timeless representations
TRANSCRIPT
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Table of Contents
Introduction ……………………………………………………………………………… 3
Immediacy and Knowledge ……………………………………………………………… 47
Performativity and Description …………………………………………………………. 73
Interactivity and Immersion .…………………………………………………………… 105
Is Truth in the Horse’s Mouth? ………………………………………………………… 136
The Phenomenology of Photography……………………………………………………. 163
Conclusion…………………………………………………………………………………. 186
Bibliography………………………………………………………………………………. 200
Index………………………………………………………………………………………. 213
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This book is mostly about two intricately intertwined yet readily distinguishable desires which
are deeply rooted in Metaphysics, Philosophy of Language, Philosophy of Mind and many other
similar disciplines: the desire to accurately represent the objective world and the desire to
effectively share one=s subjective experiences. In the course of my inquiry, I expect to contribute,
at least to a small degree, to several specialized disciplines which are rarely brought together:
aesthetics of film and photography, semiotics, computer science, and philosophy of technology,
to name just a few. Because I am attempting, metaphorically speaking, to cast my conceptual
and methodological net as wide as possible, my discussions will often appear rather cursory. I
apologize if I disturb the reader by creating an impression that I have sacrificed detailed analysis
and argumentation at the altar of grand attempts at interdisciplinarity.
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A human being, seen in light of the desire to accurately represent the objective world, is a
powerful representational engine, devised and perfected by evolution, an engine which is
perpetually engaged in collecting, collating, and evaluating the wealth of information afforded by
the surrounding world. Alternatively, a human being, seen in light of the desire to share the
quality and intensity of its experiences, is the grand theater of consciousness, seeking to project
its stage lights as far as possible. Traditionally, the former desire roughly corresponds to the
scientific mode of expression and the latter desire to the aesthetic mode of expression. It goes
without saying that both scientific and aesthetic modes of expression have left a rich legacy in
Western civilization.
The scientific mode of expression, ever since Galileo wrested its intellectual authority from the
Christian Church, has come to symbolize rigor, insight, and rational impartiality. Even the lay
reader, reflecting on the legacy of modern science, will recognize the prominence of scientists
like Kepler, Newton, Darwin, Einstein or Crick and Watson and their deep and abiding impact on
society. The current power and prominence of science undoubtedly possesses a long and
distinguished history. Even though scientific textbooks are not a great source of historical
perspective, one ought to remember that Newton coined the famous slogan: AIf I have seen
further it is by standing on the shoulders of giants.@
Probably the easiest and the most effective way to contrast the aesthetic mode of expression with
the scientific mode of expression is to think of an appropriate example. Many examples come to
mind but perhaps opera is the best, and the most intriguing since it succeeds in magically
blending music and theater. Joseph Wechsberg writes the following about opera, an art which is
admittedly controversial yet magnificent:
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Opera should be approached intellectually and emotionally... The drama appeals to the mind, but
the music touches the soul and the heart... A symphony concert depends on the quality of the
ensemble and the art of the conductor. Ideally, the music should be performed as the living
expression of the composer=s score. In opera, however, there are divergent elements. Music is
one, action is another. There are things to be seen and to be heard, emotions to be sensed and
felt. Aesthetically, it may be a mishmash but in the hands of a genius opera becomes a glorious
experience, deeply satisfying (Wechsberg 1972 23).
However, it is not my intention for the project of Timeless Representations to focus on the
dichotomy between aesthetic and scientific modes of expression. For one thing, I believe that the
artist has the potential and the ability to dream up a world in which both desires -- to represent
the world and to express oneself -- appear equally absurd. Consider the following short excerpt
from Samuel Beckett=s AWaiting for Godot:@
VLADIMIR: (without turning). I=ve nothing to say to you.
ESTRAGON: (step forward). You=re angry? (Silence. Step forward). Forgive me. (Silence.
Step forward. Estragon lays his hand on Vladimir=s shoulder). Come, Didi. (Silence.) Give me
your hand. (Vladimir half turns.) Embrace me! (Vladimir stiffens.) Don=t be stubborn!
(Vladimir softens. They embrace. Estragon recoils.) You stink of garlic!
VLADIMIR: It=s for the kidneys. (Silence. Estragon looks attentively at the tree.) What do we
do now?
ESTRAGON: Wait.
VLADIMIR: Yes, but while waiting.
ESTRAGON: What about hanging ourselves?
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VLADIMIR: Hmm. It=d give us an erection.
ESTRAGON: (highly excited). An erection!
VLADIMIR: With all that follows. Where it falls mandrakes grow. That=s why they shriek when
you pull them up. Did you not know that?
ESTRAGON: Let=s hang ourselves immediately (Beckett 1970 12)!
I can only compare the sense of absurdity, ever-present in the frail construction of rationality and
so skillfully unveiled by Beckett, to one=s amazement at the absurdity of meaning which can be
discovered by rapidly repeating the same word over and over for a long time. This exercise is
useful as a reminder that the best metaphor of rationality may be imagining it as a tenuous
tightrope over the abyss of chaos and absurdity.
The previous distinction between the desire to represent the world and to express oneself can be
rephrased as a fundamental question that arises in regard to the primary purpose of language.
This question is: do people represent events and phenomena as a part of the natural course of
communication or did communication arise as an outcome of the primary human desire to
represent the world?
One may object, with perfectly good reason, that perhaps this question is yet another example of
the philosophical Achicken and egg@ puzzle. After all, it is necessary to represent objects and
events in order to communicate and representations depend on one=s ability to communicate.
Regardless of the quite possibly intractable nature of this puzzle, I believe the question of the
primacy of either communication or representation brings to the fore a broad, and very intriguing,
cluster of issues. Prima facie, these issues concern the role of interactivity in language. By this,
I mean specifically whether linguistic interactions have the primary purpose of attaining objective
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knowledge of the world (context of representation) or if their primary purpose is attaining the
social skills necessary for the individual=s well being by sharing the intensity, quality, and
complexity of one=s own, as well as partaking in the other=s, experiences (context of
communication). I hope it will become clear, through the more thorough analysis I promise to
offer in this book, that the source of the two different modes of interactivity (representational and
communicative) ultimately lies in their respective, and distinct, temporalities.
In order to aid the reader=s appreciation and understanding of the issues at hand, I propose to
grossly oversimplify the nature of representation and communication at this stage. Needless to
say, I am aware of possible objections and counter-arguments but I ask that we put them aside
and assume that representation is characterized by its desire to distance the subject from its
object and communication is characterized by its desire to achieve proximity. What do I mean by
this? I mean at least two things: both spatial and temporal aspects of distance and proximity. My
thesis is that the nature of communication is best described by noting that it strives to achieve
spatial and temporal proximity while the nature of representation depends to some degree,
however minute, on spatial and temporal distance. Put succinctly, it appears that representation
and communication have opposing directionality.
If I were to place my thesis that representation and communication have opposing directionality
in the context of Philosophy of Language, perhaps the most obvious choice, in terms of
methodology and terminology, would be to refer to speech act theory or, more specifically, to the
legacy of a revolutionary contribution to the study of Philosophy of Language, originated by J.L.
Austin and John Searle. As it is widely known, J.L. Austin‘s ―How to do Things with Words‖
offered novel and exciting possibilities for the analysis of language and meaning. In essence,
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Austin proposed to supplement the study of sentences as truth-bearing vehicles with a much
broader study of sentences as conventional vehicles of action. Thus, the primary purpose of
certain kinds of sentences, ―I bet you $ 10 it is going to rain in 15 minutes,‖ is not to refer to a
state of affairs but to constitute an action (it this case, the act of betting).
John Searle, in his ―Speech Acts‖ streamlined some of the key features of Austin‘s theory and
incorporated Austin‘s extremely insightful but often incomplete ideas in the context of proper
analytic method. In my essay ―Staging the Life World‖ (cf. Kujundzic 1993) I discuss some of
the rarely noticed dissimilarities between Austin‘s and Searle‘s position and I attempt to salvage
what I see as Austin‘s valuable early insights into performativity.
At any rate, speech act theory has continued to evolve since Austin and Searle and today the
theory features several influential proponents. One such author is Francois Recanati, who
defends the view labeled ―anti-inferentialism‖ in modern speech act theory. This view is
obviously opposed to inferentialism. The latter holds that, in contrast to perceptual content,
communicational content is accessed indirectly, by means of an inference. In the context of the
inferentialism debate, my view that the ideal context of communication assumes absolute
proximity would fit the anti-inferentialist view of Francois Recanati.
This is how Recanati characterizes his position:
According to (this view of) anti-inferentialism, semantic interpretation automatically delivers an
interpretation of the speech act, without any need for representing the speaker=s beliefs and
intentions. To be sure, the output of the interpretation process is a representation of the speech
act qua intentional action: the speaker is construed as (intentionally) communicating that p. But
to reach that representation only semantic interpretation is necessary, in normal cases.
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Representations of the speaker=s beliefs and intentions play no causal role at arriving at the
interpretation of the speech act (Recanati 2002 108-109).
Recanati argues that the constitution of speech acts is best captured as invoking a direct access to
the variety of semantic and pragmatic elements within the very broadly construed speech
environment, elements which may determine the meaning of what is being communicated. The
overall thrust of his argument, especially in light of my own distinction between the context of
communication and the context of representation, is that the process of communication need not
involve any inference and that communication is as direct as perception.
It is worth noting that the desire to bridge spatial and temporal distance exists independently of
the level and sophistication of technology. Thus, both smoke signals and Internet Areal time@
communication achieve the goal of bridging the distance among communicators. As well, both
inscriptions on parchment and a computer generated document bridge the temporal divide
between the author and her readership.
I will discuss the context of representation in some detail, but before I do so, allow me to indulge
in a few rather speculative remarks about the ideal context of communication. The pure context
of communication, a highly utopian concept, promises the interlocutors direct access to one
another as well as direct participation to communicators, where symbols and the other customary
means of linguistic communication no longer mediate the mental contents. This ideal of direct
communication stems from an ancient ideal, first formulated by Aristotle in De Interpretatione
(cf. Aristotle 1984 16a5-8). According to Aristotle, mental experiences are the same for all
people even though the speech sounds and the writing styles may vary from person to person.
The ideal mode of communication, which Acuts through@ the symbolic and linguistic conventions,
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would provide direct access to mental experiences. This mode of communication may be termed
Apostsymbolic@ or Apostlinguistic.@ I characterize this kind of communication as utopian since I
believe it can never be fully instantiated, primarily because the context of representation and the
context of communication exist in the form of dialectical inter-dependence. In other words, I
believe the context of representation and the context of communication to be separable only in
abstraction, or as a matter of principle. Yet, I believe I can use the notion of postsymbolic
communication to better illustrate the context of communication. I will revisit the topic of
postsymbolic communication, and especially its possible role in future technological trends, in
the Conclusion.
I have already emphasized the desire to achieve proximity in the context of communication. As
well, I classified the context of communication as illustrative of the aesthetic mode of expression.
It is not a coincidence that I chose opera, a performative art, to illustrate the aesthetic mode of
expression. Performance, and especially the phenomena of presentness and acting which occur
in its wake, will continue to inform my discussion of the context of communication. The context
of communication, at least in my present understanding, is strongly marked by immediacy and
the presentness of concrete situations, objects, and actions. I believe the defining feature of the
context of communication to be its desire to enable its participants to partake in that presentness
and immediacy.
In contrast, representation is necessarily premised on the fact that its intended object does not,
and cannot, exist Ahere@ and Anow.@ The moment an object, event, or phenomenon is represented
it becomes something other than a stream of mental events. It takes only the most cursory look
at the history of philosophy to understand that there is a long tradition that questions the value of
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fleeting and deceptive phenomena that flood the gates of our sense receptors. The latter appear
especially suspect in light of philosophy as the pursuit of deeper, more permanent truths.
Perhaps these truths are meant to be timeless B that is, not affected by the passage of time. John
Shotter speculates that the whole Platonic-Cartesian scheme makes an assumption that the
universe can be captured as a static picture or a sequence of static pictures. Consequently, time
becomes simply a fourth spatial dimension:
Indeed, to the extent that we seek eternal truths, claims true for all time, the Platonic-Cartesian
world is essentially a timeless place, in which the temporal Adirectionality@ of a momentary event
B from a particular past toward a limited range of possible futures B cannot be represented as a
real aspect of its nature (Shotter 2004 452).
Time as a discrete philosophical concept is an elusive quarry usually mischaracterized in spatial
metaphor and often only accessible through recourse to the many paradoxes and problems that
envelop it. In Newton‘s Principia he distinguished between absolute time, which he
characterized as a fundamental mathematical quantity existing in and of itself, and relative time
which is the apparent duration marked by external observations of rhythm and change. The
differences between these two concepts, of absolute time and relative time, may be refocused as a
duality between viewing time, together with space, as an objective property of the structure of the
universe and the subjective perception of time belonging to an observer of change. When
contextualized from either viewpoint, the concept and essence of time is vastly different. If
within this project a particular notion of time is to be held, then a process of discrimination of the
essence of time and a disambiguation of my usage of the term ‗time‘ must immediately follow.
A short, but sufficient, amount of textual space and reader time will be taken to provide a basic
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understanding of different aspects of time and concepts of spacetime.
Within our daily lives we are aware of the passage of time, but what if anything is time
actually passing? It is often said that ―we have left our past behind,‖ or that ―time has carried
away our past recollections.‖ That our verbal references to events include past, present and
future tenses only emphasizes our awareness of the continuous passage of time. Language by
itself is not a tool that can make the passage of time intelligible; it only underlines the problems
inherent in our concepts. The conception of passage gives us the sense that time is somehow
moving; yet movement requires both spatial extension and time. The passage of time itself
cannot take time to pass and it does not require space to move; rather, as a fundamental quantity
time carries all points in space through itself (Harris 1988 19-22).
Time, as a discrete philosophical concept, is indeed an elusive quarry usually mischaracterized in
spatial metaphor and often only accessible through recourse to the many paradoxes and problems
that envelop it. In Newton‘s Principia he distinguished between absolute time, which he
characterized as a fundamental mathematical quantity existing in and of itself, and relative time
which is the apparent duration marked by external observations of rhythm and change. The
differences between these two concepts, of absolute time and relative time, may be refocused as a
duality between viewing time, together with space, as an objective property of the structure of the
universe and the subjective perception of time belonging to an observer of change. When
contextualized from either viewpoint, the concept and essence of time is vastly different. If
within this project a particular notion of time is to be held, then a process of discrimination of the
essence of time and a disambiguation of my usage of the term ‗time‘ must immediately follow.
A short, but sufficient, amount of textual space and reader time will be taken to provide a basic
13
understanding of different aspects of time and concepts of spacetime.
Within our daily lives we are aware of the passage of time, but what if anything is time actually
passing? It is often said that ―we have left our past behind,‖ or that ―time has carried away our
past recollections.‖ That our verbal references to events include past, present and future tenses
only emphasizes our awareness of the continuous passage of time. Language by itself is not a tool
that can make the passage of time intelligible; it only underlines the problems inherent in our
concepts. The conception of passage gives us the sense that time is somehow moving; yet
movement requires both spatial extension and time. The passage of time itself cannot take time
to pass and it does not require space to move; rather, as a fundamental quantity time carries all
points in space through itself (Harris 1988 19-22).
How do we measure time? The past is unavailable for measurement, the future does not yet exist
and the present has no duration because of time‘s continuous passage. To avoid this problem,
time is measured by counting the passing moments of the current flux of a uniform and
consistent sequence of events (Harris, 22). Two different meanings are attached to the
measurement of time: duration, an interval of time, and a specified instant in time, a point in
time. To build an appropriate measuring device requires that a correct model for the phenomena
is chosen. The image of time as an ever-flowing uniform stream is well suited to this task since
it combines both the properties of an infinite flow and the sense of a constant direction. The best
physical fit with this image would be the hourglass, wherein sand trickles at a steady rate from
the upper to the lower reservoir. This rudimentary and short-term timepiece would only be able
to measure one hour intervals of time and the inconsistency of the rate of flow would not allow
for consistent time points to be fixed. To be truly reliable a timepiece must require no calibration
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to offset differences in the flow of change, or rhythmic duration that s. Since 1967 the duration
of the transition between the two energy levels of the caesium-133 atom at a resting temperature
of 0 Kelvin has been the international standard definition of the second.
(http://www.bipm.org/en/si/si_brochure/chapter2/2-1/second.html). These atomic clocks are
accurate to the order of plus or minus one second over many thousands of years. This reliable
measure of a second is in turn the basis for the modern definitions of other units of measurement
such as the volt and metre.
The metre is defined by the International Bureau of Weights and Measures as the distance
traveled by light in absolute vacuum in 1/299,792,458 of a second. These spacetime definitions
allowed for the replacement of standard object referents such as the platinum-iridium bar in the
case of the metre and the standard battery cell for voltage
(http://www.bipm.org/en/si/base_units/).
Time is not only necessary for scientific measurements but also for the constitution of language
and meaning. It is not a coincidence that W.V.O. Quine, the leading 20th
century analytic
philosopher, complains in his Word and Object (cf. Quine 1960 170), that our ordinary language
is heavily biased in its emphasis on temporality. I should note that while Quine is not exactly
engaged in the pursuit of Adeeper truths@ he believes that the temporality of language is a matter
of Ainelegance,@ which has always irked philosophers and mathematicians.
One could add that the context of communication appears unsuitable for the pursuit of truth since
its very nature is temporal. This temporality is most obvious in verbal communication where, for
example, the duration of the pauses in speech may greatly influence the meaning of what is said.
This is true even in written communication where a prompt reply, as opposed to a delayed reply,
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may be of significance. Finally, and perhaps most importantly, the passage of time may greatly
distort the meaning of what is being communicated.
In the context of representation, the representing strives to attain the measure of objectivity and
realism that seem to be inherent in spatial, as opposed to temporal, representation. Several
influential Greek philosophers have contributed to the view that the pursuit of truth must remain
unaffected by the passage of time. The Pythagoreans and Parmenides were especially influential
in this regard. Kirk and Raven, in their examination of the Presocratic philosophers, note that the
Pythagoreans reserved the left-side column of their Table of Opposites (limited, one, right, good,
etc.) Afor those concepts which could be apprehended by reason alone (Kirk and Raven 1971
279).@ It appears Parmenides chose to ignore the Pythagorean right-hand column (unlimited,
many, left, evil etc.) when he decided to follow his Way of Truth. The universe of objects he
chose to abandon in his pursuit of truth is typified by their chaotic and ever-changing nature, a
nature that seems devoid of virtue. Why did Parmenides seek the truth in the simplicity of one,
limited and unchanging, Being? We can only speculate that he was probably motivated by his
desire to deduce truths about Being using pure reason, unaided by the senses.
To give another, relatively recent example, consider the key movements in philosophy at the turn
of the 20th
century. At that time, both Gottlob Frege and Edmund Husserl (forefathers of the two
major currents of the 20th
century philosophy -- so called Aanalytic@ and Acontinental@ philosophy)
strongly urged the rejection of psychologism, the temptation to reduce the objects of
representation to mere mental processes. One of the main tenets of the anti-psychologist doctrine
is to maintain that objects, their properties, events, and propositions have the capacity to exist
independently of the mind that entertains them. To use Frege=s famous simile from On Sense and
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Reference, it does not follow that the real image of the moon is not objective because the retinal
image of the moon varies from person from person. To use an analogy, this amounts to saying
that the real temperature cannot be measured because the Celsius and Fahrenheit scales offer
different readings of the same temperature. There is no doubt that the anti-psychologism of
Husserl and Frege has created a significant legacy in contemporary philosophy. This legacy,
primarily because of its emphasis on objectivity and immutability of propositions, can be loosely
associated with the legacy of the Pythagoreans and Parmenides.
Of course, one quickly recognizes, in the discussion of communication and representation, the
well-known historical themes of oral culture and subsequent manuscript/print culture. It is
possible to argue that every human intellectual endeavor, including what I have termed scientific
and aesthetic modes of expression, underwent a gradual transition in Western civilization from a
communicational mode to a representational mode. This transition, as I hope will emerge in my
analysis of the temporality of representation, has been marked by the presence of the delay; that
is, the methodological act of the distancing of the agent from the object of representation. It is
not my intent to trace and document this transition. Instead, I wish to suggest that the
availability, and in many cases quite ample availability, of time during the process of
representing played an important role in the transition from the mode of communication to the
mode of representation. In fact, I believe the 20th
century has witnessed a beginning of the
transition back to the mode of communication because of the emergence of new technologies of
representing which have offered the promise of erasing the delay inherent in the process of
representing. These new means of seemingly instantaneous representing are probably best
illustrated by photography and film, even though they may include various other computer-
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mediated means of representation.
The traditional (delayed) means of representing have of course managed to incorporate the new
and emerging technologies of instantaneous representing. The most intriguing example of this
process of incorporation can be found in the case of film. I will briefly discuss that case in what
follows in this chapter. In the Conclusion, I will suggest that the greatest challenge to the
traditional (delayed) means of representing is yet to arise in the computer technology of the
future.
Let me proceed by examining the role of philosophy in the course of the overall cultural
transition from a communicational mode to a representational mode. Western philosophy clearly
has its roots in the communicational mode. It comes as no surprise that the earliest philosophical
writings are dialogues and that Socrates perfected and performed his argumentative feats at the
open market. However, very soon, thereafter notably with Plato, philosophy became a model of
the representational mode. The adoption of this model, however, came with the inevitable cost:
the philosopher always encountered some measure of the metaphysical distance between the
knower and the object of knowing or some kind of metaphysical Alag@ so characteristic of the
delay inherent in representation. I suggest the lag refers to the temporal nature of transformation
that every object of representation undergoes in the process of representation. There are many
dual terms in the history of philosophy, like the dualism of word and object, phenomenon and
noumenon, and type and token, that reflect the need to somehow capture the delay in
representation.
Let me sketch two examples of the effects of delay in representation taken from intellectual
history. The first example will feature Locke and Hume, key representatives of the tradition of
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empiricist philosophy, and the second example will feature structuralism, an intellectual
movement especially influential in Europe by the mid-twentieth century.
It became increasingly clear, in the course of the early empirically-minded representational
theories of the mind, that there was a growing distance between the objects of representation and
the mind that does the representing. John Locke attempted, perhaps even unwittingly, to bridge
this distance by referring both to the contents of the mental processes and the objects of these
processes as Aideas.@ This usage of the term Aidea@ resulted in a serious ambiguity, which is not
lost on many of Locke=s critics and commentators. In the literature on Locke, it is sometimes
suggested that this ambiguity between cognition and the objects of cognition was the result of
Locke=s attempt to maintain the continuity of perceptions, images, and abstractions. As well, I
should note that an ambiguity, similar to that of Locke=s, between the objects and contents of
cognition turned out to be fairly typical of empirically-minded epistemologies and theories of
cognition, and it continued to arise in the centuries to come. To take a much more recent
example, around the turn of the 20th
century, the Polish philosopher Kasimir Twardowski
discovered a similar ambiguity in the work of Franz Brentano. I should add that the importance
of Twardowski=s seminal work, On the Content and Object of Presentations, has been
increasingly recognized in the history of 20th
century analytic philosophy. Twardowski argued
that Brentano routinely conflated the object at which our idea aims (so to speak) and the
imminent content of our presentations.
The great empiricist David Hume has dealt with the gap between the objects of representation
and the representing mind by showing that the true empiricist is incapable of providing a theory
of empiricism since that theory was at best a matter of the inductive method or, in plain words, a
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matter of chance and guesswork. Thus one can argue that Hume ultimately reduced the distance
between the objects of representation and the mind that does the representing to absurdity,
offering the skeptical position as the only remedy.
Throughout the 20th
century, the focus of intellectual discussions has shifted towards inquiries
into the growing distance between the world of represented phenomena and events and their
supposed counterpart, the increasingly phantom-like, Araw@ and un-represented reality. In the
structuralist movement, this distinction is sometimes captured by the signifier/signified
distinction, stemming from the work of the 19th
century Swiss linguist, Ferdinand de Saussure. It
became apparent, not only to a coterie of French post-structuralists, but to a growing number of
intellectuals, that the Araw@ and pre-conceptual domain of the signified stubbornly evaded the
reach of the structuralist. The represented world had become a world unto itself, and perhaps the
only world there is.
In the context of literary theory, Paul de Man has famously explored the rhetoric of temporality
that manifests itself, in the romantic tradition at least, in the dialectics of the symbol and the
allegory. De Man argues that the symbol can coincide with the substance since the two belong to
the same set of categories and their relationship is one of simultaneity. In the case of allegory,
the allegorical sign always refers to another sign that precedes it. This is why the allegory, in de
Man=s words, Aestablishes its language in the void of this temporal difference (De Man 1983
207).@
Roland Barthes has suggested that realism, not only in aesthetics but also in the entire realm of
structuralist codes, can be construed as an outcome of double delay:
Thus realism (badly named, at any rate often badly interpreted) consists not in copying the real
20
but in copying a (depicted) copy of the real: this famous reality, as though suffering from a
fearfulness which keeps it from being touched directly, is set further away, postponed, or at least
captured through the pictorial matrix in which it has been steeped before being put into words:
code upon code, known as realism (Barthes 1974 55).
While this provides clear evidence of attempts to grapple with the problems of the rhetoric of
temporality and structuralist dimensions of the delay in literary theory, in philosophy it remained
largely unnoticed that the process of representing creates a special dimension of distance since
this process is itself temporal. In simple words, within the traditional paradigm of representing,
it takes time to produce representations and this passage of time has a significant impact on the
process of representing.
My intent is to show that the temporality of the process of representing, albeit the main source of
its other characteristics, is ultimately only one of its several important features. I wish to suggest
as well that the delay caused by the process of representing may be a necessary condition of
scientific objectivity and artistic creativity.
My approach to temporality, understood as the defining feature of representation, will reveal that
the time necessary to complete the process of representation transforms the very nature of that
process. One might ask: what does time have to do with representation? I believe time and
representation are deeply intertwined: moreover, the activity of representing can be
metaphorically defined as a process of delay. Note that the delay can sometimes be a matter of a
minuscule amount of time; this, however, does not change its nature.
I have touched on the role of the delay in the context of representation within the pursuit of truth
and knowledge, traditionally the domain of philosophy and the sciences. The significance of the
21
delay also lies in the opportunity it creates for the writer, director, interpreter, painter, etc. to
creatively intervene in the phenomena during the process of representation. In other words, the
processes of writing/editing/directing/producing are artistic conventions that essentially capture
the creative possibilities of the delay. Therefore, delay lies at the root of the traditional Western
understanding of authorship and creativity. In some traditional arts media, delay is a matter of an
elaborate and sometimes massive passage of time. Thus, a painter may spend the whole summer
painting a particular landscape and attempting to capture the elusive beauty of a sunset. It is
nothing unusual for novelists to spend years, if not decades, revising the drafts of their work.
Similarly, a historian may require several years to produce a narrative that captures a historical
period, a life of a person, or a set of changes within a society. In fact, it has become a cliche to
say that historians require an appropriate distance from the current events in order to attain the
requisite level of insight and objectivity.
Things are not that simple in the case of a photographer and film director. In fact, the latter two
cases, and especially the case of a film director, provide a fruitful ground for speculations about
the artistic possibilities of delay in media that boast the ability to either instantaneously represent
reality (photography) or to immerse the viewer in the on-going present (film). On the one hand,
several film theorists have argued that the most salient feature of film is its Apresentness.@ For
example, George Bluestone has famously remarked that the medium of film has only one tense
(the present tense) while the novel has three tenses (past, present, future). On the other hand,
Mary Ann Doane presents Paolo Pasolini=s view of the montage, or the cut, as providing film
with the ability to move from the present to the past (cf. Doane 2002 105). The cut does the
latter by coordinating two separate presences: AFor Pasolini, what makes a filmic discourse past
22
tense is not its repeatability but something interior to the discourse itself B the cut that
coordinates two separate presences and reconfigures them as a historic, that is meaningful,
present (Doane 2002 105). This is how film distinguished itself from early cinema, which simply
recorded the moment the way it appeared. Film, by virtue of the director=s cut, possesses the
means of the meaningful narrative and the means to develop its own authentic sense of
historicity.
Sarah Cardwell, in her discussion of contemporary theories of media adaptation, argues that
media theorists frequently conflate cinematic tense with real time when they write about the
Apresentness@ of the cinematic image (cf. Cardwell 2003 82). This is what motivates Cardwell to
maintain that it is more useful to refer to film as Atenseless@ rather than Aperpetually present.@
She uses an analogy from linguistics to support her claim:
ASitting,@ after all, can be a verb or participle in the present tense; however, it can also be a
gerund (verbal noun); a word that describes the action itself. The gerund, like the infinitive,
cannot be understood in terms of tense; the distinctions of tense simply do not apply to it. Only
through the tense of the main verb can a gerund be integrated into the particular temporality of
the sentence that contains it. Think of that word B Asitting@ B and think of the action it refers
to.... you will find that, although your thought took place in the present, the Acontent@ of the
thought did not have its own tense B tense was irrelevant to your imagined image. In this way, if
a film image shows someone Asitting,@ we cannot determine the tense at all B our perception of
the shot is in the present, but then so is our perception of the words we read in a novel. It is my
contention, then, that the image is not Apresent@ but tenseless (Cardwell 2003 87).
Gregory Currie offers a strikingly similar view to Cardwell=s. Currie argues that film is a
23
temporal yet untensed medium. He invokes McTaggard=s division between tensed and untensed
series in order to show that film is untensed:
McTaggard suggested that there are two ways we can think about the temporality of events. We
can think of events as past, present, or future. McTaggard calls the series of events as ordered in
that way the A-series, and the relations that order it are tensed. Alternatively, we can think of
events as earlier than, contemporaneous with, or later than other events. These relations are
themselves unchanging; the Battle of Hastings always is, and will be earlier than the Battle of
Waterloo. In the schema, no event is privileged as present, and so no event can be called past or
future (Currie 1999 351-352).
