final dvr
DESCRIPTION
The final version of my dvrTRANSCRIPT
�Oliver Blythe 3�39580
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Chapter �: Introduction i)ScopeoftheProject ii)WhyisPlayCrucial? iii)MindMapping iv)Conclusion
Chapter �: Disabilities Research i)Whatare‘IntellectualDisabilities?’ ii)HowareIntellectualDisabilitiesidentified inChildren? iii)StagesofDevelopmentinchildren
Chapter 3: Product Research i)TheHistoryofToys ii)ProductAnalysis iii)ExistingCompanies iv)Conclusion
Chapter 4: Approach/Methods i)AnalysisofInclusiveDesignprincipals ii)MarketAnalysis iii)ErgonomicResearch iv)HowtomakeanObject’susesObvious
Chapter 5: Scenario Building i)Scenario1:Interactionwithothercopies ii)Scenario2:Whatisachievedby interactingwithothercopies iii)Scenario3:Theoutsideofthetoy iv)Scenario4:Whatisinsidethetoy
Chapter 6: Design Work i)MindMapping ii)ConceptSketches iii)Mock-Ups
Chapter 7: Conclusion
Personal Reflections
Table of ContentsSECTION ONE (PREMAJOR STUDIO)
Personal Reflections
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Chapter 8: Concept Development i)InitialSketching ii)EarlyMock-Ups/Prototypes iii)RefinedSketching
Chapter 9: Concept Refinement i)ClayModels ii)Redesign iii)WoodModels
Chapter �0: Final Prototypes i)ElephantTrumpet ii)FrogToneblock iii)FishXylophone iv)SafariExplorerConductorsStick v)HippoCastanet vi)TurtleDrum vii)SnakeMaracas viii)MusicCards&Holder
Chapter ��: Design Details i)Manufacturing ii)Materials
Chapter ��: Development Aspects i)SinglePlayDevelopment ii)GroupPlayDevelopment
Chapter �3: ProjectChanges/Reflections
Bibliography
SECTION TWO (MAJOR STUDIO)
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Thisyearhasbeenagreatyear.Tobeabletochooseanarea/thingthatIwanttodesign,thenspendayeardoingithasbeenveryenjoyable.Andmorespecificallythissemesterhasbeenespeciallygreatforme.Ilovedesigningtoys,andithasbeenagreatexperiencetobeabletospendawholesemesterDESINGINGthetoys(asthebulkoftheresearchetcwasdonelastsemester).It’sbeenalotoffunsketchingoutdifferentanimalshapedtoys,thenfromtheregoingonandmakingthem.Iloveworkingwithmyhands,sotobeabletogetachancetodothatwasgreat.
ThethingthatI’vegotthemostoutofhasbeenthemakingstage.Ilovehand-makingthings,andloveallthethingsassociatedwiththat.ButunfortunatelyI’mnotthemostthoroughofpeople,soit’sbeenarealchallengeformetotryandmakemyfinalmodelsatasufficientlyhighleveloffinish.
I’vealsoenjoyedbeingabletosketchlots.Ienjoysketching,andespeciallyenjoysketchingcharacters,ratherthanstandard‘objects.’IfeelthatI’vegotquiteastylisedsketchingtechnique,soitwasnicetodoaprojectwherethatwasn’tahindrancetomywork(andwhichIcouldactuallyemphasisethestylisedsideofmysketching).
ThethingthathaschallengedmethemostthisyearismylackofCADskills.WhileIdon’twanttobeadesigner,sodon’treallyneedCADskills,itsstillbeenchallenginggettingthroughtheyearonbasicallynoCADskills.
Allinallit’sbeenagreatyear,fullofchallengesandsuccesses.I’mreally
happytohavehadthechancetospendsolongworkingonsomethingthatIfindsofunandenjoyable.
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Toys,andtheplayingthatisgeneratedbyinteractionwiththetoys,areanimportantpartofachild’sdevelopment.Motorskilldevelopment,vocabularygrowth,flexibilityandsharpeningofsensesaresomeofthebenefitstobegainedbyplayingwithtoys.Playcanalsohelptodevelopsocialskillsasitcanencourageinteractionamongstchildrenwhiletheyareusingthetoy/game.
Itisthereforereallyimportanttohavetoysthatareavailableforallkids,tohelpallkidsdevelopthesecrucialskills,nomatterwhethertheyhavesomeformofdisabilityornot.Thereforethisprojectfocusesmainlyonthedevelopmentaspectoftoys,lookingatthewaythattoyshelpkidstodevelopinthewayslistedabove(i.e.bothphysically,sociallyandmentally).Whatisitabouttoysthathelpchildrentodevelopskillsthatarenecessaryforlateroninlife?Andhowcantheseaspects
beharnessedtoincreasethebenefitsgained?Theseareallcrucialquestionsandideasfordevelopingatoythatstimulatesgrowthanddevelopmentinchildren.
i) Scope of The Project
Therearecountlessdisabilitiesthatachildcanhave/thatachildcandevelop.Abasiclistofsomeofthemis:
• Intellectualdisability• Physicaldisability• Sensorydisability• Acquiredbraininjury• Neurologicalimpairment• Dualdisability(oneoftheaboveandapsychiatricdisability)• Disabilitiesthatareunrelatedtoageing• Anycombinationofthese.
Becausetherearesomanydisabilitiesthatchildrencanhave,andthatcanthereforebeaimedatdesigningfor,itisimportanttolayoutthescopeforthisproject,otherwiseitcanenduptryingtotakeontoomuchandwindupachievingnothing.
Thereforethisprojectwillbeaimedatmentaland‘development’disabilities,ratherthanmorephysicaldisabilities.Inotherwords
itwillbelookingatthe‘IntellectualDisabilities’area.Theaimoftheprojectistolookintothisareatoestablishwhatexactlyan‘intellectualdisability’is,waystoidentifyitandhowtohelpchildrenwhohaveanIntellectualdisabilitytodevelopwell.Fromtheretheprojectwillaimtocreateatoythathelpsallchildren(bothchildrenwithIntellectualDisabilitiesandchildrenwhodon’thaveIntellectualDisabilities)todevelopproblemsolvingskills,handeyecoordinationandsocialinteractionskills.
Theaimistodevelopatoythathelpstostimulatedevelopmentinchildren,bothdisabledandnotdisabled.Toachievethe‘doublelevel’ofuse(i.e.tobeusedbybothdisabledandnotdisabledchildren)itwillbeusedatdifferentagesbydifferentchildren.Whereonechildmightusethetoyat4anothermightuseitat7.
Thisthereforeraisesanotherquestion:whatagegroupisthetoytargetedat?Averybroadansweristhatitisaimedatapproximately4-5yearsofage.Butratherthanbeingaimedataspecificagegroup,itwillinsteadbeaimedtohelpdeveloptheskillsthatatypicalchildwoulddevelopatthatage,andcanthereforebeusedatanyagebyanychild,eitherbeforethe‘recommended’ageorafterit.
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ii) Why is Play crucial?
Beforedefiningwhyplayisimportant,itisfirstcrucialtounderstandexactlywhatplayis.CollinsEnglishDictionarysaysthatitis“toamuseoneselfin[play].”Thisisaverybasic,andsomewhatlacking,definitionofplay.Togetabetterunderstandingofwhatexactlyplayis,itisimportanttoconsidermorewhatplayinvolves,ratherthanatechnicaldefinition.Inhisbook,Children,Play,andDevelopment,FergusHughessaysthattherearefiveessentialcharacteristicsofplay:• Itisintrinsicallymotivated• Itisfreelychosen• Itispleasurable• Itisnon-literal• Itisactivelyengagedinbytheparticipants
Thesepointsgiveagoodideaastothethingsthatplayinvolves,andisthereforealotmoreusefulthanthedictionarydefinitionofplay.
Therearetwo‘types’oftheoriesastothebenefitsofplay:traditionalandcontemporary(Children,Play,andDevelopmentp.23).Traditionaltheoriesemphasisethebiologicalandgeneticbenefitstoplay(e.g.thatitisthebodieswayofreleasingexcessenergy,orthatitisthewaythatthebodynaturallypreparesachildfor
adulthood).Morecontemporarytheoriesastothebenefitsofplaysuggestthatthebenefitsaremoretodowithsocial,emotionalandintellectualdevelopment(e.g.psychoanalytictheoriessaythatplayisawaytodefendagainstanxiety).
Itisthereforeveryimportanttomakesurethattoysareaccessibleforallchildren,asplayingandhavingfunwithtoysissuchacrucialstageinachild’sdevelopment.Asmentionedearlier,playingwithtoysbuilds
socialskills,withtheinteractionbetweentheuserandotherchildrenorbetweentheuserandtheirparents,aswellhelpingtodevelopgrossmotorskills,suchashand-eyecoordination,andcanevenhelpbuildbasicproblemsolvingskills.Thesethingsareallcrucialtodevelopinchildren,andallchildrenshouldbegiventhechance/abilitytoaccessthisvital‘resource.’Thereforeitisveryimportantthattherearetoysthataresuitableforallchildren,whethertheyhaveadisabilityornot.
Playisimportantbecauseitcanhelpchildrenbuildchildren’sproblemsolvingskills,by“increasingtheirbehaviouraloptions”(Bruner1972).Bruner’stheorysaysthatchildrenexperimentwithlotsofdifferenttypesofbehaviourintheirplay,andthatthesedifferenttypesofbehaviourcanbeusedlateroninlifetotryandsolveproblems.However,therelationshipbetweenplayingandproblemsolvingdependsonthetypeofplayandthetypeofproblemsolvingthatisbeingtalkedabout.Therearetwotypesofproblemsolving(PeplerandRoss1981).Thefirstis‘convergentproblems,’whichistalkingaboutproblemsthathaveonlyonesolution.Andtheotheroneis‘divergentproblems,’whichistalkingaboutproblemsthathavelotsofdifferentsolutions.Typesofplaythataretaskfocused(e.g.playingwithapuzzle)helptobuildupconvergentproblemsolvingskills,whiletypesofplaythatarenottaskfocused(e.g.playingwithLego)canactuallyinterfere
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withtheabilitytosolveconvergentproblems.Butthenon-taskfocusedplayhelpstobuildupdivergentproblemsolvingskills,asthechildrenhavenosetgoalwhichtheyaretryingtoworktowards,butareinsteadusingthetoyfreelyandcreatively.ThereforeItisimportanttoconsiderwhattypeofproblemsolvingthefinaldesignwantstodevelop,andtothenuseappropriategoalsandaimstoachieveit.
AnotherthingthatPlayhelpstodevelop
isachild’ssocialinteractionskills.Play,andthesocialactivitiesassociatedwithit,isacrucialelementinchildrendevelopingtheirabilitiestointeractwithbothotherchildrenandtheirparents.Theylearnfromotherchildren,aswellasfromtheirparents,theskillsandattitudesneededtoplay(PlayandEarlyChildhoodDevelopmentp.39).Childrencanlearncrucialskillssuchastaking,sharingandcooperationbyinteractingandplayingwithotherchildren.Theycanalsolearnto
understandotherpeople’semotions,thoughtsandperceptions,whichisimportantforlateroninlife.
