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    ACTION DRAMA

    WITH THANKS TO http://www.canteach.ca/elementary/drama5.html

    SuggestedGrades

    3+

    Objective Students will examine and use actions to present a cooperative story.

    Method Pick a student to come to the front of the class and begin to mime

    out a scene.

    After about 15 seconds yell "freeze", which tells the actor to freeze

    their position. Point to another student and have that student

    replace the frozen student in their exact position and yell "go". This

    student then continues and extends the action that the prior

    student was in the middle of performing. Continue until all the students have had a turn.

    Extension: After the story has been acted out, ask students to look

    back at the whole story and write out a story based on the class'

    actions.

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    AEIOU

    The group makes a circle around the teacher.

    Nobody can speak at the same time as the teacher.

    Everyone repeats after the teacher. (Alternatively, they can say it along with the teacher.)

    1. Teacher chants A E I O U

    2. Teacher tells students to put a hill in the middle of the sound.

    3. Partner off around the circle. Stare into each others eyes. Laughing is okay, its just atension release

    4. Now repeat the exercise to each other whilst maintaining the gaze. Try to relate to your

    partners tone/sound.

    5. Try to introduce a movement to match the sound. Try varying the volume or mood.

    6. Demonstrate in the middle to the rest of the group how you and your partner did the

    exercise. Doesnt matter if it turns out differently this time. Its about the connection.

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    Alphabet Conversation

    Have a conversation where each sentence begins with the next letter of the alphabet. This may seem difficult atfirst, but improves with practice. If you get stuck, you can also use sounds to start a sentence, for example

    Mmmm or tut-tut. Here is an example:

    A: Anyone seen my cat?

    B: Black one, with funny eyes?

    A: Cant say I remember.

    B: Dont tell me youve forgotten what it looks like?

    A: Every cat looks the same to me.

    B: Fortunately, I found one yesterday

    A: Gee, thats great

    You could also try beginning somewhere in the middle of the alphabet. Then when you reach Z, return

    to A until you arrive back where you started

    Try setting the scene or location before you start

    It's great for car journeys too!

    Learning Objectives:To develop verbal improvisation skills

    To practice the alphabet

    Age Group: 8+

    Participants: Pairs or small groups

    Recommended time for activity: 10-20 minutes

    http://www.dramaresource.com/games/improvisation/127-alphabet-conversationhttp://www.dramaresource.com/games/improvisation/127-alphabet-conversation
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    Biddy Biddy Bop

    Directions:

    Everyone gathers in a circle and one person (randomly) starts in the middle. The player in the middle controls all

    of the action by pointing and/or looking at a specific person and then saying one of the key words below.

    If the person pointed at does not say or do what theyre supposed to, they switch places and become the newmiddle person. If the person pointed at does what theyre supposed to, the middle person tries to get out of the

    middle again. If one of the players to the left or right of the person pointed at messes up, the person pointed at

    still goes to the middle. This introduces a FYou element.

    If the person in the middle doesnt get out, they can point to the same person or someone else, and they can say

    the same key word or a different one.

    For the key words with five counts, the players on the outside of the circle have five seconds to perform the

    required action.

    The Key Words:

    The middle person says: You say or do:

    Bitty bitty bop

    Bop before the middle person finishes saying Bittty

    bitty bop

    Bop Dont say anything

    Angel and counts to five

    Put your hands together in prayer while the people to

    your left and right make wings for you

    Devil and counts to five

    Make demon like growls and motions. People to your

    left and right of you put devil horns on your head

    Canoe and counts to five

    Make a flute with your hands, howl and the people to

    your left and right paddle

    Cow and counts to five

    Interlock your hands with thumbs at the bottom, people

    to your left and right milk you

    Elephant and counts to five

    Makes trunk with your hands, people to your left and

    right make big floppy dumbo ears on your head

    Drink When: You mess up and have to go into the middle

    Hard Core Drink When: The person in the middle says a key word and doesnt get out. Every time a new person

    goes into the middle, they take a shot.