Currie then proceeds to argue that anachrony in film, i.e. the reordering of the story-time
narrative by the means of flashbacks and other devices, cannot be explained in terms of the A-
series.
In light of Doane=s, Carwell=s, and Currie=s discussion of film=s complex temporality, I hope it is
clear that film is a medium capable of incorporating the delay. This is the case not only because
of the director=s cut but also of film=s capability to attain the level of abstraction necessary to
break through the sway which real time presence, or Apresentness@ may hold over the viewer.
Of course, it would be a mistake to forget about film=s unique temporality and equate it with the
forms of narrative found in novels, history or poetry. Currie emphasizes that film is
fundamentally a temporal art and suggests that Ait cannot but represent time by means of time
(Currie 1995 103).@ Currie contrasts painting, an art form clearly not capable of representing
temporal properties of events by temporal properties of representation, and film, an art form that
has the capacity to represent time by means of time. In the latter sense, film is capable of an
24
automorphic representation of time. According to Currie, automorphic representation is defined
as: Athe representation having property P represents the thing represented having property P
(Currie 1995 97).@ For example, film can represent the passage of ten seconds (the time until the
fuse detonates the bomb) by representing a course of action which unfolds within these ten
seconds. In fact, one episode of the popular TV show Seinfeld explored this very feature of film
(and television). The actors in that episode used up the entire duration of the episode in a
restaurant lobby, waiting, in Areal time@ to be seated at a restaurant.
I should add that I disagree with Currie that film represents time. It is obvious that my contrast
between the context of representation and the context of communication necessitates my doing
so. Even more importantly, I believe time is intrinsically non-representable because the very act
of representation cannot extricate itself from temporality or, to put it metaphorically, Apull itself
out of temporality by its bootstraps.@ Perhaps it could be said that film represents the visible
effects of the passage of time.
Currie makes a further point that performance arts, including film, theater, and music, are
characterized by their unfolding over time. While it is true that painting, architecture, and
sculptures are affected by time, since they undergo a slow process of aging, they do not unfold
over time in the sense in which performance arts do. Fiction, and writing in general, constitutes a
less clear case since it appears to combine certain elements of performance arts and non-
performance arts.
The Address of the Eye by Vivian Sobchack explores the complex issues of film‘s temporality
through the prism of Merleau-Ponty‘s brand of phenomenology. The latter, as it is well known in
the history of phenomenology, puts particular weight on the special aspect of perception, the so-
25
called embodied perception. According to Merleau-Ponty, especially the way Sobchack
interprets his position, the reversibility of perception and expression is given with existence, in
the simultaneity of subjective embodiment and objective ―enwolderness.‖
The cinema then uses various modes of embodied existence as the vehicle, the ―stuff,‖ the
substance of its language:
Watching a film is both a direct and mediated experience of direct experience of mediation. We
both perceive a world within the immediate experience of an ―other‖ and without it, as immediate
experience mediated by an ―other.‖ Watching a film, we can see the seeing as well as the seen,
hear the hearing as well as the heard, and feel the movement as well as see the moved (Sobchak
1992 10).
I must add that time and temporality in aesthetics has generated a lot of interest among art
theorists. Pamela Lee writes in her recent book Chronophobia: On Time in the Art of the 1960s
about a marked anxiety about time traceable not only in the writing of art critics in the 1960s but
also in the entire project of modernism. Lee argues that certain modernist works of art seek to
convey an experience of time which ought to be independent from the beholder=s presence.
Furthermore, prominent art critics of the 1960s, such as Michael Fried, believed that modernist
art should not even communicate a Asense of duration@, but rather should convey a sense of
Apresentness@(Lee 2003 45). Fried viewed Atheatricality@ (the preoccupation with duration which
surrounds and entraps the beholder) as banal. This is why he characterized the objects of
minimalist sculpture, which he viewed as dumb and repetitive, as Atheatrical.@ Rather than
imparting a sense of presentness or constant renewal, minimalist art draws the viewer into an
experience with Aa peculiar air of endlessness@(Lee 2003 44).
26
Through an analysis of Stanley Cavell=s theories, Lee describes film as a medium that satisfies
modernist conventions of time (Lee 2003 56). The audience viewing a film is unacknowledged
by the medium itself, yet remains involved by constantly renewing itself/its image. Moreover,
Lee also explains that film had a strong appeal to modernist artists because Aits self-reproductive
mechanism is not unlike what modernist painting attempts to do in a series; and through that very
mechanism automatically keeps at bay the sense of the viewer=s presence. Each new state, then,
offers the potential state of presentness; each new work attempts to sustain that sense of
conviction. (Lee 2003 60).@
Stephen Kern explores the tension between what he terms Apublic@ and Aprivate@ time in light of
the clash between authoritarianism and individualism at the turn of the 20th
century. According
to Kern, contemporary art drew heavily on this tension which, in turn, arose out of the great
technological and scientific revolutions at the end of the 19th
century.
Specifically, these are some of the scientific and technological innovations which, according to
Kern, prompted a growing tension between the Apublic@ and Aprivate@ domains:
As the economy in every country centralized, people clustered in cities, and political
bureaucracies and governmental power grew, the wireless, telephone, and railroad timetables
necessitated a universal time system to coordinate life in the modern world. And as the railroads
destroyed some of the quaintness and isolation of rural areas, so did the imposition of universal
public time intrude upon the uniqueness of private experience in private time. It was a subtle
intrusion that appears sharper in historical perspective than it did around the turn of the century
(Kern 1983 34).
27
The introduction of universal public time was compounded by the technology of communication
and transportation as well as the expansion of literacy which made it possible for human
consciousness to expand across space. Public time intruded upon the private mind not only
through global and radical lifestyle changes, but also through scientific experiments:
AExperimental psychologists attempted to determine the precise intervals of human responses and
the shortest duration one can detect. In the laboratories of Gustav Fechner and Wilhelm Wundt
metronomes and watches were used to study human life as a construction of measurable bits of
time (Kern 1983 20).@
The following quotes are perhaps the best example of Kern=s discussion of the artistic reaction to
the abovementioned tension between the public and private domains:
When the cinema was improved to permit the first public showing in 1896, it also [like
chronophotography] broke up motion into discrete parts. The Futurist photographer Anton
Bragaglia proposed a technique he called photo-dynamism, which involved leaving the shutter
open long enough to record the blurred image of an object in motion. This, he believed, offered
the only true art of motion in contrast to both chronophotography and cinematography, which
broke up action and missed its >intermovemental fractions‘ (Kern 1983 21).
It appears the impressionist painters had a very similar concern with rendering the movement of
an object in time:
Artists had often attempted to imply a past, present and future by painting a moment that pointed
beyond the present. The Impressionists attempted to render time more directly with a sequence of
paintings of the same motif at different times of the day, seasons, and climatic conditions... The
Impressionists also tried to portray their impression of motion, but no matter how well they
28
suggested the luminous shifting caused by a passing cloud or the ripple of the wind on water,
everything was fixed in a single moment (Kern 1983 21).
This limitation of painting, as a spatial art, has been well recognized in aesthetics, which has long
maintained a sharp contrast between poetry (which, in classical literature, used to be the model
for fiction and writing in general) and painting. The latter contrast was introduced by Lessing,
one of the most influential writers in the field of aesthetics. Lessing has argued in his seminal
work on aesthetics, Laokoon, that the poet and the painter inhabit two incompatible realms of
expression. To put it negatively, the painter is always confined to a single instant of time and the
poet is not able to display creations in space. To put it positively, the poet explores the
succession of time while the painter explores the realm of space. Of course, Lessing provides
examples whereby the poet and the painter may take certain liberties with each other=s realm of
expression. For example, the simple moment is sometimes extended in paintings and the poet
sometimes uses words in rapid succession so that it appears we hear them all at once (cf. Lessing
1901 Chapter XVIII).
This classical distinction, of course, is made in light of the poet=s and the painter=s products. My
understanding of the impact of the delay on the work of art hinges on the process of artistic
creation. Thus, in contrast to Lessing, I propose to place the poet and the painter in the same
category. The reason for this is the essentially delayed character of both the painter=s and the
poet=s means of representing. This is why I also believe that painting and fiction, which also
happen to be non-performance arts, offer a clear insight into the temporality of their production.
It goes without saying that delay is quite prominent, and often a cause of admiration, in the
classical history of art. For example, sketches of paintings are sometimes exhibited alongside
29
finished paintings. As well, earlier drafts of both fiction and non-fiction, including revisions,
additions, and deletions, may sometimes be printed, especially in the case of critical editions.
Thus, the extent and nature of the delay has been well documented in the case of many works of
art. It goes without saying that this kind of material is very helpful in better understanding the
process of artistic creation as well as artists= intentions and preparation.
Please note that delay has historically been imputed to the author but the author did not and does
not create the delay. In fact, the delay is a necessary condition for the author, or the Agenius@ as
certain epochs of aesthetics would prefer to have it. The late 20th
century adage AThe author is
dead@ may well be true; writing, however, will go on.
Marshall McLuhan famously talked about two kinds of media: hot and cool. AA hot medium is
one that extends one single sense in >high definition=. High definition is the state of being well
filled with data. A photograph is, visually, >high definition=. A cartoon is >low definition=, simply
because very little visual information is provided (McLuhan 1994 22).@ Another key feature of
hot media that is especially important for my purposes, is that they do not allow for a high degree
of participation while cool media require a great deal of participation from the audience since the
latter is required to complete the process of disseminating information. McLuhan lists radio, the
movie, and the photograph as hot media. In contrast, cartoons, the telephone, and speech are
cool media.
When it comes to writing, hieroglyphic characters are cool while the phonetic alphabet is hot,
according to McLuhan. Note that print can be both hot and cool. Print technology is by its
essence cool since it serves to Aunify the ages.@ Paper, on the other hand, is a hot medium since
it unifies the print space, that is, provides the unity of space for the printed word. I believe
30
McLuhan uses the idea of Aunification@ in two senses. In the first sense, unity refers to the ability
of a certain era to complete the process of interpretation or to something akin to my context of
representation. In the second sense, it refers to providing a sense of presence (the page is, in this
sense, the environment necessary for the existence of a sentence) or to something I characterized
as the context of communication. I hope this will become more clear in my discussion of
textuality and performance.
I believe the terms Ahot@ and Acool@ can be borrowed from McLuhan and utilized to further
develop my distinction between the modes of communication and representation. While
McLuhan=s distinction is concerned with the intensity of communication and the way that
intensity determines the nature of communication, I wish to mobilize Ahotness@ and Acoolness@
into capturing the role of time in representation and communication. Even more importantly, I
wish to talk about the hot and cool nature of interactivity. However, before I proceed to examine
this dual nature of interactivity let me sketch my motive for taking interactivity so seriously.
The concept of interactivity gained its prominence, especially in the last couple of decades, in the
process of understanding and developing computer software. It was extremely important for
software developers, and especially for those working in the computer game business as well as
in the military, to be able to simulate the propensity of the objects and living things in the world
to respond to the agent=s action. This response is, of course, a rather dynamic process since the
agents adjust their actions to accommodate the changed environment and to further respond to it.
In fact the concept of interactivity is so complex and elusive that computer specialists and
psychologists still continue to argue over its nature. Brenda Laurel writes about two approaches
she took to interactivity: AI posited that interactivity exists on a continuum that could be
31
characterized by three variables: frequency (how often you could interact), range (how many
choices were available), and significance (how much the choices really affected matters (Laurel
1993 20).@ She later realized that these variables do not exhaust all the properties of interactivity;
furthermore, these variables do not even capture the most rudimentary measure of interactivity:
AYou either feel yourself to be participating in the ongoing action of the representation or you
don=t (Laurel 1993 21).@ Laurel touches on the inextricable dependence of interactivity and yet
another elusive concept that belongs to art, psychology, and technology -- immersion. I hope to
further elucidate these two concepts, and also to sketch their importance from a philosophical
point of view, in my chapter devoted entirely to interactivity and immersion.
Let me come back to interactivity and explain why I hope it will further my examination of the
way in which time transforms communication and representation. The study of interactivity, in
its standard and sometimes technical characterization, has been developed in the context of
improving the capability of computers to better simulate reality. I believe David Saltz offers an
informative and detailed discussion of computer interactivity, and features some excellent
examples:
Very generally, for a work to be interactive, the following events must occur in real- time: 1. A
sensing or input device translates certain aspects of a person=s behaviour into digital form that a
computer can understand. 2. The computer outputs data that are systematically related to the
input (i.e., the input affects the output). 3. The output data are translated back into real world
phenomena that people can perceive.
For example, the computer might instruct a synthesizer to produce musical notes in
32
response to input from a keyboard; it might start a motor when someone moves in front of an
ultrasound sensor; it might change a light=s intensity in proportion to the volume of sound picked
up by a microphone, and the light=s colour in proportion to the sound=s pitch. The computer
might use any kind of real-world input to produce any kind of real world out-put, since in any
case all that the computer is manipulating is digital information (Saltz 1997 118-119).
I propose to reverse this standard model of computer interactivity and to apply the special case of
computer interactivity back to the general case of reality. I believe we can learn a great deal by
doing this, much like researchers in cognitive science learn about the mind by applying the
lessons learned by studying the computer.
In a nutshell, I wish to show that cool interactivity emerges as an outcome of the delay; i.e., the
time embedded in the process of representing. In contrast, hot interactivity strives to eliminate
the delay. Furthermore, I wish to show how the gradual elimination of the delay in modern
technologies of representation increasingly forces Western civilization to redefine its
understanding of the nature and limits of cool interactivity. The latter kind of interactivity
emerged in what I characterize as the context of representation. I will argue, in the subsequent
chapters, that the context of representation depends on these assumptions: a particular
understanding of time and a particular understanding of the interaction between the producer of
representation and the objects of representation.
The examination of the nature and limits of cool interactivity naturally leads to the recognition of
the complex and dynamic manner in which cool interactivity continues to be intertwined with
another kind of interactivity, hot interactivity. The latter kind of interactivity assumes a rich
33
understanding of presence and duration, implicit in the context of immediacy, as well as
performativity as its driving force.
The following sections serve to illustrate a variety of manifestations of the delay and its impact
on the two kinds of interactivity. As well, they provide a glimpse of the manuscript chapters.
Immediacy and Knowledge
Reading the Introduction so far conveys an impression that the main thrust of my inquiry is
limited to the fields of media theory, aesthetics, and literary theory. I believe, however, that the
questions I have been asking are deeply philosophical in nature. Indeed, I see an easy way to
extract the contrast between instantaneous representation and description from the context of
media theory, aesthetics, and literary theory and apply it to the context of philosophy. In order to
do so, one has to recognize that several 20th
century philosophers have repeatedly and overtly
made a fundamental distinction between direct sources of knowledge (instantaneous
representation) and delayed sources of knowledge (description). I wish to especially emphasize
that the presence or absence of time in the process of representation is a key to establishing this
distinction. I suggest Russell and Wittgenstein have made this distinction explicitly while many
other philosophers, including Descartes and Hume, have made the distinction between the two
sources of knowledge implicitly. Above all, I believe that my discussion of these philosophical
reflections on temporality may serve as a rigorous foundation for the further discussions of
temporality in the subsequent chapters.
34
I am aware that the contemporary French philosopher Jacques Derrida has pursued, in numerous
works well-received in several academic disciplines, what can be understood as the distinction
between direct and delayed sources of knowledge. Derrida explores the latter distinction in the
context of the contrast between speech and writing, which he then traces back to the origins of
Western philosophy. I have chosen not to appropriate Derrida=s legacy since deconstruction, a
technique of textual analysis pioneered by Derrida, does not strike me as an especially useful tool
for the study of representation and technology. In fact, I will suggest in this chapter, following
Sandra Rosenthal, that Peirce=s doctrine of signs and their temporality is much superior to
Derrida=s account of the temporality of signs. I know that as a philosopher trained in the analytic
tradition I show a bias in my approach. Consequently, I ask my readers, and especially those
with backgrounds in literary and performance theory, to accept the customs and limitations of my
own discipline.
I hope my attention to the contrast between direct and delayed sources of knowledge will prove
to be useful in developing a new approach to several classical philosophical topics: indexicality,
continuum, and Russell=s distinction between knowledge by acquaintance and knowledge by
description. I believe my approach to these topics, one informed by the role of time in the
process of representing, will cast an illuminating perspective on the aforementioned well-known
problems in philosophy.
Performativity and Description
35
In order to illustrate what I mean by Ahot@ and Acool@ interactivity and immersion, I invite the
reader to think of the famous tragedy Antigone by Sophocles. The question I wish to ask is:
What are the means of interacting with this work of art? The tragedy, most commonly, exists in
the form of a printed text; the text can be read and that form of enjoyment of Sophocles= art
constitutes the most customary means of interacting with the tragedy. A similar form of
interactivity is illustrated by renting or buying an audio or video tape of a performance of
Antigone. In the latter case, one would be interacting with a performance of the tragedy in an
audiovisual manner. What do these two forms of interacting with Sophocles= tragedy have in
common? I term them Acool@ interactivity primarily because of the delay that permeates the
interactivity and thereby characterizes their mode of existence.
What kind of delay am I talking about? In fact, there are many possible techniques and methods
of creatively utilizing the delay in modern technology. The written copy of the tragedy has been
translated, edited, word-processed, etc. The tape has been similarly recorded, directed, and its
sound or video features edited, etc. In today=s technology, we associate this kind of delay with
the general term Aproduction.@
I wish to contrast this type of interactivity with another type that I term Ahot@ interactivity. In the
case of Antigone, Ahot@ interactivity is illustrated by experiencing a live performance of the
tragedy. This latter type of interactivity is characterized by its presence (that it is happening now
and here) as well as the relative absence of delay.
Note that I do not maintain that the live performance of the tragedy is not produced. Of course, it
is not only produced but also directed, rehearsed, engineered, etc. However, these potentially
Adelaying@ production activities only lead up to the performance; the performance exists on a
36
level that makes the delay invisible. The performance is happening here and now; the actress on
the scene is Antigone herself, embodying the narrative written by Sophocles. There is a vivid
sense that the narrative is unfolding in reality, right in front of the viewers= eyes and ears. Such
is the appeal of the theater.
A point similar to that made in the previous paragraph can in be made in the case of dancing. In
his essay on digital dancing and web-based dancing, Johannes Birringer makes the following
point:
Douglas Rosenberg, video artist and director of the American Dance Festival=s Video Archival
Program, has pointed out in numerous internet discussions that dance for the camera occupies a
wholly different space than dance for the theatre. On the one hand, it is true that video dance, as
the precursor of digital dancing and web-based dance, is a hybrid form, existing in a virtual space
contextualized by the medium and method of recording. As Rosenberg emphasizes >it is not a
substitute for, or in conflict with, the live theatrical performance of a dance, but rather a wholly
separate yet equally powerful way of creating dance-works...= (Birringer 1999 362).
It is important to add that hot and cool interactivity have their corresponding types of immersion.
Cool immersion gives the viewers/readers plenty of opportunity to control the interactivity -- in
this case, to control the way they participate in the process of reading/viewing Sophocles. For
example, they can control the volume of the reproduction or they can choose to interrupt their
reading whenever they please. Finally, cool immersion makes possible the recent phenomenon
of multitasking: one can watch a TV show while ironing a shirt, listening to a CD playing in
another room, and talking on the phone at the same time.
Hot immersion, in contrast, assumes low levels of interaction from the viewers of the tragedy.
37
Notice that hot immersion is, in general, Adeeper@ than cool immersion, meaning that it is more
intense, and it almost succeeds in transfixing its collective audience. I believe Aristotle based his
theory of catharsis on this kind of immersion. I will further address these differences when I
discuss interactivity and immersion in high technology.
Interactivity and Immersion
I understand Ainteractivity@ in a very broad sense. Every living creature is capable of some sort of
interaction. Notice that the Aobjects@ or Apersons@ of our interaction can range from very static
(we can interact with a large stone by walking around it) to very dynamic (imagine trying to
interact with a person uttering an ambiguous expression). As well, notice that the nature of the
objects of our interaction does not necessarily determine the range and dynamics of our own
interacting. For example, the Australian aboriginals interact with their sacred boulders in a very
deep and complex way while we can imagine an almost total absence of interacting with certain
people, including those from our own culture.
In terms of computer technology, interactivity is of the utmost importance. For example, one can
think about the Turing test of intelligence as an exercise in discursive, one-on-one interactivity.
Virtual reality, in contrast, prides itself on being a computer-generated environment that can
simulate the entire interactive experience, including its visual, audio, and tactile dimensions.
Currently, there are two general technological means of achieving VR interactivity: head-
mounted displays (HMD) and projection room systems (CAVE). The difference between the two
approaches boils down to the proximity of VR displays to our sense receptors. If the displays are
38
very close to our eyes and ears, as it happens when we put on the head-mounted display, then we
get immersed in the virtual world by means of computer simulations and we get shut off from the
real world. If the displays are more distant from our eyes and ears then we get surrounded by the
virtual world and we remain aware of our real world environment.
These two technological approaches to interactivity are in fact very useful in illustrating two
general types of interactivity, hot and cool. Much like in the previous cases of performance vs.
textuality and instantaneous representation vs. description, I am going to tie these two types of
interactivity to the delay in representation. It turns out that, in this case, the delay has a special
function of determining the level of control available to the participant of the VR experience. It
is especially evident that the greater levels of delay result in a great, and perhaps overwhelming,
increase of the individual=s control of the technological experience. I hope my discussion of the
concrete examples will make this somewhat abstract correlation more clear.
I wish to apply my dichotomy between hot and cool interactivity to the history of Western
civilization and especially to the emergence and development of modern technology. My thesis
is the following: there has been a gradual shift from hot to cool interactivity since the first great
technological discoveries, and, by the end of the 21st century, cool interactivity will have become
a greatly dominant form of interactivity.
Let me, however, present a few caveats before I proceed. I do not wish to suggest that this
gradual shift is indicative of some grandiose metaphysical principle nor do I wish to maintain
that there is something especially cool-like in modern technology. My thesis simply reflects my
belief that scientific and technological developments, by their very nature, impose certain
limitations and a certain range of possibilities on humanity. One of these limitations and
39
possibilities has to do with the nature of interactivity. Finally, it is quite possible that both hot
and cool interactivity are present, at least potentially, in every technology.
I will use three examples to illustrate this thesis. It goes without saying that many more
examples of a similar sort can be drawn from virtually every aspect of modern life.
In the past, narrative used to be highly dependent on hot interactivity. For
example, the great epics, including Homer=s epics, were primarily intended as performances. The
importance of these performances cannot be underestimated C they constituted the basis of an
entire culture:
The Milesians shared with other Greeks the Greek language, a social structure, and a cultural
heritage that can loosely be called Homeric, in the sense that they accepted the oral epics which
we know as the Iliad and Odyssey as their own tradition and recognized the Olympic gods
(McKirahan 1994 p. 3).
The epics were recounted at homes or at various public arenas. The listeners= physical presence
and attention was a necessary condition of the performance. Please note the communal aura of
these events where the participant is, metaphorically speaking, bound by his or her presence to
the weight of the narrative. With the spread of writing, especially with the invention of
standardized writing in the wake of Gutenberg, the narrative was no longer a matter of
performance and community presence. The act of reading became a silent and solitary act,
entirely controlled by the individual.
Most traditional forms of music have a highly holistic nature. For example, music was originally
used by most primitive societies as a background for various forms of tribal dancing. As a matter
of fact, most surviving contemporary brands of ethnic music are still hardly imaginable without
40
dancing. I invite you to consider the use of the walkman as the ultimate example of how cool
interactivity can become dominant in music. Walkmans, much like books and computers, stand
for solitude and individual control: the sound of a walkman is entirely private and purged of its
holistic origins.
In addition, there is a possibility offered by technology to use music as an anti-social weapon.
For example, cars and home stereos can be turned up so loud as to dominate attention in a
comparatively large area, thus encroaching aggressively on other forms of social or private
activity.
Finally, consider wars. Aside from their obvious social and political significance C and perhaps
their intrinsic moral and aesthetic repugnance as well C wars and battlegrounds can also be seen
as a great source of friendship and a test of moral character. The community of soldiers, standing
shoulder to shoulder in victory and in loss, epitomized a sense of obligation and responsibility
from time immemorial. For example, Socrates= role as a soldier in the community of soldiers is
arguably inseparable from his character as a philosopher. Modern wars, especially the wars
fought in the last decade of the twentieth century, illustrate the age of technological cool
interactivity. A pilot flying a bombing mission, in his high-tech and private (almost virtual)
space, is extremely distanced from his target. The pilot releases a Asmart@ bomb, maintaining his
contact with the enemy exclusively through the solitude of his computer.
Note that the delay creates a significantly altered context of responsibility that comes with the
agents= removal from the effects of their actions. Modern technology allows people to readily
interact with other people, sometimes at a great distance, and with little or no regard for the
outcome of their actions:
41
Not only does the Net allow one to move between sites, it also allows one to move without
moving (a version of royal omnipotence past) and it does so by concealing the various global
economic and labour-driven systems required for all this liberation of the dominant subject to
manifest itself. These authors perch behind their glowing screens and hurl their missives into the
cybervoid without considering the consequences of their behaviour and language practices.
Writing itself becomes one more in a series of actions whose consequences and effects occur
conveniently and tidily elsewhere (Bishop and Robinson 2002 21).
It so happens that Bishop and Robinson=s essay addresses the growing problems of transnational
prostitution, a phenomenon that is obviously not independent of changes in technology.
Is Truth in The Horse's Mouth?
Recent developments in communications technology have created the growing illusion that it is
possible to eliminate the delay in representation. I should add, from a philosophical point of
view, that delay in representation can never be totally eliminated. There is no such thing as an
absolute instantaneous representation since every means of representation, however
technologically advanced, implies at least a minuscule amount of delay. Even if there was a
perfectly instantaneous means of representation, the passage of light would, as a matter of
principle, still provide the final, and irreducible, source of delay. The latter dimension of the
process of representing is not the only source of delay; the cognitive acts of representing, by their
own nature, stretch throughout time. Charles Saunders Peirce was very much aware of this:
AThere can be no consciousness in an instant but an idea occupies time. We experience or pass
42
through thoughts as we do the events of a day or a year, without in any moment having one
present (Peirce 1982 Volume 3 104).@
On a somewhat broader socio-political level, it appears that the modern news media implicitly
harbor an illusion that the speed of representation somehow fosters verisimilitude. The latter
philosophical term means, in plain language, that the modern media has increased its capability
of truthfulness. There seems to be an implicit inference that since modern news media
approximate instantaneous representation, and (seemingly) eliminate delay, then modern news
media also eliminate bias and ideology. Nothing could be further from the truth. In fact, the
recent phenomenon of the Aembedded journalist@ in the US news media, in the context of the
second Gulf war, speaks volumes about the growing ideological and military control of the
media.
From a historical point of view, the early 20th
century features the most exciting developments in
an effort to accelerate the process of representation. Of course, the final goal of this acceleration
process is to create a simulation of representation without delay. When it comes to the illusion of
eliminating the delay in representation, humanity has been especially taken by the invention of
photography and cinematography. This latter invention in particular seems to hold the promise
of recreating not just frozen images (like photography) but also of recreating the passage of time
and thereby keeping the viewer captivated in what appears to be the perpetual illusion of the
present.
Mary Ann Doane writes in The Emergence of Cinematic Time:
Although the rupture here is not technologically determined, new technologies of representation,
such as photography, phonography, and the cinema, are crucial to modernity=s
43
reconceptualization of time and its representability. A sea change in thinking about contingency,
indexicality, temporality, and chance marked the epistemologies of time at the turn of the last
century (Doane 2002 4).
The greater attention paid to time and its representability has surely been the most pertinent
outcome of the growing implementation of new technologies of representation in the 20th
century. However, the implicit promise of the new technologies to minimize or eliminate the
time necessary for representation has received much less scrutiny. I wish to examine that
implicit promise and to argue that the more instantaneous representation becomes the more it
depends on the narrative or some form of descriptive context in order to assert its verisimilitude.
The Phenomenology of Photography
This chapter applies the problem of verisimilitude, discussed in the previous chapter, more
specifically to the domain of photography, with a special emphasis on the phenomenological
inquiry into photography.
When a phenomenologist talks about time, there emerges a number of complex problems. To
begin with, how is it possible for a phenomenologist to reflect on the nature of time? It is well
known that the first necessary step in the process of phenomenological description is the so-
called phenomenological reduction. The process of reduction in essence shuts off the real world
and this leaves the phenomenologist examining her own pure stream of consciousness.
However, the phenomenologist realizes that every experience exists within some kind of
temporal dimension. This temporal dimension, or this Akind@ of time, is what the
44
phenomenologist is interested in. It is no easy task to describe this temporal dimension since it
exists without any external measure. This kind of temporality exists on the primordial level of
consciousness and it takes pure consciousness to examine it.
Thus Husserl writes in The Phenomenology of Internal Time- Consciousness:
What we accept, however, is not the existence of a world-time, the existence of a concrete
duration, and the like, but time and duration appearing as such. These, however, are absolute
data which it would be senseless to call into question. To be sure, we also assume an existing
time; this, however, is not the time of the world of experience but the immanent time of the flow
of consciousness (Husserl 1966 23).
What a phenomenologist does not address is that the very act of phenomenological description
itself occurs in time. Thus, the very sentence Husserl wrote about time not only unfolds in time,
as the reader comprehends it, but also took time to formulate and write on the page. This does
not even include further dimensions of the delay: for example, Husserl=s work was edited, copy-
edited, printed, translated, etc.
Does photography appear more promising in the context of phenomenological description? A
similar question may be asked, perhaps a bit more ambitiously: Is a phenomenology of
photography possible? Is photography a means of instantaneous representation capable of
capturing phenomenological descriptions? Hubert Damisch thinks it is:
We know of prints obtained from film directly exposed to a light source. The prime value of this
type of endeavor is to induce a reflection on the nature and function of the photographic image.
