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ADS ARCHITECTURE AS DISCOURSE NICOLE LINDLEY PROGRESS JOURNAL TUTOR : DAVID LISTER AIR # 391457

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Final Journal Submission For ADS

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Page 1: Final Journal Submission

ADS

ARCHITECTURE AS DISCOURSE

NICOLE LINDLEYPROGRESS JOURNALTUTOR : DAVID LISTER

AIR

# 391457

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CONTENTS

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CONTENTS

PART 1 : EXPRESSION OF INTEREST

1.1 Case for Innovation 1.1.1. Architecture as Discourse 1.1.2. Computing Architecture 1.1.3. Parametric Modelling 1.1.4. Case for Innovation Conclusion

1.2 Research Project 1.2.1. Scope of Possibilities 1.2.1. Input/Assosiation/Output Matrix 1.2.2. Reverse Engineered Case Study 1.2.3. Material Effects 1.2.4. Assembly Methods 1.2.2. Research Project Conclusion

1.3 Expression of Interest Conclusion : Competitive Ad-vantage

1.4 Learning Objectives and Outcomes : Interim

PART 2 : PROJECT PROPOSAL

2.1. Project Interpretation2.2. Project Delivery2.3. Project Presentation2.4. Project Proposal Conclusion

PART 3 : LEARNING OBJECTIVES AND OUTCOMES : FINAL

3.1 Personal Background and Learning Objectives3.2. Learning Progress3.3. Learning Outcomes3.4. Future Work

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EXPRESSIONOF INTEREST

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EXPRESSIONOF INTEREST

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ACASEFOR

INNOVATION

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ARCHITECTURE AS DISCOURSEVirtual Environments, a subject taken by most 1st year architecture students, fronted us with the concept of developing ideas within our ‘HEAD SPACE’ and placing them outside, literally. ‘HEAD SPACE” challenged our conceptual thinking and was a gateway to computer based design. First sketching and clay modelling my concept, ‘taking over your mind’ came to light. Using nature, especially tree roots as inspiration aided form materialisation. After much development a prototype was produced via computational design, using sketch up to form geometryu and unfold.

This subject was recognised internationally even making its way into the New York Film Festi-val 2010. It was not the computational designs that established this subject its renowed status amongst the global architectural society but the translation of literal and virtual design.

The ideas generated from ‘HEAD SPACE’ have since made this a topic of Architectural Dis-course.

VIRTUALENVIRONMENTS

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The Beijing water cube is a great ex-ample of how improvements in technol-ogy can effect design in terms of ma-terial use and computer software. The Cube’s exterior is made of a transpar-ent dual ETFE cushion envelope, which forms shapes like bubbles. The bubbles respond directly to the design idea, of encapsulating water. These bubbles are framed by steel geometric patterns which link together, just as crystals form themselves. This simplified idea from nature would not have been possible before the use of computerised software and advances in technology. We are able to generate and fit, repeated un-conventional geometric shapes togeth-er, utilising modular forms. Computer design enables more flexible materials to be used as they are processed and laser cut to precise dimensions. The box or square is a symbol of chinese tradi-tion and mythology. The simple shape is made alive by the state of the art ma-terials, with which the horizon of Archi-tectural discourse has been expanded.

C UB EWATER

Modular formation from geometric shapes and the use of moldable mate-rial would beuseful in the Wyndam City Gateway Project. Designing a simple shape outline for the gateway, as done in the seeds of change project, allows travellers at higher speed able to make out the shape and the interest created within using modules and materials.

ARCHITECTURE AS DISCOURSE

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The Birds Nest in Beijing is another example of how material used can transform the design of a building, Just like the Water Cube the Birds Nest uses inspiration from naturally occur-ing structures

Using welding the strips of steel are wrapped across and around each other creating a nest emerging from the ground. The structure was called ‘breath taking’ and ‘inspiring’ by many in the architectural world as it took architecture into the next realm of design. Technology and especially the aid of software is advancing architec-ture beyond the imagination of many. Buildings such as these on paper could never be calculated to stand at such a magnitude. It is just a taste of what is about to emerge of new age architecture.