Playcanalsohelptodevelopmotorskillsinchildren.Certaintypesofplayincludethingssuchcatching,throwing,pushingbuttons,insertinglittlepiecesintoholes,spinningthingsandmanymore.Allofthesethingsrequiredifferentskills,butallrelatetotheabilityofthechildtousetheireyesandhandstogethertoachieveagoal.Thisisimportantfordevelopingbasichand-eyecoordination,whichwillbenefitthechildlateroninlife.
Itisalsoimportanttodevelopachild’simaginationearlyonasimaginationcanhelptodevelopcriticalthinkingabilities,whichareimportantlateroninlife.Italsohelpstodeveloptheabilitytoconsiderwhethersomethingispossibleornot,whichisanimportantthinglateroninlifewhenplanningandcreatingthings.Imaginationis,insomeways,similartotheproblemsolvingaspectofthetoy,asimaginationcanbeusefulinthe‘divergent’problemsolving.Thereforeitisimportanttomakesurethatplayinvolvesimaginationaswell.
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iii) Mind Mapping
Therearetwosidestothedesignsideofthisproject.Thefirstistheneedside(whichhasbeenbrieflyaddressedabove,andwillbeelaboratedonionlaterchapters).Thesecondaspectistheelementoffun.Alltoysneedtobefun.Toysneedtoengagechildren,capturingtheirimaginationanddrawingthemin,otherwisetheywontplaywiththetoy,anditwillthereforebeuseless.This(obviously)doesn’tmeanthatthetoyhastobeengagingorfun,andtoacertainextentitdoesn’tevenhavetobeappealing,toanadult.Anexampleofthiswouldbecardboardboxes:cardboardboxesaren’tinterestingto,anddon’tappealto,adults,yettochildrentheycanbea‘toy’thatgenerateshoursofplay,stimulatingtheirimaginationsandkeepingthementertainedforhours.Butitiscrucialthat,evenifitisnotfunorinterestingforadults,itisfunforchildren.Atoycouldbethemosttechnicallywell-designededucationaltoy,havingalltheaspectsthathelptoteachchildren,andyetstillbeafailureifitisn’tfun.Thereforetheelementoffunisakeyaspect,andhastobecarefullyconsideredthroughoutthewholedesignprocess.
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iv) Conclusion ThetermPlayisverybroadandopen,thereforemakingitdifficulttodefine.Whatiseasiertodoistolistthethingsassociatedwithplay(aslistedearlier).ThisthenhelpstogiveafeelforwhatPlayinvolves,ratherthangettingcaughtupontechnicaldefinitions.Fromlookingatthethingsthatplayinvolves,wecanseethatPlayhasbenefitsforchildren.Theobviousbenefitistheenjoymentthattheygainoutofrelaxingandhavingfun.Butplayalsohelpstodevelopchildren’sskills,suchasfinemotorskillsandproblemsolvingabilities.Italsohelpschildrentodevelopsocialskills,asthereisoftenalargeamountofsocialinteractioninvolvedinplay,bothwiththeirparentsandwithotherchildren.
Thereforeitisimportantthatallchildrenhaveaccesstothebenefitsthatplayprovides,notjustablebodiedandablemindedchildren.Allchildrenneedtobeabletorelaxandhavefun,aswellasdevelopproperly,sothereforeallchildrenneedaccesstoplayandtoys.Thisprojectwillaimtoprovideatoy,oraseriesoftoys,thatgivesallchildrentheabilitytodoso.Itwillaimtodevelopatoythatisbothfunandstimulatingforchildren,sothattheywillwanttokeepplaying,andthereforekeepdeveloping.
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i) What are ‘Intellectual Disabilities?’ Allchildrenlearnanddevelopatdifferentrates,duetodifferentupbringing,differentlevelsofintelligence,differentlevelsofeducation,andmanymorereasons.Butsomechildrenmaylearnanddevelopmuchslowerthanotherchildren.Onepossibleexplanationforthisisthatthechildmayhaveanintellectualdisability.IntellectualDisabilitiesrefertodifficultiesinlearninganddevelopingandarealsoknownas‘LearningDisabilities.’AysheTalay-OngansaysthatLearningDisabilitiesdifferfromotherconditionsthathave‘side-effects’oflearningdisabilities(e.g.mentalretardation)isthataLearningDisabilitydoesn’tdependontheintelligenceofthepersonwiththeLearningDefinition(EarlyDevelopmentRiskandDisabilityp.167).Languageandlanguage-basedactivitiesare
acrucialpartofLearningDisabilities:over90%ofschool-agedchildrenwithLearningDisabilitieshaveeitheraspeech,languageorhearingproblem(Gibbs&Cooper1989).ThereforemostchildrenwhoarediagnosedwithaLearningDisabilityarelikelytobelanguageimpaired.
AcurrentdefinitionofLearningDisabilities(NationalJointCommitteeonLearningDisabilities,1994)is:
“Learningdisabilityisagenericterm
thatreferstoaheterogeneousgroupofdisordersmanifestedbysignificantdifficultiesintheacquisitionanduseoflistening,speaking,reading,writing,reasoning,ormathematicalabilities.Thesedisordersareintrinsictotheindividualandarepresumedtobeduetothedysfunctionofthecentralnervoussystem,andmayappearacrossthelifespan.Problemsofself-regulatorybehaviours,socialperception,andsocialinteractionmayexistwithlearningdisabilitiesbutdonotthemselvesconstitutealearningdisability.Althoughlearningdisabilitiesmay
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occurconcomitantlywithotherdisablingconditions(e.g.sensoryimpairment,mentalretardation,socialandemotionaldisturbance)orwithextrinsicinfluences(e.g.culturaldifferences,insufficient/inappropriateinstruction),theyarenotthedirectresultofthoseconditionsandinfluences.”
Whilethisdefinitionisnotacompletelyaccuratedefinition(ittendstosaywhataLearningDefinitionisn’tratherthanwhatitis(EarlyDevelopmentRiskandDisabilityp.167))itgivesanoverallideaastowhata
LearningDisabilityis.AysheTalay-OngansaysthatahelpfulthingtolookatandconsiderwhentryingtodefinewhatexactlyaLearningDisabilityisthefollowinglistofcharacteristicswhicharecommonlyassociatedwithLearningDisabilities:
• MetacognitionDeficit• DisordersofAttention• PoorSpatialAwareness• ConfusionwithDirections• PoorMotorCoordination• Poorfine-motorSkills• InadequatesenseofTime
• InsensitivitytoSocialCues• SocialImmaturity• VisualPerceptualProblems• AuditoryProcessingDeficits• MemoryProblems• DifficultywithOppositeConcepts• ReceptiveLanguageDeficits• ReadingDifficulties• WrittenLanguageProblems
WhilenotallchildrenwithLearningDisabilitieshaveallofthesecharacteristics,itisstillausefultoolforhelpingtounderstandthekindsofproblemsthatchildrenwithLearningDisabilitiesmayface.Byidentifyingthecommonproblemsfaced,itbecomeseasiertodesignforthoseneeds,andtothereforemakeadesignthatismorerelevanttochildrenwithLearningDisabilities(aswellastochildrenwhodon’thaveLearningDisabilities).
ItisalsointerestingtonotethatchildrenwithLearningDisabilitiestendtohavemoredifferencesintheirindividualprofilesthansimilarities.ThistiesinwiththedifficultassociatedwithidentifyingLearningDisabilities:becausetherearebigdifferencesbetweenthesymptomsofLearningDisabilitiesitisthereforedifficulttodefinewhatitis.Asstatedearlier,itcanbealoteasiertosaywhataLearningDisabilityisn’t,ratherthanwhatitis.
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ii) How are intellectual disabilities identified in Children? Intellectual(learning)disabilitiescanbeidentifiedatanystagefromchildhoodthroughtoadolescence,butitisgenerallytruethatthemoreseverethedisabilityistheearlieritwillbefound.Thisisbecausethe‘symptoms’willbealotmoreobvious,andthereforeeasiertoidentify.However,withcarefulobservationmostIntellectualDisabilitiesshouldbeabletobeidentifiedbyusingdifferent‘check-lists’ofwhatachildcanandcan’tdo(EarlyDevelopmentRiskandDisabilityp.168).Thisisnotadefinitivething(achildmayjustbedevelopingsloweratacertainstage)butcanbeusefulforhelpingtoidentifythepossibility.Oncethathasbeendonetheparentscanconsultadoctorforfurtherteststodetermineifthechildhasadisabilityornot.
Ausefullistofthingsthatatypicalchildshouldbedoing,andatwhatage,is:
• By 6 months, babies will: frombirth,turntheirheadtoward
soundsandmovement reachuptoholdfeetwhenlyingontheir
backs watchanadult’sfacewhenfeeding smileatfamiliarfacesandvoices crywhenuncomfortableorhungry makemanydifferentsounds,including
cooing,chucklingandbabbling
laughatgamessuchasanadultpullingfacesorblowingraspberries
lookandreachforobjects holdandshakearattle puteverythingintheirmouths.
• Between 6 months to � year, babies begin to move about to explore the world around them and:
movefromsittingwithsupporttosittingalone
rolloverfromtheirtummytotheirback begintocreep,crawlorshuffleontheir
bottom pullonorpushagainstadulthandsor
furnituretoreachastandingposition becomedisturbedbystrangersand
mayclingtofamiliarpeople showaffectiontofamiliarpeople turnandlookupwhentheyheartheir
name makedistinctandseparatesounds imitatesomesoundsandwordssuch
as‘dada’and‘bubba’ patandpokeobjectswhenplaying passobjectsfromhandtohand enjoydroppingthingsandwatching
themfall lookforthingsthathavebeenhiddenor
dropped playturn-takinggameslikepeek-a-boo respond(sometimes)totheword‘No!’.
• Between � to � years, children: begintowalk feedthemselves pushandpulltoyswhilewalking becomelessfearfulofstrangers playaloneoralongsideotherchildren defendtheirownthings:donot
understandsharing wavegoodbye pointormakenoisestoindicatewants enjoyapicturebook shakeheadfor‘No!’ useseveralrecognisablewordsandtry
tosaynewwords.
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• Between � to 3 years, children: begintoshowapreferenceforusing
theirrightorlefthand scribblewithacrayonorpencil pourfromajugorcarton usethetoiletwithhelp learntorideatricycle knowthenamesoffamiliarpeople saytheirname stillhavedifficultysharingandtaking
turns arekeentodothingsforthemselves,
‘Medoit!’ begintospeakinshortsentences usethenamesofobjects copythebehaviourofothers clapintimetomusic followsimpleinstructions enjoylisteningtostories puttogetherasimplepuzzle.
• Between 3 to 4 years, children: walkandrun jumpwithfeettogether rideatricycle cantoiletthemselves begintoplaycooperativelywithother
children shareandtaketurnssometimes canlistenandidentifyknownsounds
(cat,dog,vacuumcleaner) cansingorsaysomesongsand
rhymes
askendlessquestionsbutmaynotstayaroundtoheartheanswers
askthemeaningofnewwords speakinshort,clearsentences.