And insofar as it successfully eliminates one of the basic elements of the very idea of
>photography= (the camera obscura, the camera), it produced an experimental equivalent of a
45
phenomenological analysis which purports to grasp the essence of the phenomenon under
consideration by submitting that phenomenon to a series of imaginary variations (Damisch 2003
87).
I believe this analogy between photography and the activity of imaginary variations in
phenomenology is weak because photography is not an activity itself but rather an outcome of the
photographer=s activity. Even if there was a potential of imaginary variation in photography, it
takes both the photographer and the viewer to make that variation possible. Therefore, the source
of imaginary variation could not possibly lie in photography.
Damisch further writes that the photographic image does not belong to the natural world.
Photography lacks substance, which is why it is not Anatural.@ Even more importantly, the
notions of space and objectivity (whose development preceded the invention of photography) are
by nature determining -- there is no such sense of a Anaturally given@ object of photography. It
seems the entire context of photography is laden with cultural, technological, and methodological
characteristics, according to Damisch.
The following questions then must be addressed in this chapter. Is the job of the
phenomenologist to describe the cultural and technological Aframings@ of photography? Has
truly instantaneous representation proven, from the phenomenological point of view, to be an
impossibility?
Conclusion
46
I attempt to paint the ―big philosophical and technological picture,‖ metaphorically speaking, in
the Conclusion. As well, I offer some general, and perhaps somewhat contentious, speculations
about the future of technology. I hope the reader will have the patience to indulge in this type of
speculation. If there is one thing we have learned from the past, it is that guessing the course of
the future is a rather thankless and inaccurate endeavor. Be it as it may, I promise to engage
exactly in that type of guessing, fully aware of the risks involved.
47
Immediacy and Knowledge
By the turn of the 20th century, there began to emerge sophisticated discussions of the role time
plays in representation, and especially in linguistic representation. More specifically, the results
of the growing efforts in analyzing the passage of time within the process of representation
slowly and gradually began to emerge in several academic disciplines: philosophy, linguistics,
and physics. It became more and more apparent that language not only represents time but also
occurs in time. This seems so obvious as to beg the question of why it remained hidden from
48
view for so long. One can only speculate that perhaps philosophers, linguists, and physicists had
been so wrapped up in speaking and writing about time they forgot speaking and writing itself is
temporal.
There are sources, however, that suggest deeper historical causes of the problem. In the Bias of
Communication, Harold Innis argues that the tenuous balance between space and time has been
lost in Western civilization. According to Innis, time and duration have been neglected and
space has gained primacy in the Western world. The reason for this was an increase in interest in
the enlargement of territories, prevalent in the expanding West, as well as the imposition of
cultural uniformity. Finally, the demise of the temporal dimension became more acute because
of engagement in wars to carry out immediate objectives. Innis writes about this change in the
following manner:
[t]he change in attitudes toward time preceding the modern obsession with present-mindedness,
which suggests that the balance between time and space has been seriously disturbed with
disastrous consequences to Western civilization. Lack of interest in problems of duration in
Western civilization suggests that the bias of paper and printing has persisted in a concern with
space (Innis 1951 76).
Fortunately, throughout the second part of the 20th century, time and duration in language and
cognition have increasingly been the subject of study by several academic disciplines, including
linguistics. The latter examines three temporal levels on which language is realized: contextual,
articulatory, and neural (cf. Wilcox 2002). First, the contextual level is probably the most
apparent feature of language: the speaker or writer needs to be situated, both in terms of the time
in which the author happens to reside and the time about which the author chooses to speak or
49
write, during the act of speaking or writing. Second, the very act of speaking or writing requires
time to be articulated. (This level, of course, is of central importance for Timeless
Representations.) Third, neural activity, which is the necessary condition of speaking or writing,
occurs in time.
It appears the second level of temporality is itself no accident -- the duration of "articulating"
time provides the context for a manner of conceptualization that is unavailable to the means of
communication which do not require time to be articulated. This phenomenon is revealed
especially by the adjustments which have to be made for sign language to match the concepts of
duration, tense, and sequence that seem to be embedded in natural languages.
Sherman Wilcox, in his essay "The Iconic Mapping of Space and Time in Signed Languages"
suggests the iconic-based, sign languages must capture not only tenses of verbs but also aspects
of verbs, which are found in every language. According to basic linguistic principles, aspect
differs from tense in that it refers to situation-internal temporal features such as the inception,
duration, or completion of an event. Peter Wollen remarks that, while linguists do not
completely agree about the definition of "aspect," the following can be reasonably said about
aspects:
Aspect, on one level, is concerned with duration but this, in itself, is inadequate to explain its
functioning. We need semantic categories which distinguish different types of situation, in
relation to change (or potential for change) and perspective as well as duration.... It is the
interlocking of these underlying semantic categories which determines the various aspectual
forms taken by verbs in different languages (grosso modo) (Wollen 2003 77).
It is necessary for sign languages to capture aspects in an iconic manner. This necessity to
50
capture various subtle aspectual dimensions of temporality in language reveals the way in which
written and spoken languages appear to generate aspectual temporality by their own (temporal)
means of articulation. For example, Wilcox presents at least six possible aspects, expressible by
sign language, of the verb "look at:" protractive, incessant, durational, habitual, continuative, and
iterative (Wilcox 2002 277).
At this point, I can only touch on another intriguing phenomenon which can also be related to the
study of sign language -- the phenomenon of gesture. The theoretical interest in gesture emerged
mainly out of the more general interest in the semantic conjunction of body and language.
Martin Puchner, in his essay "Theater, Philosophy, and the Limits of Performance" (Krasner and
Saltz 2006 41), examines Kenneth Burke's contribution to the correlation between corporeality
and lingustic articulation. Puchner shows how Burke developed an intricate theory of gesture,
based on Richard Paget's theory of linguistic gestures "which presents a much more literal
understanding of gestual language as based on the selection of clusters of phonemes (Krasner and
Saltz 2006 41)." Burke has ventured, according to Puchner, a quite ambitious project to
demonstrate how the theory of gestural, symbolic action can be used to understand all forms of
human interaction.
I believe at least some of this sense of temporality, embedded in natural languages in the form of
sign language and gesture, has been captured by Wittgenstein's famous example of the difference
between speaking about things and showing things, or more simply, between saying and
showing. As well, I believe there are additional philosophical issues implicit in Russell's
distinction between knowledge by acquaintance and knowledge by description which can be
reinstated as the distinction between instantaneous and non-instantaneous means of
51
representation. The latter distinction is best illustrated by the difference between presenting
objects directly (instantaneous representing) and describing objects (non-instantaneous
representing).
However, let me begin by exploring the context of the philosophical discussions, especially in
the 20th century, centered around the problems of time, meaning, and continuity before I turn my
attention to Russell's distinction mentioned above.
In the philosophy of language and linguistics, one of the most important ways in which time
entered discussions of language and meaning was the discovery of indexicality. The term
"indexical" was introduced by Peirce to refer to expressions that, in the past, have been called
"demonstratives." It is well known, in the literature inquiring into Peirce's theory of signs, that
Peirce's division of signs into icon, index, and symbol is the most important element of his
classification of signs. Of course, Peirce tied this division to his metaphysical categories of
Firstness (possibility), Secondness (actuality) and Thirdness (necessity). It is obvious that
indexicals are intrinsically bound, by their metaphysical status, to the realm of actuality and to
the present.
Mary Ann Doane rightly prefaces her analysis of Peirce's indexicality with a few cautionary
remarks. She stresses that Peirce would not permit the conceptualizations of the present as
composed of unconnected and fleeting instants. The reason for this is Peirce's essential
understanding of time as a continuum. I will explore this understanding in some more detail in
this chapter and it will become clear that Peirce's emphasis on the continuum as well as the
temporality of cognition situates his understanding of time closer to the thought of Henri Bergson
than that of certain 20th century empiricists, whose position is illustrated by Bertrand Russell in
52
my chapter. Nevertheless, it is important to pay some attention to Peirce's view of the index,
which is the form of sign which comes closest to the present and the instant. This is what Doane
writes about the index:
According to Peirce, most signs are mixed in character; it is difficult, for instance, to find
examples of a "pure index." However, signs do have a dominant dimension, and he proceeds to
elaborate these dimensions in great detail. Indices are characterized by a certain singularity and
uniqueness; they always refer to individuals, single units, single collections of units, or single
continua. They are dependent upon certain unique contingences: the wind blowing at the
moment in a certain direction, a foot having landed in the mud at precisely this place, the
camera's shutter opening at a given time. Unlike icons, indices have no resemblance to their
objects, which, nevertheless, directly cause them. This phenomenon reflects the fact that the
index is evacuated of content; it is a hollowed-out sign (Doane 2002 92).
Indexicals can be illustrated by sentences of often vague nature, such as: "I am here." They are
obviously dependent, by their nature, on the context in which they are used. I need to determine
who "I" am and where "here" is in order to properly understand the sentence and to appraise its
truth value. Typically, immediacy and presence do the job of securing the proper context for
indexicals. Yet another example of the usage of indexicals is the act of pointing as well as
distinguishing between left and right. In the history of philosophy, one of the best examples of
such a discussion is Kant's treatment of the use of indexicals. Kant argued that indexicals are
necessary to accomplish the act of distinguishing between the perfect pair of gloves, left and
right. According to Kant, such an act cannot be accomplished purely descriptively. In
mathematics, this problem has developed into a long standing controversy under the rubric of
53
"incogruent counterparts."
When it comes to more recent discussions of indexicality in the Philosophy of Language,
American philosopher David Kaplan would appear to figure most prominently in the literature.
Kaplan has offered a comprehensive theory of indexicals, which strives to synthesize earlier 20th
century insights into indexicals offered by Saul Kripke, arguably the most imporant of Kaplan's
influences. Kaplan's critics, who offer their own competing theories of indexicals, include John
Perry and David Lewis.
However, the role of indexicals does not limit itself to debates in the philosophy of language.
Discussions centered around indexicality can be found in the domains of semiotics, semantics,
inference, abduction, deduction and many other related, and often more technical, disciplines of
linguistics and mathematical logic. Here is an example in which the renowned semiotics scholar
Thomas Sebeok discusses several pertinent uses of indexicality which range from entertainment
to legal or criminal identification:
Some forms of entertainment, such as stage conjury and circus animal acts, rely crucially on the
manipulation of indexical signs. So do certain crafts, such as handwriting authentication (a la
Benjamin and Charles Peirce); and, of course, indentification, criminal or otherwise, by
fingerprinting, mentioned no fewer than seven times by Sherlock Holmes, according to a
phenotypic system devised by Galton in the 1890s (Sebeok 1995 235).
When philosophers and logicians talk about definitions, sometimes they explain the nature of the
so-called ostensive definition (i.e., holding a piece of chalk in order to define "chalk"). They note
this method of definition is considered the simplest and most direct means of definition. In
general, when the speaker has the luxury of immediacy and presence, it becomes easy to pick the
54
right words -- even the hopelessly vague "this" or "lo" can assist the speaker in referring to the
chosen object. Yet immediacy and presence can be granted at all times only to an omniscient
deity, and not to humankind.
Many philosophers have grappled with the difficulties implicit in understanding the epistemic
role of immediacy and presence. Some have cast serious doubt on the very possibility of
attaining direct and immediate knowledge. A good example of the latter approach would be
Wilfrid Sellars' critique of "the myth of the given." Some other philosophers have sought to
distinguish between language and knowledge based on immediacy and presence and language
and knowledge based on abstraction. I will provide only two brief examples of the latter effort:
Edmund Husserl's distinction between subjective and objective expressions and Bertrand
Russell's distinction between particulars and universals.
In his discussion of Husserl's theories of indexicals, Karl Schumman emphasizes Husserl's long-
standing interest in the logical structure and function of the term "this." As well, Schumman
mentions two other notable topics relevant for Hussrel's theories of indexicals:
There is also much more to be said on the term "I" which in Husserl quickly turned from being an
indexical (and therefore in some sense an expression depending on something else, namely on a
given bodily situation) into a substance-like "transcendental" something or even a Leibnizian
monad. Moreover one could mention Husserl's treatment of speech acts like commanding,
asking, etc., which according to him have indexicals among their component parts (Schumman
1993 122).
Schumman further characterizes Husserl's distinction between subjective and objective
knowledge in the following manner:
55
In the second volume of his Logical Investigations, published in 1901, Husserl distinguishes
between two sorts of expressions: objective expressions, which can be fully understood by simply
attending to the meaning of the terms they contain, and subjective expressions, where one needs
in addition to be aware of the actual speaker and his factual situation in order to see what his
words are about (Schuhman 1993 111).
While Husserl centers his discussion of subjective and objective expressions around the problem
of language and meaning, Russell situates his discussion of particulars and universals in the
context of knowledge. In Mysticism and Logic, when he writes about knowledge by
acquaintance and knowledge by description, Russell makes the following remarks about
particulars and universals:
There are thus at least two sorts of objects of which we are aware, namely particulars and
universals. Among particulars I include all existents, and all complexes of which one or more
constituents are existents, such as this-before-that, this-above-that, the yellowness-of-this.
Among universals I include all objects of which no particular is a constituent (Russell 1918 213-
214).
Once the linguistic expressions, their referents, and our beliefs regarding them loosen the direct
ties to each other which they seem to enjoy in the wake of their immediacy and presence, there
arise many possible difficulties and complications. It is well known in the Philosophy of
Language literature that this loss of immediacy and presence, which occurs because of the
passage of time, creates a set of difficult problems for the correspondence theory of truth. The
latter theory, often characterized as the commonsense view of the conditions of truth and
meaning, holds that a sentence is true when it corresponds with its states of affairs. However,
56
one and the same linguistic expression, and this is especially true of pronouns, is not only
capable of referring, at different times, to more than one object or person but is also capable of
generating either true or false beliefs. Thus, a sentence "I have a meeting at 5 o'clock today" may
happen to be true in referring to myself. Yet I may happen to believe it is false since, at a certain
point of time, I may forget about the meeting. Furthermore, one and the same object can be
referred to by more than one expression at different times. The latter problem, by now well
known in logic and philosophy of language, has resulted in the refinement of beliefs and their
division into de re and de dicto beliefs. For example, Oedipus famously believed that he was not
killing his father and marrying his mother and this belief was true de dicto yet, alas, it was not
true de re. The former distinction was introduced by W.V.O. Quine and it has generated, as it
often happens in philosophy, numerous subsequent distinctions and qualifications.
Daniel Dennett, in his influential book The Intentional Stance, provides a few examples of the
many possible confusions in the discussions of de re and de dicto:
Just consider the infamous case of believing that the shortest spy is a spy. It is commonly
presumed that we all know what state of mind is being alluded to in this example, but in fact
there are many quite different possibilities undistinguished in the literature. Does Tom believe
that the shortest spy is a spy in virtue of nothing more than a normal share of logical acumen, or
does he also have to have a certain sort of idleness and a penchant for reflecting on tautologies?
(Should we say we all believe this, and also that the tallest tree is a tree and so forth ad
infinitum?) Does Tom believe that the shortest dugong is a dugong? Or, to pursue a different
tack, what is the relation between believing that man is a spy and thinking that man is a spy?
Sincere denial is often invoked as a telling sign of disbelief. What is it best viewed as showing?
57
And so forth (Dennett 1987 202).
Please note that my brief discussion of the possible problems with the temporality of the
correspondence theory of truth is far from exhaustive. The problems I just sketched belong to a
much wider cluster of often convoluted problems still debated in the field of meaning, reference,
and belief. Any student of contemporary philosophy, especially in the Anglo-Saxon world,
would recognize the early efforts Frege, Russell and Wittgenstein made in the field of meaning
and reference.
However, it is not my intention to discuss the subtleties of this rich field of study. I wish to
elaborate only on one possible lesson one can glean from these early 20th century discussions of
the role of time and indexicality in language: if the dynamic and all-transforming effects of time
are taken seriously then any project of formalizing natural language encounters great difficulties.
By far the greatest challenge, when it comes to formalizing natural languages, is to gain an
understanding of continuity both in thought and in states of affairs. Under the interpretation of
the universe that dominated the first half of the 20th century, based on the principles of logical
atomism, the reality of every moment is preceded by another past reality and it anticipates, or
prefigures, yet another reality in the future. Of course, there are several sources of this
interpretation of the universe. In his book The Culture of Time and Space, Stephen Kern
suggests that Newtonian calculus provided the most important source of the atomistic
understanding of time:
The argument on behalf of the atomistic nature of time had a variety of sources. Perhaps most
influential was Newton's calculus, which conceived of time as a sum of infinitesimally small but
discrete units. Clocks produced audible reminders of the atomistic nature of time with each tick
58
and visible representations of it with their calibrations (Kern 1983 20).
The problem with this atomistic understanding of change is the loss of understanding of
continuity. By continuity, I mean the sense of spatio-temporal persistence which is necessary for
the constitution of so-called continuant objects. The latter objects need to exist not only at a
unique place and time but also to persist throughout a continuous non-interrupted series of
spatio-temporal points. Can there be a philosophical account of this kind of continuity?
Furthermore, should there be such an account?
A much broader thesis, in regard to the abovementioned problem of continuity, is possible: it
seems the metaphysics of naturalist and empiricist philosophy, a broader philosophical outlook
that seems to have gradually replaced logical atomism in the 20th century as the dominating
doctrine of analytic philosophy, has inherited the loss of understanding of continuity as its blind
spot. Is it really the case that any naturalist and empiricist philosopher, and not just a logical
atomist, is forced to abandon any hope of discovering the nature of the nexus between two or
more discrete moments in time? This becomes even more problematic when one assumes that
every thought takes a certain amount of time, however minuscule. However, the standard view
of 20th
century analytic philosophy was to suppose that present tenses ought to be read timelessly
(cf. Quine 1960 170). Many analytic philosophers seem outright irked by the troublesome
tendency of temporality to invade otherwise elegant formal systems. W.V.O. Quine writes in his
Word and Object:
Our ordinary language shows a tiresome bias in its treatment of time. Relations of date are
exalted grammatically as relations of position, weight, and color are not. This bias is itself an
inelegance, or breach of theoretical simplicity (Quine 1960 170).
59
I suggest at this point, as a thought-provoking historical case study, to reflect on Milic Capek's
insightful discussion of the two radically opposed understandings of continuity that were
articulated in the early 20th century. The first understanding is held by Bertrand Russell and the
second by Henri Bergson. It is interesting to note that there have been broader historical
conceptions of similar historical disputes on the nature of time, change and continuity. For
example, the term "independent instantaneous flashes" has been used by Keynes and illustrates
the lack of continuity in our current Western understanding of time that evolved from the Roman
and Western Christian understanding of time. In contrast, the view of time as requiring
continuity and duration can be attributed to the Greeks and their sense of community (cf. Innis
1951 89).
Because of his logical atomism, Russell is often at pains to minimize or even eliminate the
process of becoming. His view of the future is to transform it into a concealed present (cf. Capek
1991, 90). Thus the flow of time for Russell, if it exists at all, must not be reified, and especially
not postulated as yet another metaphysical entity. The flow of time should be reduced to the
replacement of one temporal frame by another. Bergson, on the other hand, believed not only in
the organic and imminent ties between the past, present, and future but also in the process of
change that is uniquely characterized by its own direction and duration. Moreover, he even
understands the whole project of metaphysics as an immediate grasping of the self in its passage
through time.
Capek presents the disagreements between Russell's and Bergson's views of the universe as
centering around their respective understanding of the nature of the universe as
"cinematographic:"
60
For Bergson the successive projection of the static picture on the screen symbolizes "the
cinematographic mechanism of thought," which tries to reconstruct change out of changeless
entities; for Russell, it is a correct and adequate analysis of the physical process. For Bergson the
experienced continuity of change, succession and motion is real, while the successive static
"moments" are illusory; for Russell the opposite is true,"the cinema is a better metaphysician
than common sense, physics, or philosophy" (Russell, Mysticism and Logic 1929, quoted in
Capek 1991 97).
Thus for Bergson the frames of the movies are the effects of a technological illusion, which can
be understood, metaphorically speaking, as being based on the principles of logical atomism.
The frames are the necessary means to achieve the experience of continuity. For Russell, the
opposite is the case since he believes movie frames are the correct model of the ultimate reality
while the experience of continuity is itself an optical illusion.
I have indulged in this discussion of Russell and Bergson because I find it effectively illustrates
some of the key features of the difficult metaphysical problem of continuity. However, the key
contributions to these topics were made by Charles Sanders Peirce, one of the pioneers of
American Pragmatism, by the turn of the 20th century. One could argue that continuity
represents the most salient element of Peirce's entire philosophy. Indeed, he sometimes
summarized his own philosophical position as "synechism," using the Greek term for the process
of binding or "making continuous."
I should remind the reader that Peirce worked some decades before the debate, which I
mentioned above, began to arise concerning the project of formalizing natural languages.
However, he did more than simply anticipate the possible problems that the passage of time may
61
cause to any future projects of constructing formalized languages. He also proposed an account
of language and meaning that captures the plasticity and dynamism of language and thought in
actual time. Of course, Peirce's recognition of the centrality of time in his theory of signs is a
natural outcome of his understanding of time as the basic paradigm for all other kinds of
continua:
Time, for Peirce, is the prime continuum. As a continuum, it welds the world into a greater
unity. Objectively outside of us, time also appears in human experience and welds us to the
world. It is important for our knowledge of the continua within the material world, especially as
in physics. Indeed, time is the most excellent kind of continuum. It provides paradigms for all
other kinds of continua (Helm 1980 377).
Kant may be the first philosopher to show that no human experience is possible without the
transcendental paradigm of time. Peirce is the first philosopher to firmly establish that thought
and consciousness cannot exist as atemporal and abstract entities bereft of time. In his early
remarks on time and thought, written in 1873, Perice asserts the following: "Every mind which
passes from doubt to belief must have ideas which follow after one another in time (Peirce 1986
68)."
However, this is not the only factor that needs to be taken into account regarding the ways in
which the mind shapes, and is shaped, by time. Perhaps even more importantly to Peirce, the
thinking and understanding of language are processes that occur in time: "There can be no
consciousness in an instant but an idea occupies time (Peirce 1986 104)." He immediately
recognizes that this phenomenon belongs to the more abstract rubric of continuum and
continuity. Why? To use a mathematical analogy, every real number is only the limit of a series
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since it can be infinitely approximated. Similarly, the color of any surface or the velocity of an
object during an infinitesimal instant are themselves nothing but limits of a vast collection of
colored points or duration of time. As Peirce points out, the nature of the phenomena of color
and velocity is to connect "vicariously" with the surrounding colors and the past and future in
movement. Sandra Rosenthal emphasizes Peirce's continuous efforts to show that a point of time
is never a knife-edged slice of time (cf. Rosenthal 1997 410). Instead, points of time should be
understood as always incorporating a beginning, middle and end. Rosenthal writes about the
dilemmas, present in pragmatism as much as in Husserl's and Derrida's philosophy, involving the
present in a strict and in a broad sense:
The dilemmas as stated above are perhaps encapsulated in Peirce's insistence that we must be
directly aware of the past as it recedes. If there were no such process of recession, then there
would be a gap between past and present, and thus awareness of the past, and hence untimately
the present, would be impossible. As Peirce states of the past, "it can only be going
infinitesimally past, less past than any assignable date." According to this view we are not aware
of the present in a finite interval of time. Immediate awareness in the present is not awareness in
a point instant. Rather, "the present is connected with the past by a series of real infinitesimal
steps" which cannot in any way be understood in terms of an indefinite succession of discretes,
but rather as a continuous flow (Rosenthal 1997 409).
This is how Peirce shows the centrality of the continuum for the discussion of color boundaries
and time in consciousness:
Now, as the parts of the surface of the immediate neighbourhood of any ordinary point upon a
curved boundary are half of them red and half blue, it follows that the boundary is half red and
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half blue. In like manner, we find it necessary to hold that consciousness occupies time; and
what is present to the mind at any ordinary instant is what is present during a moment in which
that instant occurs. Thus, the present is half past and half to come (Peirce 1965 99).
Not only is present half past and half future, according to Peirce, but also the mind does not have
the power of distancing itself from the succession of ideas in order to represent it. Instead, the
mind is perpetually immersed in the passing moment:
Therefore, the fact that one idea succeeds another is not a thing which in itself can be present to
the mind, any more than the experience of a whole day or of a year can be said to be present to
the mind. It is something which can be lived through; but not be present in any one instant; and
therefore, which can not be present to the mind at all; for nothing is present but the passing
moment, and what it contains (Peirce 1986 72).
Sandra Rosenthal argues that Peirce's doctrine of signs and their temporality is superior to most
modern accounts of the temporality of signs. As an example, she takes Derrida's doctrine of
trace, in which the sign is constituted by a peculiar manner of "bending back" of other signs, or
by the trace of other signs. In a nutshell, Rosenthal suggests that Derrida's doctrine of trace and
differance creates a false dichotomy between pure identity and pure alterity, and presents the
reader with a forced choice between either "presence without signs" or "signs without presence"
(Rosenthal 1997 27). Peirce's account of the temporality of signs, in contrast to Derrida's, allows
"the living present to be understood from a richer account which genuinely includes the vital
functioning of traces of past and future within the passing present" (Rosenthal 1997 27).
This may not be a very charitable reading of Derrida yet I believe Peirce's theory of signs to be, at
least from a philosopher's point of view, clearly superior to Derrida's. If nothing else, Peirce's
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understanding of time and continuity better suits the scientific and philosophical paradigms of the
20th century. This is especially true of Peirce's doctrine of chance and probability.
Perhaps one of the most momentous and lasting of Peirce's insights is his insight into the nature
of an instant. For Peirce, an ordinary instant is not an instantaneous point but an infinitely small
duration of time as unit. For example, Peirce refers to the velocity of any particle at any instant
of time as its mean velocity during that instant of time (cf. Peirce 1965 99). Robin Le Poidevin
makes a strikingly similar point in the context of the temporality of photographs, paintings, rigid
sculptures, and other static images (cf. Le Poidevin 1997). Le Poidevin shows that classical
accounts of still images and movement force a philosopher to maintain that static images depict
neither movements nor instants. In order to escape from this seemingly paradoxical choice, Le
Poidevin suggests a refined notion of an instant:
There is no objection, however, to defining an instant as an arbitrarily small part of an interval.
Or, to make it less arbitrary, we could define an instant as the smallest perceivable part of an
interval. This we might call the 'specious instant'......This, then, is what static images are capable
of depicting: specious instants which are parts of a larger movement represented by the image.
Images can thus represent a movement by depicting perceptually minimum parts of it (Le
Poidevin 1997 186).
This definition of an instant is akin to Peirce's "vicarious" nature of colour and velocity, which I
briefly discussed above. I will further discuss Le Poidevin's notion of specious instants in the
Phenomenology of Photogpraphy chapter, and situate it in the context of the debate over the
ability of photography, as a static medium, to represent temporality.
Peirce did not address the problem of time and continuity in language and cognition exclusively
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from a metaphysical but also from a historical point of view. He recognizes the vast, and
heretofore largely unrecognized, legacy of time and continuity in the process and methods of
reasoning and inference in ancient and medieval discourse. He discusses a number of examples
from the history of philosophy. The most important context in which these examples work is
that of causality. Time is, of course, always implicit in causality and time (a sense of sequence)
permeates the scholastic ordination (or hierarchy) of implication. Thus, sense is prior to reason,
matter to form, simple to complex, potency to energy, etc. It goes without saying that the former
instances of temporality in implication are drawn from Aristotle's writings. Let me present only
one such example from Aristotle, where he writes about sense as prior to reason:
Things are prior and more familiar in two ways; for it is not the same to be prior by nature and
prior in relation to us, nor to be more familiar and more familiar to us. I call prior and more
familiar in relation to us what is nearer to perception, prior and more familiar simpliciter what is
further away. What is most universal is furthest away, and the particulars are nearest; and these
are opposite to each other (Aristotle Posterior Analytics Book I, 2, 72a1).
For Aristotle, sense comes prior to reason for humans since sense objects are closest to us and
this order appears natural. Yet we have to learn to reject what appears to be the natural sense of
priority and to understand that universal objects, which are the furthest from us, are prior and
more familiar. I believe the only ground for this reversal of the natural sense of priority is the
temporality of human cognition. Since the human mind is temporal, it builds its epistemic
edifice on building blocks that can only be laid in a temporal sequence. Thus, the mind needs
sense to be able to reason as well as matter to be able to discern forms. However, it does not
follow that the human mind is trapped in temporality because its nature is temporal -- humans
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can use reason to grasp, in abstraction, the continuity in things and events. For example, this
meaning of continuity is grasped by reflecting on a potential that exists in a seed that is later
found, fully developed, in a grown tree. Conversely, a grown tree always possesses certain
attributes that can be detected as already present in a young tree or even in a seed.
Furthermore, Peirce discusses the continuity present in the act of supposing, often a topic of great
importance in medieval philosophy and logic. In Peirce's terminology, there is a sense of priority
in consecution (cf. Peirce 1965 274). Thus, when two are supposed, one is supposed as well but
if one is supposed then two is not thereby supposed. The sense of priority in consecution, even
though it can be defined in purely formal terms, depends on the temporal model of sequence.
Marshall McLuhan has suggested that the Western concept of logical inference, or the idea that
something "follows" from something else, depends on the concept of sequence:
Only alphabetic cultures have ever mastered connected linear sequences as pervasive forms of
psychic and social organization. The breaking up of every kind of experience into uniform units
in order to produce faster action and change of form (applied knowledge) has been the secret of
Western power over man and nature alike (McLuhan 1994 85).