    Let me know how it goes, or better yet, shoot a video of i t and post the link here.

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    Bomb and Shield

    Game of the WeekGame of the Week is taken from101 Drama Games and Activities.

    Come back for a new Game next week!

    Without letting anybody else know, each person must choose two other people in the room. Now explain that the

    first person they chose is a bomb and the second person is a shield. On a signal everybody starts moving around

    the room with the aim of staying as far away from the bomb as possible and keeping the shield between him or

    her and the bomb! You can give a signal to freeze at any moment to check whether they are doing it correctly.

    The group will probably end up spread out, so as a contrast, you could also play 'Noses'.

    http://www.dramaresource.com/games/game-of-the-week/285-bomb-and-shieldhttp://www.dramaresource.com/games/game-of-the-week/285-bomb-and-shieldhttp://www.dramaresource.com/resources/drama-books/101-drama-gameshttp://www.dramaresource.com/resources/drama-books/101-drama-gameshttp://www.dramaresource.com/resources/drama-books/101-drama-gameshttp://www.dramaresource.com/resources/drama-books/101-drama-gameshttp://www.dramaresource.com/games/game-of-the-week/285-bomb-and-shield
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    Communication Game

    SOLUTION

    Andrea Kathleen Juan Tony Joseph

    fish cats dog snakes birds

    volleyball soccer track gymnastics basketball

    truck sports car motorcycle station wagon bicyclemath science music art history

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    INFORMATION SLIP A

    The dog owner is standing next to the one who likes science.

    Joseph owns pet birds

    The person who plays volleyball also owns fish

    Only one person is standing on the east side The person who is standing next to Juan drives a station wagon

    INFORMATION SLIP B

    Juan is standing next to someone who raises snakes

    The person with the dogs also likes music

    Andrea is next to the soccer player

    One of your tasks is to decide who drives a truck

    The group are standing in a semi-circle beside each other to have a photo taken

    INFORMATION SLIP C

    Tony likes art

    There is a bicycle in the garage of the basketball player

    Each person has a different kind of pet

    Kathleen is standing next to Andrea

    A motorcycle stands in the back yard of the track runner

    INFORMATION SLIP D

    The person with the cats is standing to the east of the one who likes math Your group has less than three tasks

    Every week dog food is bought by the track runner

    Only one of the group is standing on the west side

    Each of the five people uses a different kind of vehicle

    INFORMATION SLIP E

    The track runner is standing in the most northern position

    Each person liked a different subject in school

    The basketball player is standing next to the gymnast Kathleen drives a sports car

    Andrea owns a fish tank

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    A Donut Activity

    A,B (number off) around the room

    As make a circle in the middle of the room

    Bs make a circle on the outside.

    As should be facing outward

    Bs should be facing inwards

    Give instructions i.e. As are male Bs are female having a discussion about their delinquent daughter

    Tracey.

    When I say go, you will stand up and start having the conversation. 3,2,1 GO

    Bumshuffle carousel on the inside so we can interact differently

    Feedback on observations...so extend them to include the characterisation using your whole body

    Scenarios

    1) Man and woman argue about delinquent daughter

    2) Old man and old womanthe youth of today (old people bend and lead with their knees)

    3) Shy teenage boy and overly confident teenage girl he tellin her he like her

    EXTENSION

    Create a scenario in your groups using some of the characters youve just developed.

    In groups of 4, youve got 5 minutes...GO!

    To help your confidence, you need to come up with something very quickly. You just have to carry

    on regardless, Keep your focus and Act like you know what youre doing.

    If 2 characters both talking at once....FREEZE and tell them what they are doing wrong before they

    continue.

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    Exercising Lips and Tongue

    Aim

    Students warm up their vocal chords, lips and tongue by rapidly repeating consonants and

    elongating vowel sounds.

