gamification for classroom management fit 2015

31
When meaning comes into play Meaningful Gamification for Student Management and Motivation Press Start Keith Harvin N. Sy Grade 6 Social Studies FIT 2015 Xavier

Upload: keith-sy

Post on 20-Jan-2017

44 views

Category:

Education


0 download

TRANSCRIPT

Page 1: Gamification for Classroom Management FIT 2015

When meaning comes into play

Meaningful Gamification for Student Management and Motivation

Press StartKeith Harvin N. SyGrade 6 Social StudiesFIT 2015 Xavier School

Page 2: Gamification for Classroom Management FIT 2015

Session Objectives

1. To frame the concept of gamification as a tool for not only extrinsic, but also intrinsic motivation;

2. To frame the concept of gamification as a powerful tool for student reflection;

3. To aid the participants in forming their own “gamified” classroom management system

Page 3: Gamification for Classroom Management FIT 2015

Gamification

“ The use of design elements characteristic for games in non-game

contexts ”

Deterding, Sebastian,Dixon, Dan, Rilla, Khaled, Nacke, Lennart, “From Game Design Elements to Gamefulness: Defining “Gamification” MindTrek’11, September 28-30, 2011, Tampere, Finland.

Page 4: Gamification for Classroom Management FIT 2015

EXP Bar System Framework

Page 5: Gamification for Classroom Management FIT 2015

Character Creation ScreenStep 1:Student Selects the character’s final form

Dragon Knight Warg Rider Warlock

Each class/section you handle will be choosing a

game character in its strongest form.

Let’s say your class selected the dragon knight

Page 6: Gamification for Classroom Management FIT 2015

The character received by the section will be starting off at its weakest level or child state.

Patience child, you are not me yet :)

Novice Dragon Knight

to become your ultimate form, you need to go through other forms or stages

Swordsman Knight

In order to reach the dragon knight/ultimate state, you have to level up.

levels up to become a... Then a... And finally a...

Page 7: Gamification for Classroom Management FIT 2015

For the character to level up and reach its ultimate form, he/she will be awarded an EXP bar.

EXP Bar:

Novice

To get an EXP bar, the character of the class will be needing 100 tokens.

this one

100 Tokens

The tokens will be obtained from the weekly self-evaluation using google forms.

Step 2: Students learn about “leveling up” in class

Page 8: Gamification for Classroom Management FIT 2015

Going back...

EXP Bar:

Novice

100 Tokens

Whenever a character obtains 6 EXP bars, he/she levels up and proceeds to his/her next form.

100 Tokens

100 Tokens

100 Tokens

100 Tokens

100 Tokens

Swordsman

Page 9: Gamification for Classroom Management FIT 2015

Going back...

EXP Bar:

Novice

100 Tokens

100 Tokens

100 Tokens

100 Tokens

100 Tokens

100 Tokens

Swordsman

The goal of the character is to reach its ultimate form or get the most EXP bars by the end of the

quarter.

KnightDragon Knight

This will be a competition among the sections handled by the teacher.

Page 10: Gamification for Classroom Management FIT 2015

Step 3: Using Google forms for self evaluation

Google Slides

Google Sheets

Google Forms

Page 11: Gamification for Classroom Management FIT 2015

The tokens will be obtained from the weekly self-evaluation using google forms.

This may be done in class, then at home when students are already used to answering it

Page 12: Gamification for Classroom Management FIT 2015

The tokens will be obtained from the weekly self-evaluation using google forms.

Each question in the survey form will have a corresponding token reward, depending on the student’s answer.

Page 13: Gamification for Classroom Management FIT 2015

The tokens will be obtained from the weekly self-evaluation using google forms.

Each question in the survey form will have a corresponding token reward, depending on the student’s answer.

Page 14: Gamification for Classroom Management FIT 2015

The tokens will be obtained from the weekly self-evaluation using google forms.