BIRDS NEST

ARCHITECTURE AS DISCOURSE

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ARCHITECTURE AS DISCOURSE

WALT

The Frank Gehry, Walt Disney Concert Hall was considered a pioneer in 2003. His use of parametric technologies created one of the first widely known buildings described as ‘de - constructivism’ cultivating a new discourse in the cultural scene. From different angles more shapes emerge out of the ever changing object. The unique use of a flawless façade was constructed by the use of a cladding system of individual-ized panels. The fluidity in the design inspires movement in still forms.

Although the Wyndham City Council Project is a still structure, the form can appear to contort and move just as the Walt Disney Concert Hall changes as you discover a different view. This would create much in-terest for the driver going past and everytime driven by the Gateway Project could offer a new aspect to be discovered. This technique has been used in Architectural Building design but not yet in freeway art and would create much disscusion in thas a new discourse of architecture.

DISNEY

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WALT

COMPUTING ARCHITECTURE

DISNEY

‘A computer will never tire, never make silly mis-takes, and will gladly search through facts buried in the endless information they can store. They will do all that quickly and repeatedly, by following a set of instructions called a program. They can present the results of these manipulations in the form most suitable for human comprehension: in textual re-ports, tables of numbers, charts, graphical construc-tions — even in dynamically changing images and sounds.

From ‘Architectures New Media’, Kalay briefly summarizes the ex-tent to which computers can aid human design process in data ma-nipulation to produce forms beyond the reach of those without.

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COMPUTING ARCHITECTURE

F R O Z E N Produced by artists Andy Huntington and Drew Allan is a series of mapping of time and fre-quency when which put together on the com-puter produced cylindrical forms represent-ing the spatial characteristics of the sound input. Physical models of the digital 3D models were then 3D printed using stereolithography.

(An additive manufacturing process using liquid resin and a UV laser to build parts a layer at a time.)

These designs could be achieved in Rhino and grasshopper for the Wyndam City Gate-way Project using contoured shapes lofted to a line and folded back around itself. This form can be manipulated to produce a shape that appears to move with you as travelling past. Although currently the shape holds no value of relevence to the design brief, the method of a gradually morphing form can be applied much like the successful seeds of change project.

‘ COMPUTATION HAS EXPANDED ACCESS TO IN-FORMATION AND OPENED UP THE DESIGN PROCESS’

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F R O Z E N

COMPUTING ARCHITECTURE

SOUND

As shown in Lecture week 2, FROZEN is part of a design festival ‘examining the current role of soft-ware and generative strategies in art and design’. It displays sound as printed media, analysed be-yond audio reception and produced into a visual object using computational design program ‘Genera-tor. x. 2.0’.

Using sound mapping to create a virtual space is a unique innovation that brought together artists and architects to explore the potential of this new mode of creation. The idea that everyday sound, move-ment or time could be used to desgn or create models or space extends the potential use of computa-tional design beyond a realm physical design or modelling could not reach, Although the shapes cre-ated without knowing could be translated in any manner the unique forms enable designers to create spaces to be discovered, explored and marvelled.

The Wyndam City Gateway Project will be able to use digital fabrication technologies much like this exhibition such as rapid prototyping or laser cutting to produce a virtual space. It will enable for quick efficient construction aswell asmultiple geometries to be processed that are difficult to prduce by hand or repetative.

Leander Herzog: Untitled / Marius Watz: Sound memory (Oslo Rain Manifesto)

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COMPUTING ARCHITECTURE

REINDEERCENTRE

Produced by milling machines driven via 3d digital models the Norwegian Wild Reindeer Centre Pavilion forms a contoured shape reflecting the vast, rich and curvaceous landscape eroded over years that surround the outlook. The crafting of the pine timber contours wouldbe extrememly time consuimg as each piece that fits together to form the contours has a different curve and angle. With com-putational design this shape and angle can be assigned and cut to the precise measurement enabling all parts to slot together nicely. Where as hand cutting the components would have to be done piece by piece in situ and would be economi-cally unfeasible if it were not for these advances in modern computational design.