• Between 4 to 5 years, children: begintorideabicycle balanceononeleg hop holdapencilbetweenthumband
forefinger candressthemselvesexceptfortying
shoelaces developmorefriendships,especially
friendsofthesamesex showsomeunderstandingofother
people’sfeelings answerquestionsclearly giveinformationandtalkaboutpast
experiences,butmayfinditdifficulttosaywhathappenedduringthedaywhenasked
tellstories,jokesandriddles(theirjokesmaynotmakesensetoadults)
passonmessages movefromscribbletolinedrawings enjoymakingthingsoutof‘oddsand
ends’ usethewords‘and’and‘but’. Ifachilddoesnotdevelopinlinewiththeabovepointersitdoesnotautomaticallymeanthattheyhaveadisability.Asstatedearlier,allchildrendevelopatdifferentrates,andthereforeitisonlyaguidelineastowhat
childrenshouldbedoingatwhatage.Butthepointsgivenareusefulbecauseofthis:theygiveanideaastowhatistheaverage,orstandard,rate/levelofdevelopment,sothatthereissomekindoflimitsastowhatthefinaloutcomeshouldbehelpingtostimulate.
AnotherusefultoolforidentifyingLearningDisabilitiesisthelistofcharacteristicslistedintheprevioussection.Allofthecharacteristicsareabletobediscernedatanearlyageifcarefullyobserved(LearningDisabilities,Literacy,andAttentionDisordersp.168).ThisisespeciallyhelpfulwithLearningDisabilitiesbecausethereareusuallynophysicaldifferencesbetweenachildwhohasaLearningDisabilityandonewhodoesn’tMarkLindsey;OverviewofLearning[Intellectual]DisabilityinChildren).Thereforeitisnotalwaysoutwardlyobviousonfirstglance,soamoreindepthobservationisneeded.
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ii) Stages of Development in children
Thereareanumberof‘stages’inachild’sgrowthanddevelopment.Theseare:The‘Experience’Stage,the‘Discovery’stageandthe‘ExpandingImagination’Stage(http://www.fisher-price.com/US/special_needs/default.asp).Theseareusefulguidestousewhenassessingtheemphasisesthatareneededwhendirectingplay,asallchildrendevelopatdifferentstages(allchildren,includingchildrenwithandwithoutdisabilities).Thereforebyknowingthedifferentstagesofdevelopment,itcanhelptheparentstomaketheplaymoreappropriatetowhatthechildneeds.
The‘Experience’stageinvolvesthechildusingtheirsensestotouchandfeelthetoytoworkoutwhatthetoyis.Thechildusestheirownsensestoexploreandfindout,ratherthanthetoy‘showing’orguidingthemastowhatitis.
Inthe‘Discovery’stagethetoyitselfhelpstoleadthechildtofigureoutwhatitisandhowitworks.Itisaboutthechilddiscoveringwhatitisthatthetoydoes,andhowitdoesit.Itisimportantthatthetoyshouldbeablehelpleadthechildtodiscoverhowitworks.E.g.whatthechildneedstopushtomakeanoise,orwherethechildneedstoputablockin.
The‘ExpandingImagination’stageiswherethechildusestheirownimaginationtocreatewaystoplaywiththetoy.Thedifferencebetweenthisstageandthepreviousstageisthatherethechildisfiguringouttheirownwaysofdoingthings,ratherthanbeingledtherebythetoy.
Thesethreestagesaretodowithwhattoyschildrenshouldbeplayingwithatwhatstages(ratherthanatwhatages).Bylookingatitintermsofstagesratherthanagesithelpstogiveafeelastowhatlevelachildisat,asallchildrendevelopatdifferentspeeds,andthereforewhatmightbeappropriate
foronechildatacertainagemaynotbeappropriateforadifferentchildatthesameage.
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i) The History of Toys
Toyshavehadalongandcolourfulhistory.Toyshaveexistedsinceearlytimes,withlargevariationsrightthroughtheirhistory.Gameslikechessandcheckershavebeenaroundforliterallycenturies,whileGameboysandPlayStationsarenew(ish).Toysaregenerallymovingtowardselectronictoys,buttherearestillclassicgameslikeMonopolythatarepopularwithchildren.Legoisalsoatoythathasbeensuccessfulforalongperiodoftime(althoughtheconceptofbuildingblockshavebeenaroundsincethebeginningofthehumanrace).Thetimelineshowntotherightgivesabriefoverviewofsomeofthekeystagesinthedevelopmentoftoys,althoughthemajorityofthetoys/overallitemsarefromthelastcenturyorso.Thisislargelyduetotheabilitytomassproducenow,whichhashelpedthetoymarkettogrowalot,astoyswerethenabletobemadeeasierandquicker,withalotlesseffort.Sincethenthetoymarkethasgrown,andsohastherangeoftoysavailable.
ClassicToyssuchastheslinky,whichisveryeasytomake,evenwithbasicmachinery,havehadalotofsuccess,aswellasactionfiguresforboys,anddollsforgirls,astheygivealotofspaceforimaginationandcreativity,allowingthechildtocreatetheirownworld.
Thenewtrendfortoysiselectronicgamingmachines,whichprovideaworldfor
childrentoexploreandplayin,withouteverhavingtoleavetheircouch.Therearealsoalotoftoysthatarecombiningmoreoriginaltoyswithmorecurrentelectronicstocreateanin-betweentypetoy.
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What’s in Ned’s Head What’sinNed’sHead(ByFundexGames)helpschildrentodeveloptheirtactileidentificationskills.Theaimofthegameistocollecttheitemsfrominside‘Ned’s’Headthatmatchthecardthateachplayerisgivenatthestartofthegame.Thewinneristhefirstpersontocollecttheiritems.What’sinNed’sHeadhaswonalotofawardsincludingToyoftheYearin2005.
What’sinNed’sHeadhelpschildrentobuilduptheirtactileidentificationskills.Thisisbecausechildrenhavetotryandidentifytheirobjectbytouchandfeelratherthanbysight.Theymustsearchfortheiritemsthatareintheheadbystickingtheirhandsinsidetofindthem.Thishelpsthemtoidentifythingsbythefeel,shapeandsize,ratherthanbyjustlookingatthem.
ii) Product Analysis
Analogue Toys: Water Trumpet WaterTrumpet(ByALEX)isanunusualtoythataimsto“fosterpersonalexperienceandbuildself-esteem.”WaterTrumpetis(asthenamesuggests)averybasictrumpet.Itletschildrenplayandcreatetheirownexperiences,withtheaimofcreatingfunexperiencesthat“opensachild’smindtonewskills,newideasandnewworlds.”
Pop-Up Pirate Pop-UpPirate(ByTomy)isaturn-basedboardgamewheretheplayerstaketurnsputtingswordsintothebarrel.Theloseristhepersonwhoputtheirswordinlastwhenthepirate‘BlackBeard’popsoutofthebarrel.Pop-UpPiratehelpschildrentodeveloptheirhand-eyecoordinationskillsaswellassocialskills.Pop-UpPirateisforchildrenagedfourandabove.Pop-UpPirateHelpschildrentodeveloptheirfinemotorskills,astheyneedtoperformprecisemovementsastheyputtheswordintothebarrel(becauseiftheydon’tthenthepiratewillpopup).Italsohelpsthemtolinktheiractionswiththingsthatresultfromthem:theylearntolinktheswordsgoingintothebarrelwiththepiratepoppingout.Pop-UpPiratealsohelpstodevelopsocialskills,asthechildrenareinteractingwithoneanotherwhiletheyareplaying.
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Digital Toys:
Hot Potato. HotPotato(ByFundexGames)isaninteractivetoythatworkstodevelophand-eyecoordinationandsocialskills.HotPotatoisplayedbytossingthetoy(whichisshapedlikeapotato)aroundamongsttheplayersuntilthemusicstops.Theplayerthatisholdingthepotatowhenthemusicstopsistheloser.Thetoyitselfgeneratesthemusic,notanoutsidesourcesuchasaCDplayer,whichmakesiteasytouseanywhere.HotPotatoisforagesfiveandup. HotPotatohelpstodevelophand-eyecoordinationbecausethemainaimofthegameistocatchthepotatowhenitisthrownatyou,andtothenthrowitawaytosomeoneelseasquicklyaspossible.Catchingandthrowingarebothimportantinhelpingtodevelophand-eyecoordinationinchildrenwhenyoung,soit’sgoodtodevelopatanearlyage.HotPotatoalsohelpstobuildsocialskills,asit(obviously)can’tbeplayedwithonlyoneplayer,sothechild/childrenplayingwithitlearntointeractwithotherpeople(bothotherchildrenandadultsiftheyareplayingitwiththeirparentsetc).Byplayingwithotherstheygetusedtotheideaofnotalwayswinning,andlearnhowtoacceptthis.Italsohelpstogenerategeneralinteractionwithotherchildren/adultsastheyplaytogetherandhavefuntogether.
MathShark MathShark(ByEducationalInsights)isanelectronicdevicethatdevelopschildren’sMathsskills.Itdoesitbyquizzingaddition,subtraction,multiplicationanddivision,aswellasquizzingfraction,decimalsandpercentages.Ithaseightdifferentskilllevelstocontinuallykeeppushingchildrenastheyworkanddeveloptheirskills.AswellashelpingthemtolearnanddevelopviathequizsectionMathSharkalsohasacalculatorfunction.MathSharkisa‘standalone’devicethatdoesn’tneedacomputer/TVetctorun.MathSharkisforchildrenagedsevenandup. MathSharkhelpschildrentodeveloptheirmathsskillsbymakingitfunandinteractivetodomathsproblems.Italsousesnicevisualaestheticstomakeitmoreappealingtochildren.ThetransportabilityofMathSharkalsomakesiteasytotakeanywhereanduseanytime.Thedifferentskilllevelsalsohelpschildrentobecontinuallydevelopingtheirskills.Astheylearnandgrowpastthefirstleveltheycanmoveontothenextlevel,whichmeansthattheirthinkingandmathsskillsarebeingcontinuallypushed.
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iii) Some Existing Companies:Leapfrog OnoftheleadingtoycompaniesforeducationaltoysisLeapfrog.Theydesigntheirtoysinawaythatisinterestingandexciting,whilestillbeingeducational.Theydesigntheirtoyssothatthey‘grow’alongwiththechildren:asthechildagesanddevelopsthetoys‘develops’(byhavingdifferentwaysofusingitthatsuitchildrenofdifferentages)alongwiththem,meaningthatitcanbeusedforalongerperiodoftime.
Parents AcompanythatusesgraphicsandvisualaestheticswellisParents.Theyuselotsofbrightcoloursandchunkypieceswhichgivethedesignsareallyappealingfeel.Thechuckylookandfeeloftheirpiecesalsohelpstoaccommodateforchildrenwithspecialneedswithoutbeingoutwardlyfor‘disabledchildren.’Theirdesignsareveryeasyandsimpletouse,yetstillworkatdevelopingthemotorskillsofthechildrenusingthem.
Fundex Games FundexGamesIsoneoftheleadingcompaniesintheworldingamesdesign.Theymakeboardgames,dicegamesandcardgames.Thestrongestsidetotheirworkisthecreativityandfunthattheyincorporateineverygame.Theytendtostickawayfromthestereotypicalboardgame(aflatboardwithpiecesthatmovearoundviarollingdice)insteadgoingformoreinterestingandexcitingboardsthatare3D,orevengamesthatdon’tuseaboardatall.
