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  • We spend

    hours a week as a planet playing videogames.

    Did You Know?

    http://bit.ly/dIdfSK

    - Jane McGonigal

    3 Billion

    http://bit.ly/dIdfSK

  • TopicTODAYS MISSION

    LEARNING

    GAMIFICATION

    C2S2C

    SIMPLIFIED

    TOOLS

  • 1

    LEARNING

  • What are the CHALLENGESwith engaging todays Y-Z GENERATION TO LEARN?

  • Constructive Alignment (CA)

    LearningActivities

    ContentAssessment

    Learning Outcomes

    More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

    - John Biggs

    http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

  • Blended

    *F2F: Face-to-Face

    Finding the

    Right Blend

    Online F2F

    Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

    http://bit.ly/1jOCeCghttp://www.christenseninstitute.org/blended-learning-definitions-and-models/

  • The single best work I have encountered on recent findings about the HUMAN

    BRAIN AND HOW WE LEARN. James M. Lang

    http://makeitstick.net/

    http://makeitstick.net/

  • https://educationcogitation.com/tag/science/

    THE SCIENCE OF SUCCESSFUL LEARNING

    https://educationcogitation.com/tag/science/

  • https://educationcogitation.com/tag/science/

    MAKE IT STICK

    https://educationcogitation.com/tag/science/

  • 4

    3

    2

    1

    4 Stages of Learning

    High

    Leve

    l

    Unconscious Incompetence

    Conscious Competence

    Conscious Incompetence

    Unconscious Competence

    - Noel BurchDesigned by: Zaid Alsagoff

  • "It's not that I'm so smart, it's just that I stay with problems longer."

    - Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

  • 2

    GAMIFICATION

  • If You Can Have

    _______,

    WHY NOT?

  • Gamify Learning Experiences!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 4 Terms to Differentiate

    GAMEPlay for fun and entertainment

    GAME-BASED LEARNINGAdapt existing games to engage and inspire learning

    SERIOUS GAMESDesign digital games for specific educational purposes

    GAMIFICATIONApply game thinking and game mechanics in a non-gaming context to

  • Gamification?

    Applying game thinking and game mechanics in a non-gaming context to

    engage people, inspire learning, motivate action and solve problems.

    Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat

  • Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

    Why Gamify?

    ADVENTURE

    ENGAGEMENT

    AUTONOMY

    GOALS

    CHALLENGE

    ACHIEVEMENT

    FEEDBACK

    REWARDS

    MASTERY

    LEARNING

    PURPOSE

    FUN

    http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

  • Game Mechanics?

    Building blocks that can be applied and combined to gamify any non-game context.

    Constructs of rules and feedback loops intended to produce enjoyable gameplay.

    http://gamification.org/wiki/Game_Mechanics

    http://gamification.org/wiki/Game_Mechanics

  • Gamification Building Blocks?

    LEVELSPOINTS

    BADGES

    FEEDBACK

    MISSION

    CHALLENGES

    COUNTDOWN LEADERBOARD

    PROGRESS

  • Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg

    https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg

  • Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg

    http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg

  • Potential Pitfalls of Gamification?

    Adapted from: http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/ http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/ http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/

    Rewards Achievement

    Undermining Intrinsic Values

    Interfering with Social Norms

    One Motivator Does Not Fit All

    Confusing Competition & Cooperation

    False Sense of Achievement

    Finding Ways to Cheat

    Feels like Bribery

    http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/

  • EXAMPLES?

  • https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001

    Imagine sitting in your University lecture, when one of your fellow

    students dragged out of a lecture by masked militia-men

    because they have become infected.

    https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001

  • Using Existing Games to Amplify Learning!

    http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/

    Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills.

    http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/

  • Design New Digital Games to Engage People

    Inspire Learning, Motivate Action and Solve Problems.http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/

    http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/

  • MISSION Explore the connectedness of the global

    community through the lens of the economic, social, and environmental crises and the imminent threat of war.

    Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

    LEARN Collaborate and communicate with each other

    as one work to resolve the Game's conflicts.

    Compromise while accommodating different perspectives and interests.

    Discover that we share a deep and abiding interest in taking care of each other.

    The World Peace Game

    Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

    Hands-on Political Simulation

    http://www.worldpeacegame.org/https://www.youtube.com/watch?v=LqJnk-jYWRM

  • BozemanScience: http://www.bozemanscience.com/

    Uses Moodle & Google Docs!

    Paul Andersen

    His Method: http://youtu.be/XGE6osTXym8

    Uses elements of game design to improve his AP Biology class. The entire

    class revolves around Moodle. Students complete levels to acquire experience

    points and move up the leader board.

    http://www.bozemanscience.com/http://youtu.be/XGE6osTXym8

  • 3C2S2C

  • C2S2C

    Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

    http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

  • GAMIFY!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Use C2S2C Method to

    1 Challenge

    2 Compete

    3 Show

    COURSE

    Learning Outcome

    (LO)

    LO

    LO

    LO LO

    LO

    LO

    LEARNINGACTIVITY

    4 Score

    5 Celebrate!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • Gamification can be applied to sequential or non-sequential learning tasks/activities.

    o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

    o Ao 100%o Destinctiono Rubrico Peer-Assess

    o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

    o Bo 80%o Credito Rubrico Peer-Assess

    Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

    Examples:o Co 40%o Passo Rubric o Peer-Assess

    1. CHALLENGE

    SCENARIO / TASK / ACTIVITY

    1. A

    2. A-B

    3. A-B-C

    4. A-B-C-D

    5. A-B-C-D-E

    6. A-B-C-D-E-F

    7. A-B-C-D-E-F-G

    8. A-B-C-D-E-F-G-H

    9. A-B-C-D-E-F-G-H-I

    10.A-B-C-D-E-F-G-H-I-J

    11.A-B-C-D-E-F-G-H-I-J-K

    GAMIFICATIONGRADING

  • 2. COMPETE

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Individual or Group

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 3. SHOW

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 4. SCORE

    http://gamification.org/wiki/Game_Mechanics

    Map

    Levels

    Points

    Polling

    Badges

    Rubric

    Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

    Rank

    Survey

    Bonuses

    Countdown

    Rewards

    Rewards

    StatusAvatars

    http://gamification.org/wiki/Game_Mechanics