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REINDEERCOMPUTING ARCHITECTURE

CENTRE

The Wyndham City Council Project would benefit from the use of computational design. As shown in the Wild Reindeer Centre Pavil-lion, forms can be more complex like those that consist of many slightly different pieces can be created and fit together precisely. Computational design will aid in the variety of forms the Project can take, also render-ing the construction of such forms possible.

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PARAMETRIC MODELING

The Experience Music Project is made up of more then 21,000 shped metal shingles Produced from a digital model the geometric detailing was extracted and they were cut by digitally driven machines. This process of production enables building designs to be formulated as direct outcomes of computation. It cancels out the ‘middle man’ and tries to interpret digital concepts to fabrication. This form of design and construction ‘contributes to its shape, while physical form can be definaed in terms of static co ordi-nates, the virtual force of the environment’ plays heavil on to form. - Branco Kolarevic : Architecture in a Digital Age.

EXPERIENCEMUSIC PROJECT

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PARAMETRIC MODELING

EXPERIENCE

Upon a structural grid framing system, appearing much like contours, a sinu-ous skin is attached. This is a more conventional approach which when carefully applied can produce interest-ing results. The internal ribbing forms a structural base element for land trans-fer and supports an exterior that can span the entirety of the building whilst encorporating an open internal space without columns. The contoured ap-pearence of the structure, as it gradu-ally changes shape, allows for applica-tion of an exterior that is malleable as if it itself has been molded. Without aid of parametric modelling and computa-tional production the internal structural grid would have had to be made in situ and shaped upon construction to en-sure each fits to the curve of the roof.

Computing in this Architectural Design has advanced the speed, quality and expanse of the form. The Wyndham City Gateway Project could utilise much from this project including the internal structural system to support the form and especially creating a direct function of computability using parametric modelling.

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Fernando RomeroThe Soumaya Museum in Mexico was designed by architect Fernando Romero Enterprise.

‘The structure is a continuous skin that wraps a very economical substructurewhich is connected by a series of ramps’

The design of this building creates much interest as it seems to have been created from inside out, ‘wrapping’ the outside around form and motion of the interior ramps. The computer software use of para-metric design would have enabled this movement and fluidity to follow each curve and twist.

SOUMAYAMUSEUM

PARAMETRIC MODELLING

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The architect wished for the building to be a filter between the city and the art inside. Without visiting the building it is hard to see how this lit-erally translates. To be a filter from outside I would assume the outside would be inserted throughout the museum via small opening, where as this design seems to act as more of a divider between museum and the external environment.

Aims of Design: to design a building to best represent the diverse collection of works from 24 different art-ists from the 11th century through to the 20th century.

‘We thought the mu-seum should have a circu-lation that doesn’t exposeall the content at once in a grand vestibule instead we wanted to allowthe collection to be discov-ered slowly’

Discovering the museum slowly allows each ele-ment or work of art to be separately explored. The element of discovery and surprise will create inter-est and intrgue patrons to travel the whole 6 floors of discovery.

Influences: Many museums were analyzed for circulation but the building was manly influenced by the specific environment and mexican culture. The ar-chitects desire was to recreate the interesting place Mexico once was for art, design and architecture.

PARAMETRIC MODELLING

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CASE FORINNOVATION

CONCLUSION

A

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CASE FOR

The Wyndham City Gateway Project must be something to create conversa-tion in architectural discourse. It should translate something from literal to virtual design. The previous precedents explore framing, contouring, outer skin and para-metric design.

Framing has been used to support the outer form of the buiding and also creates an equisite, and interesting interior space. The Experience Music Project and So-maya Museum utilise framing effectively and are good examples of how a structure can be supported for the Wyndham City Council Project.