    Students can choose a letter each so that they feel more involved.

    Ask them to be aware of the movement of their mouth and lips as they repeat the sounds

    Use the sound over a hill concept so that it doesnt get boring

    Examples

    Tttttttttttttttttttttttttttttttttttt

    Ooooooooooooooooooooooo

    Ddddddddddddddddddddddd

    Aaaaaaaaaaaaaaaaaaaaaaaa

    Uuuuuuuuuuuuuuuuuuuuuuu

    Mmmmmmmmmmmmmmm

    Ahhhhhhhhhhhhhhhhhhhhhh

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    Follow Your Nose

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    (16 votes, average 3.88 out of 5)

    A movement exercise for the whole group. Move around the room, filling up the space, changing pace, changing

    direction, being aware of other people but not touching them. Now become aware of your nose. Let your nose

    lead you around the room. Follow it wherever it goes!

    Develop this by focussing on different parts of the body, so that participants begin to discover new ways of

    moving. Very useful for dance or physical theatre, or simply for discovering movement ideas for characters. Try

    being led by your stomach, your little toe, your knee, your back and so on.

    Learning Objectives:To develop physical movement

    To cooperate in group work

    Age Group: 6+

    Participants: Whole group

    Recommended time for activity: 10-15 minutes

    http://www.dramaresource.com/games/mime-and-movement/125-follow-your-nosehttp://www.dramaresource.com/games/mime-and-movement/125-follow-your-nosehttp://www.dramaresource.com/games/mime-and-movement/125-follow-your-nose
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    One Word Stories

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    (17 votes, average 3.18 out of 5)

    In a circle, the story is started, with each person in turn adding one word. It usually starts with Once upon a

    time. The idea is to keep your thoughts free flowing, so that you dont try to guess what is coming or force the

    story in a particular direction. It is rare that the story makes a great deal of sense, although it is always amusing.

    If the group is too large, break into smaller groups.

    Another variation is to throw or roll a ball around the circle in any order. Add your word as you pass the ball to the next person. This ensures that people are more attentive; although you should make sure everyone is included.

    Try playing the game in pairs, where both participants act the story out as it is told. In this case, tell the story in

    the present tense and as we. For example, We are climbing a mountain. Look a giant spider

    coming towards us. Quickrun! You can soon create an adventure story in this way. You can also use the

    one word at a time technique to create characters made up of two or more people great fun for interview

    scenes!

    Learning Objectives: To encourage creativityTo develop listening and storytelling skillsTo cooperate in group work

    Age Group: 7+Participants: Whole group, small groups or pairsRecommended time for activity: 10-20 minutes

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    Pass the Pulse/Aka Grab the Duster

    Aims:

    To aide concentration

    To develop a level of comfort with silence

    To develop a level of comfort with physical touch

    A quiet game

    Age/Year Group:

    How to Play:

    The class sit in two lines back to back.

    Everyone in the line has to close their eyes except the first person.

    The teacher flips a coin to start the pulse.

    The pulse (squeezing hands) is passed silently along the line.

    The first pulse to reach the end picks up the duster and is the winning team.

    Teacher

    Duster

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    POEM VOWELSPOEM CONSONANTS

    Aim of the Game

    To help students to develop an awareness of the sound impact of vowels and consonants

    To help students understand the different values that vowels and consonants have in speech

    Directions

    Form the group into teams

    Give the students two poems to work with.

    1 Ask them to say poem in a whisper. Then say it with full voice. Other team members to

    observe and note differences

    2 Say the poems pausing before each new idea. Think about the new idea as they breath

    in and express the new idea on the outgoing breath

    3 Say the poem by sounding only the consonants. Then say the whole piece. Other team

    members to observe and note the differences

    4 Say only the vowels. Then say the whole piece. Other team members to observe and

    note the differences.

    Extension

    Each team member must say the twister 3 times without a mistake

    Variations

    Recite as a whole group, varying volume and pace or work with a metronome or as a gangster rap.

