gamification of the classroom
DESCRIPTION
A Powerpoint Presentation accompanying a talk I gave at Hack The Classroom, Loyola Marymount University, September 28, 2013.TRANSCRIPT
GAMIFICIATIONOF THE CLASSROOM
David Mullich
@David_Mullich
davidmullich.wordpress.com
Hack The Classroom
Loyola Marymount University
September 28, 2013
About Me
Gamification
The use of game design techniques in non-game activities (e.g., work, exercise, education, etc.) to improve engagement, participation, and learning.
Examples of Gamification
The Core Drives of Gamification
Meaning Empowerment Social Influence Unpredictability Avoidance Scarcity Ownership Accomplishment
WHITEHAT
BLACKHAT
LEFTBRAIN
RIGHTBRAIN
Yu-Kai Chou
Epic Meaning and Calling
Fill the room with visuals that focus on the primary subject or provide inspiration and encouragement
Create a Student Hall of Fame Provide real-life examples Give students quests or challenges instead of assignments Allow for early successes or award “free” extra credit in ways
that make students feel special Participate in projects that assist a charity Create a subject-themed “Wikipedia” that is maintained
across many classes
Use the narrative effect of storytelling and motivate students by making them feel engaged in something bigger than themselves.
Empowerment and Creativity
Create an ala carte menu of course projects and assignments
Reward success by unlocking a more difficult challenge Reward risk-taking, creativity, experimentation and
creativity Give students the tools to design and build what you hadn’t
thought of Turn your classroom into an Etch-A-Sketch Make your classroom interactive
Make objectives clear, and offer students multiple ways to accomplish them. Allow kids to be creators of their own knowledge, with the teacher becoming an assistant to the child’s learning journey.
Social Influence
Collaborate with others to achieve goals Engage students in competitions Use project-based learning where students design
the entire process from brainstorming to publishing. Put students works on public display Create assignments designed to go viral Have ahead of pace students mentor below pace
ones
Use both collaboration and competition between students, encouraging teamwork and preparing them for real-life situations.
More on Teams
Form Mixed Ability Groups
Age / Major / Achievement / Diversity
Help Groups Bond into Teams
Create a Team Flag / Build Trust / Listen and Participate
Tinker with Struggling GroupsAsk If They Need Help / Teach Active Listening
Instill Competitive Unity
Earn Bonus Points For Unity / Create A Reason to Win
Students can participate in teams to enhance learning, Healthy teams challenge each other, spurring each other on to deeper learning.
Curiosity and Unpredictability
Tease or preview the content without giving the whole story
Give out assignments by lottery Give out unexpected rewards Use humor and suspense
Introduce an element of chance into the curriculum. As the instructor, you are in charge of this designed experience and chance doesn’t have to be random.
Loss and Avoidance
Trophies Given To New Winner Lost Progress Lose Turn / Grounded Sunk Cost Tragedy Scarlet Letter / Dunce Cap Guilting Coupons with Expiration Dates
Students must work to avoid losing something they have gained or an unpleasant result. This “Black Hat” technique must be done with humor or in a game context so that it is not demoralizing or humiliating.
Scarcity and Impatience
Give a reward to the first 5 students who complete an assignment Create a “Rewards Card” with special privileges given to students who
have earned a required amount of points Students must make appointments or check in at fixed intervals to
receive new challenges, missions or announcements Students must wait a minimum amount of time before they can try a
challenge or assignment again Create a sense of urgency or immediacy in completing an assignment Tackle challenges in a limited amount of time
These techniques emphasize the human desire to strive and compete for things that seem unavailable in quantity.
Ownership and Possession
Build Items from Scratch Complete Collection Sets Recruit Other Students to their Project “Purchase” Items to Customize Their Workspace Create Their Own Avatars that Appear on Class
Bulletin Boards
Give students malleable learning tools and resources that they can customize, or “upgrade” to fit their approach to learning.
Development and Accomplishment
Add a progress bar to online tests Break large assignments into smaller
deliverables that can be mastered Turn grades into achievements Award experience points, badges and even
titles to recognize achievement “Level up” to unlock content Post a leaderboard of high achievers
Design learning experiences so that students see visible progress on a daily basis.
Badges For Your ClassroomPick Some Targets Specific Targets Random Targets Extraordinary Targets
Create Badges Make Them Yourself Use Stickers classbadges.com
Youtopia.com Classroom management site to help
gamify your classroom Activities, badges, points, and leadership
boards to motivate and engage students Pre-built templates for customizable
lessons Free for teachers with up to 50 students
Edmodo.com Social networking site for classrooms Put students into groups in which they can socialize with
each other Post questions to the group during specific hours Post interesting articles or video clips and have students
respond by posting comments Post quizzes and award the top score a badge Create a scavenger hunt by having students complete
tasks (send a post, reply to a poll, collect polls, find images)
Sign up for free
Play.annenberginnovationlab.org
Create canvases for self-expression and learning
Circulate content to encourage shared knowledge networks
Connect with other learners of shared interests Collaborate to foster co-learning and collective
intelligence Sign up now to become a beta tester
Final Points
Mentoring is at the heart of gamification Emphasize skills and knowledge over information Design with iteration in mind: one skill builds on the
next, and students need it all to succeed Call upon students to perform their way to competence Create a plan for constant and frequent feedback Make space work in your favor Gamification is not a quick fix Adding gamification elements can be fun!
Thank You!
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David Mullich@David_Mullichdavidmullich.wordpress.com