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iv) Conclusion: Thereareacoupleofthingsthatstandoutfromthesedesigns,makingthemgoodexamplesoftoys,andthereforeusefultolookatwhen.Thesearethevisualaestheticsofthedesigns,theintuitive-nessofthedesignsandthewaythattheyallkeeptheelementoffun,whilestillhavingalearning/developmentaspecttothem.
Itisveryusefultolookatthevisualaestheticsusedtomakethesetoysmoreappealingtochildren,as,byanalysingthewaythattheydoit,itcanbeusefultoenhancethefinaloutcomeofthisproject.Allofthesedesignsusebrightcolourstobeeyecatching,andtogenerateasenseoffunandhappiness.Thedesignswouldbemuchlesseffectiveiftheyuseddarkcolours,suchasgreysandblacks,asthesecolourstendtogiveamoresombrefeel.Thebrightcolourscatchthechildren’sattention,andhelptostimulateimagination.Theyalsohavegreatshapes/bodies.Theactual‘bodies’ofallofthedesigns(i.e.themainpartofthetoy)arefairlysolidandchunky,whichallowschildrentoholdandinteractwiththetoywithease.Onlyoneofthetoys(MathShark)hassmallbuttonsthatthechildrenneedtopushanduse,whichmeansthatingeneraltheydon’tneedtotryandworksmall,complicatedbuttons.Thechunkyfeelofthetoysalsohelpstogivethemanalmostcartoonyfeel,whichhelpsincreasetheplayfulnessofthetoys.
Thesecondpointthatcanbeusedfromthesetoysisthewaythatthetoyshelpchildrentointuitivelyknowwhattodo.Someofthedesignsdothisbetterthanothers:ThewaterTrumpetisonethatdoesitreallywell,whileHotPotatodoesn’tdoitquitesowell.Butallofthetoysusefactorstohelpchildrenautomaticallyknowandunderstandhowtoengagewiththetoy.But,havingsaidthis,noneofthetoysaretooobvious,whichwoulddecreasesomeofthefunlevels,astherewouldbeno‘challenge’ormysterytodiscoveringexactlywhattheydo.EventheWaterTrumpet,whichisfairlyobvious,stillhassomelevelsofmystery(e.g.whatdothecolouredtubesdo?).Thisintuitiveness,whilestillhavingsomedegreeofmystery,isanimportantfactorwhendesigningtoys,anditisimportanttokeepitinmindwhendesigningthefinaloutcome.
Andthefinalthingthatisusefultolookatistheelementoffun.Allofthesedesignskeeptheelementoffunasalargepartofthetoy,whilestillhavingsomelearningordevelopmentaspecttothedesigns.Thisisachievedmainlybecauseoftwofactors:theactualactivitiesinvolvedinplayingwiththesetoysareengagingandfun,andbecausethereisanelementofmysterytothem.Theelementofmystery(asdiscussedabove)isimportantbecauseitcreatesintrigueandmakeschildrenwanttoexplorethetoy,sothattheycanfindoutmoreaboutit.Theywanttoexplorewhatthetoyiscapableof,andfindouthowtouseit.Theactualactivity,orthe‘mainpoint’ofthetoysisoneofthemostcrucialaspectsofatoy.Ifthemainactivityofthetoyisnotfunandengaging,thenthetoywon’tsucceed.Itisthereforeveryimportanttokeepthisinmindwhendesigningthefinaloutcome.
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i) Analysis of Inclusive Design Principals InclusiveDesignisamethodofdesigningthatstatesthatthingsshouldbedesignedforallpeople,notjustablebodiedorablemindedpeople.TheCentreforUniversalDesignstatesthattherearesixprincipalsofUniversal(Inclusive)Design.ThissectionexploreshowthedifferentprincipalsofInclusiveDesignarerelevanttothisproject,andhowtheycanbeusedtodesignan‘inclusivedesign’toy.
ThefirstprincipalofInclusivedesignisEquitableUse.Thismeansthatallpeopleshouldbeabletouseanobjectinthesamewayifpossible,andifitsnotpossiblethentheyshouldstillbeabletouseitwiththesamelevelofease.Thisisimportantwhendesigning
toysbecausechildrenwithdisabilitiesneedtoplay,andtogainallofthebenefitsassociatedwithplay,justasmuchaschildrenwhodonothavedisabilities.Itisthereforeimportantthattoysdonotdiscriminateinthewaythattheyareused,orintheeaseofuse.
ThesecondprincipalofInclusiveDesignisFlexibilityinUse.Thismeansthatthedesignshouldbeabletobeusedindifferentwaysbydifferentpeople.Ifthereisonlyone‘way’tousethedesignthenitmeansthatanyonewhoisnotabletousetheproductintheexactwaycannotuseitatall.Thereforeitisimportantthatthereareanumberofwaysthatanitemcanbeused,orrather,thattheitemdoesnothaveonespecificwayofusethatMUSTbefollowed.Thisisrelevanttodesigningtoysbecausetoysaremeanttostimulatecreativityandimagination,sothereforeitcanbedifficulttopredicteverywayinwhichachildmayplaywithatoy.Becauseofthisunpredictabilityinuseitisthereforeimportanttodesignatoythatisopenandfree,andcanbeusedbychildreninthewaythattheywanttouseit,sothattheycangetthemostoutofit.
ThethirdprincipalisthattheobjectmustbeSimpleandIntuitive.Thismeansthatitisveryeasytounderstandhowtoengagewiththeobject.Itdoesnotmeanthatwhattheobjectdoeshastobeobvious,onlythat
itiseasyandsimpletoengagewith.Thisisimportantfordesigningtoysbecausethetoymustbeeasyandobviousforthechildtoengagewith.Ifatoyistoocomplicatedanddifficulttounderstandthenthechildwon’tplaywithit,andthereforeitcannothelptostimulatethechild’sgrowth.Beingsimpleandeasytoengagewithdoesnotmeanthatthetoyhastobebasicornotprovideanychallengetothechild.Itisimportantthatthetoychallengesandengagesthechild,asthiswillhelptogettheminvolvedandwantingtokeepplayingwiththetoy.Thedifferencebetweenbeingeasyandsimpletoengagewithandbeingeasyandsimpleingeneralisthatthefirstonestillchallengesthechild,anddoesnotgiveawaywhatthetoydoesimmediately,whilestillengagingthechild,andprovidingsomekindofchallengetokeeptheminterested.Thesecondoneisjustsimpleandeasy,thereforeprovidingnochallengeorsenseofwonderabouthowthetoyworks,meaningthatthechildislesslikelytowanttocontinueplayingwiththetoyaftertheinitialtime.
ThefourthprincipalisPerceptibleInformation.Thismeansthatalloftheinformationonthedesignshouldbeeasytoseeandunderstand.Itshouldnotbetoosmall,toolighttoreadetc.Thisisrelevanttodesigningatoybecauseitisimportantthatalloftheinformationisreadilyavailablefor
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thechildrentointeractwithsothattheycanunderstandhowtouseit.Theinformationdoesnothavetobetext:itcanbedifferentcoloursorshapesetcthathelpguidethechildastohowtouseit.Thereforethisprincipalcan,tosomedegree,linkinwiththethirdprincipal,astheybothhaveaninterestinmakingsomethingintuitive.
ThefifthprincipalisToleranceforError.Thismeansthatadesignmustminimisethatpotentialforhazards,andthenegativeeffectsofaccidentalorunintendedactions.Thisisimportantfordesigningtoysbecausetherearechildreninvolved.Itisveryimportantthattherearenopotentialhazardsthatmaycomefromthetoybeingusedinawaythatwasnotintendedbecausechildrenarelikelytousethetoyinwaysotherthanwhatitwasdesignedfor(aswellasusingitinthewaythatitwasdeignedtobeused).Becauseofthisitisimportantthatwhentheydosomethingwiththetoythatitwasnotmeanttodothetoydoesnotcauseinjuriesetc.
ThesixthprincipalisLowPhysicalEffort.Thismeansthatanobjectshouldnotrequirelargeamountsofphysicalexertiontouseit.Itshouldbeabletobeusedeasilywithcomfortandminimalfatigue.Thisisimportantfordesigningtoysbecausechildren(obviously)havelessstrengthandstamina
thanadults.Thereforethetoymustnotbeoverlycumbersomeordifficultforthemtomanage.
TheseventhprincipalisSizeandSpaceforApproachandUse.Thismeansthattheobjectshouldhaveappropriatesizeandspaceprovidedforeaseofuse,nomatterthebodysize,postureormobilityoftheuser.Thisisimportantfordesigningtoysbecausechildren(dependingontheagethatisbeingdesignedfor)havelessmobilitythanadults,andthereforeitisimportantthattheyareabletoengagewiththetoyseasily.
Whilstalloftheprincipalsareusefulwhendesigningtoys,theprincipalsthatarethemostrelevantareFlexibilityinUse,Low
PhysicalEffortandSimpleandIntuitive.FlexibilityinUseisimportantbecauseofthehighchancethatchildrenwillplaywiththetoyinawaythatisnotplanned.Thereforeitisimportanttomakeitflexibleinthewaysthatitcanbeused.LowPhysicalEffortisimportantbecausechildrenarenotfullydeveloped/fullygrownandthereforedonothavethestrengththatanadulthas.Itisthereforeimportanttomakesurethatthedesigndoesnotrequirelargeamountsofphysicalmovements.AndmakingsurethatthetoyisSimpleandIntuitiveisimportantbecauseithelpstocreateatoythatisbothfunandchallengingforchildren,sothattheywillcontinuetoplaywithit.Thereforethesearetheprincipalsthatwillgovernalargeamountofthedesigningofthefinaltoy.
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ii) Market Research
Itisimportanttoanalysethemarkettrendsfortoystogainagoodunderstandingofwhat’sgoingon,whichwillthenhelpthefinaloutcomestoberelevanttothewaythatthemarketisgoing.
Thegeneralsalesfiguresfortotaltoysin2008was$21.7B,downfrom$22.3Bin2007,whichisapercentagechangeof-3.
ThethreebiggestareasfortoysalesovertheperiodofJan2008–December2008aretoysforInfants/Preschoolers,DollsandOutdoorandSportsToys.Butallthreeoftheseareas’salesfiguresfellfromtheJan2007–Dec2007results.
Itisinterestingtonotethatthefastestgrowingareasoftoysalesbetween2007–2008areBuildingSetsandPlushtoys.Bothgrewbyover20%fortheperiod,withthenextclosestgrowingby1%(withmanyoftheareasevendecreasingoverthetimeperiod).Thisisveryimportanttolookatandconsiderwhendecidingwhat‘area,’orwhat‘type’oftoy,todesignfor,asitshowswhichareasaremorelikelytocontinuetogrow(accordingtocurrentfigures).TheYouthelectronicssectionfellby14%overthe2007–2008period,secondonlytotheVehiclessection,whichfellby16%.Thesewerethetwobiggestfallersfortheperiod.Itisalsoveryimportanttokeepthesesection’sfiguresinmindwhenlookingatwhat
areastogointo,astheyhavebothfallenbyaconsiderableamount.Thiswouldthereforesuggestthattheyareless‘popular’atthemoment,andthereforeanytoysdesignedinthat‘area’mayhavelessimpact(astherearelessbeingsold).