Each question in the survey form will have a corresponding token reward, depending on the student’s

answer.

Page 15: Gamification for Classroom Management FIT 2015

The tokens will be obtained from the weekly self-evaluation using google forms.

All questions have token rewards, Except for this qualitative and reflective question.

Page 16: Gamification for Classroom Management FIT 2015

Step 4: Teacher Analyzes Self-Survey of students using Google Sheets

Google Slides

Google SheetsGoogle Forms

Page 17: Gamification for Classroom Management FIT 2015

Gamifying the EvaluationThe results of the survey are automatically and directly collated into

a google sheet file

Page 18: Gamification for Classroom Management FIT 2015

Gamifying the EvaluationThe results of the survey will be exported and viewed by the Teacher in pie

chart formThen the teacher will compute for the total tokens of the group/section

using the summary:

All you have to do is multiply the number of tokens to its corresponding number of respondents for every question

= 20 tokensX

X = 60 tokens

Then do the same method with the rest of the responses

Page 19: Gamification for Classroom Management FIT 2015

80 Tokens 70 Tokens

75 Tokens

Gamifying the Evaluation

A TOTAL OF 225 TOKens

(from previous slide)

Page 20: Gamification for Classroom Management FIT 2015

Step 5: Using Google Slides, teacher presents to the students their accumulated number of tokens vs. the other classes

Google SlidesGoogle Sheets

Google Forms

Page 21: Gamification for Classroom Management FIT 2015

Example of Leaderboards shared to the students in Google Slides

Google Slides

Page 22: Gamification for Classroom Management FIT 2015

Leaderboards

6C Archer2nd Place

2 EXP

6E Knight1st Place

3 EXP

6C Novice3rd Place

1 EXP

Page 23: Gamification for Classroom Management FIT 2015

EXP Bar:

Character Name: 6CCharacter Class: Archer

Ultimate Form: Warg Rider

2 EXP

Page 24: Gamification for Classroom Management FIT 2015

EXP Bar:

Character Name: 6ECharacter Class: Knight

Ultimate Form: Dragon Knight

3EXP

Page 25: Gamification for Classroom Management FIT 2015

EXP Bar:

Character Name: 6GCharacter Class: Novice

Ultimate Form: Dragon Knight

1 EXP

Page 26: Gamification for Classroom Management FIT 2015

Experiencing a classroom simulation of the management system

Simulation Time!

Page 27: Gamification for Classroom Management FIT 2015

Groupings

Each group will be assigned a game character

Page 28: Gamification for Classroom Management FIT 2015

Character SelectEach group will be assigned a character from the system

Group 1Dragon Knight

Group 2Warg Rider Group 3

WarlockGroup 5

Sura MonkGroup 4

Guillotine Cross

Page 29: Gamification for Classroom Management FIT 2015

Let’s say a week of

sessions has passed, now it’s time to evaluate your performance.

Page 30: Gamification for Classroom Management FIT 2015

Weekly Quest Evaluation

You may access this account to check the other files used in the presentation:

[email protected]: default55

Page 31: Gamification for Classroom Management FIT 2015

Image sources: http://www.funnyjunk.com/funny_pictures/1287358/Nohttp://iconsiconarchive.com/icons/pixelkit/gentle-edges/128/Game-Controller-icon.pnghttp://img1.wikia.nocookie.net/__cb20120313221639/finalfantasy/images/b/b5/FFXIII_Pointer_White_BG.PNGhttps://peltjournal.files.wordpress.com/2013/10/3.pnghttp://zelda.com/link-between-worlds/img/download/OP1_1920x1080.jpghttp://www.oocities.org/encieluna/cha_new_m.gifhttp://vignette3.wikia.nocookie.net/ragnarok8812/images/a/ac/RO_FerusMt.gif/revision/latest?cb=20130216041447http://ro.doddlercon.com/wiki/images/b/bc/Warlock_m_front_walk.gif