gamification and classroom 2.0 - lessons from the criminal justice system

11
GAMIFICATION AND CLASSROOM 2.0 LESSONS FR OM THE UK CRIMINAL J USTICE SYSTEM 1 Online Information Conference London, November 2011

Upload: jonathan-bishop

Post on 17-Aug-2015

32 views

Category:

Education


1 download

TRANSCRIPT

GAMIFICAT

ION A

ND CLA

SSROOM

2.0

LESSONS F

ROM THE U

K

CRIMIN

AL JUSTI

CE SYS

TEM

1

Online Information Conference

London, November 2011

WHAT A DIFFERENCE A YEAR MAKES

2

Tough on crime, tough on the causes of crime

Education, education, education

University numbers up, youth crime down

Youth crime up, university places down – why?

INTRODUCING NETWORK POLITICS

Consideration of the UK Riots

Consideration of Trolling Abuses

Consideration of Information Poverty

3

Network Politics is an emerging field discussing networks and politics. It investigates the role in which electronic and traditional social networks are used and misused

WHY AND WHAT NOW?

CAUSES OF CRIME

Lack of opportunity

Lack of understanding

Lack of relevance

Restricted aspiration

Restricted choices

Restricted expression

BEING THOUGH ON CRIME

Reduce crime opportunities

Understand victim POV

Use relevant sentences

Restore aspirations

Restrict criminal choices

Monitor expression

4

GAMIFICATION

Gamification is using elements of gameplay typically seen in video games to encourage participation in websites such as online communities.

5

6

CLASSROOM 2.0

Classroom 2.0 is a type of e-learning programme where learners from any school or household can access lessons via their computers and mobile devices and have the instruction tailed to them, including ability and interests.

APPROACHES TO TACKLING MISBEHAVIOUR

CRIMINAL JUSTICE SYSTEM

Fixed-penalty notices

ASBOs

Dispersal Orders

Detention (BotP)

PERSUASIVE GAMIFICATION SYSTEMS

Recommender Systems

Behaviour Contracts

Temporary Bans/Warnings

Displacement Room

7

8

DIGITAL CLASSROOM OF TOMORROW

The Digital Classroom of Tomorrow is a type of e-learning programme where learners from any school or household can access lessons via their computers and mobile devices and have the instruction tailed to them, including ability and interests.

GENRES OF E-LEARNING PLATFORMS

Genre is a concept well established in media studies. It helps clarify the different categories of a particular media.

9

TROLLERSCOMMUNITY BONDERS OR BOTHERERS?

CONSTRUCTIVE

(POSTS KUDOS)

Flirts

Trolls

MHBFY Jenny

Ripper

Wizard

DISRUPTIVE

(POSTS FLAMES)

Snerts

Big Men

E-venger

Chatroom Bob

Iconoclast

10

ANY QUESTIONS?

• Network Politics

• Gamification

• Classroom 2.0

• Digital Classroom of Tomorrow

• Trolling, Trolls and Trollers

• Genres of E-Learning

• Tackling Misbehaviour

11