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    PORT AND STARBOARD

    Directions:

    Game begins by choosing a Captain who calls out

    some of the following:

    To the Island: run to the Captains left

    To the Ship: run to the Captains right

    Attention on Deck = Salute and shout Aye, aye

    Captain!

    CANNOT RELAX UNTIL CAPTAIN SAYS AT EASE

    Hit the deck: lay down on your stomach

    Three men in a boat: the crew must form groups of three and sing "Row, row, row your boat"

    Anybody who is not in a group of three is out.

    The love boat: crew members grab a partner and dance. Anybody without a partner is out.

    Clear the deck: everyone must have their feet up off the floor

    Scrub the deck: everyone on their knees scrubbing

    Captain's Quarters: everyone ran towards the captain.

    Man-over-board: Players must find a partner as quickly as possible. One partner must lay on their

    stomach while the other places their foot on their partner's back. Players without a partner or pairs

    that are too slow are eliminated.

    Periscope: Every player falls on their back and sticks one leg in the air. The last players are

    eliminated.

    SHARK!!!!: Everyone must run to a designated base (multiple bases can be used). The last players

    are eliminated.

    Crow's nest: All players must find a partner. The lightest player rides on their partner's back. Those

    without partners or who assemble the crow's nest too slowly are eliminated.

    Three maids in a row: Players form groups of three and sit in a vertical row. The players who are the

    odd-one-out are eliminated.

    Sick turtle: Everyone falls onto their backs and waves hands and feet in the air.

    http://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htmhttp://www.gameskidsplay.net/games/mental_games/ship_captain.htm
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    Bow: Run to the front of the boat

    Stern: Run to the back of the boat

    Port: Run to the left side of the boat

    Starboard: Run to the right side of the boat.

    Row the Boat: Each player finds a partner, sits face to face, holds hands, and pretends to row a boat.

    Players who can't find partners or who are too slow are eliminated.

    Stage Geography Adaptation

    Rules as above but actors have to fit into a chalk marked square on the floor as below:

    USR

    Upstage Right

    USC

    Upstage Centre

    USL

    Upstage Left

    CSR

    Centre Stage Right

    CS

    Centre Stage

    CSL

    Centre Stage

    Left

    DSR

    Down Stage Right

    DSC

    Down Stage

    Centre

    DSL

    Down Stage Left

    Coud introduce new terms as students become familiar with the game. Eg. Green Room = relaxed

    postures, In character = players must choose and pose as a particular character

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    POSSUMS IN A TREE

    Students walk around the room until the teacher calls one of the following:

    1 possum in a tree

    2 possums in a tree

    3 possums in a tree

    No possums in a tree

    ETC (any number can be used)

    Students rush to form a group, 2 holding hands forming the tree, capturing the required number of

    possums within. Any students left out are outand should sit down.

    2 students form a tree

    2 possums in a tree

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    POEM VOWELSPOEM CONSONANTS

    Aim of the Game

    To help students to develop an awareness of the sound impact of vowels and consonants

    To help students understand the different values that vowels and consonants have in speech

    Directions

    Form the group into teams

    Give the students two poems to work with.

    5 Ask them to say poem in a whisper. Then say it with full voice. Other team members to

    observe and note differences

    6 Say the poems pausing before each new idea. Think about the new idea as they breath

    in and express the new idea on the outgoing breath

    7 Say the poem by sounding only the consonants. Then say the whole piece. Other team

    members to observe and note the differences

    8 Say only the vowels. Then say the whole piece. Other team members to observe and

    note the differences.

    Extension

    Each team member must say the twister 3 times without a mistake

    Variations

    Recite as a whole group, varying volume and pace or work with a metronome or as a gangster rap.