ItisalsointerestingtonotethatVideoGamesgrewby19%overthe2007–2008period,tobeonly$300Mlessthanthewholetraditionaltoyindustrysalesfigures.MeaningthattheVideoGamesindustryaloneisalmostthesamesizeastherestofthetoyindustry.
Theseareallimportantfigurestokeepinmindwhendecidingwhich‘area’thefinaldesign(s)willfallinto,astheaimofthe
outcome(s)istohelpstimulatedevelopmentandincludeallchildren.Ifno-oneisbuyingthetoysthenit(obviously)can’thaveanimpact,soitsimportanttoconsiderwhichareasarecurrentlypopulartounderstandwhatchildrenareplayingwithatthemoment,andthereforewhichareasaremostrelevant.
ItisimportanttonotethatthesefiguresarefromtheAmericanToymarket,andarethereforenotnecessarilyexactlythesameinAustralia.Buttheyarestillusefultogiveanoverallideaofthemarketingeneral,toseewhereithascomefromandwhereitisgoing.ItisalsolikelythattheAustralianmarketwouldbefairlysimilartotheAmericanmarket.
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iii) Ergonomic Research Asthefinaldesignistobeaimedathelpingdevelopskillsthattheaveragechildwoulddevelopataround4-5yearsofage,itisthereforeimportanttolookatthegeneralstatisticsforhandsizesetc.ofchildrenatthatage(andslightlyaboveandbelowthatage).
Theaveragehandlengthsforchildrenatage3½yearsofageis10.9cm.Thismovesupto11.1cmforchildrenatage4;11.4cmforchildrenaged4½;11.8cmforchildrenaged5;12.1cmforchildrenaged5½;and12.4cmforchildrenaged6yearsofage.
Theaveragehandwidthsforchildrenatage3½yearsofageis5.1cm.Forchildren4yearsofageitis5.2cm;5.3cmforchildren4½yearsofage;5.5cmforchildrenwhoare5;5.6cmforchildrenwhoare5½and5.7cmforchildrenwhoare6yearsofage.
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iv) How to make an Objects uses Obvious Thereareanumberofelements/characteristicsthatcanmakeitobvioustoauserhowtheobjectismeanttobeused.Thesecanincludecolour,shape,size,textandtexture.Theseelementsworkeitherseparatelyortogethertohelpguidetheuserwithouteverspecificallytellingthemwhattodo.Thisisespeciallyimportantwhendesigningforchildren,as,becausetheyarenotfullydeveloped,theyhavelesscomprehensionskills,andthereforeneedthingstobeeasiertoengagewith.
Colourcanbeusedtohighlightdifferentpartsofanobject.Byhavingsomethingadifferentcolouritautomaticallydrawstheusersattentiontothatsection,makingthemwanttoexplorewhatitdoes.Anexampleofthisisapen:penlidsarequiteoftenadifferentcolourthanthebody.Becauseofthisitdrawstheusersattentiontothedifferentcolouredpart,showingthemthatthereissomethingspecialaboutit.
Shapecanalsobeusedtoshowtheimportanceofacertainpartoftheobject.Bybeingacertainshapeitcanhighlighttheuseofthepart,andalsothatitisanimportantpart.Anexampleofthisisadoorhandle.Byhavingadifferentshapestickingoutfromthedooritshowsthattheobjectisimportant.Andby
beinganobvioushand-sizedobject,itshowsthattheuserismeanttodosomethingwiththeirhands.
Byhavingapartofanobjectadifferentsizeitcanhighlighttheimportanceoftheobject.Thepartthatislarger/smallerstandsouttotheuser,astheyimmediatelynoticethesize.Anexampleofthisisthepowerbuttononakettle.Bybeingalotsmallerthanthekettleasawhole,itimmediatelydrawstheusersattentiontoit,showingthatthereissomethingsignificantaboutit.
Textcandrawausersattentiontoit,butcanalsogivebrief(orlengthy)explanations
astowhattodoorhowtouseit.Anexampleoftextasan‘eyecatcher’isawarningsignonafireextinguisher.Itautomaticallydrawstheusersattentiontoit,andcanthengointomoredetailunderneathtoexplainexactlywhatthewarningis(the‘information’sidetothetext).
Texturescanalsobeusedtohighlighttheimportanceofcertainpartsofanobject.Texturescanalsoshowhowanobjectistobeused,aswellashighlightingcertainparts.Anexampleofthisisknives.Kniveshaveadifferenttextureonthehandles,whichhelpstoshowthattheyaremeanttobeheldthere.Thetexturesshowthedifferentpartsoftheobject.
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Thissectionusesdifferentscenariostoexploresomepossibilitiesastowhatthefinaltoycoulddo,andhowitactuallyworks.Byusingscenariostoexplorethepossibilities,ithelpstokeeptheprojectfocusedontheaimsandgoals,ratherthanoncreatinga‘product’thatlooksnicebutdoesn’treallydoanything.Thevisualaestheticsaresomethingthatwillbeworkedonlaterintheproject,butthebeforethatcanhappenitisimportanttogetthefunctionsofthedesignright.
Thescenariosalsohelptogetthingsoutofthemindandontopaper.
Therecanbelotsofideasfloatingaroundwhenthinkingofthepossibilitiesofthetoy,soitisimportanttofindawaytogetthemontosomethingsolidandreal.Fromtheredifferentideascanbegeneratedanddeveloped,resultinginafinisheddesignthatisbothvisuallypleasingANDachievesthespecifiedgoals.
Thescenariosarealsousefulforquickideageneration.Theyareaquickandsimplewayofgettingthingsdownonpaper,andarethereforehelpfulwhenfacingamentalblock,asideascanbequicklyputdown,andfromtherenewideascanbegenerated.Theyhelptogetthoughtsflowingandideasgoingaround,andfromtheretheideascanbeexploredfurther,andthenrefinedintosolid,usefulthoughts.
Therearefourdifferent‘ideas’orconceptsexploredinthissection:Interactionbetweendevices,whatthatinteractioncouldachieve,whattheoutsideofthetoycouldpossiblydo,andwhattheinsideofthetoycouldpossiblydo.These
fourareasareexploredbecausetheyarethekeyelementstothedesign,sotheyarecrucialtogettingtheproductworkingwell.Eachofthefourareashasmultipledifferentoutcomesexplored,toseewhichwayisthe‘best,’ortoseeifacombinationofthemworksbest.
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i) Scenario �: Interaction with Multiple Devices Thisscenarioexploresthewaythatthetoycouldinteractwithotherversionsofitself(i.e.whatthetoydoeswithothercopiesofitself).Thereareanumberofwaysthatthetoycouldpotentiallyinteractwithitself.Theseare:
a)Thefirstisthatitneedstobe‘linedup’withtheothercopy.Thiswouldmeanthattherewouldneedtobeacertainspotorpartonthetoywhichallowsittocommunicatewithothertoys(viaBluetoothetc).Onceitislinedupwiththeothertoyitwouldthenswapinformation,whichallowsittodosomething.Thisisprobablythestrongestofthefourmethodsexplored.Themainstrengthisthefactthatthetoyis‘fullycontained’withinitself:therearenoadd-onsneededforthetoytobeabletointeractwithothers.Thechildrensimplyneedtolineupthesectiononthetoy
anditwillautomaticallyspeakwithothertoys.Theweaknesswiththiswayofdoingitisthatitwouldbeoneoftheharderwaysofcreatinginteractivity.
b)Thesecondwayisfortheretobea‘port’or‘base’devicewhichallofthetoysareabletotalkwith.Thereforetointeractwitheachothertheywouldfirst‘dump’alloftheirinformationintotheport/basedevice.Oncetheinformationhasbeendumpedintotheport/basethenthetoysareabletopulltheinformationbackoutagain,therebygettinginformationofftheothertoys.Thisisprobablytheweakestofthefourmethodsexplored,asitmeansthatthechildrenalwaysneedtohavetheport/basewiththemwherevertheytakethetoy,makingitahassletotryandinteractwithothers.Ontopofthat,theport/baseislikelytobefairlyexpensivetoreplace,andthereforeitcanbecomeexpensiveto‘maintain’thetoyifthechildloses/keepslosingtheport/base.Butthestrengthofthisdesignisthe‘fullness’ofthetoy:itfeelslikeitismorecompleteifthethingthatthetoysinteractwithispartoftheoverallproduct,ratherthansomethingthatthetoyhasbeenadaptedto.
c) Thethirdwayisfortheretobeacordthatcanplugintobothtoys,therebyconnectingthem.Oncetheyareconnectedbythecordtheycouldswapinformationwith
eachother(viathecord).Thismethodisnotideal,asitmeansthatthechildrenalwaysneedtohavethecordwiththemwherevertheytakethetoy,asiftheydon’tthentheyarenotabletointeractwithothers.Howeverthecordwouldbefairlycheap,andthereforeitisnotahugedealifthechildrenloseit.Thestrengthofthismethodisthatitisverysimpleandeasytosetup.
d)ThefourthwayistohavethedevicesabletointeractwithcomputersviaBluetooth,meaningthattheywouldbeabletodumpinformationontothecomputer.Oncetheinformationhasbeendumpedontothecomputertheycanthentalktoitagaintopullinformationbackoffit(therebyreceivinginformationthatsomeoneelsehasputontothecomputer).Thismethodisfairlystrongbecausemostplaceshavecomputers,andthereforethereislessneedforthechildrentotakesomethingaroundwiththemtobeabletointeract.Theweaknessissimilartosomeoftheothersthough,because,whilemanyplacesdohavecomputers,therearestillplacesthatdonot.Ontopofthisthetoyisforchildren,sothereisalsothequestionofwhethertheywouldbeabletoaccesstheycomputersbythemselves.
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ii) Scenario �: What is achieved by interacting with multiple devices
Thisscenarioexploresthepotentialforwhatcouldbeachievedbyinteractingwithothercopiesofthetoy.Itisnicetohavethepossibilityofinteractionbetweentoys,butwhatexactlydoesthatinteractionachieve?Inwhatwaysdoesitbenefitthedesigntobeabletointeractwithmultipledevices?Thereareanumberofdifferentpossibilitiesexploredherethroughdifferentscenarios.
a) Thefirstpossibilityisthatthechildrenareabletoplaymusictogether(comingoffthemusicversionofthetoy).Theyareabletosharestoredsoundsandmusicwitheachothertocombinetheirsoundsintoonenewandbiggersound.Aswellasthistheywouldalsobeabletoplaythetoysseparately(i.e.theirowntoy)whilepoolingthesoundtogethertocreateanoverall‘song’orsound.
b)Thesecondpossibilityisthattheyareabletohavecompetitionsagainsteachother.Bycollectingandstoringinformationfrompreviousplay‘sessions’theyarethenabletouploadthemontothecomputer/otherdeviceandthereforecompareinformation.Theycanalsothencompeteagainsteachotherin‘live’battles(ratherthanjustonstoredinformation).Thiscouldbeinsomeformofdigitalcharacteretc.
c) Thethirdpossibilityisthattheycancompeteagainsteachother,orworktogethertogetsetgoals,withthe
‘collectingballs’version.Theycouldhavecertaingoalsthattheyneedtoget(e.g.collect100ballsin30seconds).Ortheycouldcompeteagainsteachother(e.g.whocancollectthemostballsin30seconds).