Frames can also appear as contours, morphing as you move past the shape. This appearence could also create an exterior that creates much notice amongst archi-tectural forms.

An outer skin was also used in the Water Cube, Experience Music Project and Somaya Museum. This outer skin clung to the framing, using malleable material that could bend and twist, changing the form of the building as you move past. This enables a variety of designs to be created as flexibility with malleable material ex-tends the use of shapes.

Parametric and Computational Design has created an extreme advantage in ef-fieciency for production. It enables a design to be cut to precise measurments from shapes that are repeated acorss a surface to a shape that each pieces varies by a miniscule amount. Components are then able to be constructed in a quick swift assembly motion. This would be extremely helpful for the Wyndham City Gateway Project as more difficult forms can be achieved and constructed with ease.

These concepts will be tried and tested to produce a concept for the Wyndham City Council Project to create a form that is exciting and eye catching, something that inspires and encourages further reflection on the design after the first glance. When considering our design the elements we will consider are the flat wide landscape, high speed traffic movement, sense of pride to local community, aspirational intent to creating a new discourse and enhancing Wyndham City’s place on the cultural map.

A

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RESEARCH PROJECT

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A MATRIX OFA SCOPE OF POSSIBILITIES

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A MATRIX OFCOMBINATIONSINPUT/ASSOCIATIONS/OUTPUT MATRIX

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A SCOPE OF POSSIBILITIES

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INPUT/ASSOCIATIONS/OUTPUT MATRIX

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A SCOPE OF POSSIBILITIES

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Initial DiscoveryThe first couple of tries of combining definitions was relatively unsuccessful. There was always just one component that did not quite work how wished. As you can see in this example when moving the points of the grid the extruded circles did not follow. This is because the grid was from a point. In adding a surface divide component and linking the surface of the grid to this component, the larger image is what followed. This used an input of Surface Divide, an association of Image Sam-pler and an output of Circlewith an added extrude component. A colour change option was also created via CMYK and Custom preview components. This design plays with extruding and manip-ulation of surface, it could be used to design projects requireing a modular outer shall that wraps around an internal structure.

Further DevelopmentThe first couple of tries of combining definitions was relatively unsuccessful. There was always just one component that did not quite work how wished. As you can see in this example when moving the points of the grid the extruded circles did not follow. This is because the grid was from a point. In adding a surface divide compo-nent and linking the surface of the grid to this component, the larger image is what

INPUT/ASSOCIATIONS/OUTPUT MATRIX

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ALTERNATECOMBINATIONS

A SCOPE OF POSSIBILITIES

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ALTERNATECOMBINATIONS

INPUT/ASSOCIATIONS/OUTPUT MATRIX

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BANQ

Office dA Architects, designed BanQ Restaurant to fit out an old base of a banking hall in Boston, United States. The design space has been conceptualized around the z axis rather then the normal thinking of floor wall and roof as separate elements. The reason for this was that the floor space needs to be flexible to allow for changing number and sizes of tables, and in relation the lighting, sprinkler system and acous-tic systems and other mechanical equipment need to also be flexible enough to cover most areas. This wood-slatted, contoured design conforms to each of these services while also smoothing the transition of the surrounds to create a virtual landscape for diners to experience. Incorporating the columns with the ceiling design enables them to appear suspended from the ceiling, and along with the various ‘dips’ and ‘drops’ the enhances the aspect of a rolling landscape.

RESTAURANT

A SCOPE OF POSSIBILITIES

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BANQ

REVERSE ENGINEERINGFrom the research undertaken on previous designs, I established that for the Wyndham City Council Project I wished to develop a shape in which it appears to move as driven by. Also from the anaylisis of the frozen space exhibition that an object yet still, can project movement, and in many cases this can be aided by layering.

http://yatzer.com/BANQ-restaurant-by-Office-dA

REVERSE ENGINEERED CASE STUDY

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CUT RESEARCHPROJECT

This Project was then perforated on each surface and produced as a CUT model as we wanted to see how the contours could create dyna-mism between itself and a moving car. This was established as favored element due to the appearance of movement that can be achieved by dif-fering the position of the panels. This gave the impression that the shape was changing as the viewer passes by when in reality it is a static object.