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    Example Poems to Use

    He Wishes for the Cloths of Heaven

    Had I the heavens embroidered cloths

    Enwrought with golden and silver light

    The blue and the dim and the dark cloths

    Of night and light and half-light ,I would spread the cloths under your feet:

    But I, being poor, have only my dreams;

    I have spread my dreams under your feet;

    Tread softly because you tread on my dreams.

    WB Yeats

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    Soundscapes

    Teacher introduces the game by demonstrating a couple of sounds E,g, Brrrr, tick tick tick, Tring,

    Tring, Boing, Cliack clock, Psshh, Rrrrah, Whistle, Whirr

    To extend the demonstration, teacher asks players to be the instrucments in an orchestra and

    conducts the sound that each of them choose

    Go around the circle and everyone choose a noise.

    Teacher tells the group We are going to make a machine chooses a sound

    Players have to choose a sound and consider the frequency and join in when they are ready

    Extensions

    Sounds of a summers day

    Sounds of a busy street

    Sounds of Train station

    Sounds of the Playground

    Sounds of the Farm

    Sounds of the city at nightSounds of a traffic intersection

    Sounds of the beach

    Sounds of the school yard at break/lunchtime

    Sounds of the marketplace

    Sounds of a building site

    Sounds of a dream

    Sounds of a haunted graveyard

    Variation

    Add movement: Players have to choose an action to match their sound and join in the image in the

    middle of the room.

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    SPLAT!

    Directions:

    Okay everyone form a circle around me.

    Join your hands together and make a fake gun, like this (fingers point, thumbs link)

    Okay, the aim of this game is to shoot each other, like this Splat!

    Okay, you got it. Now if I point at someone in the circle, I will say Splat! that person will need to

    duck down because those on either side are going to shoot each other with their splat guns.

    If you dont duck fast enough, youll be splatted and out of the game.

    If you dont draw your gun quick enough, youll be spatted and out of the game.

    At the end of the game: The Splat Off!

    When the game gets down to two, what we need to do is have a Splat Off!

    This requires the players to go back to back and choose a fruit each.

    The players walk away from each other and I will call out a list of fruit, every fruit = take a step.

    If I mention either fruit, that is the signal to turn around and shoot.

    The Splat Off

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    Ten Second Objects

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    (39 votes, average 4.56 out of 5)

    This is a very popular drama game and a useful technique which

    can be developed easily towards improvisation or physical theatre.

    It's also highly accessible and great fun!

    Divide everyone into small groups (4-6). Call out the name of an

    object and all the groups have to make the shape of that object out

    of their own bodies, joining together in different ways while you

    count down slowly from ten to zero. Usually every group will find

    a different way of forming the object. Examples could be: a car, a

    fried breakfast, a clock, a washing machine, a fire.

    (A peacock created in ten seconds at thePrimary Drama INSET

    Day)

    Learning Objectives:

    To encourage creativity

    To develop physical awareness

    To develop cooperation in group work

    Age Group: 6+

    Participants: Small groups

    Recommended time for activity: 10-20 minutes

    Develop the Activity:

    Encourage groups to think about using different levels with their body shapes, eg high, medium and low.

    You could choose objects from a play you are rehearsing or a theme you are exploring (see the drama

    lesson on Evacuees).

    Groups can also be given a couple of minutes to devise an object of their own which the rest of the class

    try to guess.

    You could make it a rule that after 10 seconds they must be completely frozen in position.

    On the other hand it can be fun if they are able to make objects that use movement.