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iii) Scenario 3: The outside of the toy
Thisscenarioexploresthepossibilitiesforwhatthetoycoulddousingits‘outside’features.Whatcanthetoydousingknobs,leversandlights?Thefollowingscenariosexplorethepotentialwaysthattheoutsideofthetoycouldbeused
a)Thefirstscenarioexploresthewaythattheoutsideofthetoycouldbeusedtoactasan‘instrument.’Therecouldbelotsofdifferentknobs,leversandswitchesthatwouldallmakeadifferentsound.Thechildcouldthen
fiddlewiththedifferentpartstomakedifferentsounds,thusactinglikea‘band.’Thechildcouldalsomakesoundsbyshakingtheactualtoyitself,whichwouldusemotionsensorsetctomakesoundswhenshaken.
b)Thesecondscenarioexploresthewaythatthetoycouldbeusedasagametypedevice.Thetoywouldsplitintwo,witheachplayergettingoneofthetwohalves.Eachplayerwouldusetheirhalfasascooptypethingtoscoopupballsfromthefloor.Thewinneristheonewhogetsthemostballs.Thechildrencouldalsoworktogethertotryandachievecertaingoals(i.e.seehowmanytheycancollectinasetamountoftime).
c)Thethirdscenarioexploresthetoyasaspinningtoptypething.Theknobsontheoutsidearetwistedaroundandarounduntilthetensionisbuiltup.Thechildthenstandsthetoyuprightonthefloorandletsgo.Thetoyspinsitselfout,usingalloftheenergy
builtup.Thechildrencouldalsotryandgetittospinintoacertainareaetc.tocreatedifferentwaysofpayingwithit.Thiscouldbeagoodfeaturetobuildoffotherdesigns(asitisunlikelytobeenoughbyitself).
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iv) Scenario 4: What’s ‘inside’ the toy
Thisscenarioexploresthepossibilitiesforanotheraspectofthetoy:theabilityofthetoyto‘snap’opentorevealanotherfeatureinside.Thisscenarioexploresthepossibilitiesforwhatexactlyisinsidethetoywhenitsnapsopen,asthereareanumberofdifferentpossibilities.Theyare:
a)Thisscenarioexploresthewaythat,onceithasbeenopenedup,thetoycouldthen‘break’inhalftogivetwoseparatepartsofthetoys.Onceithasbeenbrokenintwothetoycan
thenbeusedbytwodifferentchildrenatthesametime,withthembeingabletointeractwitheachother.Thetwohalvescouldbejoinedbymagnets,whichholdthetoytogetherwhenlinedup,butgiveaneasywayforthiechildrentopullitapartwhentheywantto.
b) Thisscenarioexploresthepotentialfortheretobeakeyboardandscreeninsidethetoy.Thechildopensthetoyupandplayswiththekeyboardonthebottomhalfofthetoy.Thismakesthescreenonthetopdothingsandinteractwiththeinformationbeingputinbythechild.Childrencouldalsointeractwithotherchildrenwhohavethetoy.
c)Thisscenarioexploresthepotentialforthetohavethingsstoredinsideitwhichcanbeaccessedbyopeningitup.Itcanhavepiecesthatconnectontotheoutside/insidetogivethechildrenevenmorepossible
waysofusingit.Italsogivesasenseoffreedomtothetoy,asthechildrenthemselvesareabletohavean‘input’intowhatthetoylookslike,andwhatitdoes.
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i) Mind Mapping
Oncetheinitialscenarioshavebeenusedtoexploretheareaandthoughtsbehindthetoy,amindmapismade,tohelporganisealloftheinformationgained.Theinformationisallputdownonapage,withcommonideas
andthoughtslinkedtogether.Thishelpstomaketheinformationaccessibleandeasytousefortheconceptsketchingstage.Itisalsousefultohelpfigureoutwhetheranythinghasbeenmissedinthescenariobuildingstage,andifithasthenitisimportanttogobacktothescenariobuildingstageandworkthrough
thenewideas/information.Thisstagehelpstomakesurethatnothingismissed(whichhelpstocomeoutwithamorecompleteandfinishedfinaldesign),andthattheideaslinktoeachother.Italsogetsnewideasdownthatmayhavebeenthoughtofaftertheinitialmindmappingstage.
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ii) Concept sketches Theinitialconceptsketchesexploreinavisual,‘product’like,waywhathasbeendiscussedandexploredinthescenarios.Itexploresthewaysthatthesedifferentfeaturescancometogethertocreateafunctioningtoythatisbothfuntoplaywith,andbeneficialtothedevelopmentprocess.
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iii) Mock-Ups TheMock-Upshelptogiveafeelforhowthedesignswouldworkin‘reallife.’Theygivesomethingthatcanbeheldandfiddledwith,sothattheproportionandperspectiveofthedesignsisexplored,andthereforethedesignsareabletobechangedslightly(orlargely)
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Conclusion of the Semester:
Playisacrucialstageinachild’sdevel-opment.Itisthereforecrucialthatallchildrenbegiventheopportunitytoplayandhavefun.Theskillsthatcanbedevelopedatsuchanearlylifeareimportantforahealthydevelop-mentandcanhelpthechildtogrowwell.Thisprojectwillaimtohelpchildrentogrowanddevelopwhilehavingfun.Itwilldothisbycreatingatoy,orseriesoftoys,thathelpschil-drentodevelopsocialskills,buildhand-eyecoordinationandmotor-skills,andtodevelopproblem-solvingskills.Itwillalsohelpthemtodevelopasenseofimagination.Thefinalout-comewillnotbebiasedtowardsablebodiedorablemindedchildren,butwillinsteadaimtodesignatoythatisaccessibletoallchildren,helpingallchildrentogrowanddevelop.
Atthisstagethefinaldesignisatoythatworkssimilartoaninstrument.Bytwist-ingandfiddlingwithleverschildrenareabletomakesoundsandnoises.Whenthesearecombinedtheyareabletocreatesongsandmusic.Thebuildingofsocialskillsishelpedbecausechildrenareabletoengagewithotherchildrenwhohavethetoy,andthetoyitselfcanbesplitintotwopieces,sothattwochildrencanplaywiththesametoy.Thishelpsthemtoworktogethertocreatesongsandmusic,thusdevelopingtheirsocialskills.Themotor-skillsdevelopmentcomesfromtwistingleversandknobstocreatetheactualmusic.Thereisalsothepossibilityofshakingthetoytocreateadifferentsound,whichhelpsbuildmotorskillsaswell.Theproblemsolvingas-pectoftheoriginaloutlineisstillbeingworkedat,toseehowitcanbeworkedintothetoy.Theimaginationaspectiscoveredbythefreedomandopennessofthemusicaspect:thechildrenarefreetomakewhateversoundsandmusictheywantto,thereforehelpingthemtodeveloptheirimagination.
Thetoywillalsohopefullybeabletocommunicateandinteractwithacomputer,toallowchildrentostoreorrecordsongsthattheymake,tothenshowthemtofriendsorjust
enjoylisteningtothematalaterstage.ThiswillhopefullybeachievedviaBluetooth,withthechildrenbeingabletostoreallofthemusicandsoundscordlessly.
Theprojectdoesnothaveanyspe-cificshapesofrefinedlooksatthemoment:itismoreonaworkingslevel,ratherthanalookslevel.Theaestheticsofthedesignwillbecoverednextsemester,aswellasrefiningtheactualconceptitself.ItwillthenbemadeinCADandmodelledinreallife,toproduceaworkingprototype.
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ThissemesterhasbeenreallyusefulformebecauseItendtoskimovertheinitialresearchphaseofdesigningandgetstraightintosketchinganddesigning,sohavingtomakeaDVRwithalloftheresearchinithasforcedmetodocumentallthatIdo,andtospendmuchmoretimeontheresearchphasethanIotherwisewouldhave.ThishasthereforehelpedmetogainamuchbetterunderstandingoftheareathatI’mworkingin,andwill(hopefully)resultinamuchbetterfinaloutcome.
Themostenjoyablepartofthesemesterformehasbeenworkingthroughtheexistingtoydesigns,andanalysingwhat’sgoodandwhat’snotsogoodabout
them.Ithasbeenreallyinterestingtolookatwhatotherpeoplearedoing,andtoseeallofthereallywelldesignedtoysthatareonthemarket.Andbydoingthisithashelpedmetogetafirmgriponwhat’soutthere,andthereforethatwillmakemyfinaldesignalotstronger.
I’vealsoenjoyedthe‘thesis’parttotheproject.I’vefoundthat,byhavingaworkingdocumentwhichIamcontinuallyaddingthingsinto,thatIamdoingalotmorework,andgettingalotmoreoutofthesubject.
SomethingthatI’vefoundfairlydifficultistheresearchintoarduinoandotherprogrammingthings.I’mnotreallythatinterestedinelectronicsandprogramming,sothathasbeenabitofachallengeformethissemester.Butdespitenotreallyknowingmuchaboutit,ithasstillbeeninterestingtohavealookatwhatpeoplearedoingwithelectronics,andtothenthinkabouthowthiscanbeusedindesigningatoy.
OverallIfeelthatthishasbeenmymostproductivesemesterfrommywholetimeatuni.IfeelreallyhappyabouttheprogressI’vemadesofar,andI’mlookingforwardtofinishingofftheprojectnextsemester,andseeingwheretheprojectgoes.
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Oncethegeneralconcept/ideahadbeenestablished,itthenneededtobedevelopedfurther,intoaworkingideathatfulfilledallthesetgoals.Thisinvolvedsketchingideas,refiningthoseideasbybasicmock-ups,sketchingagain,thenmakingmorerefinedprototypes.Oncetheprototypeshadbeenmade,thefinalworkingPrototypescouldbemade.
i) Initial Sketching
ThefirstaspectoftheConceptDevelopmentstagewastosketchoutideasandconceptsforwhatthetoycouldlooklike,andhowitcouldwork(indetail:thebasicconcepthadbeendevelopedintheinitialdesignstage).
Initiallythedesignwaslookingvery‘product’ish,whichwasnotthewaythatitwasmeant
tobegoing.Bygoingdownthatpathitcanbeveryeasytolosesightofthegoals(whicharetohelpchildrendevelopvitalskills)andfocusinsteadonmakingitappealtoparentsvialooksetc.Whileitisdefinitelyimportanttohaveavisuallypleasingaspect,thishastocomesecondbehindfunction.But,byexploringthissidetotheproject,itbecameobviousthattheprojectshouldn’tgodownthe‘fancygizmo’aspecttotoydesign.Sofromthereotherwaysofdevelopingtheprojectwereexplored.