Helmut Pape, in his essay "The Emergence of Time and Singularity in Peirce's Philosophy,"
writes about a similar phenomenon, this time in the context of Kant's philosophy. In his Critique
of Pure Reason, Kant developed the antinomies which arise within every reasoning about the
beginning of time. Pape stresses the following feature of every natural language:
Kant's argument about the antinomic nature of all reasoning about the beginning of time is rooted
in the fact that our natural language has an implicit temporal structure. Not only the tensed verb-
forms, but many nouns, propositions and adjectives imply that some minimal temporal ordering
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of the objects talked about is already feasible. So we cannot use the concepts, demonstratives,
prepositions and verbs of such an explicitly or implicitly temporally structured language to talk
about the emergence of time, using the vocabulary and syntax in their literal, straightforward
sense (Pape 2001 185-186).
Continuity is doubtless a crucial topic in discussions of the temporal nexus of change in nature.
Yet the topic of this chapter is a key contrast between the two kinds of representation: one that
requires time for its execution and one that is instantaneous, i.e. that does not require time for its
execution. Wittgenstein's "showing" would apply to the latter and his "saying" would apply to
the former. Russell had a different label for this distinction: he famously contrasted knowledge
by acquaintance with knowledge by description.
Russell defines acquaintance as "a direct cognitive relation to the object (cf. Russell 1918 209)."
By direct cognitive relation he means direct awareness of the object. In his essay, "On the Nature
of Acquaintance" Russell discusses the nature of the "present experience" and the way in which
that experience enables acquaintance with objects:
When an object is in my present experience, then I am acquainted with it; it is not necessary for
me to reflect upon my experience, or to observe that the object has the property of belonging to
my experience, in order to be acquainted with it, but, on the contrary, the object itself is known to
me without the need of any reflection on my part as to its properties or relations (Russell 1971
167).
In Mysticism and Logic, Russell suggests that we may be directly aware of particulars and
universals. He offers some examples of how we get acquainted with particulars ("the yellowness
of this"). When it comes to universals that we are directly acquainted with, Russell hints that
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they are "abstract" and perhaps identifiable with concepts (cf. Russell 1918 214) but he offers no
examples. When it comes to descriptions, one can describe an object using either a definite
description or an ambiguous description. An object is known by a definite description, according
to Russell, when we know that there is one object, and no more, having a certain property.
Ambiguous descriptions, in contrast to definite descriptions, are capable of referring to one or
more objects.
Russell is concerned, when it comes to the distinction between knowledge by description and
knowledge by acquaintance, mostly with matters of logic and epistemology. He sums up the
fundamental logical and epistemological features of the distinction as follows:
Whenever a relation of supposing or judging occurs, the terms to which the supposing or judging
mind is related by the relation of supposing or judging must be terms with which the mind in
question is acquainted (Russell 1918 221).
My reading of the distinction differs from Russell's since it is motivated by the passage of time in
representing. Direct cognitive relation to the object, or direct awareness of the object, is
equivalent to the instantaneous means of representing in my terminology. The strong emphasis
that Russell puts on the absence of reflection provides the ground for my reading. Description of
the object implies delay, i.e. the temporal process of representing that applies to both logical and
linguistic means of relating to the object. With the delay, there also comes a distancing of the
objects of description from the describer. This process of distancing is necessary for reflection.
One can see the rich philosophical tradition at work, which has always aimed at securing the
objective grounds of knowledge by removing knowledge from the thinking processes of the
knower.
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Russell has always strived to reduce description (delayed means of representation) to the original,
or primary, instantaneous awareness. This a true hallmark of empiricism; yet this reductionist
project has been doomed to failure throughout the 20th century. Perhaps Quine's suggestion, in
his Two Dogmas, that the true empiricist has to abandon every hope in attaining this reduction
ought to be taken seriously.
When he writes about the distinction between knowledge by acquaintance and knowledge by
description in On Denoting, Russell seems to be distinguishing between perception and thought.
According to that distinction, we have direct acquaintance with the objects of perception while
we do not have direct acquaintance with the objects of thought. Russell gives the examples of
"the center of the solar system" and "the existence of other people's minds" to illustrate the kinds
of objects we can only know by description. The latter are defined negatively, by the absence of
their capability to be perceived directly. Russell writes, in a passage that appears to invoke
Hume's distinction between relations of impressions and relations of ideas:
In perception we have acquaintance with the objects of perception, and in thought we have
acquaintance with objects of a more abstract logical character; but we do not necessarily have
acquaintance with the objects denoted by phrases composed of words with whose meanings we
are acquainted (Russell 1971 42).
Although this distinction seems influenced by Hume, I believe this distinction can be also
brought to bear on the Cartesian dualism between thinking and extended substance. Perception
thus requires direct acquaintance with its sources in "outward" experience, where the perceiver
hopes to attain a direct and immediate bridge to reality. Description, in turn, depends on
thoughts which have their own source in introspection and are based on outward perceptual
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sources only indirectly.
This may be yet another historical, and admittedly broad-brush, reading of the delay: in essence,
an empiricist and a rationalist reading. For empiricists, the nature of introspection is always and
necessarily a secondary (and therefore delayed) activity that has to be ultimately based on
perception, which is always and necessarily a primary (immediate/instantaneous) activity. This is
why, for Hume, ideas can never be as vivid and real as impressions. He presents his belief that
perceptions necessarily fade within the process of thinking and reasoning in the very first
paragraph of his Treatise:
All the perceptions of the human mind resolve themselves into two distinct kinds, which I shall
call IMPRESSIONS and IDEAS. The difference betwixt these consists in the degrees of force
and liveliness with which they strike upon the mind, and make their way into our thought and
consciousness. These perceptions, which enter with most force and violence, we may name
impressions; and under this name I comprehend all our sensations, passions and emotions, as
they make their first appearance in the soul. By ideas I mean the faint images of these in thinking
and reasoning; such as, for instance, are all the perceptions excited by the present discourse,
excepting only, those which arise from the sight and touch, and excepting the immediate pleasure
or uneasiness it may occasion (Hume 1965 1).
For rationalists, the ultimate lesson of Descartes' systematic doubt is that every cognitive activity,
including seemingly immediate perception and sensation, is potentially delayed. The task of
systematic doubt, according to Descartes, is precisely to debunk the myth of the immediacy and
instantaneousness of perception. It is not surprising, therefore, to see Descartes, in his first
Meditation, casting doubt on the immediacy and trustworthiness of our senses:
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Reason now leads me to think that I should hold back my assent from opinions which are not
completely certain and indubitable just as carefully as I do from those which are patently false....
Whatever I have up till now accepted as most true I have acquired either from the senses or
through the senses. But from time to time I have found that the senses deceive, and it is prudent
never to trust completely those who have deceived us even once (Descartes 1988 76).
The greatest lesson of the Meditations is that the only safe haven for a rationalist-minded
philosopher is the recognition that the activity of introspection provides the only indubitable
ground of metaphysics. Thus the philosopher embraces the essentially delayed introspection not
as creating "a faint replica of perception," even though the empiricists may believe so, but as
providing the true foundation of all knowledge.
Perhaps the key to the two radically opposed attitudes regarding the delay in representation,
intrinsic to empiricist and rationalist philosophy, is to be found in the tendency of rationalism to
internalize all experience while empiricism has the tendency to externalize all experience. The
latter two tendencies can then be further justified in light of the temporal character of "inner"
experiences as opposed to the spatial character of "outer" experiences.
To prolong Russell's "cinema" metaphor from Mysticism and Logic, the reality of the discrete
slices of time, which produce the optical illusion of continuity, is indeed a spatial matter for
empiricists. For rationalists, the meaning of the metaphor is necessarily reversed: the
aforementioned slices of time are a mere abstraction, derived from the reality of inner temporal
experiences.
I hope I have offered a new perspective on Russell's distinction between knowledge by
acquaintance and knowledge by description and indirectly a potentially new perspective on the
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legacy of Descartes and Hume. This new perspective depends on the temporality of the process
of representing. If the process of representing is direct and instantaneous then the nature of the
process is fundamentally different from the process of representing that involves the delay.
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Performativity and Description
Performative and Descriptive Levels of Discourse
In this chapter, I will examine the performative level of discourse by contrasting it with another,
more standard and widely accepted level of discourse, namely the descriptive level. In light of
the contrast between performative and descriptive levels of discourse, the latter level is based on
a representational model, where the observers find it necessary to distance themselves from the
observed phenomena. The representational theory of the mind, which is arguably the standard
model of the mind, has dominated philosophy of mind and epistemology since Descartes and
Locke. In the 20th century, perhaps the best known effort at validating the representational
theory can be found in the work of Rudolf Carnap, one of the most prominent logical positivists.
Carnap argued, throughout his career, that matters of mental phenomena ought to be translatable
into physical language, which is objective and universal by nature.
As it is widely known, representational theory has worked in unison with twentieth century
philosophy of science. The latter has maintained a widely accepted methodological approach
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which postulates an observer-based stance both in the context of discovery and the context of
justification. The observer-based stance presupposes the third-person descriptive and
representational context, which has come to typify the method and style of contemporary science.
It is not difficult to find a wide range of books and essays that feature a version of the
representational theory of mind. As an example, I have selected a book, by Kim Sterelny, titled
"The Representational Theory of Mind." In a chapter introducing representation and
computation, Sterelny writes that the scientific and "folk" picture (folk psychology is the
common sense understanding of mental processes which postulates the existence of desires,
memories, emotions, and so forth) converge on the idea that representation is central to the
human mind.
This is how Sterelny characterizes the function of our mental states:
According to the representational theory of the mind, while mental states differ, one from
another, mental states are representational states, and mental activity is the acquisition,
transformation, and use of information and misinformation (Sterelny 1990 19).
The emphasis on the role of the acquisition and organization of information in the mind, evident
in this short quote, illustrates the growing affinity between the contemporary domains of
neuroscience, computer science, and the philosophy of mind. Sterelny sums up the
representational theory of the mind in the following manner:
I have now introduced the mainline contemporary positions in current thought on the mind, the
representational theory of the mind. Thoughts are inner representations, thinking is the
processing of inner, mental representations. These representations have a double aspect. They
are representations in virtue of relations with the world. Mental states represent in virtue of
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causal relations with what they represent. But their role within the mind depends on their
individualist, perhaps their syntactic, properties. The syntactic properties of representations --
thier overall organization and the interconnections between their primitive elements -- are
properties that can play a direct role in cognitive processing. As a consequence, the
representational theory of the mind is linked to the computational theory of the mind. A
computational theory of the mind has the promise, we might reasonably hope, of explaining one
aspect of natural minds; of explaining how an entirely natural, physical system can use and
manipulate representations (Sterelny 1990 39).
I see the nature of the representational model as profoundly affected by the delay inherent in the
process of representing. The latter delay arises because of the constant activity of distancing the
objects of representation from the agents of representation. The agents of representation are
thereby intrinsically external to the process of representation -- they "opt out," so to speak.
The performative level of discourse, in contrast to the descriptive or representative level, is
probably best illustrated as a matter of an actor, or actors, participating in a concrete and
immediate action. The action happens "here" and "now" and, as such, can only be a matter of
experiencing or partaking in, and not of describing or representing.
There is a growing body of literature around the intersection of theater, performance and
philosophy. One recent example is a book "Staging Philosophy," edited by David Krasner and
David Saltz. One of the essays in "Staging Philosophy," titled "Presence," written by Jon
Erickson, examines difficult metaphysical arguments which attempt to address the elusive cluster
of phenomena involving presence, emphaty, and charisma:
That human beings can develop character over time and emanate experience or thoughtfulness
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may be a physical truth about what we call "presence" in a social setting. There is thus a
recognizable material side to presence. It has to do with a certain kind of saturation of feeling or
thought in the individual; it accrues according to age and to sensitivity (some can accrue presence
at a very young age, others grow into it) (Krasner and Saltz 2006 146).
Erickson suggests, often using metaphors, that personal charisma (sometimes one of the most
crucial aspects of presence) is a matter of a certain kind of "saturation" of feeling as well as a
"condesation" of experience. Personal charisma is ultimately a matter of sensibility that, in the
right circumstances, emanates from the performer (cf. Krasner and Saltz 2006 147).
Another essay in the same collection, ―The Text/Performance Split‖ written by Julia A. Walker,
endows the theatrical presence with the gift of understanding which goes beyond ―mere‖
knowledge:
Theater, perhaps more than any other art form, has the power to appeal to all of these ways of
knowing in its very form. Combining visual, auditory, and often olfactory (if not gustatory) and
tactile effects cannot be understood from an ―outside‖ perspective that flattens its multiple
sensory appeals into a text to be read. Insofar as we see, hear, smell or feel ourselves in relation
to the event that takes place on stage (and often in the aisles and all around us) we are
participating in an experience of understanding, not just registering the knowledge of something
that stands in objective relation to our own subjectivity (Krasner and Saltz 2006 36).
Because I refer to actors and action, it is natural to turn our attention to theater, the oldest and the
best model of performativity known to humanity. It is well known that the western idea of
theater has its roots in ancient Greece, with Aeschylus, Aristophanes, Euripides, and Sophocles
as the best known dramatic writers and with Aristotle as the first theorist of the theater. It is also
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well known that theater became popularized in the English speaking world primarily through
Shakespeare's plays. Much later, in the nineteenth century, Lessing emerged as the first modern
dramaturge by writing a comprehensive treatise in aesthetics, the Laokoon. Finally, in the
twentieth century several theater theorists, such as Brecht and Stanislavski, laid the foundations
of a modern understanding of theater. In his inquiry into modern theories of performance, The
Theater Event, Timothy Wiles reflects on the following features of theater as performance:
Of course, art possesses an aspect as a tangible and unalterable object, like a statue, just as it
possesses an aspect as a changing and change-making interaction. Perhaps theater exists to
illuminate this second aspect of art; for more than any other, theatrical art depends upon living
and present mediators, actors and audience, for both its meaning and its existence (Wiles 1980
2).
If we take for granted the (controversial, at least in my opinion) thesis that arts represents things,
persons, or events, then the former aspect of art stands for description while the latter aspect
stands for performativity.
Theater and Philosophy
There are many metaphoric expressions that illustrate the long and historic ties between
philosophy and theater. For example, a philosopher may "set the stage for further inquiry" or
give a "dazzling performance." Sometimes, the history of philosophy is even portrayed
metaphorically as the stage of ideas where the grand philosophers/actors engage in their
metaphysical duels. It is interesting to note that while there are examples of novels which
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incorporate the history of philosophy (Sophie's World, for example) there are no examples of
plays (at least to my knowledge) which do something of the sort. Of course, this is not to say that
there are no plays which are, by their nature, deeply philosophical.
In the Introduction to "Staging Philosophy," David Krasner and David Saltz reflect on some key
common features of theater and philosophy:
Like philosophy, theater often sheds light on a reality obfuscated by appearances. Moreover,
theater, like philosophy, exposes that reality by representing and analyzing human action and
demonstrating causal relationships..... Both theater and philosophy represent humans actively
engaging with and in the world, and a basic technique both employ to that end is dialogue.
Dialogue is one of the most important tools of Plato's famous Socratic method, and remains a
common format for presenting philosophical arguments through the Enlightement (Krasner and
Saltz 2006 2-3).
Within the discipline of philosophy, there are examples of books that attempt to revive the
interest in this kind of affinity between philosophy and drama. A relatively recent example
would be "Thinker on Stage" by Peter Sloterdijk, a book that features a "dramaturgical approach
to Nietzsche," according to a reviewer of Southern Humanities Review, featured on the
Amazon.com web site (accessed May 2004).
Indeed, Sloterdijk's book abounds with literary flourish and sometimes profound metaphoric
insight but it comes short in terms of clarity and substance. I should add that his lack of clarity is
perhaps not an accident given his views on lucidity, which can be illustrated in the following
passage concerning drama and enlightenment:
In the drama of conscious existence, it is not theory and practice that encounter each other, but
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enigma and transparency, phenomenon and insight. If enlightenment does occur, it does so not
through the establishment of a dictatorship of lucidity but as the dramatic self-illumination of
existence (Sloterdijk 1989 xxvi).
Sloterdijk seems to view lucidity and clarity as oppresive, in contrast to what appears to be a
spontaneous means of dramatic self-expression. Therefore, acting may be the only means for the
thinker to attain liberation. In other words, the thinker, according to Sloterdijk, must step on the
stage and become the actor in order to express himself:
Certainly, the actor does not yet know how his compulsion will express itself, and he is certain
that the last word cannot be spoken for a long time yet.... The drama begins as if the actor wants
to say 'I am here, but I am not yet myself, I must therefore become myself. I would therefore
wager that what I really have to say will be revealed as the drama runs its course'. This might
possibly be the fundamental formulation of that thought that is marked by the dynamic between
the search for self and the attempt to release oneself from it (Sloterdijk 1989 22).
I detect a definite existentialist flair in this paradox of searching for self while, at the same time,
seeking to escape the limitations of selfhood.
Despite these rare and largely marginalized intellectual efforts, such as Sloterdijk's, most
intellectuals know that, in the Western tradition, philosophy and theater have not been happy
bedfellows. As is widely known, this animosity began in ancient Greece where Aristophanes
heaped insults and mockery on Socrates, and Plato returned the favor to past and future writers of
comedy and tragedy alike.
Aristotle, the forefather of the aesthetics and theory of theater, attempted to salvage the
relationship but succeeded only in restoring theater's respectability by virtue of its capability to
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arouse emotions. In what follows, I do not wish to pursue the history of the rivalry between
philosophy and theater. Instead, I wish to reflect on fundamental tensions between performance
and description, and eventually to connect these tensions to the temporality of representation and
computer interactivity.
When Aristotle considers whether dramatic poetry (comedy and tragedy) is closer to philosophy
or history is closer to philosophy, he clearly favors the former (cf. Tassi 1998, 44). The reason
Aristotle sees a greater affinity between philosophy and dramatic poetry is theater's capability to
produce universal statements about humanity. History, in comparison, is concerned only with
particulars (cf. Aristotle Poetics 1451b). Theater, for Aristotle, is not only distinguished by its
capacity to make universal statements about humanity, it also possesses its own unique form:
dramatic as opposed to narrative. The epic is "merely" narrated while the tragedy has to be
performed. This performative nature of theater probably stems from its origins in the ritual, as is
well known in philosophy since Nietzsche's famous work The Birth of Tragedy.
Aldo Tassi, in his discussion of philosophy and theater, is right to point out that Aristotle should
be credited not only with providing the theoretical foundations for understanding performativity
in theater but also with obscuring the basic distinction between performance and narration.
Indeed, Aristotle brought the essence of tragedy closer to writing and reading and away from
performance in his Poetics:
The Poetics, perhaps more than any other work, established the canonical view that drama was
one of the three great literary genres (the other two being epic and lyric poetry). If we recall that
the word "theater" comes from the Greek theatron, "a place for seeing," then what begins to
emerge is the fact that, by removing spectacle from the essence of drama, Aristotle has shifted
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the discussion from theater to dramatic literature (Tassi 1998 45).
This suspicion is readily confirmed by reading Aristotle's discussion of the dramatic arts in his
Poetics: there is much talk there of what constitutes good dramatic literature but very little of
what constitutes good theatrical performance. For example, Aristotle provides the rules for
contructing tragedy, improving the plot, and ensuring that the plot best produces the emotional
effect of tragedy. Even at places where Aristotle addresses issues related to theater as
performance -- the role of the stage-artifice, for example (Aristotle, Poetics 1454b) -- his
comments pertain to matters of dramatic literature rather than performance.
The legacy of Aristotle's preference for dramatic literature over dramatic performance has
persisted throughout the history of Western theater. For example, accomplished actors and
directors who wanted to be immortalized in the history of dramatic arts found it necessary to
transform themselves into writers of plays.
Theater and Spectacle
Before I return to my discussion of Aristotle's appraisal of the affinities between philosophy,
theater, and history, I will briefly explore some possible affinities between theater and spectacle,
as well as the manner in which those affinities changed throughout history.
When it comes to theater and spectacle, it is possible to reconstruct a detailed history of their
similarities as well as their differences, especially in light of the changing nature of interactivity
in spectacle. Marie-Laure Ryan writes about the latter in her recent book Narrative as Virtual
reality: Immersion and Interactivity in Literature and Electronic Media. She notes that that
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there is a strong affinity between spectacle and theater in their tendency to discourage the active
participation of spectators: "For all its ritual power, though, tragedy is a spectacle and not a
participatory event. The play acts upon the spectators, but the spectators do not act upon the
play, nor do they receive an active role in the script (Ryan 2001 297)." However, I should add
that I believe that precisely because theater may be understood as a form of spectacle, one can
trace the ways in which other forms of spectacle, based on sports events, musical performances,
or sheer curiosity, superseded theater as performance. In some cases, sports or musical
spectacles sometimes even managed to incorporate certain features of theater. Thus spectacles,
characterized this broadly, never lost their appeal to humanity and have continued to amuse and
attract people, in most cases independently of theater. It suffices to mention today's mass media
wrestling, boxing, or musical spectacles to illustrate my previous remark.
Alice Rayner, in her essay ―Presenting Objects, Presenting Things‖ (cf. Krasner and Saltz 2006
180), offers a further, much more sweeping and philosophical comment on the role of spectacle
in theater:
Spectacle is the element that has been discounted, if not discarded, since Aristotle decided to list
it and then ignore it in The Poetics. That theater seems to be all surface, all spectacle, whose
substance, if there is any, lies in dramatic action and character, is a longtime idea for devaluing
theater practice. From this view, spectacle – visible surface – is quite specifically something that
is thrown out, expelled from the numinous core of essence, meaningful context, or invisible
substrate. The degradation of theatrical spectacle to mere appearance follows an assumption that
truth is located in an unseen, absent substance that ghosts the material presence: the Edenic realm
of origins from which the object is thrown. It had taken a long period of modernism,
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postmodernism, phenomenology, and a certain amount of deconstruction to bring about an
inkling that the seen and the unseen coincide, that there is nothing hiding inside or beyond
appearances, and that the spectacle is the substance whose unseen is simply, as Heidegger
formulated it, another surface, further back (Krasner and Saltz 2006 196).
Even a cursory look at the legacy of the Greek civilization reveals an enduring power and
popularity of this model of spectacle, that is, the popular but largely superficial means of
entertaining the masses. However, it was the Romans who understood and embraced the appeal
of spectacle on a much deeper level, and especially seemed to enjoy the gory aspect of spectacles
with highly visible manifestations of pain and cruelty, and a good deal of blood letting.
It is probably the legacy of the Roman civilization, which built colloseums and other types of
arenas, to use architecture to allow more interactivity between the spectators and the
athletes/gladiators:
Whereas the designs that promote immersion keep the audience hidden from itself, the
quintessential interactive architecture is a circular arena, such as a sports stadium, that allows
spectators to see each other as well as the action on the field. During a sports event, fans yell at
the players, comment loudly on the quality of play, and engage in cheering duels with the
partisans of the other team. It a truly interactive feedback loop, the game elicits cheering, and the
cheering influences the outcome of the game. But this model of immersive interactivity is
obviously not applicable to the theater (Ryan 2001 298).
Spectacle had to depend on the vagabond lifestyle and the meager means of survival in the
Middle Ages when troubadours, magicians, and other traveling groups of entertainers made their
living by exploring the lasting appeal of spectacle. On some occasions, throughout the history of
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Western civilization, public executions revived the Roman approach to spectacle. The last
couple of centuries brought a renewed interest in spectacle based on the display of human
deformities and peculiarities (giants and dwarfs, bearded women, etc.) which, once again, piqued
human curiosity. Finally, the development of modern visual media, and especially cinema and
television, can be seen as the movement of synthesizing the many historical aspects of spectacle.
Many contemporary discussions of the spectacle draw on the short but very influential book The
Society of the Spectacle by a French media theorist Guy Debord. The Cinematic Imaginary after
Film offers the following, and not exactly flattering, note on Debord:
The political element of his work followed to some extent from his encounter with a very small
but influential group of neo-Trotzkyists founded in 1949 by Castoriadis (Lyotard and Baudrillard
were also members). Debord, published very little, once remarked that he "drank too much and
wrote too little," but his slim critique of the alienation and commodification of consumer
capitalism "Society of the Spectacle" became the main text of the worldwide student-led cultural
revolts in May 1968 (Shaw and Weibel 2003 616).
Debord, who was the first intellectual to interpret spectacle as a crucial political and ideological
category, detects a special and powerful role of the spectacle:
Here we have the principle of commodity fetishism, the domination of society by things whose
qualities are "at the same time perceptible and imperceptible by the senses." This principle is
absolutely fulfilled in the spectacle, where the perceptible world is replaced by a set of images
that are superior to that world yet at the same time impose themselves as eminently perceptible
(Debord 1994 36).
Debord understands spectacle as the latest stage of the evolution of the commodity, a key
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element of the capitalist economy. This process of the commodity evolution, whereby the
commodity becomes a universal, global, and abstract category, has made possible the continued
success of capitalism.
Some cultural and media theorists have interpreted the 20th century shift toward the realm of the
visual in a much similar vein. For example, Jonathan Beller has used Marxist discourse to
amplify some of Debord's claims. Beller suggests that the so-called "cinematic mode of
production" has become the new means of converting labourers into spectators, using advanced
visual technologies:
Althought it first appeared in the late nineteenth century as the built-in response to a
technological oddity, cinematic spectatorship (emerging in conjunction with the clumsily
cobbled- together image production mechanisms necessary to that situation) surreptitiously
became the formal paradigm and structural template for social, that is, becoming global,
organization generally. By some technological sleight of hand, machine-mediated perception is
now inextricable from your psychological, economic, visceral, and ideological dispensations.
Spectatorship, as the fusion and development of the cultural, industrial, economic and
psychological, quickly gained a handhold on human fate and then became decisive (Beller 1998
60-61).
To bring things back to the popular culture level, it goes without saying that television has, from
its very inception, based much of its popularity on exploring various aspects of spectacle, which
can range from bland to offensive. The former can be illustrated by airing reality TV shows
while the latter can be illustrated by airing graphic acts of public mayhem and execution in the
wake of CNN and Al-Jazeera. Computer technology of the future has yet to explore the strong
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and long lasting hold that spectacle seems to have on humanity.
Theater and Psychology
As I have noted above, Aristotle reflected on the affinities and differences between history and
philosophy. While history can be seen as the narrative about past actions, personal or collective,
the 20th century witnessed the birth and development of a much more powerful and intellectually
dominating narrative -- that of psychology. Psychology may still be searching for its proper
identity but it can be, at least provisionally, characterized as a narrative that seeks to explain
individual and collective human behaviour.
Aristotle taught us that philosophy and theater share the capacity to make universal judgments
about humanity. Brentano, Aristotle's disciple and the forefather of psychology, taught us that
humanity has the capability to interact with the world in a unique fashion, by creating
representations of the phenomena it perceives, remembers, and imagines. These phenomena, of
course, include the behaviour of other human beings. The activity of studying representations of
these phenomena would surely constitute a common ground, among many others possible
common grounds, between philosophy and psychology. But what is the common ground
between psychology and theater?
As Brenda Laurel shows in Computers and Theater, both psychology and theater concern
themselves with how agents relate to one another in the process of communicating. As well,
both interpret human behavior in terms of goals, obstacles, and conflicts. In general, both
disciplines attempt to observe and understand human behavior (cf. Laurel 1993 6). There is,
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however, a key methodological difference that in effect shapes psychology and theater as two
distinct disciplines pursing radically different ends. As Laurel puts it, "Psychology attempts to
describe what goes on in the real world, with all its fuzziness and loose ends, while theater
attempts to represent something that might go on, simplified for the purposes of logical and
affective clarity (Laurel 1993 6)." Aristotle would probably characterize psychology, much like
history, as concerned with particulars. The ground for that assessment would be psychology's
inability to transcend the plane of the particular and chance.
Performativity Versus Representation and Interpretation
We should note, I believe, the crucial difference between describing and staging behaviour in
Laurel's distinction between psychology and theater. In my opinion the latter, but not the former
activity, can capture performativity. This crucial difference between performance and
description is also a very subtle one. Marie-Laure Ryan suggests that language has the power,
hidden within itself, which can transform its use into performance:
By arguing that the key to immersive interactivity resides in the participation of the body in an
art-world, I do not wish to suggest that interaction should be reduced to physical gestures but
rather that language itself should become a gesture, a corporeal mode of being-in-the-world. As
is the case in dramatic performance, the participant's verbal contribution will count as the actions
and speech acts of an embodied member of the fictional world. Rather than performing a
creation through a diegetic (i.e., descriptive) use of language, these contributions will create the
fictional world from within in a dialogic and live interaction with its objects and its other
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members (Ryan 2001 286).
However, before I proceed I must briefly characterize performativity in general. The term
"performativity" has established itself, with distinctly different usages, in philosophy and gender
studies. In philosophy, it is usually noted that a performative promise constitutes an act of
making a promise, not stating that one is making it. In gender studies, performativity is probably
best illustrated by referring to the work of Judith Butler. Butler conceptualizes performativity as
the means of constructing gender. To paraphrase Butler, performativity of gender is a stylized
repetition of acts, an imitation or miming of the dominant conventions of gender.
Personally, I find the philosophical approach much more useful and clear. However, there is no
need to choose methodological approaches at this point. For my purposes, I invoke Butler simply
to contrast performative and descriptive levels of discourse. In general, the performative level of
discourse is made possible by the agent's participation in the action. The descriptive level of
discourse, in contrast, seeks to distance the participant and the action and to transform the
participant into an observer.
One of the ways to capture a particular kind of behavior is in fact to cross over from what I have
termed the descriptive level of discourse to the performative level and to "act it out." For
example, shaking one's fist might be a simple way of capturing anger. Of course, behaviorists
ever since Skinner have argued that linguistic behavior should be classified as a paradigmatic
case of "acting it out."