A SCOPE OF POSSIBILITIES

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CUT RESEARCH

The perforations create an element of shadow which constantly changes throughout the day with the angle of the sun. In this way our model achieves and creates movement through the use of shadows. The layering of panels creates an impression of a singular form from certain angles, while from others it separates, in this way changing and moving as well.

MATERIAL EFFECTS

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Different materials can create multiple effects. The use of a material such as card-board is solid and for the cut project serves its purpose as only allowing light through the perforations. This is in comparison to a perspex material which would ren-der the perferations useless, as light and vision would stream through the entire-ty of the form. However, cardboard is not practible for a real life size, outdoors, concept.

Factors such as wind rain and debris must be taken into consideration. Therefore a durable material is in need for this project. Wood is a strong, solid and when coated or treated can with-stand the elements previously mentioned. However, after testing wood it is not very malleable. If a shape was to bend as a skin, much like the Experience Music Project by Frank Gehry.

For an option such as this is a material with the same structural strength and dura-ble qualities, yet, a more flexible material such as steel could be used. Steel is a mate-rial with strong properties, it is durable, withstanding rain, wind and sun, not wear-ing such as wood. It is malleable, able to bend to any shape and also reflects the sun light, casting shadows. The steel will have to be treated however, to avoid rust.

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MATERIALEFFECTS

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RESEARCHPROJECT CONCLUSION

PROPOSALWYNDHAM

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RESEARCHPROJECT CONCLUSION

From the The Wyndham City Gateway Project has asked us to produce an entrance, welcoming travellers into the Wyndham City area along the city bound Princess Freeway. This instillation must be exciting and eye catching, something that inspires and encourages further reflection on the design after the first glance. When con-sidering our design the elements we considered are the flat wide landscape, high speed traffic movement, sense of pride to local community, aspirational intent to creating a new discourse and enhancing Wyndham City’s place on the cultural map..

This design is composed of a framed structure, using contours to manipu-late a shape of different sizes. The shape is then cover by a mesh or a cladding . A changing shape like this makes the driver perceive a mov-ing object, something that manipulates and morphs as a car moves past. Perferation on a mesh cover could aid this design, creating a sweet spot or image as moved past. A contoured shape and a moving object are two aspects that could create much interest for a moving object, however need to be developed further. The W although predictable is a basic symbol for Wyndham city, This shape can be played around and morphed into an object maybe that is iconic of Wyndham, such as the Mansion, Park, or Open range Zoo.

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EXPRESSIONOF INTEREST CONCLUSION

DEVELOP: A narrative is needed for the design, a reason be-hind why this form has been chosen to represent Wyndham’s Gateway. The narrative needs to produce a form that the Wyndham City people can re-late with, such as their herritage, icons of Wyndham, or their future, and path of growth. As most people are nalstagic , interacting with the parts of Wyndham most known, will appeal to the clients as it resignates with the people it represents.

PROGRESS: The shape of a ‘W’ although it may literal-ly mean Wyndham, it doesnt resignate with the people. It would pro-duce a work of art that creates no interest or conversation. As we are travelling towards Melbourne, the ‘W’ could morph into a ‘M’. The ‘W’ could also morph into other symbols relating to the icons of the city.

PRESENTATION: The presentation of the interim submission required more text for reflection and so it is understandable to an outsider without being present. The precedents must explain how they directly relate to the final outcome.The digital modela lso needs to be displayed on site to enabel the client to visu-alise the concept not just in space but in the environment of which it will be built.