Sotomoveawayfrom‘product’lookingitemstwothingsweredone.Firstly,theitemwassplitup.Initiallyitwasgoingtobeone
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objectthatproducedallofthesounds.But,asstatedearlier,itwasstartingtolookvery‘producty.’Sobysplittingupthedifferentsoundsintoseparateinstruments,ithelpedtomakethemlookmoreuniqueandunusual.Italsogavealotmorefreedomforwhattheycouldlooklike,becauseeachitemwasastand-alonething,sodidn’tneedtobesquashedontoonebody.Unfortunatelythisalsotookawaysomeofthemysteryofthetoys,butthatwasbroughtbackabitbythevisuallookofthefinaltoys.Andsecondly,inspirationwasdrawnfromsafarianimals.Thishelpedbecauseitpulledthedesignawayfrombeingatypicalblob-typeshapeandmoveditinto‘actual’shapes(determinedbywhatanimaltheywereandwhatsoundtheyhadtomake).Thefactthateachanimalhadtomakeasoundhelpedaswell,asitgavea‘purpose’tothem,andthereforeakeyfeatureofeachone.
Oncethesetwothingshadbeendone,thedesignstartedtodevelop.Differentanimalsweresketchedouttoseewhatanimalscouldbewhatsounds/instruments.Atthisstagethedesignswerestillfairlybasic,andweremoregeneral,ratherthanhighdetailedsketches(whichcamelater).
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ii) Early Mock-Ups/Prototypes ThenextstageoftheConceptDevelopmentwastomakeroughmock-ups/prototypesofthedesign.Thesewereusedasawaytoexplorethedesignsvisuallyin3D(asopposedtosketchedoutonapieceofpaper),checkingthattheywouldallworkliketheyweremeantto,andhelpingtoseeareasthatcouldbebroughtouttohelpcreatebetterdesigns.Itwasalsogoodtogetafeelforthesizeoftheobjects. Thisstagedidn’ttakelongtodo:itwasmeantasaquickexercisewhichwouldgivevaluablefeedbackonshapes,sizesandfunctionswithoutspendinglargeamountsoftimemakinghigherqualitymock-ups.Thiselementofspeedisdefinitelythekeypartoftheearlyprototypes:itsquickandeasy,andgivesafeelforwhattheobjectlookslikein3D,andwhatitfeelslikewhenheld.Bydoingthisitalsohelpedtoworkoutsmalldetails,suchashowthelegswouldjoinintothebodyoftheelephant,howthefrogwouldmakeitsnoiseandwhattheshapeofthefishwouldbe(intermsofcurvesandfaces).
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iii) Refined Sketching
ThefinalpartoftheConceptDevelopmentstagewastodosomerefinedsketching.Thiscombinestheinitialsketcheswiththeideas/informationgainedbymakingthemock-ups/prototypestocreateamorerefinedconcept.Thisstagealsohelpstodevelopthelookandpersonalityofthedesigns.
Becausetheroughmock-upshadconfirmedthefunctionandsizeofthetoys,themoredetailedsketchingcouldnowbedone.Thisinvolvedthingssuchashowthesnakemaracaswouldgotogetherandhowtheel-ephantwouldmakeitsnoise.
Thepersonalitiesandcharactersofthetoyscouldalsonowbedeveloped.Thishelpedtomakethetoysanddesignsalotmore‘child-friendly,’astheaspectsthatappealtochildrenweredeveloped.Thiswasbasedoffcartoonanimals,andtriedtoexaggeratekeyaspectsofeachanimaltohelpthemtobecharacter-churesinsteadofrealisticanimals,withtheaimbeingtomakethemappealtochildren,andthereforegetthechildrentoplayandde-veloptheskillsinvolved.
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Oncetheinitialconcepthadbeendevelopedthroughtohigh-levelsketches,itthenneededtoberefined.Thisinvolvedanumberifstages,namelymakingfull-scalemodels(clayandwood)ofthedesigns,thengoingfromthere.Thisstageisimportantbecauseittakeswhatisbasicallyafinaldesignandmakessurethateverythingworksasitshould,istherightsize/scaleandthattherearenootherproblemsthathavebeenmisseduptothisstage.
i) Clay Models ThefirststageoftheConceptRefinementwastomakefull-scaleclaymodels.Thesewereusedtogetafeelforthesizeofthetoys,andtogetagoodfeelforwhattheywouldbelikewhenheldandused(as
opposedtowhattheywerelikesketchedonapieceofpaper).Thesemodelsweremadetobeasclosetowhatthefinalmodelwouldlooklikeaspossible(oratleast,thefinalmodelasitwaslookingatthistime).
Thiswasimportantbecauseclayisaquickyetaccuratematerialtoworkwith,whichmadeiteasytomakerealisticlookingmodels.Thisisespeciallyrelevantbecauseallofthedesignsareveryorganicshapes,sousingsomethinglikewoodwouldhavebeenalotmoretimeconsuming,anditwouldhavebeenmuchhardertogetthemasaccurateasclay.
Themainthingthatcameoutofthisstagewasthesafariexplorerconductorstick:thewholelookofitchangedaftermakingtheclaymodel,withthebodychangingtobecomemuchmorecylindrical,andquiteabitlessdetailed.Thiswastohelpwiththemakingofit,andalsotomakeitfitinbetterwiththecartoon-ishfeelofalltherestoftheanimals.
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ii) Redesign Bothin-betweentheclayandwoodprototypestageandafterthewoodstagetherewereanumberofchangesmadetothedesigns.Thiswasbecauseofproblems/thingsthatarosefrommakingworkingmock-ups/prototypes.Byredesigningsmallelementsofthedesign/thewaythattheywouldbemadeithelpedtocomeoutwithamuchmorerefinedfinisheddesign.
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iii) Wood Models Thenextstagewastomakeaccuratewoodversionsofthedesigns.Thisstagewasafinaltestofeverything,makingsurethateverythingworksasitshould,andthatitisinfactdo-abletomakethem.Alloftheanimalsweremadeinthewaythattheyweregoingtobemadeforthefinalpieces.Bymakingthewoodversionstherewereanumberofproblemsthatarose,butwhichweresolvedtomakethefinalpiecesmuchbetter.
Themainthingthatcameoutofthefirstsetofwoodentoyswasthewaythattheyweregoingtobefinished.Originallytheyweregoingtobepainted.But,afterlookingatthefirstsetofmodels,itwasdecidedthattheywouldinfactbeleftnatural,withjustacoatofoiltofinishthemnicely.
Anotherthingthatcameupwaswiththeelephant.Initiallyitwasgoingtobehollowontheinside.But,aftermakingahollowbodythentryingtodrilloutholesforthelegs,itquicklybecameapparentthatthatwasnotthewaytogo.Soforthefinalpiecethebodywasnothollow,insteadaholewasdrilledthroughfortheairtogothrough.Thesizeoftheelephantwasalsochangedabittomakeiteasiertoworkwith.
Thefrogalsohadtobeupdated.Thefirstversionmadewasquitedifferenttothesketches,becauseofthewayitwasmade.Butwhenitwastimetomakethefinalfrogthemakingprocesswascompletelysketchedoutonpaper,toseewhatareascouldbeimprovedtomakeitlookmorelikethesketches.Becauseofthisitturnedoutmuchbetterthesecondtimearound.
Ontopofthese,thesnakeonthemaracaswasquiteconcerning.Initiallythesnakewasgoingtobemouldedandmadeoutofsomethingflexibleandrubber-like(mostlikelysilicon).Butbecausethedesignwasnolongergoingtobepainted,butratherwasgoingtobejustnaturalwood,itwasunclearifarubbersnakewouldsuitit.So,aftermakingasiliconsnakeandcomparingittoalloftheothertoysandwhatthey’dlooklike,itwasfairlyobviousthatthesnakedidn’tsuitthefeelofthedesigns.Sofromthereitwasamatteorthinkingaboutdifferentwaysthatthesnakecouldbemadetokeepthe‘hand-madefeelofthetoys.
Anotherthingthatcameupwastheturtle.Whileitwasmadeinthesamewaybothtimes,theactualshapeofthebodychangedfromthefirstmodeltothesecond.Withthefirstonethebodywasovalshaped,whereasthesecondversionwasacircle.Bymakingitmorethanonceithelpedtoshowwhichshapeworkedbest.
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ThefinalworkingPrototypesaremadeasaccurateversionsofwhatthefinaltoyswouldbelikeiftheyweretobemadeandsold.Duetotherestrictionsofworkinginasmallworkshopwithlimitedtoolsandalimitedbudget,someofthetoysdonotmakethesoundsthattheywouldifmanufacturedproperly.So,ratherthanspendhugeamountsoftimetryingtomakesurethatthesoundswererightwiththeprototypes,moretimeandeffortwasspentmakingsurethattheylookedexactlyliketheywouldwhenmassproduced.Therearealsomusiccardsthatgowiththeinstruments,whicharefullydesignedandcompleted.
i) Elephant Trumpet
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ii) Frog Tone block iii) Fish Xylophone
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iv) Safari Explorer Conductors Stick
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v) Hippo Castanet vi) Turtle Drum
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vii) Snake Maracas
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viii) All
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ix) Music Cards & Holder
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Aswithanydesignthereareanumberofthingsthatmustbeknownifthedesignistobemanufactured.Thetwomostimportantarehowitwillbemade,andwhatitwillbemadeof.Thesetwothingsareimportanttokeepinmindwhendesigninganobject,sothatitisabletobemadeattheend.
i) Manufacturing
Ifthisprojectwastobetakentothenextstepandmanufactured,thenthewaythatitwouldbemanufacturedisamajorthingtobethoughtabout.Initiallytheideawasthatitwouldbemachinemadeonalargescale.But,afterthestagesthatthedesignhasgonethrough,itwillnowstayasahandmade,lowerquantitydesign.Thisisforanumberofreasons.
Firstly,thedesignismeanttohavea‘handmade’qualitytoit.Whileitwon’tneces-sarilylosethatfeelifitismadeonalargerscalebymachines,it’stheprincipalsthataretheimportantthing.Ifsomethingisdesignedtohaveahandmadefeel,thenitslikecheat-ingtonotmakethembyhand.Therefore,froma‘moral’pointofviewitisimportantthatthetoysstayhandmade.
Andsecondly,ithelpsgiveahome-madefeeltothetoys.Theyaren’tperfect(duetobeingmadeinasmallworkshopwithlimitedtools)butthatjustaddstothecharac-terandfeelofthetoys.Thetoyshavebeenspecificallydesignedtofeelhandmade,sothereforeitsimportanttokeepmethods/thingsthataddtothehomemadefeel.
Havingsaidallofthis,ifthetoysweretogointoproduction,thentheywouldbemadeinaworkshopthathasmuchbettermachines,andtheywouldbetoucheduptomakesurethatsomeofthelittleimperfec-tionsareeliminatedfromthemanufacturingprocess.Thiswouldnotreducethehandmadefeel,andwouldhelptoimprovethequalityofthetoys.