Describing behavior, on the other hand, does not imply performativity. In fact, descriptions of
behavior prevent performativity: to describe a performance can mean a broad range of things (for
example, descriptions of performances can design or evaluate performances) but it cannot mean
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to actually perform it. Description implies disengagement; that is one imporant reason why
psychologists assume the role of observers of behaviour and not the role of actors. A similar
claim can be made in regard to philosophers' approach to the world. Socrates, for example, was
not interested in the skills and the modus operandi of the craftsmen. Instead, he provoked them
into talking about other important pursuits and then proved them unwise:
Finally I went to the craftsmen, for I was conscious of knowing practically nothing, and I knew
that I would find that they had knowledge in many fine things. In this I was not mistaken; they
knew things I did not know, and to that extent they were wiser than I. But, gentlemen of the jury,
the good craftsmen seemed to me to have the same fault as the poets: each of them, because of
his success at his craft, thought himself to be very wise in other most important pursuits, and this
error of theirs overshadowed the wisdom they had... (Plato 1981, Apology 22d).
A good craftsperson is rarely good at contemplating other wise matters. This is hardly surprising
since contemplation entails detachment from practical matters. There is a much more recent
critique of this traditional philosophical attitude in the writing of Karl Marx. He has famously
complained that philosophers have only interpreted the world but have neglected the task of
changing it.
I believe Andrew Pickering's work on what he terms "post-representational science studies in the
performative idiom" can be seen as an attempt to recuperate the forgotten role and significance of
an active subject, and agency in general, since Marx. Pickering sets out building a basic
dichotomy between the representational and performative idiom in the philosophy of science. In
the introduction to The Mangle of Practice, he writes: "These remarks, then, sketch out a basis
for a performative image of science, in which science is regarded a field of powers, capacities,
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and performancies, situated in machinic captures of material agency (Pickering 1995 7)." He
argues that the overwhelming majority of the means of characterizing science and technology has
belonged to the representational idiom. The problem with the representational idiom, according
to Pickering, is its inability to capture what he terms "the mangle of practice." The mangle refers
metaphorically to the pressures created by science and technology in an evolving field of human
and material agencies. Pickering envisions the future performative picture of science and
technology in the following manner:
A performative big picture of the history of science would be one in which Karl Marx, Boris
Hessen, and John Desmond Bernal basically got it right. Science should not be approached as an
object sui generis that from time to time interacts with some extrascientifc 'context.' Instead we
should look to fields of agency -- in social production, consumption, reproduction and
destruction; from the factory to the battlefield -- as surfaces of emergence and return for science.
The steam engine and thermodynamics; the electrical telegraph industry and electromagnetic
theory; brewing and microbiology, etc. (Pickering 1994 418)
The new picture of science and technology would require a performative historiography of
science and technology. This historiography ought to be written, according to Pickering, in the
performative and not representational idiom, which emphasizes heterogeneous agency and
cultural multiplicity.
The dualism of performativity and representation, however, is not the only theoretically
interesting feature of performativity. There is a current and still on-going debate in aesthetics,
the debate over whether or not performativity is best accounted for as a matter of interpretation.
If fact, this debate could be construed as an outcome of the dualism between performativity and
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representation since the activity of interpreting assumes the performance as a matter of the right
or wrong interpretation which, in turn, assumes the performance is based on some kind of
objective representation. The latter affirmation of representation over performativity is probably
the standard view, especially among the philosophers of theater. I have already suggested that
philosophy, much like the sciences, is steeped in the context of representation. I wish to offer a
recent example of this approach, found in the work of John Dilworth. Dilworth argues that
performativity is essentially dependent on interpretation. In the Introduction, I have drawn a
distinction between two kinds of interactivity: "hot" and "cool." I believe this distinction pertains
to theater in the following fashion. The former manner of interaction (hot) requires immediate
action and presence from viewers and performers as well as the unfolding of theatrical events
here and now, without the delay. The latter manner of interaction (cool) gives the viewer, reader,
producer, etc. ample opportunities to control and manipulate the performance because of the
delay inherent in the process of representing the performance. One should note that, in his
discussion of performativity and representation, Dilworth invokes precisely the delayed aspects
of performance:
Thus the initial picture coming out of this preliminary investigation is one in which a
performance of a play is (one kind of) representation of that play. This view also allows a
unified account to be given of entities associated with the play, such as the author's original
manuscript of the play, printed copies of it, a stage director's enhanced or marked-up version of
the script as used in rehearsals of her specific interpretation or production of the play, video or
movie versions of a performance of such a production, and so on: all of them are, on this
account, differing kinds of representations of one and the same play, whose differences can be
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explained as differences in the specific mode of representation of that play by each such kind of
representation (Dilworth 2002 198-199).
It is hardly surprising to see Dilworth argue that performance of a play is a form of representation
when his examples epitomize the mode of interactivity I term "cool interactivity."
David Saltz and James Hamilton argue against Noel Carrol, in a special "symposium" section of
the Journal of Aesthetics and Art Criticism (cf. Saltz and Hamilton 2001), that performativity
should not be reduced to interpretation and, furthermore, that interpretation is neither sufficient
nor necessary for performativity (cf. Saltz 2001 300). I agree with Saltz's approach since it fits
my desire to portray performativity and description as two modes of discourse which are
essentialy not reducible to one another. Indeed, Saltz's analysys reveals that it is not sufficient to
interpret Hamlet in order to perform it -- if the latter were true then every academic paper
delivered or published on Hamlet would be a performance of Hamlet. As well, it is not necessary
to interpret Hamlet in order to perform it since, as Saltz points out, performances of one play
sometimes take the liberty of interpreting something else. This "something else" can range from
interpreting another, sometimes unrelated, play to interpreting a certain social problem or an
individual moral dilemma chosen by the director. Saltz suggests the elements a performance adds
to a play often imply no propositions about the play at all (cf. Saltz 2001 301). Indeed, an actor's
improvisation draws on his or her individual strengths which may be enhanced by the script but
do not depend on the script. I cannot resist quoting Saltz's excellent example illustrating the
latter point:
During a production of Hamlet at the Public Theater, Hamlet, played by Kevin Kline, sits against
a column with a book on his lap while Polonius stands beside him. Polonius has tried to engage
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Hamlet in a discussion, and Hamlet has brushed him off. Polonius bids Hamlet "Fare you well,
my Lord," and exits behind the column. Hamlet mutters bitterly to himself, "These tedious old
fools!" Instantly, Polonius's head pops back around the column, Hamlet looks up, gives a forced
smile, and points to an open page in his book, as if to say: "I was just reading the book aloud to
myself." Polonius smiles and disappears again (Saltz 2001 301).
Needless to say, the subtle play of double meaning is nowhere to be found in Shakespeare's text.
It seems to me there is something, even beyond performativity, persisting in the affinity between
philosophy and theater. The affinity lies, most probably, in the common ability, shared by
philosophy and theater, to express certain universal features of humanity. Yet philosophical
discourse has continued to lose the credibility of its universal claims regarding the human
condition, especially in the wake of the great scientific progress since Newton. As well, the
theatrical notion of performativity has not been able to inform the wider intellectual discourse. Is
it that the traditional means of expressing, and thereby dealing with, universal features of
humanity have reached their limits? Is the answer perhaps in the computer technology of the
future, and especially in the elusive idea of computer interactivity, which may help recuperate the
forgotten legacy of theater as performance?
Theories of Performativity
While it is true that performativity has not informed the dominant intellectual discourse,
performativity continues to figure as a prominent topic of discussion in contemporary feminism,
philosophy, and sociology. I wish, very briefly, to give an overview of these discussions of
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performativity and to close the chapter with some remarks about the future role of theater and
performativity in technology.
I believe performativity suits feminist theory very well because performativity possesses an
ability to universalize special kinds of personal experiences that otherwise may remain too
marginalized or may be silenced. I have already mentioned Judith Butler as a primary source
when it comes to feminist discussions of performativity. In her essay, "Remembering and
Forgetting: Feminist Autobiography in Performance," Charlotte Canning reflects on the nature of
the gendered experience of identity in autobiography. For Canning, autobiography as
performance is an especially effective way to emphasize the physicality of memory, i.e., the fact
that memory is always conditioned by one's gendered and racially classified body. According to
Canning, there is a potential for this physical memory to be revoked in a performance:
"Autobiographical performance is a way to embody history -- actually to take it on one's body and
repeat it for physically present spectators (Canning 1999 112)." There is a certain level of
authenticity existing in the physical presence of the person that is necessary for the history and
narrative of embodiment. Some feminists and minority activists even argue that certain
developments in the technology of education may have detrimental effects when it comes to
promoting equality in the classroom. For example, the development of on-line education hinders
the positive aspects of teaching (performed by a feminist or a minority activist) as role-modelling
that depend on the embodiment championed by Canning.
Geraldine Harris, in her recent book Staging Femininities, draws on Judith Butler's work in order
to emphasize the uncanny ambiguity of theater, which may also be termed its double-layered
nature. The theater, according to Harris, can be seen, metaphorically speaking, as both a
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quotation and a disquotation of reality. Harris's discussion of the essential ambiguity of theatrical
presence deserves to be quoted at length:
The reason theater as an institution is so attractive and yet so problematic to theorists of
performativity is because it has traditionally been perceived as both quoting the 'reality effects'
they describe as being performatively produced and as simultaneously differing from those
'reality effects' -- which is, of course, exactly the effect they seek to achieve as a strategy for
subverting identity in the realm of the social. However, in order to be intelligible as such, a
theatrical performance depends on the legible presence of the quotation marks, which, as
described by Butler, the process of performativity as citation operates to conceal in 'everyday
life.' In short, to state the obvious, any sort of act or 'movement' within the theatrical frame or
otherwise is already marked as double, already in quotation marks. The marking places a
performance as belonging to a particular realm of discourse, which is governed by laws and
conventions that may be similar to, but are not exactly the same as, those that govern other
spheres. The difference between the theatrical and the social may then only be a matter of the
legibility or otherwise of quotation marks, but these quotation marks make all the difference
(Harris 1999 76-77).
This seems to echo Derrida's claim that the metaphysical for absolute disquotation, or the
"bottom rock reality," is necessarily futile.
In philosophy, performativity emerged as a topic of discussion in Speech Act theory, and
especially in the work of its originator, John L. Austin. Austin's approach to the philosophy of
language is best understood as a reaction to verificationism -- a method that provided the basis
for logical positivism. In a nutshell, verificationism can be characterized as a move to define all
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"cognitively meaningful" disourse in terms of the conceptual space carved out by empirically
verifiable sentences. Thus, the meaning of the sentence "Berlin became the capital of Germany
after the fall of the Berlin Wall" hinges on the empirical verification, and thus on the truth-value,
of the states of affairs afforded by the sentence itself.
Austin's development of Speech Act theory was motivated largely by his insight into a special
feature of language that might have remained unnoticed, especially in the wake of
verificationism. This feature is the use of language not only to represent, and to communicate
representations, but also as the means of carrying out certain types of actions. In the latter sense,
the purpose of an utterance is not constative; rather it is performative, according to Austin. This
is how Austin defines performatives in How to do Things with Words:
The term 'performative' will be used in a variety of cognitive ways and constructions, much as
the term 'imperative' is. The name is derived, of course, from 'perform', the usual verb with the
noun 'action': it indicates that the issuing of the utterance is the performing of an action -- it is not
normally thought of as just saying something (Austin 1965 6-7).
The best known example of this usage is uttering "I do" at a wedding ceremony, or "I bet you
sixpence it will rain tomorrow" (to use another example of Austin's). As is widely known in the
philosophy of language, Austin's inquiry into the performative dimension of language provides
the reader with some special insights.
In my opinion, the most important thing we have learned from Austin is that real life is often akin
to the stage where certain (linguistic) actions are performed. Of course, the stage of life has to be
"produced" and "directed" in the proper manner for the actions to be fulfilled or "felicitous," in
Austin's terminology (cf. Austin 1965 25 and passim). Austin's insights brought performativity
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back in the philosophical discourse, and thus offered the possibility for a philosopher to once
again take drama seriously. In fact, Austin tied the idea of a performative utterance not only to
the phenomenon of acting but also, and probably more importantly, to the unique moment of
presence:
Actions can only be performed by persons, and obviously in our case the utterer must be the
performer: hence our justifiable feeling -- which we wrongly cast into purely grammatical mould
-- in favour of the 'first person', who must come in, being mentioned or referred to; moreover, if
in uttering one is acting, one must be doing something -- hence our perhaps ill-expressed
favouring of the grammatical present and grammatical active of the verb. There is something
which is at the moment of uttering being done by the person uttering (Austin 1965 60, italics in
the original).
Notice Austin's heavy use of the theater paradigm. Throughout his work, Austin writes about the
performer, the acting, and the moment of utterance and its magic-like powers. It is not a
coincidence that Austin's examples of incomplete and void speech acts often resort to theater
analogies (for example, the wedding may not be legally binding because it is only a part of a play
or a rehearsal).
In sociology, the study of performativity in many respects complements and extends Austin's
philosophical insights. Erving Goffman, in The Presentation of Self in Everyday Life, offers a
multifaceted discussion of the social aspects and effects of performativity. Goffman begins with
a crucial distinction between the expression the individual gives in social interactions and the
expression the individual gives off (cf. Goffman 1973 2). The former expression involves the
conventional use of linguistic symbols to achieve communication in the traditional sense. The
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latter expression involves a much wider range of actions and can be treated, both by the actor and
the audience, as the expression that may or may not coincide with the conventional means of
expression.
Goffman then goes into great detail to present the complexities that arise in the latter sense of
social interaction, where the individual "gives off" certain expressions. This is what Goffman
says of the individual attempting to impress others:
Sometimes the individual will be calculating in his activity but be relatively unaware that this is
the case. Sometimes he will intentionally and consciously express himself in a certain way, but
chiefly because the tradition of his group or social status requires this kind of expression and not
because of any particular response (other than vague acceptance or approval) that is likely to be
evoked from those impressed by the expression (Goffman 1973 6).
This is what he says of those who may or may not be impressed by the individual's giving off
certain expressions:
Knowing that the individual is likely to present himself in a light that is favorable to him, the
others may divide what they witness into two parts; a part that is relatively easy for the individual
to manipulate at will, being chiefly his verbal assertions, and a part in regard to which he seems
to have little concern or control, being chiefly derived from the expression he gives off. The
others may then use what are considered to be ungovernable aspects of his expressive behavior as
a check upon the validity of what is conveyed by the governable aspects (Goffman 1973 7).
Goffman argues that these broadly defined performative aspects, and not Austin's "constative"
aspects, of the individual's expression provide a deeper, and often much more reliable, basis for
judging the individual's sincerity. This implicit belief has been noted, to a much greater extent
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especially by the end of the 20th century, by the electronic media. I believe the modern media
have nearly completely removed the necessity to adhere to the content of the expressions that
politicians, or any other significant media personalities, "give." Media programs, and this
includes the news, now turn the vast proportion of their attention to what the expressions "give
off."
In this process, the viewers do not become aware that they have been manipulated by, among
other technological factors, the subtle difference between cool and hot interactivity and
immersion. The latter context equips the viewer with an ample supply of opportunities to catch
an unexpected, and sometimes unflattering, glimpse of the speaker. The speaker, who is
functioning within the context of hot interactivity and immersion, does not have the delay at her
disposal in order to produce the manner in which she "gives off" expressions. The speaker who
operates within the context of cool interactivity is typically privileged since she has the
sophisticated technological means of production, enabled by the delay, at her disposal. These
means of production may involve subtle editing modifications commonly used in media
production, including the choice of the most favorable angle of presentation, double takes to
eliminate various speech errors and difficulties, etc. This is why the media persona, and this
applies not only to politicians but to many other media personalities, is highly produced and does
not necessarily correspond to the real person. But this invites a much more difficult question:
Who or what is the "real" person? Unfortunately, the emphasis on performativity not only makes
the answer to this question more intractable but also casts doubt on the legitimacy of the
question.
Sometimes, the proper dramatic realization of the individual's activity is a matter of timing,
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according to Goffman:
Thus, if a baseball umpire is to give the impression that he is sure of his judgment, he must forgo
the moment of thought which might make him sure of his judgment; he must give an
instantaneous decision so that the audience will be sure of his judgment (Goffman 1973 30).
If the umpire takes time to form his decision, then he gives off the impression that he is insecure
of his judgment. The delay, in this context, brings forth the dimensions of human interpretation
that are clearly inappropriate for the umpire. In fact, this example brings to bear the dynamic of
the complex interdependence between hot and cool interactivity in modern broadcast technology.
On the one hand, the umpire must project an air of absolute hot immersion in the game in order
to be credible. On the other hand, the technological possibility of replay has brought the
advantages of the delay to his disposal. The modern umpire can view the frame-by-frame digital
version of the controversial play and can thereby make sure his decision was correct. Yet I
believe this capacity of utilizing the delay (the technologically manipulated and enhanced
representation of the play) only serves the purpose of further bolstering the umpire's confidence
in his decision. Now he can afford to reverse his decision in light of the video evidence if he
needs to. He can therefore be more confident in his immediate decision since he knows he has
the technological means to back it up. However, the availibility of technological means of cool,
or delayed, interactivity by no means interferes with the umpire's full presence at the game.
I should add that the umpire example illustrates a common propensity of modern technology: its
propensity to create the necessity for itself. In words of Patrick Maynard: "Successful
technologies are therefore ones that create 'needs' for them, and that, clearly, is more than a
question of successful science and engineering-that is, of 'full intellectualization' (Maynard 1997
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97)." This propensity of modern technology is well recognized and it falls, in the Philosophy of
Technology, under the rubric of "means and ends." Sometimes it is argued that technology is
itself a matter of means to ends. Gordon Graham criticizes this argument in his book Internet: A
Philosophical Inquiry:
A more fundamental error is the implicit supposition that the distinction between 'end' and
'means' is categorical rather than relative. The difference between the categorical and the relative
is most easily illustrated by judgments of size. 'Large' and 'small' can be thought of as contraries.
A thing cannot be both large and small, it is easily assumed. But this is false. A large mouse
can be a small animal, a large raspberry can be a small fruit. 'Large' and 'small' are essentially
relative judgements, which is to say, they are judgements relative to the sorts of things they
qualify. So, too, with ends and means. These are relative judgements. Something can be a
means relative to one thing and an end relative to another (Graham 1999 48).
I agree with Graham that means and ends in technology are highly interdependent, and ultimately
a matter of judgments relative to some other values. This interdependency and relativity does not
mean, however, that it is not possible, or even desirable, to study the complex and ever evolving
means-to-end dialectic in its own right.
Let me come back to the increased confidence of the umpire, now based on newly invented
technological gadgets. These gadgets may not only affect his performativity; they may also
become "required" for his job.
The Future: Performativity and Computers
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I have touched on a small sample of theoretical approaches to performativity. However, it seems
there is something still missing in the nature of performativity, something that can perhaps be
discovered by inquiring into the relationship between performativity and computer technology.
Brenda Laurel suggests that the classical model of the interface between a person and a computer
involves a simplified, two-way interaction, which I propose to label the "tit-for-tat" model.
According to this model, a person inputs a bit of information; a computer processes the
information and displays the output; and then a person enters another bit of information and so
forth.
Laurel believes that theater can provide a much better model for the human-computer interface.
She is convinced that the future of learning, work, and entertainment will be computer mediated
and will furthermore be based on some sort of theater interface. Here are some reasons why this
interface should work so well in the future:
Since all action is confined to the world of the representation, all agents are situated in the same
context, have access to the same objects, and speak the same language. Participants learn what
language to speak by noticing what is understood; they learn what objects are and what they do
by playing around with them (Laurel 1993 18).
It is no coincidence that the school space, the work space, the market space, the courtroom, and
the playground have traditionally been conceptualized as theatrical spaces. One can think of
these spaces as the stage for learning, work and entertainment. This stage also serves the purpose
of regulating society through the process of setting the patterns of normal behaviour. This
behaviour is, of course, a matter of collective behaviour as well as a matter of the dual process of
learning the roles of the speaker and the audience.
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These aforementioned theatrical spaces may become the source of a new kind of computer
mediated, and even computer generated, theatrical space. There may eventually be even novel
combinations of the traditional elements of theatrical spaces that lead to spaces that can only
exist in computer generated environments. There are early, and rather technologically and
conceptually crude, indications of the possibilities of these virtual theatrical spaces that can be
found in the existence of MUDs and chat rooms. It goes without saying that these new virtual
spaces will necessitate the process of reconceptualization or modification of the traditional
patterns of behavour to fit the demands and changing nature of these spaces.
One of the factors which may be key for the future of this kind of computer theatrical space is
"telepresence." The latter is usually defined as the experience of presence in an environment by
means of a technological medium. A good example of research which is going in that direction
is the tele-immersion project, led by VR pioneer Jaron Lanier. The project of tele-immersion
strives to attain the ultimate synthesis of innovative technologies with the goal of enhancing
collaborative environments. This is the brief description of tele-immersion on the Advanced
Network & Services, Inc. web site:
In the tele-immersive environment, computers recognize the presence and movements of
individuals and objects, track those images, and then permit them to be projected in realistic,
multiple, geographically distributed immersive environments where individuals can interact with
each other and with computer generated models (http://www.advanced.org/teleimmersion.html,
accessed June 2005).
Lanier suggests that tele-immersion might provide opportunities for artists and performers of the
future to revive the role of direct interaction between the artist and the audience. This kind of
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interaction has been lost because of the communication technologies of the 20th century (cf.
Lenier 2001). The future role of tele-immersion may be, once again, to put the emphasis on
immediacy and a sense of personal connection which are so important for the performing artist.
Notice how well Lanier's diagnosis of the problem, i.e. the loss of direct interaction between the
artist and the audience and his solution, i.e. providing the sense of immediacy by means of tele-
immersion, illustrates the dialectics of the duality between hot and cool interactivity and
immersion.
At the moment, one can only speculate as to whether or not the technology of the future will
expand the limits of our current understanding of shared presence, yet I have no doubt that the
time will soon come for performativity and theater to radically transform computer technology.
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Interactivity and Immersion
It may seem surprising that I open the chapter on interactivity and immersion by writing about
dreams, yet I believe the work of dreams relates the two in rather profound and instructive ways.
Before I preceed, however, allow me to briefly characterize interactivity and immersion,
especially in the context of Timeless Representations. As I pointed out in the Introduction,
interactivity is a term currently used in computer technology to capture the complex and dynamic
two-way flow of information between the computer and the user. My approach to interactivity is
to extend the narrrow and technical usage of interactivity to include not only the computer and its
user but also the wider possible range of inter-acting among two or more people as well as
among people and their environment.
Perhaps one of the most intriguing and controversial cases which emerged in the study of
interactivity defined in this broad manner, is the case of humans interacting with robots. A
Japanese roboticist, Masahiro Mori, measured human-robot interactivity in the late 1970s (cf.
http://en.wikipedia.org/wiki/Uncanny_Valley, accessed May 2005). He developed a principle
which stipulates that as a robot is rendered more human-like, the response from a human being,
who is interacting with the robot, will become more and more positive until a point is reached
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where the response becomes repulsive. If the robot's appearance and behaviour is made
indistinguishable from that of a human being, then the emotional response becomes positive once
again. Mori labeled this gap of negative human response "the Uncanny Valley." It seems that a
robot which is "almost human," but not quite human, will invoke repulsive feelings from a
human being interacting with it. As well, it seems that the non-human characterization of an
"almost human" robot tends to somehow stand out, invoking a feeling of strangeness. I have no
doubt that this type of study of interactivity will be of growing relevance, in the wake of
developments in robotics and Virtual Reality.
Immersion is usually defined as a greater or lesser degree of mental absorbtion, typically
illustrated by readers forgetting about themselves and their environments in the act of reading or
movie watchers experiencing a similar kind of forgetting while watching a movie. Of course, the
individual can also be immersed in one's own thoughts (perhaps meditations succeed in attaining
a high-level immersion of this type). As well, it is not difficult to produce a list of wide range of
potentially immersive activities: watching a live performance or a colourful sunset, listening to
music, playing a computer game, and the like.
Dreams offer a wide range of immersive experience. On the one hand, dreams provide the
showcase of deep immersion best known to humanity: immersion that not only feels like reality
but sometimes carries with itself more intensity and more vivid emotions than what reality can
possibly offer. It is no coincidence that Rene Descartes chose the medium of dreams as the
fitting playground for his evil demon. On the other hand, dreams can lead to relatively shallow
immersion that sometimes results in a peculiar experience of "double consciousness." The latter
experience makes it apparent to the dreamer, to a lesser or greater degree, that she is in fact
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dreaming and not experiencing reality. Some dreamers even develop an ability to choose to
prolong or direct their dreams in the midst of dreaming.
Dreams also play strange tricks on our ordinary ideas of interactivity. It appears dreams often
transform interactions with other people in rather unpredictable ways. For example, we may
interact with dead people in our dreams even though we know, i.e. our "dream persona" is fully
aware of the fact during the interaction, that they are dead. We may even experience a feeling of
being surprised, in the midst of dreaming, by our newly acquired "capability" to talk to the dead.
As well, dreams often modify the ordinary means of interaction with objects in sometimes
grotesque ways. For example, a hand gun that we need to fire in our dreams may begin to emit
rabbit dung pellets instead of bullets. Or the fast car that we desperately need as the means of
escape from the evil pursuers may turn out, to our dismay, to be nothing but a large cardboard
box.
I think the former, superficial and far from exhaustive, discussion of interactivity and immersion
in dreams illustrates their deep roots in humanity. This is why there is much to be learned about
the future of immersive and interactive technology by inquiring into the distant past of humanity.
I believe the anthropological study of that distant past can inform our current discussions of the
future role of interactivity and immersion in computer technology and virtual reality.
I wish to add one more cultural aspect that, especially in ancient history, was important in
shaping interactivity and immersion: the ritual. First, the ritual developed the means necessary to
achieve the requisite levels of immersion. These props vary among cultures but may include
visual, audio, olfactory, and tactile background sources and equipment necessary for the ritual.
More specifically, these sources and equipment may include more or less elaborate dresses,
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ambiance, music, alcohol, drugs, dance, and so forth. Second, the ritual is especially relevant to
understanding interactivity since it has defined and developed a set of special rules that prescribe
a special, and transformed, kind of interactivity. In fact, the ritual can be studied as a historical
showcase of activities aimed at transforming the ordinary social networks of interactivity. For
example, the ritual may elevate certain persons or specially designated spaces to a higher or
altogether different social status. Or conversely, the ritual may forbid interaction with certain
people or occupying certain spaces while it is taking place. Finally, it may be necessary to relate
to people who perform certain ritual-based roles with an unusual degree of respect, fear or
affection. This, of course, is already a case of transformed interactivity.
The ritual has always been extremely important in the religious context and, as Marie-Laure
Ryan aptly recognizes, institutional religion has drawn heavily on the power of the ritual to
immerse the believers in the spiritual context and to help alter the common and customary means
of social interactivity:
In its religious form, ritual is a technique of immersion in a sacred reality that uses gestures,
performative speech, and the manipulation of symbolic objects -- symbolic at least until the
algorithm succeeds in establishing communication between the human and its Other... As they
reenter primordial time, the participants in the ritual experience the live presence of the gods as
an infusion of creative power (Ryan 2001 293).
Ryan especially emphasizes the importance of transubstantiation in the Christian church which,
in her opinion, represents the ritual in its purest form since transubstantiation succeeds in
metamorphosing symbols into what they represent:
Through this transubstantiation the performing bodies of the participants become the incarnation,
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not just the image, of mythological beings, and the commemorative language of absence is
replaced by the jubilation of live presence. In the Catholic mass, the passage from symbolic re-
presentation to literal enactment occurs during the moment known as consecration, when the
bread and wine of the communion are miraculously transformed into the flesh and blood of
Christ. The participation of the community in the sacred, reward for the exact performance of the
prescribed actions, thus prefigures the "postsymbolic" communication that forms the lofty ideal
of the most exalted prophets of VR technology (Ryan 2001 293-294).
The ideal of post-symbolic communication, as I will suggest in the Conclusion, hinges on the
possibility of unmediated, direct communicative interactivity.
It can be easily verified, by checking electronic indices, that the topic "interactivity" did not
figure very prominently in the general literature, with the exception of computer science
literature, before the year 2000. The last couple of years have witnessed a growing number of
papers published on the topic of interactivity in various academic disciplines and non-academic
domains of society. For example, there is some attention paid to the role of interactivity and
immersion from a business point of view. In "Bringing Virtual Reality for Commercial Web
Sites," G. Bhatt offers the following conclusion:
In the present study, we showed that in order to attract customers, a Web site is required to create
a balance between interactivity, immersion, and connectivity. For example, a dot-com competing
in the fashion industry may need to develop quite a different kind of Web site than a dot-com
competing in the financial industry. In the fashion industry, immersion is more crucial, while in
the financial industry, interactivity is far more important (Bhatt 2003 12).
Bhatt's study provides an example of an early, and still relatively exploratory, effort to build a
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theoretical framework in order to highlight the relative importance of interactivity, immersion,
and connectivity for attracting customers through a Web site.
As well, there has been a growing number of publications concerning interactivity in Social
Sciences and Humanities journals. It seems that the main impetus for the study of immersion and
interactivity stems from the recent discussions centered around the discipline of Literary Theory.
I have in mind especially the work of Marie-Laure Ryan, a well-known literary and media
theorist, who has published extensively in the field of interactivity, immersion, narrative, and
computer technology. In fact, my approach to interactivity and immersion will be informed by
Ryan's analysis. Before I turn my attention to Ryan, I will briefly summarize two recent papers
in order to give the reader a flavour of some other current discussions of interactivity.
Michelle Kendrick reflects on the impact interactive technologies, and especially hypertext
technologies, may have on writing. Kendrick puts a special emphasis on the failure of the
theorists of hypertext to escape the modern consumerist model, entrenched by the idea of the
"liberal humanist subject (cf. Kendrick 2001 232)." The latter theorists, according to Kendrick,
have valorized the consumerist "click" choice over critiques of systems of choice:
In suggesting that the death of the author somehow liberates the interactive reader, hypertext
theorists have offered internally incoherent explanations of the role of the subject within new
media technologies, and such theorizing may already be having negative impacts on the teaching
of reading and writing -- in promoting a view of "choice" that is more indebted to consumerist
models than to critical thinking, and in severing theories of "writing" from the contextualist
arguments that define the cultural studies of science and technology (Kendrick 2001 232).