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EXPRESSIONOF INTEREST CONCLUSION

A CASE FORINNOVATION

WALT DISNEY CONCERT HALLFRANK GEHRYLOS ANGELES2003

DISCOURSE

BEIJING WATER CUBEPTW + CCDI + ARUPBEIJING2008

COMPUTATIONAL

PARAMETRIC

REVERSE ENGINEER WYNDHAMPROPOSAL

MUSIC PROJECTFRANK GEHRYSEATTLE2000

SOUMAYA MUSEUMLAR & FERNANDO ROMEROMEXICO CITY2011

NORWEGIAN WILD REINDEER CENTRE PAVILIONSNØHETTADOVREFJELL NATIONAL PARK, NORWAY2011

A MATRIX

RESEARCH CUT

OF DEFINITIONS

Simplistic ...Contour ...

Framing ...Dynamism ...

Perforation.

PROJECT

BANQ RESTAURANTdABOSTON2008

FROZEN SOUNDANDY HUNTINGTON & DREW ALLAN2003

JESSICA WOOD 389652NICOLE LINDLEY 391457JULIA KOUTROULIS 350557

The proposal for the Wyndham City Council Project is headed in the right direc-tion. It represents a cliche approach to design, embodying Wyndham in the most simple form. This method is often effective as the common viewer of the Project can understand what it represents. Further development of what em-bodies Wyndham, along with looking more closely at similar projects, such as extruded shapes or previous freeway art. This will further expand the depth of the form and help create a narrative to describe the form.

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LEARNINGOBJECTIVES AND

- Learn to navigate Rhinoceros and Grasshopper

- Learn simple combinations / scripts using pre combined components

- Learn how to combine components from pre made scripts

- Learn how to create own combinations for components

- Explore past projects of architects and how they have influenced architecture as discourse

- Explore the advantages of computational design through previous forms

- Explore parametric design parametres and how it has aided the advancement of architec-tural discourse

- Begin to apply above points to design processes of the Wyndham City Council Gateway Project

OUTCOMES

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OBJECTIVES AND OUTCOMES

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PROJECTPROPOSAL

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PROJECTINTERPRETATIONWhile looking into precedents for extrusion we came across a design by Herzog and De Meuron called Vitra House. This house uses extruded and cantilevered masses, which inter connect to form unique spaces within and out. The use of parametric modelling enables this crossing with each other, and this concept inspired design methods for our Wyndham City Council Project.

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INTERPRETATION

Stages of desgn development...

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Experimentation of extruding letters for Wyndham led to this stack of letters. We liked how the use of change of shape as a car moves past is sitll in play. The way the objects counter-lever is an interesting form and can be developed further. Maybe the counter lever elements can ‘hang’ over the road like a bridge. However, compliance with Vic Roads and BCA stan-dards must be followed. The protrusion of an object of the road plays with perspective and views that a commuter encounters. The reference to Wyndham is however still too literal and doesnt create a narrative for design proccess.

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PROJECTINTERPRETATION

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A second option was created, still expanding on an extruded object. The Wyndham City Council Logo was extruded as the people can recognise where they are and relate to the logo. Placed on its side it creates an interesting shape, whilst also represent-ing a boat as the port and waves for the beach, on its side the boat can represent a built developing city. However, when laid in this position, from a cars perspective the logo cant be read and the object ap-pears to be just a long wall.

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PROJECTINTERPRETATION

To delve on the points formed through precedents the logo was stripped down to just the waves and contoured to create more interest and views through the form. It was also flipped upright so as to show the whole object and emphasis the size of the built form. This created a great counterlever and visual shape yet it still had no resenence to the people of Wyndham.

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PROJECTINTERPRETATION

The Wyndham City Gateway Project is situated here.

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INTERPRETATIONThe Werribee Open Range Zoo is located just a short 30 minute drive west of Melbourne’s city centre, on the Princes Freeway and is a key attraction to the city of Wydnham.

The Werribee Mansion is located 30 minutes west of Melbourne at Werribee Park, ‘the man-sion’ is described as a living, breathing post-card of the 19th century and a must see attrac-tion for visitors.