    You can use the shapes created as a quick way into creating ideas for physical theatre.

    http://www.dramaresource.com/games/warm-ups/111-ten-second-objectshttp://www.dramaresource.com/games/warm-ups/111-ten-second-objectshttp://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/teaching/primary-drama-lessons/the-evacuees-part-1http://www.dramaresource.com/teaching/primary-drama-lessons/the-evacuees-part-1http://www.dramaresource.com/teaching/primary-drama-lessons/the-evacuees-part-1http://www.dramaresource.com/teaching/primary-drama-lessons/the-evacuees-part-1http://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/teaching/primary-drama-lessons/the-evacuees-part-1http://www.dramaresource.com/teaching/primary-drama-lessons/the-evacuees-part-1http://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/courses/primary-drama-teaching/134-primary-drama-inset-dayhttp://www.dramaresource.com/games/warm-ups/111-ten-second-objects
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    There is Only One Liar

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    (22 votes, average 3.86 out of 5)

    A psychological but fun group dynamics game fromAugusto Boal. There should be no talking until the exercise

    is over. The group sits or stands in a circle and closes their eyes. The leader tells them that one person will be

    selected by a tap on the shoulder. The leader walks around the whole circle, then asks the group to open their

    eyes. The group members must look around and try to guess who was chosen. They are asked to rememberwho they decided upon but not to reveal it at this point.

    The game is repeated. When everybody has finished looking round, the leader asks them, on the count of three,

    without talking, to point at the person they thought was chosen the first time. Everybody points. Now, they do the

    same again for the second time.

    Afterwards, members are asked what it was that led them to choose a particular person, for example, the facial

    expression that person had. Then, on a signal, they are asked to put up their hands if they were touched the first

    time. They discover that no one was touched the first time. They are asked to do the same for the second time.

    The group discover that they were all touched the second time. There is only one liar the workshop leader!

    Learning Objectives: To develop better group dynamicsTo develop observation skills

    Age Group: 11+

    Participants: Whole group

    Recommended time for activity: 10-15 minutes

    http://www.dramaresource.com/games/group-dynamics/128-there-is-only-one-liarhttp://www.dramaresource.com/teaching/secondary-drama-lessons/augusto-boalhttp://www.dramaresource.com/teaching/secondary-drama-lessons/augusto-boalhttp://www.dramaresource.com/teaching/secondary-drama-lessons/augusto-boalhttp://www.dramaresource.com/teaching/secondary-drama-lessons/augusto-boalhttp://www.dramaresource.com/games/group-dynamics/128-there-is-only-one-liar
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    TONGUE TWISTERS

    Aim of the Game

    To exercise the tongue and lips so that words can be clearly pronounced

    To enable students to assess their own ability

    Directions

    Appoint 4 judges and form the rest of the group into teams

    Each team must pronounce the tongue twister without making a mistake.

    If they make a mistake they must start again

    Once correct, they can go to the back of the line.

    When everyone is complete, the fastest team wins.

    Extension

    Each team member must say the twister 3 times without a mistake

    Variations

    Recite as a whole group, varying volume and pace or work with a metronome or as a gangster rap.

    [CHECK]

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    Example Tongue Twisters to Use

    Cunning kookaburras cackle and congregate in committees, conniving to

    control corroborees

    Snakes slither slimily, sensing solid, slippery slugs sipping stimulants

    Verbose, violet vipers vault a variety of violins and ventriloquists

    Killer kangaroos clearly convince crazy cockatoos to kick the cricket ball

    correctly

    Lovely ladies lick luscious lashes of limp liquorice luxuriously

    Woeful wombats wobble wearily on walkabout, wishing for whisky

    Four-fingered, flat-footed feathered flamingos fly, flabbergasting friends

    The sextet of shaggy sheep shakily sing Shakespearian sonnets soundlessly.

    Sleep sheep, sleep!

    Thermal therapy thoroughly thawed thirteen thankful thespians in the theatre

    The mysterious male from Mudgee was just a mischievous muckrakers

    muddled myth

    A Toowooomban telephonist talked tactfully to a tearful Toongabbeean typist

    Dyslexic dingoes dragged dozens of Dickensdiaries down the dry Diamintina

    How much wood could a woodpecker peck if a woodpecker could peck wood

    (Use Wood chucker)

    Sally, she sells sea shells on the sea shore

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    Shes the girl that makes the thing

    That drills the hole

    That holds the spring

    That pulls the rod

    That turns the knob

    That works the thingumebob

    To sit in solemn silence in a dull, dark dock

    In a pestilential prison, with a life-long lock

    Awaiting the sensation of a short, sharp shock,

    From a cheap and chippy chopper on a big black block!