Kendrick seems to take a relatively negative view regarding the future of the new "interactive"
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reader. In particular, she doubts new readers' ability to genuinely read since the World Wide
Web is largely a visual technology, ruled and virtually enslaved by the power of e-commerce.
Patrick Crogan uses the movie Blade Runner as well as the popular computer game based on the
movie to speculate on the relationship between narrative and interactivity. Crogan presents the
inherent tensions between the interactive and narrative elements he claims to have discovered in
the game-playing community:
Interactivity is generally presumed to offer greater freedom to the media user, who is no longer a
passive recipient of broadcast transmissions -- no longer constrained by an inability to respond,
alter, or otherwise interact with the media text. Conventional narrative, with its closed, linear,
and predetermined form, is seen as the model instance of constraint against which the new media
struggle (Crogan 2002 640).
This account of the tension between the interactive and narrative modes is strikingly similar to
the views presented by Marie-Laure Ryan, a well known technology and media theorist. In her
essay "Immersion vs. Interactivity: Virtual Reality and Literary Theory," Ryan offers a thorough
overview of immersion and interactivity (cf. Ryan 1999 115-120). I will refer to this view as the
"standard" view. Ryan also touches on several key factors necessary for better understanding
immersion and interactivity. I will briefly present these factors, combining Ryan's views with a
communications perspective outlined by Jonathan Steuer, and then proceed to offer my critique
of the standard view of immersion and interactivity.
Jonathan Steuer presents a communication perspective on interactivity and immersion in
"Defining Virtual Reality: Dimensions Determining Telepresence (Steuer 1992)." Steuer
discusses two aspects of immersion (or "vividness," as he refers to it): breadth and depth. As
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well, he presents three aspects of interactivity: speed, range, and mapping.
Steuer defines the difference between the breadth and depth of immersion in the following
manner:
Two generalized but important variables are discussed here: sensory breath, which refers to the
number of sensory dimensions simultaneously presented, and sensory depth, which refers to the
resolution within each of these perceptual channels. Breadth is a function of the ability of a
communication medium to present information accross the senses (Steuer 1992 81).
It turns out that the medium which is capable of utilizing the most senses, including touch,
vision, hearing, and taste, possesses the greatest breadth of immersion. Of course, immersion
does not necessarily require the utilization of all senses at once. In fact, it may be the case that
immersion requires only temporary and partial substitution of one's senses to succeed. In most
cases of immersion, there is a dynamic process of give and take between the virtual environment
and one's corporeal body. Virtual Reality environments provide especially fruitful ground for
exploring that process of give and take. As Craig Murray and Judith Sixsmith point out:
In VR, part of the sensorial architecture of the body remains in the physical world, while another
is projected into the virtual one. The corporeal body in the physical environment remains ever
present to mind, while an electronic body image weakly echoes and competes with it. When only
parts of the body are absorbed by VR technology, phantom phenomena occur. The degree to
which our visual corporeality dominates our embodied experience influences the tangibility of
our remaining body outside the VR experience (Murray 1999 334).
Murray and Sixsmith further discuss the complexities of immersion in the context of VR and the
variety of its impacts on the corporeal body:
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While we are not arguing that immersion in VR constitutes sensory deprivation, we are arguing
that the condition in VR is a (partial) substitution of sensory information, and that deprivation of
physical reality...is an integral part of a "compelling" VR experience. The procedures associated
with sensory deprivation and virtual immersion may function to destabilize the experiential
boundaries of a person‘s body...thus partially freeing the phenomenal body from the physical
constraints of a person‘s physical presence in the real world...All this is not to say that the mind
is free from the body, but that the experience of VR brings its embodiment with it. It does this
through sensations that are linked almost inescapably to the virtual environment. Not only are
bodies bounded with the sensations they receive, but they are also located in time and space.
Early human development includes a process of becoming embodied. We have a corporeal
history, an evolutionary and ontological development...[O]ur evolutionary history includes the
development of an upright posture. We encounter the world from the height at which our eyes are
located in our bodies. By drawing on our evolutionary history, VR has allowed our embodied
reality to map our embodied experiences in cyberspace...The perspective offered to viewers
mimics their experience in the world, and viewers measure objects in the virtual environment as
they do in reality—that is, against their own bodies (Murray 1999 319-320).
I agree with Murray and Sixsmith that VR is not capable of generating bodily habits and routines
out of thin air. The former habits and routines are necessarily premised on the model derived
from the kinetics of the real body. This further supports the previous assumption that even the
deepest immersion requires only partial and temporary release of one's regular sensory functions.
In his discussion of immersion and interactivity, Steuer proceeds to define interactivity as "the
extent to which users can participate in modifying the form and content of a mediated
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environment in real time (Steuer 1992 84)."
It goes without saying that speed is an important factor of interactivity. Of course, real-time
interactivity represents the ideal speed of interactivity, at least from a human point of view. In
the course of most, though not necessarily all, interactions, the immediacy of response is of great
importance both in real life and in technology. The range of interactivity, according to Steuer, is
determined by "the number of attributes of the mediated environment that can be manipulated,
and the amount of variation possible within each attribute (Steuer 1992 86)." Finally, mapping
has to do with the manner in which human actions are connected to the mediated environment.
This manner is, of course, often quite arbitrary. Steuer gives an example of wiggling one's left
toe in order to increase the loudness of sound from the TV speaker.
Marie-Laure Ryan further discusses several important conditions and features of interactivity and
immersion. In her more recent discussion of interactivity and immersion, she contrasts the
textual environment with the Virtual Reality (VR) and real life (RL) environments:
The main difference between VR and RL, on the one hand, and textual environments, on the
other is the semiotic nature of the interactivity. In a textual environment the user deals with signs,
both as tools... and as the target of the action..., but in RL and VR all action passes through the
body. This is not to deny that it takes a hand to click or write in textual environments, or that
entities in VR are ultimately digital signs, but if realized, the ideal of the disappearance of the
medium means that the VR user experiences at least the direct encounter with reality. The hand
that turns the pages of a book or that clicks on hypertext links does not belong to the textual
world, but the body that moves around in a VR installation writes, or rather acts out, the
―history‖ of the virtual world... VR and RL thus offer a mode of action in which the body can be
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much more directly and more fully involved with the surrounding world than through conscious
symbolic manipulation (Ryan 2001 284-285).
According to Ryan's 1999 essay on immersion and interactivity, perhaps the most fundamental
condition of immersion is transparency. I should add that this condition applies both to high
technology (VR and advanced computer technology) and to the traditional literary context. The
condition of transparency requires that the participant in VR, or the reader of a novel, not be
distracted by the mechanics of computer technology or the mechanics of writing. For example, a
poor screen resolution would make it difficult for a participant in VR to become totally immersed
in the action because the participant would be constantly distracted by the inefficiencies of the
technology. Similarly, a poor translation of a novel prevents the reader from becoming immersed
in the narrative because the reader is too aware of the translator's "presence" in the text. Let me
add, as an interesting side point, that technological transparency is not a constant category -- it
changes over time. For example, the old technology of "rear projection" was transparent to the
viewer watching movies in the first half of the 20th century (that is, the viewer was convinced
that the actor was sitting in a moving car) while the modern viewer cannot fail to be distracted by
the obsolete technological mechanics behind the rear projection. Let me mention another
interesting case. The introduction of colour technology which was intended to provide much
improved transparency lead, at least initially, to less transparency since people were used to
watching black and white movies and television.
Immersion is also a matter of degree and it appears directly proportional to the depth of
information or to the amount of detail and finesse offered by VR or a written text. It is obvious
that the use of obsolete technology, and an insufficient amount of processing power, or a simple
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and sketchy narrative, would result in a lower intensity immersion. Of course, this manner of
presenting the dependence between technology, narrative and immersion is guilty of
oversimplification since it ignores human agency. It goes without saying that the reader's or the
technology user's attitude can determine the level of her emotional and psychic investment.
In the case of reading, a more sketchy narrative can sometimes provide a better ground for
immersion. This is especially true of children's literature. An imaginatively written children's
book (and books by Dr. Seuss come to mind as one of the best examples) provide only a pretext
for children to make forays into the rich realms of their own imagination. In computer
technology, one can be highly immersed in an extremely simple computer game such as tetris.
As well, one can resist deep immersion even while playing highly advanced computer games
with a lot of visual detail.
Finally, the standard view of immersion and interactivity contrasts the relative passivity of
immersion with the relative activity of interactivity. For example, the viewer of the movie Top
Gun is passively immersed in the movie while the participant in the (interactive) video game,
perhaps titled the same and designed on the basis of the movie, is actually flying the fighter
plane. One could also argue that a theater spectator is a passive observer.
Bertold Brecht has famously based his distinction between the dramatic (Aristotelian) and the
epic (Brecht's) theater on the degrees of their relative passivity. It turned out, in Brecht's
analysis, that dramatic theater, as opposed to the newly introduced epic theater, was
overwhelmingly passive in nature. This trait, according to Brecht, lead to the propensity of
dramatic theater to maintain the status quo in society. It is interesting to note that Brecht
assumed his epic theater would require some measure of distance between the spectators and the
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actors (much akin to the distance between the actors and the observers which exists in cabaret
shows and boxing matches) in order to reduce the passivity inherent in dramatic theater. Brecht
believed that if the audience was allowed to drink and smoke, this smoke-filled alcoholic
environment would provide the detachment necessary for his epic theater.
Bruce Nanay, in his essay ―Perception, Action and Identification in the Theater,‖ adds one
significant aspect to the traditional Brechtian view of theater perception as passive and detached.
Nanay suggests that it is important to take into account one crucial feature of the observers‘
involvement -- which characters we are identifying with as observers:
The most significant difference in comparison with everyday perception is not that theater
perception is detached from action, but that my perception is connected to someone else‘s action.
I see the objects (and sometimes the other characters as well) on stage as affording actions for
someone else…. But an important question remains: who or what decides who this character
(this focal point) will be (Krasner and Saltz 2006 252)?
In a manner somewhat similar to Nanay‘s, I wish to challenge the standard view and to suggest
that immersion is not passive, nor is interactivity active, per se. I believe the whole picture is
much more complex since, as I hope to show, activity and passivity can cut across interactivity
and immersion.
Marie-Laure Ryan, in her more recent approach to interactivity and immersion, emphasizes a
more active engagement of immersion, especially in the textual environment:
[F]ar from promoting passivity, as its opponents have argued, immersion requires an active
engagement with the text and a demanding act of imagining. Whether textual worlds function as
imaginary counterparts or as models of the real world, they are mentally constructed by the reader
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as environments that stretch in space, exist in time, and serve as a habitat for a population of
animate agents. These three dimensions correspond to what have long been recognized as three
basic components of narrative grammar: setting, plot, and characters (Ryan 2001 15).
In the Introduction, I sketched Marshall McLuhan's distinction between hot and cool media. I
stressed the importance of the degree of intensity of information, or the degree of resolution,
which defines the nature of the medium for McLuhan. Accordingly, the more a medium
intensifies (or "heats") one sense to the point of high resolution it is called a hot medium; the
more a medium subdues (or "cools") that sense to the point of low resolution it is called a cool
medium. McLuhan uses Francis Bacon to illustrate the latter's contrast between complete
packages of writing (which are filled with information, and therefore hot) and incomplete writing
and aphorisms (which are open to interpretation, and therefore cool):
Francis Bacon never tired of contrasting hot and cool prose. Writing in "methods" or complete
packages, he contrasted with writing in aphorisms, or single observations such as "Revenge is a
kind of wild justice." The passive consumer wants packages, but those, he suggested, who are
concerned in pursuing knowledge and in seeking causes will resort to aphorisms, just because
they are incomplete and require participation in depth (McLuhan 1994 31).
Without specifically referring to McLuhan, Marie-Laure Ryan further explores what appears to
be his legacy. For example, she touches on the ambiguous role textuality plays in the context of
interactivity, especially when it come to recent developments in the construction of the narrative:
In a figural sense, interactivity describes the collaboration between the reader and the text in the
production of meaning. Even with the traditional types of narrative and expository writing–texts
that strive toward global coherence and a smooth sequential development–reading is never a
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passive experience... But the inherently interactive nature of the reading experience has been
obscured by the reader‘s proficiency in performing the necessary world-building operations. We
are so used to reading classic narrative texts–this with a well-formed plot, a setting we can
visualize, and characters who act out of a familiar logic–that we do not notice the mental
processes that enable us to convert the temporal flow of language into a global image that exists
all at once in the mind. Postmodern narrative deepens the reader‘s involvement with the text by
proposing new reading strategies, or by drawing attention to the construction of meaning (Ryan
2001 17).
Another key feature of McLuhan's distinction between the two media is that hot media are
subject to little or no control by their users while users may exert greater control over cool media.
My usage of hot and cool diverges from McLuhan's since it hinges on the delay in
representation. The delay in representation is the amount of time necessary to execute the
process of representing. I have used the example of the live theater performance, where there is
no delay since the actor representing Hamlet on the stage does so by virtue of his own
appearance. I believe the moment that performance is taped, broadcast or photographed the
process of the recording necessarily creates the phenomenon of delay. That recording illustrates
the process of representing, which usually involves at least some degree of human agency or
interpretation.
So, if the process of representing coincides with the flow of represented events and the latter are
therefore not affected by the delay, then I term interactivity and immersion, which may exist in
its wake, "hot." If the process of representing results in a delay, however minuscule the delay
may be, I term the ensuing interactivity and immersion "cool." As well, I follow McLuhan in
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postulating the correlation between hot immersion and interactivity and low degree of control by
the participant and between cool immersion and interactivity and high degree of control by the
participant.
Hot Interactivity and Immersion
What is hot interactivity and immersion? In my opinion, one of the key characteristics of hot
interactivity and hot immersion is the absence of the delay and consequently the absence of
control. This is when a person is literally sucked into the moment of the ritual or the
performance. A dancer who dances the waltz is not active in the sense of choosing the steps or
modifying the music. The dancer is simply dancing -- any activity of representing, interpreting or
deliberating in this situation, and especially the activity of controlling the performance, would
interrupt the flow and consequently would spoil the magic of dancing. Finally, the dancer needs
to be fully immersed in the music and its rhythm in order to dance well: humming a different
tune or listening to the walkman with a different kind of music playing while dancing would
interfere with the dance.
In the Performativity and Description chapter, I refer to the phenomenon of ―presence,‖ often
experienced by stage performers. Suzanne Jaeger, in her essay ―Embodiment and Presence‖
writes about certain moments which occur in performance, moments which bear a strong mark of
what I refer to as hot interactivity and immersion:
Performers, especially dancers, sometimes talk about ―being in the moment‖ or having an ―on
performance,‖ in the sense of being really on top of it or in good form. Sometimes this sense
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involves both for the performer and for the audience an awareness of things uniquely coming
together. One sees brilliance, a special communication between the artist(s) and the audience, a
sensuously and perhaps emotionally heightened, lively awareness that unfolds within what is
unique to a specific performance. The ―on moment‖ occurs when the performer not only
correctly repeats everything she rehearsed, but also has a keen awareness of herself, the other
performers and the audience in the immediacy of a live performance. It is reported by performers
as a feeling of supreme control and power, but also paradoxically an openness to the
contingencies of a live audience (Krasner and Saltz 2006 123).
A much more intriguing and mystical example of hot interactivity and immersion, especially in
North America, involves Zen Buddhism and meditation. An entire generation of intellectuals
and artists in the early and mid-twentieth century fell under the spell of Daisetz Teitaro Suzuki, a
professor of Buddhism. Suzuki has emphasized Zen techniques and principles not only as the
means of meditation but also as a way of life. Perhaps one of the most enduring aspects of
Suzuki‘s interpretation of Zen is his exploration of presentness, a fundamental aspect of every
Zen experience. Presentness is an elusive space in one‘s consciousness, attained through Zen
meditation and lifestyle. One small illustration of Suzuki‘s influence is a recent exhibition (July
2007) at the Neuberger Museum of Art titled ―Presentness is Grace: Abstract Art and Buddhism
in America.‖ Yet presentness is not of interest just for abstract artists. In the context of my
discussion of hot interactivity and immersion, the legacy of Suzuki‘s presentness is especially
crucial for martial artists. Once martial artists lose a tenuous balance of presentness, or a feeling
of peace and presence with pervades their mind, it is clear that their demise inevitably follows.
Anyone who has played sports can attest to a distinct feeling of a loss of presentness. Once a
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player no longer feels ―one with the game,‖ that game is usually lost.
Yet another example of hot interactivity, which is simultaneously (and perhaps paradoxically) the
most exotic and the most common of all examples I have been invoking, can be found reading
Orhan Pamuk‘s book Istanbul. In this book, Pamuk explores the city of Istanbul through a
complex personal narrative infused by a wealth of historical, artistic, literary, and political
references. In a chapter titled Hüzün, Pamuk strives to convey an ambiance of hüzün (which can
be roughly translated as ―melancholy‖), so typical of Istanbul. Probably the most important
aspect of hüzün is that it is not a subjective feeling but rather an all-pervasive, atmospheric
phenomenon, which can be compared metaphorically to a fog descending on a city or to a mist
obscuring its street windows. In Istanbul, hüzün is felt by all of its denizens. To put it even
stronger, to live in Istanbul is to see, hear, touch, and breathe hüzün:
The hüzün of Istanbul is not just the mood evoked by its music and its poetry, it is a way of
looking at life that implicates us all, not only a spiritual state but a state of mind that is ultimately
as life-affirming as it is negating…. My starting point was the emotion that a child might feel
while looking through a steamy window. Now we begin to understand hüzün not as the
melancholy of a solitary person but the black mood shared by millions of people together. What
I am trying to explain is the hüzün of the entire city: of Istanbul…The hüzün of Istanbul suggests
nothing of an individual standing against society; on the contrary, it suggests an erosion of the
will to stand against the values and mores of the community and encourages us to be content with
little, honoring the virtues of harmony, uniformity, humility. (Pamuk 2006 91-104).
Finally, improvisation in music is an excellent example of an activity which involves hot
interactivity and immersion. It goes without saying that a group of musicians who happen to
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improvise develop, as a matter of necessity, a special and deep connection. More specifically,
and perhaps most importantly, they build a collective and extremely temporal understanding of
the flow of music in the process of improvisation. In fact, the activity of improvisation relies on
the possibility of exploring a fascinating and creative tension between what may be termed,
following Leonard Meyer's terminology, "expectation" and "deviation:"
According to Meyer's work, the rapport between antecedent and consequent, between expectation
and deviation of completion is essential to the understanding of a piece of music. Music can
have meaning only as a whole of redundant sound-patterns constituting a discourse based on a set
of conventional but assimilated norms (Gaboury 1970 347).
I believe this rapport between expectation and deviation is probably most pronounced in jazz
improvisations.
Cool Interactivity and Immersion
Cool interactivity and immersion, on the other hand, are an outcome of the delay and their raison
d' etre is to be controlled. Notice that this control can occur on several levels and in various
fashions since it can exist both on the producing and the receiving end of the medium. It can be a
matter of the producer choosing the content of the performance at a very preliminary stage of
(potentially) representing the performance. It can also be a matter of the director choosing an
appropriate camera angle. Finally, it can be a matter of the listener choosing various aspects
(volume, length) of the reproduction.
A person immersed in a recorded performance of a ballet therefore experiences a mediated
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immersion, the limitations and advantages of which are the limitations and advantages of the
recording technology. To give only one illustration of the limitations, the eye of the viewer is
guided by the camera that is, in turn, guided by the director/producer. The viewer/listener of the
recorded event, therefore, has to relinquish the freedom of choosing the aspects of the events she
wants to watch/listen. However, cool interactivity provides the viewer/listener with
opportunities to actively control the viewing/listening experience. For example, the
viewer/listener is capable of modifying many features of the performance (for example, making it
louder or making it shorter by interrupting it). The viewer/listener has the power to be immersed
only in certain (favorite) parts of the ballet. In fact, the viewer of the ballet may decide not to be
the listener at all, by pressing the "mute" button, and to immerse herself only in the visual aspects
of the ballet. As well, the viewer of the ballet can be transformed into a listener of the musical
aspect of that same ballet performance by turning off its video aspect. I think this example
clearly demonstrates this kind immersion and interactivity is shaped by the role of control, both
on the production and consumption level.
The development of electronic technology in the 20th
century has been of great significance for
the transformation of popular music. Because of the invention of the transistor, much of the
popular music throughout the second part of 20th
century has been thoroughly transformed by
cool interactivity. The reason for that is, above all, the fact that the original sound of the
instrument has been delayed, and subsequently modified, by the amplifier. The nature of the
delay and modification, of course, may range from ―clean‖ amplification of an instrument or
voice to much more transforming modifications which have become a common place in rock
music, such as distortion or overdrive.
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A fascinating example of a novel technological means of capturing cool, or delayed, interactivity
includes Suguru Goto, a composer and performer, who designed the SuperPolm. The SuperPolm
is a virtual violin which captures the idea that the gestures of playing a real violin can be
modelled and translated into parameters of position, pressure, and distance. One should keep in
mind that the gestures themselves do not produce any sound; instead, they are received by
sensors in the form of the above mentioned parameters and then fed into a computer (Goto 1999
115). The computer can then control, manipulate, or generate the sounds in real time. Goto
points out, following Alex Mulder, a virtual musical instrument designer, that virtual musical
instruments have a capacity to provide enhanced freedom when it comes to the mapping of
movements to sounds.
Goto elaborates on the possibilities of the new generation of virtual instruments, including the
SuperPolm:
The SuperPolm offers far more possibilities than traditional musical instruments augmented by
sensors. The latter can produce acoustic sounds and control a computer at the same time, but,
since virtual musical instruments merely trigger sounds, their capabilities can be modified by
programming, which is an essential factor in my compositions. One of my gestures at one
moment might produce a sound similar to a traditional instrument, but in the following section
the same gesture may trigger a very different sound (Goto 1999 116-117).
Goto captures yet another intriguing aspect of the difference between hot and cool interactivity.
Hot interactivity enables the audience to enjoy the totality of the performance and certain aspects
of that performance may be lost in the process of manipulating, transferring, and filtering the
information implicit in cool interactivity. In Goto's example, hot interactivity enables the
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audience to discover the dynamics of the relationship between the sound and the musician's
gestures:
What is the difference between listening to a recording with headphones and listening to live
music? In a concert hall, acoustic instruments can be heard without a loss of quality. Moreover,
audience members experience a kind of space that differs from their living and working
environments and -- even more importantly -- they can observe the relationship between the
performer's gestures and the sound being produced (Goto 1999 119).
The Dialectics of Hot and Cool Interactivity and Immersion
Johannes Birringer, in his discussion of the nature of digital dancing and web-based dance,
addresses the following intricacies of technology causing a delay in representation. Birringer
writes that:
for the performer working with a motion capture body suit (wired to the computer during the
capture), there is the additional problem of severely limited motion- range and a general sense of
diminished expression. Digital dancing on the web faces similar limitations: small bandwidth,
tiny size of the video clips, slow modems, delays and frame drop-outs. For dance, seemingly
predicated on the visceral physicality, fluidity, and kinetic-emotional impact of the body in space,
the implications of motion capture and digital editing are tantalizing: the dancing will be
diminished or altered altogether (Birringer 1999 363).
Birringer offers yet another excellent example of the artistic usage of cool interactivity to
creatively mediate the immediacy and presentness of the performer. Here, Birringer uses the
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work of Laurie Anderson, an American experimental performer:
It will then become necessary to ask whether self-exposure and self-manipulation in performance
are subsumed by the spectacle, or whether there is a degree or quality of difference in the control
and manipulation of image entertained by Madonna and, say, Laurie Anderson. The narrative,
acoustic, and visual management of Anderson's image as performer is a fascinating case of
simulation having superseded the idea of a literal, "real" presence or identity altogether.
Anderson's identity is forever displaced and delayed. Like the vocal "delays" and electronic
distortions of her voice, her own body and gender identity are set afloat in the multitrack
audiovisual "choreography" to which she (ironically) refers as the "Language of the Future"....
(Birringer 1991 221-222).
The multifaceted inter-dependence, illustrated above by Birringer, between the delayed and
immediate or hot and cool (in my terminology) interactivity is also discussed by Philip Auslander
in his book "Liveness." Auslander uses a key term, "mediatized" to convey that a cultural object
becomes a product of the mass media or of media technology (cf. Auslander 1999 5). He then
emphasizes the dynamic and complex relationship between liveness and mediatization:
On this basis, the historical relationship of liveness and mediatization must be seen as a relation
of dependence and imbrication rather than opposition. That the mediated is engrained in the live
is apparent in the structure of the English word immediate. The root form is the word mediate of
which immediate is, of course, the negation. Mediation is thus embedded within the im-mediate,
the relation of mediation and the im-mediate is one of mutual dependence, not precession. Far
from being encroached upon, contaminated, or threatened by mediation, live performance is
always inscribed with traces of the possibility of technical mediation (i.e., mediatization) that
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defines it as live (Auslander 1999 53).
I do not wish my discussion to lead to a suspicion that cool interactivity is a second-rate
interactivity, derived from the "original" and "authentic" hot interactivity. I will explore this
topic in more detail towards the end of this chapter. At the moment, I wish to suggest, following
Douglas Rosenberg, that the two kinds of interactivity should not be seen as competing with each
other. Instead, the two kinds of interactivity open entirely novel artistic possibilities:
Douglas Rosenberg, video artist and director of the American Dance Festival's Video Archival
Program, has pointed out in numerous internet discussions that dance for the camera occupies a
wholly different space than dance for the theatre. On the one hand, it is true that video dance, as
the precursor of digital dancing and web-based dance, is a hybrid form, existing in a virtual space
contextualized by the medium and method of recording. As Rosenberg emphasizes 'it is not a
substitute for, or in conflict with, the live theatrical performance of a dance, but rather a wholly
separate yet equally powerful way of creating dance-works...' (Birringer 1999 362).
In fact, there are creative ways in which the cool mode of interactivity can be incorporated in the
choreography and can function as a part of the performance itself : "Even more hauntingly, the
apparent symmetry of the dance of course was not precise; tiny delays in the transmission became
part of the choreography and entered into the dialogue between present physical body and
technologically mediated body (Birringer 1999 368)."
The point of difference between cool and hot interactivity and immersion that I have been
illustrating by the examples above, is a matter of growing importance in the philosophy of
technology. Thus, when Michael Heim, in his recent book Virtual Realism, introduces the
concept of "interactivity" he finds it necessary to refer to the context of the distinction between
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real environments and virtual environments. I believe this short passage from Heim strongly
affirms the close correlation between interactivity and the absence or presence of control:
Real environments in the primary world do not present themselves for our amusement nor can
they be switched on and off like the situations in movies or television shows. Real environments
are unpredictable and messy. They have no pause, no fast forward, and -- most important -- no
rewind. Our actions can affect what happens next. So anything that simulates a real
environment must have something of that spontaneous, improvised feel of real environments.
The word used to describe this aspect of VR is "interactivity," meaning that the displays react to
our actions just as we react to the displays (Heim 1998 11).
This simple and necessary distinction between real and virtual environments also suggests a tacit
value judgment where the real world emerges as an authentic and primary playground of human
behaviour and decision making. By the same token, the virtual world becomes the world of
ghosts, a technologically produced collective illusion. One of the purposes of my distinction
between hot and cool interactivity is to suggest that the distinction between the real and virtual
worlds is not that simple since those two worlds have become deeply interrelated in the wake of
modern technology. To illustrate some of the possible ways in which seemingly identical
situations, involving either hot or cool interactivity, can lead to different outcomes in reality, let
me offer the following thought experiments.
On the one hand, imagine a pilot who flies a high-tech combat mission and a boy who plays a
high-tech computer war game. The major difference between the two is the real life mayhem
which results from the actions of the former and not, in the usual and direct sense, from the latter.
Yet both of them have been engaged in activities the nature of which I have termed cool
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interactivity.
On the other hand, imagine a spectator witnessing a violent murder on the street and then yet
another spectator watching a murder staged as part of a play. Both spectators have been engaged,
by means of hot interactivity, in activities which have quite different outcomes in reality.
It goes without saying that the reverse is the case. One and the same outcome may quite likely be
a result of an interaction which is either hot or cool in nature. For example, a couple may break
up over the phone, thereby interacting in a cool manner. Of course, the nature of this type of
interaction, because it is "low intensity" according to McLuhan, naturally allows for a higer
degree of interpretation, and misintrerpretation by the other interlocutor. Because there is no
opportunity to see the facial expressions or various other types of body language during a phone
conversation, a chuckle can, for instance, be misunderstood as a sob or vice versa. To use a
computer analogy, it is as if the couple digitized their lives, and especially their relationship, and
began reshuffling the bits at their own will. The potential for control in this "digital-like"
manipulation of the bits of one's life is quite significant -- one can, at any point of the
conversation, hang up, put the other person on hold, take the receiver away while the other
person is yelling, and so forth. In the worst case scenario, a pre-programmed machine
"consultant" might be utilized to deal with the unpleasant break up situation. If the couple
decided to break up in person, interacting in a hot manner, the outcome of their interaction
would be the same yet it would be achieved by means of a different type of interactivity.
Philosophers’ Fascination With Hot Interactivity
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I think the previous hypothetical scenarios reveal a tacit value judgment that keeps beckoning in
the distinction between hot and cool interactivity and immersion, and which I wish to explore.
I will resist the urge to slide towards this subtle value judgment despite the existence of rich
philosophical traditions that gained special prominence in continental Europe between the two
world wars and soon after the second world war, which made an implicit distinction between
what I term hot and cool interactivity and immersion and then sharply criticized cool
interactivity.