The Cheetham wetlands lie on the western shores of Port Phillip Bay, close to the expand-ing City of Wyndham. The artificial lagoons and natural lagoon, which make up the wet-lands are Ramsar listed and support interna-tionally significant populations of seven spe-cies of shorebirds.

Port Phillip Bay plays a significant role in trade for all of Victoria, Wyndham being situated along the shore line has many boats travelling past and events by the shore.

The City of Wyndham and the City of Chiryu in Japan signed a formal Sister City agreement in 2000 to promote cultural and educational exchange and explore business opportunities between the two cities so we found that this would also be a key icon to represent.

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PROJECTDELIVERY

From these icons we produced silhouettes to base our design on. Touching on the ‘stack’ ex-perimented previously, we decided to create a signpost to Wyndham, pointing out the attractions of the city. To follow on the path of this idea we began by lofting and extruding our shapes and stacking them like blocks using parametric designing techniques we were able to adjust the rota-tion around a central axis and limit the extrusions with a Boolean grasshopper definition.Our design is an abstraction of a ‘signpost to Wyndham’ using stylised symbols of some of Wyn-dham’s key attractions. As the symbols point in the general direction of the attraction they create a dynamic effect as you move past.

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DELIVERY

N

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Due to it’s size, in order to build this structure at full size, framing and metal cladding construction would be the best option. As shown in provided vector diagrams each singulr triangular metal form provides a truss like structure which can be easily clad with metal sheeting. Perspective shots are used to show the section that is detailed in construction diagrams, indicated in red.

The highlighted red triangle indicates one triangle truss which would be created by the welding of metal framing individually and transported via truck to site.

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PROJECTDELIVERY

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PROJECTPRESENTATION

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PROJECTPROPOSAL CONCLUSION

The Wyndham City Council Gateway Project design outcome we have produced is a symbol for the people of Wyndham to be proud of.

The ‘signpost’ is eye catching as it is 60 m span at its longest point. It creates interest as the symbols represent the iconic and most memerable places of Wyndham and counterlever out towards the road.

The signpost reachs out to the remote location of these notable places increasing the overall knowledge of where they are, and for visitors it may encourage a visit to just icons.

The ‘signpost’ would be made of steel cladding over a steel frame structure and is th-erfore durable and sound in nature making it practiable for the outdoors environment it will be situated.

The sturcture is dynamic in nature as when a car drives past, a new piece of the ‘signpost’ is explored.

We believe this form of architecture will create much disscussion amongst not only passers by but in the architecture discourse. It is a cliche design, playing literally on the concepts of Wyndham City, yet effective as at first glace can be understood and admired.

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PROJECTPROPOSAL CONCLUSION

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OBJECTIVES AND OUTCOMES

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LEARNINGOBJECTIVES AND OUTCOMES

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part as a reflection - 1.1 covering what skills/ ideas you started with and what you want to gain from this subject. 1.2 reflecting on the process itself - what worked and what didn’t, how you found it, 1.3 covers the final product and 1.4 covers what you would be interested in doing with this type of thing in the future

PERSONAL OUTCOMES

At the commencement of this subject I had little knowledge of what parametric design entailed and from that little idea of what this subject was going to ask from us.I had no prior knowledge of using scripting programs like grass-hopper or Rhino. I was very keen to learn how to manoever the components and create forms with ease.