    Peter Piper picked

    A peck of pickled peppers

    Where is the peck of peppers

    Peter Piper picked?

    Theres a chip shop in space which sells space ship-shaped chips.

    I like New York, unique New York, I like unique New York

    Two toads totally tired, tried to trot to Tewkesbury.

    The Leith Police dismisseth us.

    A school coal scuttle, a scuttle of school coal.

    Rubber baby-buggy bouncers.

    Floppy fluffy puppies, floppy fluffy puppies.

    Popacatepetl, copper plated kettle.

    Peggy Babcock loves Tubby Gigwhip.

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    She stood upon the balcony, inexplicably mimicking him hiccupping and

    amicably welcoming him in.

    Round and round the rugged rocks the ragged rascal ran.

    Are you copper-bottoming them my man?

    No, I'm aluminiuming them ma'am.

    The sixth sick sheik's sixth sheep's sick.

    All I want is a proper cup of coffee,Made in a proper copper coffee pot

    I may be off my dot

    But I want a cup of coffee

    From a proper coffee pot.

    Tin coffee pots and iron coffee pots

    They're no use to me -

    If I can't have a proper cup of coffee

    In a proper copper coffee pot

    I'll have a cup of tea.

    The skunk sat on the stump. The stump thunk the skunk stunk. The skunk

    thunk the stump stunk. What stunk - the skunk or the stump?

    What a to-do to die today at a minute or two to two,A thing distinctly hard to say but harder still to do.

    For they'll beat a tattoo at a quarter to two:

    A rat-ta tat-tat ta tat-tat ta to-to.

    And the dragon will come when he hears the drumAt a minute or two to two today, at a minute or two to two.

    (Lewis Carroll)

    Imagine an imaginary menagerie manager

    Imagining managing an imaginary menagerie.

    How much wood could a woodchuck chuck, if a woodchuck could chuck

    wood?

    Toy boats, toy boats, toy boats, toy boats, toy boats.

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    Peter Piper picked a peck of pickled peppersIf Peter Piper picked a peck of pickled peppers

    Wheres the peck of pickled peppers Peter Piper picked?

    Atutor who tooted the fluteTried to tutor two tooters to toot.

    Said the two to their tutor:

    'Is it harder to toot,

    Or to tutor two tooters to toot?'

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    War of the Worlds

    In this game, students get into teams (3 or 4 depending on numbers). In this example, there are 4

    teams. NB Each team can have different numbers of people.

    Team 1Tom

    Jane

    Peter

    Sam

    Chosen Country: Russia

    Team 2

    Emma

    Frank

    ClaudiaPippa

    Chosen Country: Spain

    Team 3

    Daniel

    Paul

    Matt

    Joanne

    Chosen Country: Bosnia

    Team 4

    Liam

    Janine

    Mihi

    Piripi

    Chosen Country: USA

    How to Play:

    1) Teacher chooses a country to begin Eg. USA2) Countries talk to each other for a few minutes

    3) USA will choose which country to attack and in that country which team members

    4) The other countries i.e. Bosnia, Spain and Russia will choose which 2 students will be the

    unprotected or vulnerable (EG Spain choose Emma and Frank; Russia choose Tom and Peter;

    Bosnia choose Matt and Daniel to be the targets)

    5) Teacher asks USA to state who they will attack

    6) One person from USA must stand up and announce USA attacks eg Bosnia

    7)Then they announce USA targets Matt and Joanne

    8) At this point, the 2 targets chosen by Bosnia must stand up (which were Matt and Daniel)

    9) Bosnia lose Matt because he was an unprotected target but keep Daniel because USA did not

    choose to target him.10) The game progresses until one country wins.