Cool interactivity has usually been portrayed, in these philosophical traditions, as the
technological means of relating to nature, other people, or the environment. This kind of
interactivity, or this way or relating to the other and to one's environment, has been viewed as
intrusive and one-dimensional. One of the most important motives of this view was the belief
that the technological approach to nature and society is, by its essence, goal driven and must
therefore be exploitative and manipulative. Specifically, the technological way of interacting
with nature is not capable of respecting nature's complexity and autonomy. Finally, this way of
interacting with nature, or dominating nature by technological means, leads to a widespread
alienation of humanity. One can easily recognize the legacy of Karl Marx, which recognizes the
fast alliance of a capitalist means of production with post-Enlightenment sentiments toward
nature, in these themes.
Max Horkheimer and Theodor Adorno famously wrote in The Dialectic of Enlightenment about
the desire of the capitalist ideology of the West, created and fostered by the Enlightenment, to
behave toward nature the way a dictator behaves toward his slaves:
A technological rationale is the rationale of domination itself. It is the coercive nature of society
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alienated from itself. Automobiles, bombs, and movies keep the whole thing together until their
leveling element shows its strength in the very wrong which it furthered (Horkheimer and
Adorno 1973 121).
Herbert Marcuse writes, in a much simlar vein, about the demise of real freedom in the West,
hidden under the "technological veil:"
Domination is transfigured into administration. The capitalist bosses and owners are losing their
identity as responsible agents; they are assuming the function of bureaucrats in a corporate
machine. Within the vast hierarchy of executive and managerial boards extending far beyond the
individual establishment into the scientific laboratory and research institute, the national
government and national purpose, the tangible source of exploitation disappears behind the
facade of objective rationality. Hatred and frustration are deprived of their specific target, and
the technological veil conceals the reproduction of inequality and enslavement. With
technological progress as its instrument, unfreedom -- in the sense of man's subjection to his
productive apparatus -- is perpetuated and intensified in the form of many liberties and comforts
(Marcuse 1968 32).
Hot interactivity, on the other hand, has been viewed in a much more positive light as a more
traditional, or more low-tech, way of relating to nature that does not control and manipulate
nature the way modern Western technology does. The latter kind of interactivity is often
characterized by a respect for tradition and a strong sense of community.
The philosophy of Martin Heigegger, and especially his famous essay The Question Concerning
Technology, is probably the best example of the attitude sketched above. Heidegger's examples,
chosen to illustrate the kind of intrusion into nature characteristic of modern technology, often
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juxtapose technological (cool) and traditional (hot) ways of interacting with nature. Thus,
Heidegger contrasts the peasant, who works with nature, with the agricultural industry, which
sets upon nature. Or he contrasts the forester, who is made subordinate by the cellulose industry,
with his grandfather, who presumably walks the forest path without his grandson's
technologically distorting approach to nature.
This is a key difference in the ways of relating to nature, according to Heidegger:
The revealing that rules in modern technology is a challenging, which puts to nature the
unreasonable demand that it supply energy which can be extracted and stored as such. But does
this not hold true for the old windmill as well? No. Its sails do indeed turn in the wind; they are
left entirely to the wind's blowing. But the windmill does not unlock energy from the air currents
in order to store it (Heidegger 1977 296).
My approach posits the difference between the windmill and the coal plant or a hydroelectric
plant not as a matter of storage but rather as a matter of representation. The latter two energy
producing plants depend on an interaction with nature that measures and calculates the energy
potential existing in the water and the coal. Nature is thereby objectivized in this delayed and
distancing activity of representing. This kind of representing is the interaction which then leads
to manipulation and control of recorded nature, much like the viewer manipulates and controls a
recorded ballet performance in my previous example of cool interactivity. A windmill cannot
interact with nature in the previous manner since the global weather patterns are too complex and
dynamic to be represented. Thus, a windmill operates as a part of nature -- it lets the winds turn
it the way they please. The windmill thus becomes part of nature by opening itself to the whims
of the wind. The windmill is capable of spontaneous performativity that flows with, and depends
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on, the currents of nature. This kind of interactivity I have described as hot interactivity.
However, I wish to stop short of viewing hot and cool interactivity in light of the implicit value
judgment illustrated above. I think such value judgements commit the fallacy of romanticizing
the tradition, a fallacy common to many philosophers, especially in the wake of Rousseau and
Heidegger. Probably because of this romanticizing tradition, too many mythical subjects, akin to
Heidegger's "forest respecting grandfather," have long roamed the narrative of philosophy. I
believe it is an error to impute a higher sense of connectedness with nature to those in the past
who, because of their way of working with the land and the forest, had to work outdoors and to
experience nature more richly and more intimately than most people do today. It is a distortion
to postulate their experience of nature as a measure of the proper and authentic way of relating to
nature. To paraphrase Hume, this move in reasoning does not replace "is" with "ought;" instead,
it replaces "was" with "ought."
William and Harriet Lovitt write in their book "Modern Technology in the Heideggerian
Perspective" about the abuse technology inflicts on nature:
Rather, the determining power of technology now rules everywhere in the modern world. A river
is not only a supplier of pleasurable experiences for tourists characteristically bent on enjoying
their vacation to the fullest and seeing all they can in the shortest possible time. Here again the
River Rhine is lost to us in what was once the completeness of its relational self-presenting as an
entity of unique integrity and intrinsic power. Again it is but one element in a process. Its
importance lies only in its being on hand to serve an end beyond itself (William and Harriet
Lovitt 1995 232).
I believe the Heideggerian observer, who is engaged in the project of "liberating" the river Rhine
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from "being on hand to serve an end beyond itself," hardly suspects that the liberating project
itself burdens the river with the myth of "the completeness of its relational self-presenting."
Even when philosophers and environmentalists praise ancient cultures (Greek and Native
American, for example) for their sense of community and belonging to nature, one has to ask
how much of the praise relies on idealized portrayals and wishful thinking.
I believe it is much more reasonable to assert that the two kinds of interactivity and immersion,
which I have termed hot and cool, have always been inseparably intertwined in Western
civilization. Thus, the difference between the nature of current technology and the technology of
the past is a difference of degree, not of kind. Modern technology is certainly capable of
diversifying the relationship between hot and cool interactivity and immersion by creating new
and ever more intricate webs of dependencies between them. There is even a sense in which one
can talk about cool interactivity being the primary and dominant means of interactivity,
especially in the 20th century. However, I am suspicious of projects of "discovering" grand
metaphysical designs behind the perceived shift in the nature of interactivity.
My approach to hot and cool interactivity focuses on their distinct natures which depend on their
different temporalities. I have conceptualized these two kinds of interactivity as the outcome of
the presence or absence of the delay. I believe these two modes of interacting, immediate and
delayed, have become easier to discern because of the 20th century's advanced technological
means of representation. Yet these two modes of interaction have always been a part of a
dialectic that reaches back to ancient philosophers.
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Is Truth in The Horse's Mouth?
There is something uncanny about the force of proximity and its utmost credibility as the source
of evidence. Is there better evidence than actually being there and seeing the things and events
for yourself? It has long been empirically established, by psychology and forensic science among
other disciplines, that the traditional sources of evidence, written or oral, have a tendency to
mutate with each and every group and generation of witnesses. As well, there is no foolproof
way of finding out if the latter sources have been forged or tampered with. This is why the
invention of photography was so fascinating: it seemed to provide a new and unique window of
proximity and credibility.
Sherlock Holmes, in A Scandal in Bohemia, received a mysterious guest one evening. The guest,
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who turned out to be the King of Bohemia, was in great distress since a certain adventuress
threatened to blackmail him. At first, Holmes did not quite understand the source of power
which the infamous lady seemed to wield over the king:
"Then I fail to follow your Majesty. If this young person should produce her letters for
blackmailing or other purposes, how is she to prove their authenticity?"
"There is the writing."
"Pooh, pooh! Forgery."
"My private note-paper."
"Stolen."
"My own seal."
"Imitated."
"My photograph."
"Bought."
"We were both in the photograph."
"Oh, dear! That is very bad! Your Majesty has indeed committed an indiscretion (Doyle 1930
10)."
Holmes trusts photography because it provides the direct source of evidence which, unlike
writing and the seal imprinting, cannot be tampered with. Patrick Maynard provides a novel and
insightful discussion of the various roles which a photographic image might play, and the various
aspects of this image, rarely examined by historians of photography. He emphasizes several key
factors implicit in the development and production of photography. Probably the most important
of these factors are photo detection and photo depiction. It turns out, for example, that
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photography need not produce what we conceptualize as classical images at all in order to detect
certain important phenomena:
None of the several excellent histories of photography available today gives much attention to
scientific detection by means of photographic plates. Yet consider, for example, just that period
of aesthetic or "pictorial photography" around the turn of the century when (as these histories
usually show us) photographers were struggling to have their activity accepted as an art of
depiction. During that period Roentgen, Henri Becquerel, Rutherford, and the Curries were
using photographic plates to detect new kinds of radiations not directly visible (Maynard 1989
267).
This kind of evidence, image-like yet not depictive, has become a common item in today's
courtrooms. Probably the best example of such a means of detection would be the analysis of
DNA.
One could also argue that Sherlock Holmes' attitude towards photography reflects some much
broader social and technological transformations of his time. John Tagg ties the invention of
cheap and unlimited photomechanical reproduction to a much wider process of adopting a new
style of advanced industrial organization. Upon its invention, photography quickly established
itself as a source of evidence in a range of medical, legal and municipal institutions:
Understanding the role of photography in the documentary practices of theses institutions means
retracing the history of a far from self-evident set of beliefs and assertions about the nature and
status of the photograph, and of signification generally, which were articulated into a wider range
of techniques and procedures for extracting 'truth' in discourse. Such techniques were themselves
evolved and embodied in institutional practices central to the governmental strategy of capitalist
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states whose consolidation demanded the establishment of a new 'regime of truth' and a new
'regime of sense' (Tagg 2003 257).
The development of photography as a direct, and thereby accurate, source of evidence is
emblematic of the tendency of modern technology, especially in the 19th and 20th centuries, to
minimize, and to seemingly eliminate, the delay in representation. In goes without saying that
the invention of photography was the first important step in this direction. Walter Benjamin, in
his influential essay "The Work of Art in the Age of Mechanical Reproduction," sketches the
development of what he calls "pictorial reproduction" in the following manner:
Lithography enabled graphic art to illustrate everyday life, and it began to keep pace with
printing. But only a few decades after its invention, lithography was surpassed by photography.
For the first time in the process of pictorial reproduction, photography freed the hand of the most
important artistic functions which henceforth devolved only upon the eye looking into a lens.
Since the eye perceives more swiftly than the hand can draw, the process of pictorial
reproduction was accelerated so enormously that it could keep pace with speech (Benjamin 2003
43).
Notice that, as a matter of historical interest, one can clearly observe that Benjamin still fully
belongs to the age of writing, as he uses speech as a measure of the speed of pictorial
representation.
James Sey, in his article "The Laboring Body and the Posthuman," argues that the desire to fully
develop the means of instantaneous representation grew out of early 20th century scientific
attempts to understand human fatigue. The latter attempts need to be understood in light of the
growing interest in the nature of labour, and especially machine assisted labour. Thus, a
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technique of chronophotography, which anticipated cinematography, was developed by the
French scientist Etienne-Jules Marey. Marey's interest lay in movement, that is, in the complex
correlation of space and time discernible in a body's change of position. In order to better
understand the mechanics of movement, he generated detailed series of images of bodies in
movement. Among other things, Marey's research suggested that human consciousness relies on
"erroneous" perception to grasp seemingly simple phenomena like shape and movement. This
insight added plausibility to the project of critiquing and dismantling realism, one undertaken by
many philosophers and artists of the time. In Sey's words: "Institutional science and the aesthetic
avant-garde were thus united by a fascination with the ways in which new technologies could
revise the relation of the body to the constituent conditions of its consciousness - extension and
duration, space and time (Sey 1999, 32)."
As Mary Ann Doane suggests, the new techniques of representation indeed prompted massive yet
subtle conceptual and technological changes, which necessitated the re-examination of the
understanding of duration, space, and time. According to Doane, the roots of the pressures to
rethink space, time, and duration are to be found above all in the demands of the late nineteenth
century capitalist economy:
The pressure to rethink temporality in the nineteenth century is a function of the development of
capitalist modernity and its emphases upon distribution, circulation, energy, displacement,
quantification, and rationalization. These developments require new conceptualizations of space
and time and the situatedness of the subject. How does the subject inhabit this new space and
time? What are the pressures of contingency and the pleasures of its representability (Doane
2002 20)?
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In her excellent discussion of the development of Marey‘s chronophotography, Doane traces
Marey‘s process of experimentation in which he sought to find the means of directly connecting
the recording instruments and the recorded moving objects. In the end, Marey was convinced
that the best link between the body and the recording instrument, i.e. the link which would be the
most self-effacing and transparent, was to be found in the medium of light waves:
Photography was, in this respect, ideal, since its means of connecting object and representation –
light waves -- were literally intangible and greatly reduced the potentially corrupting effects of
mediation….. Marey consistently contrasted the graphic method favorably to phonetic language
and statistics, heavily mediated forms of representation that were potentially obscure and
unappealing (Doane 2002 48).
Marey believed photography should be a privileged mode of scientific representation because of
the instantaneous and transparent manner in which it represented its objects. However, the most
important application of Marey‘s research was not in the field of scientific representation, even
though there is no doubt his research significantly influenced many scientists throughout the 20th
century. Chronophotography led to the development of a brand new aesthetic medium:
cinematography.
Once the optical illusion of the moving figure was successfully broken down into a series of
positions occupying frames arranged in a temporal sequence, it became tempting to reverse the
direction of the process of representing. In other words, instead of breaking a moving body into a
series of photographic frames, one could run the sequence of frames in order to create the illusion
of movement. Humanity did not have to wait long for the full-fledged development of
cinematography. "Cinema was the first technology to convincingly erase the time of
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representation (it seemed to be in real time) and the distance between technology and its object
(since it comprised light, and later sound waves) (Sey 1999, 35)." This erasure, however, created
a whole set of challenges for the nascent medium of cinematography. For example, because
television and the cinema are unable to "stop" or "speed up" time in order to explain particular
events to the extent to which writing is capable, they must employ techniques of condensing or
extending time in order to achieve the context needed. These techniques are most often
cinematographic cliches of some sort (for example: a five second shot of a car traveling down a
highway represents an entire day of driving, or the transition from a summer scene to a winter
scene represents the passing of several months).
Note that the inability of the visual media (in sharp contrast to writing) to "warp" time stems
from its very nature. Visual media create an illusion of the absence of the delay, an absence that
characterizes the way in which they relate to the viewer. In the Introduction, I refer to the
purported "presentness" of the visual media and the role of the cut and the director in creating
their own means to produce the narrative. One should keep in mind that the viewer, too, had to
adjust to the new visual media and gradually accept their new conventions. For example, the
first viewers of movies demanded their "stolen" time back whenever the director made a cut from
one sequence of events to another.
In fact some techniques of time compression that are customarily found in video media, like the
voice-over narrator or an on-screen text indicating "three years later" are taken, essentially
without alteration, from writing. While writing is by no means exempt from the use of these
types of cliches, it is not as tied to them as television and the cinema are because of the time
constraints placed upon them. Visual media have been forced, from the moment of their
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creation, to cope with their viewers being perpetually immersed in the present. Of course, the
imaginative use of any medium, be it television, writing, etc., can escape many such conventions,
but the immediacy of representation simply allows less freedom. These matters of convention in
visual media and writing represent an interesting case of both dissimilarities and
interdependences between visual media and the narrative.
Stephen Kern presents several cases in which, especially in the early 20th century, writers
borrowed the technological developments in cinematography ("jump in time" and "time
reversal," among other techniques) to enhance their own artistic expression:
In Ulysses Joyce created a dramatic interruption in the forward movement of narrative time. As
Bloom approaches a brothel he steps back to avoid a street cleaner and resumes his course forty
pages and a few seconds later. In those few seconds of his time the reader is led through a long
digression that involves dozens of characters and covers a period of time far exceeding the few
seconds that elapsed public time would have allowed. Virginia Woolf believed that it was the
writer's obligation to go beyond "the formal railway line of a sentence (Kern 1983 31)."
Another pertinent tension between visual media as the means of instantaneous representation and
the narrative as delayed representation has to do not with their conceptualization of time but with
the degree of their respective verisimilitudes. By verisimilitude I mean, above all, their capacity
to serve as the warrant of truth. It is a matter of common sense to assert that the capability of
speech implies the capability to lie and deceive. Perhaps the hope behind the implicit
endorsement of an instantaneous visual means of representation lies in the belief that these means
provide a superior warrant of truth since they appear to offer direct visual evidence and eliminate
the lag in representation that may be used to manipulate that evidence. Many cultures, in fact,
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have traditional proverbs that praise the value of direct evidence and cast doubt upon the
truthfulness of speech: "A thief may lie about his innocence; yet the stolen things found in his
pocket do not lie." As well, I have already mentioned Marey‘s hope that chronophotography
would become the means of scientific representation since it provides a direct, unmediated link
between the means of representation and the objects of representation.
In Holding on to Reality Albert Borgmann points out, "J. L. Austin used to mock the
philosophers who punctiliously insisted that 'evidence' is needed to support the claim that we are
in the presence of tangible reality (Borgmann 1999: 15)." Austin, in his discussion of tangible
realities, holds that no matter how much evidence for a particular state of reality is provided (he
uses the example of a particular animal being a pig), there is no evidence more compelling than
being presented with the pig itself (Austin 1962: 115).
In traditional forms of writing, evidence and context must be provided for the reader to "believe"
what is being presented to her. It is not enough for the author to simply state "a person is here."
For the text to be believable the person must be given individuating characteristics, a reason for
being "here," and so on. It is generally understood that these rules apply to television and cinema
in cases where actors, or dramatized events are involved. It is when presented with "real time"
coverage of an event that the tendency to believe that instantaneous representation is presenting
us with "the pig itself" emerges.
Live coverage of events appears to be differentiated from writing or acting because, after all, it is
reality. Nonetheless the same context and evidence are required to make televised events real as
are required to make written works believable. Take, for example, the moon landing. Were the
live footage of the moon landing simply shown, few people would believe that the images they
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were seeing in any way corresponded to reality. It takes the context of the Cold War, the
credibility of the news program broadcasting the landing, the coverage leading up to and
following the event, and any number of other evidential factors for the moon landing to become a
reality based occurrence. Of course, this does not exclude the possibility that what is widely
accepted as a "reality based occurence" turns out to be a carefully produced hoax. Yet the
discovery of that hoax and its eventual debunking depends, once again, on the development of a
proper basis of credibility which can never be a matter of showing "the pig itself."
In the context of "real time" visual representation it is useful, once again, to recall the work of
Walter Benjamin. In "The Work of Art in the Age of Mechanical Reproduction," Benjamin
compared the cameraman with the surgeon because the cameraman penetrates deeply into the
web of reality, much like the surgeon penetrates into the body:
How does the cameraman compare with the painter? To answer this we take recourse to an
analogy with a surgical operation. The surgeon represents the polar opposite of the magician.
The magician heals a sick person by the laying of hands; the surgeon cuts into the patient's body.
The magician maintains the natural distance between the patient and himself; though he reduces
it very slightly by the laying on of his hands, he greatly increases it by virtue of authority. The
surgeon does exactly the reverse; he greatly diminishes the distance between himself and the
patient by penetrating into the patient's body, and increases it but little by the caution with which
his hand moves among the organs. In short, in contrast to the magician -- who is still hidden in
the medial practitioner -- the surgeon at the decisive moment abstains from facing the patient
man to man; rather it is through the operation that he penetrates into him. Magician and surgeon
compare to painter and cameraman. The painter maintains in his work a natural distance from
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reality, the cameraman penetrates deeply into its web (Benjamin 2003 49).
This analogy focuses on an attitude shared by both the surgeon and the cameraman: they are not
mere spectators, nor do they respect the autonomy of their objects; instead, they intervene into
their objects. It is because of this intervention that supplying some kind of context becomes
necessary to convince viewers that they are in fact witnessing reality. As will become more
obvious in my discussion of the phenomenology of photography, digital photography differs
from traditional photography by providing even more opportunities for intervening into the
objects it depicts. To use Benjamin's terminology, digital photography makes it increasingly
possible to abstain from facing the depicted objects.
Philosophers long ago noticed the disturbing tendency of modern technology to present
electronically represented experience as "first hand,""empirical," or "direct" experience. George
Vick writes, more than 30 years ago in a 1972 issue of Personalist, of what he perceives as the
loss of a direct, empirical basis for human experience. His paper is entitled "A Decline of
Empiricism," and he makes several excellent and quite perceptive observations about the modern
electronic media from a critical, if somewhat anti-technological, philosophical point of view.
Vick warns of the seemingly authoritarian nature of the electronic media: "The selection, editing
and formulating of electronically represented experience is itself much more subject to relatively
immediate centralized control than were previous, non-electronically, represented experiences
(Vick 1972 350)."
As well, Vick is concerned that the incompleteness, or partiality of represented experience is
necessarily more systematic and much more subject to deliberate control than first-hand
experience. Finally, Vick worries about the future of interpersonal relations: "Interpersonal
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relations, too, are lost. For to the extent that they, in their concrete forms, are replaced by their
electronic representations, we cease, in fact, to enter into interpersonal relations (Vick 1972
354)." One wonders how much of Vick's purism can still be maintained in the wake of wireless
communication and the Internet. For that matter, entire generations of young people who rely on
the instant messaging technology challenge Vick's assumption that electronically mediated
interactions are not interpersonal interactions.
As Merrill Ring, Vick's critic and commentator in the same issue of Personalist, points out quite
rightly, Vick has condemned himself to defending the indefensible: his critique of the electronic
depends on defending some version of "the first hand experience," "the given," "the sense
datum," "the raw sense experience" and so forth. Ring's point is so clear that it deserves to be
reiterated: "Vick is too well versed a philosopher not to know that there are, minimally, severe
difficulties in trying to give content to the notion of direct experience. This comes out when just
after introducing the twins, direct and represented, he quickly leaps to the objection that culture
blankets us through so many devices that the given is never given (Ring 1972 359)."
Ring closes her commentary with a suggestion that it may be more appropriate to inquire into the
validity and authority implicit in modern technologies of representation.
Let me rephrase a few of Ring's concluding remarks by including them in the context of
instantaneous representation. According to Ring, one of the most defining characteristics of
instantaneous representation is that it purports to be a direct account of how things are.
However, it is clear that every example of instantaneous representation has been put together by
someone who has shaped his or her representation of reality in accordance with his or her
attitudes and principles of selection.
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What then should be the lesson drawn from this question of authority asked in the context of
instantaneous representation as regards truth and reality? In my opinion, the lesson concerns the
need to oppose the increasingly popular false contention that the live coverage of world events,
taken as an illustration of the most powerful manifestations of instantaneous representation,
somehow eliminates ideology and thereby no longer involves an act of biased and idiosyncratic
story telling. In fact, the necessity to recover the storytelling behind instantaneous representation
has never been more important than today. The responsible citizen of the future will, however
paradoxical this may sound, increasingly resist the "facts," as evidenced in the images in a
presumably objective fashion, and insist on the identification of stories and storytellers.
Even proponents of realism in photography, most notably Kendal Walton, still argue that it takes
interpretation to get the facts in photography:
The essential accuracy of photographs obviously does not prevent them from being misleading. It
affects instead how we describe how describe our mistakes and how we think of them. To think
of photographs as necessarily accurate is to think them as especially close to the facts. It is not to
think of them as intermediaries between us and the facts, as things that have their own meanings
which may or may not correspond to the facts and which we have to decided whether or not to
trust. To interpret a photograph properly is to get the facts (Walton 1984 266).
In this context, I wish to reiterate Nigel Warburton's criticism of Susan Sontag's and Neil
Postman's belief that photographies neither impart moral knowledge nor present us with an idea
or concept about the world (cf. Warburton 1988 173-174). Sontag and Postman defend the view
that photographs only reveal facts about appearances and that they speak only in particulars since
they are limited to concrete representations. As such, photographs can never move into the realm
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of value judgments about the facts they reveal. Postman writes the following about the
photograph: "Unlike words and sentences, the photograph does not present to us an idea or
concept about the world except as we use language itself to convert the image to idea (Postman
1986 76)."
I believe Warburton's rejection of Sontag's and Postman's views in his essay "Photographic
Communication" is still relevant and his arguments can be applied not only to photography but
also to instantaneous visual representation in general.
Warburton insists photographs are neither surrogates of the represented objects nor the means of
direct and straightforward reference:
However, the meaning of documentary photographs is not simply their reference: like other types
of pictures, they can be used to mean things. Just as the meaning of the word is not equivalent to
a dictionary definition, nor to an object, but needs to be interpreted on the basis of how it was
used, its meaning as utterance, so a documentary photograph requires an interpretation which
includes the context of representation as a relevant factor (Warburton 1988 180).
Warburton uses a Robert Doisneau photograph of a scene in a small cafe on the rue de Seine in
Paris in order to illustrate this point. The circumstances surrounding that particular photograph
were soon forgotten and the persons in the photography have come to repeatedly symbolize
entirely different things:
Consider Robert Doisneau's experience of a photograph of a scene in a small cafe on the rue de
Seine in Paris: it depicted a young woman at the bar drinking a glass of wine seated next to a
middle-aged man who was looking at her with a somewhat lascivious smile.
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The photograph was initially used to illustrate a magazine article about cafes. However,
Doisneau passed it on to an agency, and it subsequently appeared (completely inappropriately) in
a temperance league pamphlet against the evils of alcohol; it was then reproduced illegally from
the original magazine article with the title 'Prostitution on the Champs-Elysees' -- a context
which completely misrepresents the original scene photographed (Warburton 1988 179).
I find documentary photos, especially those taken for political purposes, even more to the point.
Take, for example, a photograph of a group of Communist officials taken during Stalin's regime.
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In the days in which it was taken, the photograph was a showcase of the power hierarchy. This
hierarchy is probably best studied by noting the relative proximity of the military and Party
officials to Stalin. The photographer, in this case, was an important agent in the process of
constituting, representing, and disseminating the key symbols of the power structure of the Soviet
Union under Stalin's regime.
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Yet another look at the same photo, some years or decades afterwards, may show that certain
comrades, who have fallen from grace, may have been airbrushed. Now the same photograph
can be studied as an example of the Communist power struggle. As a side note, even a cursory
glance at the airbrushed photograph reveals the crudeness of the technology used to modify it.
For example, it is evident that the tops of the boots and the bottoms of the pants belonging to the
people who remain in the picture do not quite align. This is probably because the bottom of the
picture had been cut off and then imperfectly slid into place in the process of doctoring the
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image. In the eyes of the contemporary observer, the latter technology appears to belong to the
"stone age" of photo manipulation. How much more difficult, if not entirely impossible, it must
be to detect errors in today's advanced methods of image and video manipulation and
enhancement.
Finally, a contemporary look at this same photograph, airbrushed or not, may not be political or
ideological at all. It may simply involve a historian's study of posture, fashion, or facial hair of
the time period.
It is not by chance I have used an example which implies a diachronic perspective on the
photograph. The theorist of photography cannot issue a demand that the photograph not be
retouched, superimposed, and manipulated in various other manners. Indeed, photography may
be capable of capturing an instant of time but it does not follow that photography is itself
immutable and undistorted, a specless mirror image of "objective reality."
I wish to further emphasize Warburton's criticism of Postman's and Sontag's understanding of the
photographic image. In my chapter The Phenomenology of Photography, I write about the term
"transparency" in photography, introduced by Kendall Walton. Walton argues that photography
is a medium through which we see the world, more or less the way it appears in reality. I find
this kind of realism in photography reasonable but only when placed in a proper interpretative
context. The view that photography is, metaphorically speaking, a perfectly transparent window
on reality is only a part of the entire, and much more complex, story. To extend the analogy, the
image in the window can not be independent from the activities of the window maker. For
example, the context of understanding the image may well depend on when and where and by
whom the window is placed, for how long it was open, how large it is, how tinted and distorted it
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is, and so forth.
Scott Kirsch, commenting on Debord's The Society of the Spectacle (Kirsch 1997 242), writes
that photographic images should be characterized in light of highly social and ideological
conventions. Exposing the latter conventions would lead to better understanding of the
photographs' political and economic bacground. Kirsch warns that the removal of the observer or
the producer from photography has far-reaching implications:
Moreover, by erasing the observer/producer from the landscape, photography is, of necessity,
guided by invisible hands. As photographs were channeled through means of mass
communications, the realities represented became increasingly malleable -- and, thus, potentially
increasingly political (Kirsch 1997 243).
Of course, there are many who believe that the window of consciousness can never be truly
transparent. Freud's work on "screen memories" suggests that, in general, there can be no
guarantee of the data which our memory produces. According to Freud, a screen memory is "one
which owes its value as a memory not to its own content but to the relation existing between that
content and some other, that has been suppressed (Freud 1950 320)." The best evidence of the
latter claim is the unreliability of childhood memories: ―out of a number of childhood memories
of significant experiences, all of them of similar distinctness and clarity, there will be some
scenes which, when they are tested (for instance by the recollections of adults), turn out to have
been falsified (Freud 1950 322)."
Mary Ann Doane stresses the structuralist overtones of Freud's dualism between structure and
event. In the context of Freud's screen memories, the latter dualism is probably best illustrated
by the duality of the powerful network of forces implicit in the process of suppressing (structure)
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and the actuality of memories (event). In fact, Duane characterizes Freud's entire project as a
"battle against contingency:"
But it is the theory of the screen memory which condenses most strikingly Freud's confrontation
with the concept of the contingent. For the screen memory is a detail, a contingency, which is
nevertheless richly vivid and sensuous in its cognitive opacity. It stands out in a scene and
constitutes itself as the marker of specificity itself. Screen memories are characterized by their
intensity; they are, in Freud's words, recollected "too clearly." What is lost in meaning is gained
in affective force. For theses memories fasten on the trivial, the indifferent, and ultimately strike
us as hollow or empty. In this respect the screen memory is deceptive, for it is above all a
displacement -- both temporally and semantically (Doane 2002 166).