LEARNING PROGRESS

The first 6 weeks of this subject I really enjoyed teaching myself the program. The online Ex-lab booklet along were the most helpful in aiding this as they helped you step by step see what components can work together without going in blind. The online tutorials were also very helpful as they sometimes broke a task down even further t be able to fully grasp the concept. However i did find the online tutorials were sometimes too slow, so I fast forward often to move to the next step. One of my favourite parts of the first 6 weeks was discovering past architectural projects and how they had been created. However, I struggled interpreting what exactly these precedents must entail to be included in my journal and found I quite often had to re-do them after con-sulting in studio. The first proposal, interim submission I felt as if i had dived in head first to a murky lake as the step from learning how to use the project and putting it in to action in creating our own design was a large step. Again i found i had to go back and re -do what previously had been done. The last four weeks I found much easier to focus as we had a particular project to zone in on. It made the subject seem less ambiguous and gave more drive in the one direction. I feel if we had longer to design this outcome, or more focus was emphasised upon it from the start-ing weeks I would have found my direction for all the earlier work alot more direct. The tutors I had, Dave and Jerome, were very helpful and complimented each other. I felt that weekly tasks when explained by them were much more straight forward. The were great inn guiding our learning and development in this subject to the right direction.

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PERSONAL

LEARNING

LEARNING OUTCOMES

The outcome of this experience has provided me with the knowledge to be able to work more efficiently in Indesign and provided me with the basic skills to fur-ther develop my use of Grasshopper and Rhino. Whilst our final proposal didnt heavily rely on Grasshopper or scripting to pro-duce the final outcome i dont think this is the main point. It taught me to know when it was and wasnt useful whilst designing parametrically. The more im-portant aspects of our design were finding the narrative that would provide the Wyndham City people a form they could resonate with. This also allowed the design to relate to the site and surrounds. The project reflects this well reflecting the aspects of Wyndham that are most important and relevant to the people.The project was a great experience in advancing my knowledge in architecture discourse. The wealth of knowledge gained by researching previous projects en-abled me to see how computing and parametric design have aided and expand-ed the way architecture is envisioned. This in turn helped our group to produce a form that was not only relevant to the surrounds but dynamic in nature.

FUTUREWORK

This studio has taught skills that will be useful in all aspects of design. Not only has it advanced my knowledge in programs which aid development of design and ease of production, but this studio has also enabled me to broaden the way of thinking when approaching a project. I have learnt how to develop ideas thourghly and just becuase something doesnt seem to work at first, with ma-nipulation and testing it will aid you to develop a design. I am proud of what we have achieved in these past short weeks and have felt that our design not only responded to the brief but employed techniques learnt this semester to form a realistic design. In the future I wish to learn a bit more in computational design, and even if i do not focus on the parametric scripting techniques, fabrication and parametric thinking i will definatly employ in my work in the future.

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NICOLE LINDLEY 391457

REFRENCES

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REFRENCESLaphil: Walt Disney Concert Hall: About WDCH: http://www.laphil.com/philpedia/wdch-overview.cfm viewed (04.04.2011)

DESIGN BOOM: snøhetta: norwegian wild reindeer centre pavilion: image © klaas van ommeren: http://www.designboom.com/weblog/cat/9/view/16746/snohetta-norwegian-wild-reindeer-centre-pavilion.html

Great Buildings: Experience music Project : Clair Enlow, “Frank Gehry Rock Temple”, in ArchitectureWeek No. 9, 2000.0712: http://www.greatbuildings.com/buildings/Experience_Music_Project.html

Kolarevic, Branko, Architecture in the Digital Age: Design and Manufacturing (New York; London: Spon Press, 2003), pp. 3 - 62.

Yehuda E. Kalay, Architecture’s New Media : Principles, Theories, and Methods of Computer-Aided Design (Cambridge, Mass.: MIT Press, 2004), pp. 5 - 25;

SOURCE: http://www.archdaily.com/50533/vitrahaus-herzog-de-meuron/

http://www.guardian.co.uk/artanddesign/2008/feb/11/architecture.chinaarts2008

http://www.architecture.com.au/awards_search?option=showaward&entryno=2008196910

http://www.generatorx.no/20080714/frozen-sound-as-space/

Yehuda E. Kalay, Architecture’s New Media : Principles, Theories, and Methods of Computer-Aided Design(Cambridge, Mass.: MIT Press, 2004), pp. 5 - 25

http://www.designboom.com/weblog/cat/9/view/13930/soumaya-museum-now-open-fernando-romero-interview.html