g322 revision

24
G322 TV Drama and Representation and Audience and Institutions: UK Film The Key Points

Upload: scargman

Post on 18-Jan-2015

2.183 views

Category:

Education


0 download

DESCRIPTION

 

TRANSCRIPT

  • 1. G322 TV Drama and Representation andAudience and Institutions: UK Film The Key Points

2. TV Drama and Representation Section A of the exam. 30 minutes to watch clip (4 times) andmake notes. 45 minutes to write your response. Dont bother with introductions orconclusions: these wont gain you anymarks. Consider using note-making time to planyour answer. 3. TV Drama and Representation You must comment on Camera SoundAnd how they link to Mise-en-scene Editing Representation Failure to discuss any of these areas will reduceyour mark! 4. Camera shots, angle, movement and composition Shots: establishing shot, master shot, close-up,mid-shot, long shot, wide shot, two-shot, aerialshot, point of view shot, over the shoulder shot,and variations of these. Angle: high angle, low angle, canted angle. Movement: pan, tilt, track, dolly, crane,steadicam, hand-held, zoom, reverse zoom. Composition: framing. 5. Sound Diegetic and non-diegetic sound;synchronous/asynchronous sound; soundeffects; sound motif, sound bridge,dialogue, voiceover, mode ofaddress/direct address, sound mixing. Soundtrack: score, incidental music,themes and stings, ambient sound. 6. Mise-en-scene Production design: location, studio, setdesign, costume and make-up, properties. Lighting; colour design. 7. Editing Cutting: shot/reverse shot, eyeline match,graphic match, action match, jump cut. Other transitions, dissolve, fade-in, fade-out, wipe, superimposition, long take,short take, slow motion, post-production,visual effects. 8. Representation representations of individuals, groups, events or places Gender Age Ethnicity Sexuality Class and Status Physical ability/disability Regional identity 9. Keywords All the terminology mentioned on theprevious slides are keywords. Other you could mention include Realism do the different techniques usedwork to make the piece realistic? Verisimilitude the construction of abelievable world. Stereotypes how we expect people andplaces to be. 10. What could you be shown? Type of dramaExamples Teen dramas Skins, Hollyoaks. Soap operas Eastenders, Corrie, Period dramas Emmerdale. Hospital dramas Rome, Bleak House, Life on Mars. Crime dramas Casualty, Holby City. The Bill, Prime Suspect, Life on Mars, Cracker, Morse, Frost. Realism? What are they used to represent? 11. The Mark SchemeLevel 4Explanation/analysis/argument (16-20 marks) Shows excellent understanding of the task Excellent knowledge and understanding of the technical aspects used in the extract Excellent discussion of the extracts representations, clearly linked to textual analysis Clearly relevant to set questionUse of examples (16-20 marks) Offers frequent textual analysis from the extract award marks to reflect the range andappropriateness of examples Offers a full range of examples from each technical area Offers examples which are clearly relevant to the set questionUse of terminology (8-10 marks) Use of terminology is relevant and accurate 12. Video Games Section B. 45 minutes to respond to 1 question. Question will ask you to discuss theprocesses of production, distribution andexhibition in Video Games. Your answer should make reference tospecific examples from the case study wehave studied. 13. The Case StudyYour answer can should contained detailed examples. You should refer to one main case study and use otherexamples to back yourself up. 14. Production / Distribution / ExhibitionThe question requires you to discuss these threeareas Production Processes (publisher, developer,budgets and so forth) and decisions that takeplace when making a video game. Distribution Advertising, marketing,merchandising and delivering the game. Exhibition The different ways in which theaudience can consume game.You should also make reference to 15. Synergy In media economics, synergy is the promotionand sale of a product (and all its versions)throughout the various subsidiaries of a mediaconglomerate, e.g. films, soundtracks, books,Internet or action figures etc. Walt Disney pioneered synergistic marketingtechniques in the 1930s by granting dozens offirms the right to use his Mickey Mousecharacter in products and ads, and continued tomarket Disney media through licensingarrangements. 16. Proliferation (through technology) Downloading DLC, games. Social Networking Sites marketing andbuzz Accessibility everywhere? Control licences have to granted by thebig three. 17. The importance of technological convergence for institutions and audiences What does convergence mean and why is itimportant? When two or more technologies come togetherto create a new technology. Audiences: Everything in one product. Institutions: Audiences tied to one product. 18. Technology The Digital Age 19. Your ExperiencesHow do you consume games? 20. Us challenging them Remember that YOU are a key part of thefilm industry. YOUR behaviour influences what they (theinstitutions) do. Be prepared to comment on the power ofthe audience! 21. The Question Discuss the issues raised by an institutionsneed to target specific audiences within a mediaindustry which you have studied.Or maybe What issues / decisions do institutions facewhen releasing their products? How do audiences influence institutionaldecisions? 22. The Mark SchemeLevel 4Explanation/analysis/argument (16-20 marks) Shows excellent understanding of the task Excellent knowledge and understanding of institutional/audience practices factualknowledge is relevant and accurate A clear and developed argument, substantiated by detailed reference to case studymaterial Clearly relevant to set questionUse of examples (16-20 marks) Offers frequent evidence from case study material award marks to reflect the rangeand appropriateness of examples Offers a full range of examples from case study and own experience Offers examples which are clearly relevant to the set questionUse of terminology (8-10 marks) Use of terminology is relevant and accurate 23. Revising The blogs The booklets and resources The internet Youtube And these http://blackpoolmedia.wordpress.com/category/representat http://6thformnoodle.blogspot.com/search/label/Year%2012