game design (education & rehabilitation) by gege
TRANSCRIPT
@agatestudio
Game Design (Educatoin & Rehabilitation)
Gege
Knight
Agate Studio
Your Eyes on Video Games
Training Studies
Training Studies
The portals create a visual and physical connection
between two different locations in three-dimensional
space. Neither end is specifically an entrance or exit; all
objects that travel through one portal will exit through the
other. An important aspect of the game's physics is
momentum redirection.[9] As moving objects pass
through portals, they come through the exit portal at the
same direction as the exit portal is facing and with the
same speed with which they passed through the
entrance portal.[10] For example, a common maneuver is
to jump down to a portal on the floor and emerge through
a wall, flying over a gap or another obstacle. This allows
the player to launch objects or Chell herself over great
distances, both vertically and horizontally, referred to as
'flinging' by Valve.[9]
Stealth Learning
Reading your personal log, you remember the combination to the lock
on the door out of the Healing Suite. Then, you turn around and head
for the door directly behind you. With your newly acquired access
card, it unlocks easily.
When you pick up the media reader, a “E” icon appears on one side of
the viewscreen. Select that Side Icon (6) to display the media reader
in an MFD. Now, move the cursor over the Inventory Panel and select
LEVEL 1 LOGS, then select the log dated 06.MAY.72. MFD. Text appears in
your Inventory Panel, revealing the code to the Healing Suite door (4-
5-1). To read the next screen, left-click anywhere on the panel.
Notice that one button beside each MFD turns red when you pick up
the automap — this indicates a new item in Inventory. Select either
red button to open the MFD screen and display the automap on that
MFD. You can keep the map displayed or open another MFD to
display other information.
Adjust your view to normal, move to the door directly behind you and
use it.
Math is FUN!....???
Aspect of Games
Clear end goal
Just-in-time learning
Instant feedback
Data collection/processing
Challenge
Motivation
Collaboration
Assessment
Experiential Learning
Case Studies
Interactive
Galaxy Mapper
Environment Detective
Doctor Smallz
Historia
Non-Interactive
Niu-TORCS
Kahn Institute Math Summer Camp