Thestepsusedtomakethetoysare:
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Elephant• Latheaballofwood• Drillholesforlegs• LatheLegs,trunkandtusks• Finishofftheshapingoftusksandtrunk byhandsanding• Drillholethroughtheelephantsbody• Glueinlegs,trunkandtusks• Polish• Stickoneyes,earsandtail
Frog• Latheaballofwood,withanothercircle onitforthehead• Handshapetwolegs• Latheupbackspines• Finishoffshapingthespikesbyhand sanding• Drillholesforthebackspikes• Gluethebackspikesin• Glueonlegs• Polish• Stickoneyes
Fish• Handshapeablockofwoodtothe bodyshape• Takeaholeoutofthemiddle• Edgetheholewithlightwood• Cutoutafinslotonthebottomofthe body• Handshapefins• Glueonfins• Cutmetalpieces• Drillholesandfitthemetalpieces• Polish• Stickoneyes
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Turtle• Splitapieceofwoodthenglueitto getheragainwithpaperinbetween• Lathethewoodintoaball• Splitthepieceintohalvesagain(where thepaperlineis)• Hollowoutthehalf-ball• Stickonbottompiece• Lathelegsandhead• Drillholesforlegsandhead• Attachsprings• Fitandgluelegsandhead• Polish• Stickoneyes
Safari Explorer• Cutwoodandstickalighterpiecein wheretheheadwillbe• Lathethewoodintoshape• Drilloutaholeforthehandle• Latheahandle• Glueinthehandle• Polish• Stickoneyes
Snakes• Hollowouttwohalvesofwood(per snakeshaker)• Gluethetwohalvestogether• Latheintoaball• Drillholesforhandles• Lathehandles• Fillwithrice• Gluehandles• Polish• Stickoneyes• Handshapeahead• Glueheadtocord
• NailthecordontotheShaker• Polishthesnakehead
Hippo• Latheapieceofwoodintoacircle,with anothercircleontheoutsideforthe nose• Handshape(withchiselandsanding) thenose• Splitthemouth• Drillholesforelastic• Polish• Stickoneyes• Threadcord
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ii) Materials
Thematerialsusedareankeypartofanydesign.Designingtoysisanunu-sualthingbecauseitisaimedattwo‘targetgroups:’theparents,whobuythetoy,andthechildren,whoplaywiththetoy.Thereforeitisimportanttokeepbothofthesetargetgroupsinmindwhenthinkingwhatmaterialatoywillbemadeoutof.
ForthefinalpiecestheywouldbemadeoutofnaturalAustralianhardwoods.Therearethreedifferenthardwoods,whichare:AustralianRosewood,TasmanianOakandJarrah.Thesetimbershavebeenchosenfortheircolours:theyarealldifferent(theJarrahisdarkest,theRosewoodinbetween,andtheTasmanianOakisthelightest).Thewoodshavebeenusedindifferentareastotryandusetheirdifferenttones/colourstoad-vantage,makingthetoysmoreaestheticallypleasing.Allofthesetimbersaregrowninspecialplantations,andarenotlong-growthtrees.Thisistotryandappealtoparentswhowanttheirchildrenplayingwithenvironmen-tallyfriendlytoys.
ThetimberwouldbefinishedwithanoilcalledOrganaoil.Thisisbecauseitisanorganicoilthatisnontoxictochildren(oranyoneforthatmatter).Becausethetargetgroupischildrenaged4-5itisimportanttoplanforthingsthattheymaydowiththetoysthatare’unexpected’.’So,whilethetoysarenotmeanttobeputinanyone’smouth,itisquitepossiblethatchildrenplayingwiththemmayinfactdosoanyway.So,becausethere
isachancethatthiscouldhappen,thetoyshavebeenfinishedwithanon-toxicfinish,insteadofalessfriendlyfinish.TheotherbenefitaboutOrganaoilisthatitisproducedinanenvironmentallyfriendlyway,whichmayappealtosomeparents.Thisisobviouslynotgoingtoappealtoallparents,butitisusefultouseanorganicoilsothatthetargetaudi-enceisasbroadaspossible.
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Thewereanumberofgoalssetatthestartoftheproject,whichsaidthatakeyaspectofthefinaldesignwasthatithadtostimulatedevelopmentinchildren.Thestatedobjectiveatthestartoftheprojectwastoodesignatoythat:
• DevelopsSocialSkills• DevelopHand-Eyecoordination• DevelopProblemSolvingSkills• StimulateImagination
Thesehavesincebeenalteredsomewhatthroughouttherefinementoftheproject,withtheproblemsolvingaspecttakenout,andmoreemphasisbeengiventotheotheraspects.
Thefinaldesignsareveryflexible,andcanbeplayedwithbothasagroupand
individually.Thegroupaspectwouldusemultiplesofeachinstrument,andwouldinvolvethechildrenplayingalongtomusic,withdelegatedinstrumentsplayingandsettimes.Theindividualaspectinvolvesthechild
playingeithermusicfromtheattachedmusiccards,orplayingtheirownmusic.Thereisalsoachanceforthechildtomakeitsownmusiccards(viasomeblankmusiccards).
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i) Single Play Development
Theindividualsideofthetoydevelopsthechild’sfinemotorskillsandthechild’simagination.Asstatedearlierbothofthesearecrucialinachild’sdevelopment,andtheearliertheycanbestimulatedthebetter.
Itstimulatestheirimaginationbecausethechildcanplaymusic,whichisagreatwayforthemtoexpressthemselvesinacreativeway.Itisalsohelpingthemtobecreative,whichisabigpartofimagination.Thereisalsoroomforthechildrentocreatetheirown‘way’toplaywiththetoys.Becausetheinstrumentsareshapedasanimals(notasinstruments)itmeansthatthechilddoesnothavetonecessarilyplaywiththemusicsideofthetoys.Whilethemusicsideisobviouslythemainpartofthedesign,theroomforfreedomofplayisagoodwaytoextendthechild’senjoymentofthetoy,andhelpthemtouseitformuchlonger(thereforeincreasingthebenefitsthattheygainfromit).Thisisamajorreasonforwhythetoyshavebeenleftasopenintermsofhowtheyareusedaspossible.
Playingwiththetoyssinglyalsohelpstodevelopfinemotorskills,suchashandeyecoordination.Thisisbecausetherearepreciseactions/movementsinvolvedwithplayingtheinstruments,whichhelpsthechild’s
coordinationtogrow.Forexample,thechildneedstohitthetilesontheFishXylophoneproperly;otherwiseitwillnotmakeanoise.Byencouragingthemtoperformprecisemovementsinafunway,itishelpingthechildtodevelopskillsthatarecruciallateroninlife.
Ontopofthesetwobenefits,playingwiththetoysalsohelpschildrentolinkactionswithconsequences:theylearntolinkthe
factthathentheydosomething,theycreateasound(i.e.theylearnthattheiractionshaveconsequences).Theycanalsoseethatdifferentobjectshavedifferentconsequences:iftheyhittheturtlethenitwillmakealownoise,andiftheyblowontheelephantitwillmakeahigherpitchnoise.Learningtolinkactionswithconsequencesisavitalpartofachild’sdevelopment.
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ii) Group Play Development
TheGroupPlayelementofthetoyhelpschildrentodevelopfinemotorskills,imaginationandsocialskills.Thefinemotorskillsandimaginationdevelopmentaspectsarethesameasinthesingleplayarea.TheSocialSkillsdevelopmentisthemainextrabenefitfromthegroupplay(aswellasjustextendingthelifeofthetoy).Asexplained
earlier,thegroupplayaspectwouldinvolveanumberofchildrenplayingtogether,ideallyinaclassroom,butatahomeisfinetoo.Thereareanumberofwaysthattheycouldplaywiththetoysasagroup.
Firstly,theycouldplayasalargegroup.Therewouldbeasongplayinginthebackgroundwithdifferentchildrenplayingatdifferentpartsofthemusic(linkedtowhich
animaltheyhave.Forexample,alloftheelephantswouldplayatacertainpart,thenalloftheFishwouldplaynext,thentheFrogsandsoon).Thishelpsthechildrentodevelopanumberofimportantthingsrelatedtosocialskills:theyhavetolearntowaitthey’return,theyhavetolearnhowtoreactifsomeonedoesn’twaitthey’return,andtheylearnwhathappensiftheydon’twaitfortheirturn.Italsohelpschildren’smemory,astheyneedtorememberwhenthey’remeanttogo.
Secondlyitcouldjustbechildrenworkingtogethertoplaydifferentsongs/maketheirownsongs.Bydoingthistheystarttodevelopteam-workingskills;theyneedtoworktogethertocreatesomething/achieveagoal,andgettoseetheconsequencesandwhattheycanachievebydoingso.
Ontopofthesetwowaysofplayingthereisalsoalotofspaceforteacherstocreatetheirwongamesthatthechildrencanplay,orforthechildrenthemselvestomaketheirowngames.Thishelpsthechildrentostimulatetheirimagination,astheyareabletocreatetheirowngames.Italsohelpsthemtodeveloptheirsocialskills,astheyneedtolearntodowhatsomeoneelsecomesupwith,andtowaitfortheirturntogettocreatethegame.
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Ifthisprojectwastobecontinuedonthereareanumberofthingsthatwouldneedtochange/begoodifwerechanged.Thedesignwouldundergoproducttestingwithchildren,toseewhatworksandwhatneedsadjusting,andthenadjustmentswouldbemadefromthere.Buttherearealreadysomethingswhichstandoutaspotentialproblems/thingsthatcouldbealtered.
Firstly,thesizeofthemaracaswouldmostlikelybeadjusted.Whileitisdefinitelyuseableandquitevisually
pleasing,therearesomeproblemswiththeweight.Thisismainlybecauseoftheweightofthewood,ratherthanthesizeofthemaracas.Butiftheprojectwastogothroughanotherredesignphase,thenthesizewouldbeadjusted,toallowfortheweightofthewood.Thehandleswouldprobablyalsobeshortenedabit(bybeinglongeratthemomenttheywillhopefullyhelptocountertheextraweight,soiftheweightwasgone,thentheycouldbeshorter).
Secondly,thewaythatchildrencanmaketheirowncardsmaychange.Thiswoulddependonfeedback/testingthefinaldesignswithchildren,butthereisdefinitelyspacetousewhiteboardmaterialforsomeblankcards,sothatchildrencancontinuallykeepwritingnewsongs.The‘set’cards(thecardsthatalreadyhavemusiconthem)wouldstaythesame,buttheonesthattheycanmakethemselvesmaychange.
Anotherthingthatwouldchangeisthenumberofspikesonthefrog.Atthemomenttherearefour,butifthe
designweretoundergoanotherphaseofredesign,thenthatwouldbesomethingthatwouldchange.Intermsofhowitworks,itstillworksfinewiththefourspines,butitwouldprobablyworkevenbetterwithafifthspineaddedin.
ThefinalthingthatstandsoutaspotentialforbeingredesignedistheHippoCastanet.Atthemomentthemouthiscompletelyflatinside,butitmayworkbetter(i.e.makeabettersound)ifteethwereaddedin.thesewouldbesmallbumpsmadeoutofwoodthatcameoutofthetophalf.Theywould(hopefully)helpittomakeabetternoisewhenused(asitwouldmeanthattherearesmallercontactpoints,andthereforehopefullyabettersound),andwouldalsoaddtothehippo’scharacter.
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