Therefore, it is possible to argue that memories lack credibility in accounting for past events just
as pictures do in accounting for the instants they depict. It is probably the least controversial
claim from Freud's entire legacy to maintain that our memories richly prove their capability to
deceive us. Analogously, photographers may use the forceful clarity of the medium of
photography, coupled with their unconscious or conscious biases and projections, to create and
foster deception.
Of course, the concerns regarding time and memories, in the wake of photographic production,
may be traced on a much larger scale than that of the individual. Pamela M. Lee places the
modern desire for instantaneous representation in the context of the overbearing technological
rationality of the 1960s. Lee describes technological rationality as ―obscuring‖ or ―suppressing‖
history/time in order to protect its necessary ideal of ―progress‖ from being dismantled. That is to
say, time would introduce an element of the dialectical or irrational to a process of progress that
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intends to be ―seamless‖.
This is what she writes on technological rationality, time, and memory:
History, in other words, is obscured by the language of technological rationality as is the
subversive potential of memory along with it. And memory has an especially important role to
play in this scenario. For memory– and perhaps more critically, its larger relationship to time–
might well counter the ideological force embedded in notions of progress, technological reason,
the fallout of which is the culture of technocracy... Time, to follow both Marcuse and Adorno, is
a disturbing "irrational rest." It disturbs the seamless image of things. Its liquidation reveals
dialectically, something of its critical potential, its historical charge; and so it follows that a
provisional "recovery" of time -- and the analysis of how it models our understanding of history -
- grants insight into advanced industrial society and the character of its technological reason (Lee
2003 33-34).
Lee's analysis may provide some explanation why, in the case of many powerful nations, the
development of historical sentiment tends to lag far behind the pursuit of technological progress.
There is another, and completely different, reason to be cautious when it comes to transparency
in photography: the change from chemically based to digital technology. The negative, in the
case of traditional photography, had been a reliable source in the process of authenticating the
photograph. In the case of digital photography and digital video, such means of authentication
are no longer available. In the following quote, Oravec seems to invoke the horrors of the much
favoured Communist technique of aibrushing, this time using more advanced technological
means:
The nature of this "transcription" is indeed changing. For example, an increasing number of
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choices are being presented to those who wish to create group portraits, including enhancements,
alterations and color embellishments. Facial images can be "morphed" together into a video
sequence, one smoothly blending into the next. Given the role that group portraits have in
preserving history as well as congealing modern-day groups, archivists should be worried about
prospects for the retouching of photographs in the effort to reconstruct the history of interaction
of individuals. Control over which features to enhance, or even which individuals to remove
from a portrait is available; individuals who make these choices have a great degree of control
over how the group is constructed. With the erosion of the sense of permanence in construction
of group portraits may also come a diminishing of the sense of group solidarity and continuity
(Oravec 1995 435).
Similarly, Rudolf Arnheim expresses his worries about the consequences of the control that
digital photography seems to afford:
In any case, the digitalization of the photographic image will increase the distrust of the
information offered by still photography and film. The initial belief that the new medium
guaranteed the reliability of images had to be checked by increasing skepticism. The more the
photochemical material of photography and film becomes subject to surreptitious modification
the more its consumers will learn to be on their guard. How much this caution will be
strengthened by the digital technique only the future will tell (Arnheim 1993 540).
Perhaps the best means to contextualize photographic and video evidence is to engulf it by the
narrative. Indeed, it seems the importance of both stories and storytellers, even in the wake of
our contemporary image-dominated culture, has been becoming more and more evident. Let me
provide three examples of the latter phenomenon, i.e., the growing importance of stories and
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storytellers, drawn from literary theory, communication studies, and value inquiry.
Marie-Laure Ryan, a prominent media technology commentator, points out that writing, and
especially fiction, allows a degree of intimacy between the reader and the textual world that is
very difficult to achieve in nonfiction: "Paradoxically, the reality of which we are native is the
least amenable to immersive narration, and reports of real events are the least likely to produce a
feeling of being on the scene. New Journalism, to the scandal of many, tried to overcome this
textual alienation from non-virtual reality by describing real-world events through fictional
techniques (Ryan 1999 119)." The fictional narrative then, has the advantage of "humanizing" its
objects of representation, as opposed to the "mere" depiction, or recording, of events. It may be
true that "an image is worth a thousand words" yet the image itself can be nothing but a vehicle
for invoking these words. In short, it takes a story to make one's representation of reality "close
to home" -- every journalist is keenly aware of that.
This phenomenon - the tension between narrative (delayed representation) and reality
(immediacy) - has even more radical manifestations in the contemporary media. The best current
example we can think of is blurring the line between the two distinct senses of acting: acting as
taking part in some kind of fictional narrative and acting as leading one's personal life. The latter
can be witnessed on the popular TV series Survivor. One of the main motives of this series is
precisely to dissolve the distinction between these two senses of acting. In yet another possible
scenario, it is not hard to imagine the case in which a real life politician portrays himself/herself
on the screen depicting a fictional version of his/her earlier life.
Blu Tirohl, in an article entitled "The Photo Journalist and the Changing News Image" points out
that "despite the many arguments which imply a fallibility inherent in the information contained
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within a photograph there is a tendency for audiences to treat the photographic still as a witness
and the reputation of the press image is dependent on this (Tirohl 2000 335)." Under the
heading, "Can an Audience Trust the Press Image," Tirohl argues that the need for compelling
and dramatic views in the place of more accurate and realistic reporting often outweighs other
audience demands. On many occasions, it is not mere sensationalism behind the motives for
photo reporting; instead, photo reporting can be either influenced or even directed by an
ideology. In his essay, ―Watching the Bombs Go Off‖, Scott Kirsch describes the persuasive
power of press photographs upon the audience‘s reception of nuclear tests performed by the US
Atomic Energy Commission (AEC) in the 1950s.
Among the greatest illusions produced by the image-bombs, then, may be that they were
victimless and seemingly unconnected to the hundreds of ―real‖ atmospheric and underwater
bombs...By celebrating the sublime, visual qualities of the mushroom clouds, the glossy images...
could be seen as innocuous, when in fact, they functioned as part of the discourse which made
the singular devastation of the landscape possible (Kirsch 1997 245).
More than simply interpreting the decontextualised image as being alluring to the audience,
Kirsch believes that in certain cases the very phenomenon of decontextualisation can be an
integral measure in the successful transmission of a message from one party to another:
―Disconnecting the images of nuclear weapons testing from the geographical place of the
explosions was thus an important means through which the consent for the atomic program was
maintained for so many years (Kirsch 1997 245)."
Many commentators argue that, in the wake of digital photography and a growing necessity to
label press images as either manipulated or enhanced, realistic images will have to be labeled as
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either fiction or non-fiction in the future. Consequently, we will increasingly rely on the story
(the context) provided by the image maker, and not the image itself, to tell us into which category
certain images fall. Thus the image maker of the future, in a paradoxical fashion, becomes a
story teller.
A similar account of the growing importance of the need to supplement the new video sources of
information and evidence with a narrative is suggested by Jo Ann Oravec in her essay "The
Camera Never Lies." Oravec situates her discussion of the use of new visual media in the
context of group decision making in the courtroom as well in the context of general group
behaviour that may be assisted and enhanced by certain forms of visual media (video-assisted
group therapy and videoconferencing, for example).
Oravec argues that a new set of skills needs to be developed to improve the "visual critical skills"
that will become more and more necessary in the future:
Few sets of skills have been developed for critical thinking in the realm of sound and images,
however. Until such skills are available, group members are likely to be divided on many
important matters concerning the interpretation of the photographs, videos and films they are
called upon to deal with (Oravec 1995 444).
These new critical skills will increasingly rely on the accompanying interpretive narrative. It
may even become necessary to consider photographs, films, and videos as incomplete without an
attempt to situate them in their contexts. For example, the viewer may expect to know what
angle was taken in shooting the video or photography materials, especially in light of what was
left out of the picture. As well, certain other production details may have to be specified. In the
case of videotape based evidence, for example, the following factors may have to be specified:
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has the speed of the video been increased or decreased, the tone enhanced or filtered or subdued,
etc. In general, it could be argued that the traditional perspective on the visual media (WYSIWIS
-- "What you see is what I see") is gradually replaced by the more authoritative perspective based
on the narrative (WYSIWIN -- "What you see is what I narrate").
In the context of legal decision making, the long standing need to translate scientific formulae
and specialist notation as well as scientific imagery into a common sense narrative has been well
recognized. What is becoming more apparent in the courtroom is the growing need to treat
seemingly transparent and self-sufficient images or videos with puzzlement and suspicion similar
to that aroused by the presentation of an arcane string of symbols representing DNA. At least
one can argue, following Maynard, that the context of both photo depiction and photo detection
be subjected to the same measure of caution.
I believe this illustrates at least some of the ways in which modern technologies of instantaneous
representing find it increasingly necessary, in the 21st century, to contextualize our visual
experiences, most frequently by using narrative. The means of contextualization will continue to
depend on what I have termed delayed or cool interactivity. In other words, the proper
understanding of the visual forms of instantaneous representing will continue to depend on
writing, a quintessential delayed form of interactivity.
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Phenomenologists have always been fascinated by the passage of time. One could perhaps argue
that the entire project of phenomenology can be seen as a desire to preserve, enhance, and
archive the instants of reality that appear as phenomena. However, time is so elusive and
multifaceted that there can be more than one way of conceptualizing it. One tension that
phenomenologists inherited, from the history of philosophy, when it comes to their
understanding of time, is the tension between the Aristotelian and Augustinian concepts of time.
As Bernhard Waldenfels puts it, Aristotle deals with physical time and he derives this time from
"cosmic kinesis." Augustine, on the other hand, develops a psychic version of time "from the
lived time of the soul" (cf. Waldenfels 2000).
Of course, it is not difficult to find, especially in 20th century literature, many slightly variant
conceptualizations of this two-fold classical understanding of the nature of time. For example,
John Gunnell, in his book on political philosophy and time, writes about the contrast between
"formal" (or "metric") time and "experienced" time. The latter kind of time manifests itself in the
intuition of flow and in the sense of human finitude as well as in the movement of historical
events: "Formal time is an abstraction from 'lived experience of time', and when we attempt to
communicate lived or experienced time, formal or clock time seems inadequate (Gunnell 1968
18)." I believe the contrast between these two kinds of time becomes apparent in the glaring
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incogruencies between formal and experienced time which arise in scientific discussions of
events (especially in astronomy and geology) that may have occurred many billions of years ago.
I should add that it might be a gross oversimplification for Gunnell, especially in light of the
phenomenological understanding of time which I will try to briefly explicate in what follows, to
reduce formal time to nothing else but an abstraction of experienced time.
Yet another example of the two-fold understanding of time can be found in the work of Stephen
Kern, who writes about the clash between the "public" and "private" conceptions of time at the
turn of the 20th century:
The traditional view of a uniform public time as the one and only was not challenged, but many
thinkers argued for a plurality of private times, and some, like Bergson, came to question whether
the fixed and spatially represented public time was really time at all or some metaphysical
interloper from the realm of space. The introduction of World Standard Time created greater
uniformity of shared public time and in so doing triggered theorizing about a multiplicity of
private times that may vary from moment to moment in the individual, from one individual to
another according to personality, and among different groups as a function of social organization.
Similarly, thinkers about the texture of time were divided between those who focused on its
public or its private manifestations. The popular idea that time is made up of discrete parts as
sharply separated as the boxed days on a calendar continued to dominate popular thinking about
public time, whereas the most innovative speculation was that private time was the real time and
that its texture was fluid (Kern 1983 33-34).
This tension between public and private time, according to Kern, provided a major influence on
the development of 20th century art.
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A phenomenologist is, no doubt, keenly aware of the importance of both Aristotle's and
Augustine's understandings of time. Let me offer a well-known example: when a
phenomenologist performs an act of "reduction," or "eidetic bracketing," that activity can be seen
as an effort to peel off (metaphorically speaking) the rich layers of psychic time and reach the
level of "pure" physical time. This time, phenomenologists believe, ticks away below the surface
of the visible change evident in human experience and in nature.
In his essay "Time Lag: Motifs for a Phenomenology of the Experience of Time," Waldenfels
explores the phenomenon of time lag, which can be understood in two senses: as a shift in time
itself and as a corresponding shift in signification. I will turn my attention to the latter since it is
this sense of the lag that fits my current purposes. Waldenfels writes about three different levels
of temporality that exist in speech: (1) time as spoken about, (2) time of speech, and (3) time lag
in speech.
The first level refers to contexts that are typically fixed by adverbs of time: today, this year, later,
etc. The second level often involves time as spoken referring to itself (being self-referential).
For example, "I promise you (now) that I will come tomorrow (the next day)." Notice how the
second level carries within itself the reference to the fixed referential order of temporality. In
order to ascertain whether or not the promise has been fulfilled, one has to know what time does
"now" refer to. In contrast, when a historian or a journalist writes about "now" or "today" in the
first sense, there is much less reluctance to let that "now" or "today" sink into the generic
"yesterday" that belongs to the past.
Finally, the third level of temporality involves the time lag that arises when speech does not
exactly coincide with itself. In my opinion, this is the most interesting level from a philosophical
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point of view. This is how Waldenfels characterizes the third level: "We are never entirely at the
top of time; rather we arrive upon the scene a little late, and our speech reverberates against us
like an echo of ourselves (Waldenfels 2000 111)." This time lag refers to the very temporality of
speech and thought, not only to the temporality of phenomena to which speech and thought refer.
Indeed, when it comes to reflecting about this level of temporality the phenomenologist is drawn
into the mysterious and deep realm of metaphysical speculation. Waldenfels wonders if this
level of temporality of speech has to originate from outside of discourse. In other words, what is
our speech catching up to? Is there some kind of "primordial impression," that Husserl used to
posit, the impression that exists outside of discourse and that causes the lag in speech? This kind
of impression would either also have to be experienced instantaneously (since it evades the lag)
or to be the kind of abstraction which is independent from experience. Finally, would not this
impression, Waldenfels asks, be the limiting case for all experience?
I believe Waldenfels asks some deep and pertinent questions regarding a possible
phenomenology of the experience of time. In what follows, I wish to explore a somewhat more
narrow and mundane problem -- my focus will be solely on the time required to describe the
phenomena. What would happen if that time were minimized or eliminated? How would the
possibility of instantaneous representing affect the project of phenomenological description?
It is also widely known that description is the phenomenologist's method of choice. These two
features of phenomenology, fascination with time and desire to describe phenomena, are already
sufficient to place the very project of phenomenology in a paradoxical situation -- the moment a
phenomenon is described it ceases to be itself and becomes something else. In light of the
famous phenomenologist's adage: "Back to the things themselves," how can the method of
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description ever hope to "leap over" the process of description in order to capture
things/phenomena?
Is the process of description a problem? What would happen if a phenomenologist had the
means of seizing the phenomena, in the very instant they appear, and preserving them for further
analysis? Since visual phenomena account for the majority of all phenomena under description,
would not photography be the ideal tool for the instantaneous "capturing" of phenomena? After
all, technology may be useful in providing new means of understanding the world. As Kendal
Walton put it, "the invention of the camera gave us not just a new method of making pictures and
not just pictures of a new kind: it gave us a new way of seeing (Walton 1984 237)."
Let me preface my discussion of photography by stating that I do not wish to pretend that the
image in phenomenology is itself a simple and self-evident phenomenon. There are many
accounts of the phenomenological theory of the image. I will briefly present a relatively recent
essay on time and the visual arts by John Brough, which features an excellent discussion of
Husserl's theory of the image. Brough writes that image-consciousness sometimes may include
three distinct objects for Husserl. First, image-consciousness may be a "physical image," second,
an "image object," and third, an "image subject" (cf. Brough 2000 224). The physical image
consists of the actual pigments of paint, pieces of marble, etc. which exist in real space and time.
The image object does not exist in the real world. Brough characterizes Husserl's image object
in this manner:
I can touch the printer's ink that supports the image I see in the newspaper and the ink can smear
off the page onto my fingers because it exists in the world of physical things, as does my hand. I
cannot touch the image, however, and it cannot smear off onto my fingers, for it does not exist in
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the world of physical things. And yet the fact that I can experience the image-object that does
not exist in the world I owe to its physical support that does exist in the world (Brough 2000
224).
Brough adds that we should not fall into the trap of believing that the image object is a mere
object of hallucination. The image object cannot be an object of hallucination since the observer
is fully aware that the image object is not an actual object existing in the real world as well as
that the image object exists on the basis of its "physical support." Finally, the image subject is
the person or an object which served as the model for the image. It is evident, I hope even based
on this very abreviated discussion, that Husserl's phenomenology has left a rich legacy of multi-
layered analysis of the image.
To believe that the image provides an adequate source for the analysis of represented phenomena,
one would have to be what I will call a "photographic realist" in this chapter. In what follows, I
will examine two photographic realists, Roland Barthes and Kendall Walton, and I will critically
appraise their respective brands of realism. I wish to add that my choice of Barthes and Wlaton
is meant to be illustrative, rather than exhaustive, when it comes to the literature on photographic
realism. The study of photography has evolved into an enormous, and still expanding,
interdisciplinary research project which includes many aspects of photography -- social,
technological, cultural, to name just a few.
Barthes, in his famous last work Camera Lucida, writes poignantly about the elusive phenomena
of time, contingency, and memory. He also writes about the public and private realms and how
the two are reflected in the media of film and photography: "I am uncomfortable during the
private projection of a film (not enough of a public, not enough anonymity), but I need to be
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alone with the photograph I am looking at (Barthes 2000 97)." It is especially in photography
that we experience the complex and dynamic interaction between the public and the private,
according to Barthes.
He explains that the medium of photography ensures the viewing of photographs, in themselves
frozen public images of reality, is essentially a private viewing. Because the act of viewing
photography is so private, it should be interpreted as a version of reading itself. Barthes reminds
the reader that the collective reading of the Scripture, or collective prayer, was substituted by a
silent, interiorized, and meditative prayer (devotio moderna) by the end of the Middle Ages. Our
current and familiar Western understanding of the nature of reading is therefore an outcome of
devotio moderna. Indeed, reading out loud happens only in special circumstances and even then
it can have an overwhelmingly private character (for example, when a parent reads to a child or
an infant). As well, sharing the experience of viewing one's private collection of photos with
someone often means accepting that person as an intimate partner.
By the same token, photography creates a paradox whereby the private becomes a matter of
public consumption. The manner in which photography invades the privacy of those
photographed is somehow more direct and revealing than the manner in which paintings invade
the privacy of their models. Walton writes the following about photographs and paintings:
Published photographs of disaster victims or the private lives of public figures understandably
provoke charges of invasion of privacy; similar complaints against the publication of drawings or
paintings have less credibility. I suspect that most of us will acknowledge that, in general,
photographs and paintings (and comparable nonphotographic pictures) affect us very differently
(Walton 1984 247).
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To give only one example, photographers are usually not allowed in the court room, especially
during high profile trials, because the act of photographing is considered too intrusive. It turns
out that artistic renderings of those involved in the trial are the only means of visual
representation suitable for the court room.
However, there is no shortage of curiosity when it comes to the most private details of others' life
– the ample supply of paparazzis and pornographers attests to the intensity of that curiosity. The
current phenomenon of "reality television" further complicates the already complex distinction
between the public and the private.
Barthes' reflections on photography, and especially his efforts to use photography to invoke the
presence of his late mother, are often deeply personal and emotional. On a more abstract and
philosophical level, he adopts what might be termed a "direct realist" position. Barthes takes a
curious approach to photography when he attempts to preserve the view of photography as
magic, more than an art:
The realists, of whom I am one and of whom I was already one when I assert that the Photograph
was an image without code -- even if, obviously, certain codes do inflect our reading of it -- the
realists do not take the photograph for a "copy" of reality, but for an emanation of past reality: a
magic, not an art. To ask whether a photograph is analogical or coded is not a good means of
analysis. The important thing is that the photograph possesses an evidential force, and that its
testimony bears not on the object but on time. From a phenomenological viewpoint, in the
Photograph, the power of authentication exceeds the power of representation (Barthes 2000 88-
89).
Barthes seems to believe that it is possible for the past reality to be contained in the photography
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through an act of technological wizardry. The weakness of his approach, in my opinion, is that
he does not make the necessary distinction between the image of the past reality and the past
reality itself. The image is only a trace of the past or perhaps a special window that enables the
viewer to have a glimpse of the recorded past. However, the image can neither embody nor re-
create that reality. To use an analogy, a visitor of an ancient druid site may feel a similar sense of
awe and magic by witnessing the very stones carved by druids. I do not dispute the possibility of
discovering magic either in photography or in stone carvings; however, I do object to attempts to
attribute realism to the magic of a past reality.
It may be another question of how photography, basically a static means of representation, can
capture, in a reasonably realistic manner, phenomena that essentially exist in time. In this regard,
Robin Le Poidevin presents a compelling argument that the aesthetic concerns regarding the
verisimilitude of static images are not independent of broader metaphysical concerns. In the case
of photographs, the metaphysical understanding of the nature of time shapes the aesthetic view of
the nature of photography (cf. Le Poidevin 1997).
Le Poidevin shows that the classical metaphysical notion of an instant and movement permits
static images to depict neither movements nor instants. The reason for this is an ancient concern,
first anticipated by Zeno, that changeless media cannot represent change and that an instant (an
infinitely small unit of time) of time is not possible. Le Poidevin argues that although static
images obviously represent time, they succeed in doing so with the help of certain conventions:
Depiction is just one form of representation. Essentially, depiction is representation by means of
resemblance...But pictures represent more than they depict. In particular, they may represent
aspects of time that they are unable to depict. Consider the strip cartoon. A sequence of relatively
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similar...pictures in a linear sequence may represent the passage of time by the virtue of the
convention that pictures on the right represent events which are later than those represented by
pictures on the left. Film, in contrast, typically depicts temporal order: the temporal order of the
images resembles the temporal order of events represented (Le Poidevin 1997 182-183).
After recognizing that static images can use conventions to represent the passage of time, he goes
on to state that, ―To be worth fighting over, the thesis in contention must surely be that static
images depict instants. Since they are static, they cannot resemble changes in the world (Le
Poidevin 1997 183)." The problem of depicting time through static images, for Le Poidevin, is
that: ―if static images depict instants, then they trigger the same recognitional capacities as are
triggered by instants. But instants do not, by themselves, trigger recognitional capacities, for if
they did we would be able to perceive them, and clearly we do not. So static images do not depict
instants (Le Poidevin 185)."
So, Le Poidevin introduces a third notion of an instant -- an arbitrarily small part of an interval.
He terms this type of an instant a "specious instant" (Le Poidevin 1997 186). The specious
instant is the smallest perceivable part of an interval. For example, the moment a long distance
runner crosses the finish line is a specious instant. In this manner, photography can realistically
sum up a relevant glimpse of the past, present, and future in what appears as a specious instant to
the observer. In other words, it may require implicit understanding of temporality in order to
view a photographic image which appears "frozen" in time.
Le Poidevin's view seems at odds with the standard view of photography. The latter view
maintains that a photograph, while deciding an ―instant‖ in time as present, lacks in itself
(without reference to other related photographs) the ability to demonstrate consequences of the
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situation depicted that will occur over time even if a moment later. It is important to note that
this feature can be used by the propagator of visual media to deceive the audience into
seeing/believing the static image as a portrayal of present reality. Scott Kirsch descibes one such
example by contrasting the real geography of nuclear explosions with their media-simulated
geography:
[T]he original mushroom clouds and their fallout rarely remained at the locale of the test site (at
least, they did not remain only there). Yet the trajectories that these explosions would take after
the mushroom cloud had dissipated...were not frozen along with the atomic fireballs which were
popularized through photo journalism. The ―neutral observations‖ of the camera, presented as
centerpieces for the larger story of nuclear testing, served to put the spectacle of explosion at the
heart of the story (Kirsch 1997 245)....
Kirsch seems to suggest that observers of political photography may have to cultivate their
impressions to attain a sense of what may be termed a "politicaly specious instant," following Le
Poidevin.
Writing in a vein similar to Kirsch and Le Poidevin, Peter Wollen suggests that documentary
photographs ought to be seen as elements of narrative:
Different types of still photographs correspond to different types of narrative element. If this
conjecture is right, then a documentary photograph would imply the question: 'Is anything going
to happen to end or to interrupt this?' A news photograph would imply: 'What was it like just
before and what's the result going to be?' An art photograph would imply: 'How did it come to
be like this or has it always been the same?' These different genres of photography imply
different perspectives within durative situations and sequences of situations (Wollen 2003 78).
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Even though the role of temporality in the process of recuperating realism in photography is
fascinating, I need to continue my discussion of photographic realism. At this point, I will
briefly examine the work of another photographic realist -- Kendall Walton. I believe Walton's
brand of realism is far more nuanced and convincing that Barthes'. Walton is an American
philosopher who works mostly in aesthetics and the philosophy of art, and who is best known for
developing an influential theory of fiction as make-believe in his book Mimesis as Make-Believe.
In his essay "Transparent Pictures: On the Nature of Photographic Realism" Walton maintains
that photographic realism comes naturally to the photographer, probably as an essential feature of
the medium. It just turns out, according to Walton, that photographic realism is much easier to
achieve with the camera than with the brush. I think most readers would readily agree with this
aspect of photographic realism.
Walton cautions the reader against the naive view that photographic images are themselves the
objects they represent (cf. Walton 1984 249). They clearly are not. For Walton, photographs
possess their own special (he calls it "supreme") brand of realism. Walton argues that
photography is transparent while painting is essentially not transparent. To use my terminology,
Walton is referring, in this context, to the special nature of the delay in the process of
photographic depiction. It turns out that the photographic delay is a matter of a mechanical
chemical process. This process boils down to a relatively straightforward or direct process of
light imprinting that has very little to do with human agency. The human agent can, of course,
prepare the conditions for the delay by setting the length of the exposure, sensitivity of the film.
etc. However, once the process of light imprinting begins, it is, for its entire and minuscule
duration, direct and mechanical.
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In his discussion of the political repercussions of photographing a nuclear landscape, Scott
Kirsch sketches the reasons why photography came to not only symbolize objective truth and
neutral observation but also to create a visual ideology:
Innovations in photography during the mid-nineteenth century, which made the camera
geographically mobile and the photograph easily reproducible, reinforced this visual ideology,
and contributed to the heightened importance of spectacle in modern society. And with
photography, the observer/producer was so detached from the object-world as to be seemingly
erased from its landscape. Through a vocabulary of images, people and places could be
portrayed through representations which apparently carried with them the objective truth of
neutral observation (Kirsch 1997 241).
In the process of painting, the delay is not only much greater but also a matter of (human)
interpretation. That is why photography, according to Walton, can be defined as analogous to
glasses, the telescope, etc. The latter devices perhaps distort their objects while they aid the
human eye in better seeing them but in the end they only provide a see-through medium,
metaphorically speaking. In order for this analogy to work, one has to assume, of course, that
glasses provide the means for looking through space while the photograph provides the means
for looking through time.
Walton is quite explicit when it comes to imparting his position on what it means to simply see
through photographs:
Photographs are transparent. We see the world through them. I must warn against watering
down this suggestion, against taking it to be a colorful or exaggerated, or not quite literal way of
making a relatively mundane point. I am not saying that the person looking at the dusty
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photographs has the impression of seeing his ancestors– in fact, he doesn‘t have the impression
of seeing the ―in the flesh,‖ with the unaided eye... Nor is my point that what we see–
photographs– are duplicates or doubles or reproductions of objects, or substitutes or surrogates
for them. My claim is that we see, quite literally, our dead relatives themselves when we look at
photographs of them (Walton 1984 250).
Walton notes a further point that the "truth" factor of a photograph, or the "see through" factor,
may be unrelated to the realism of a photograph or a movie. For example, if the viewers of a
movie about Loch Ness monster were to "see" the monster in a movie, then they:
[m]ay speak of seeing the monster, even if they don‘t believe for a moment that there is such a
beast. It is fictional that they see it; they actually see, with photographic assistance, the model
used in the making of the film. It is fictional also that they see Loch Ness, the lake. And since the
movie was made on location at Loch Ness, they really do see it as well (Walton 1984 254).
Gregory Currie makes a similar point, concerning the levels of transparency in photography and
painting, using somewhat more technical language:
The argument for the transparency of photographs is this: what makes ordinary seeing a way of
perceiving objects is its natural dependence. Since seeing photographs exhibits natural
dependence also, it too is a way of perceiving objects. But seeing paintings exhibits intentional
dependence, and so is not a way of perceiving objects. Thus photography is transparent and
painting is not (Currie 1995 55).
This view, that photographic realism is not defined by the intentions of the photographer, is
similar to Walton's view:
They [dissenters of photo-realism] point to ―distortions‖ engendered by the photographic process
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and to the control which the photographer exercises over the finished product, the opportunities
he enjoys for interpretation and falsification... Whether any of these various considerations really
does collide with photography‘s claim of extraordinary realism depends, of course, on how that
claim is to be understood‖ (Walton 1984 247).
The transparency argument has some plausibility, especially when it comes to traditional
chemically-based photography. However, even in the latter case, there have been critics of
Walton's view that photographs are more realistic than paintings. Take, for example, a quite
plausible critique of Walton and Currie offered by Patrick Maynard and Dominique Lopes.
Maynard suggests that, in terms of depiction and evidence, the difference between photo
processes and the more traditional means of production of images may be difference of degree,
not kind:
Considered only in terms of depiction, photo processes so far appear indeed as revolutionary
technologies, but as technologies of generally the same type: as producing in great volume,
content and accuracy, with economy and speed, images by which we imagine seeing: far too
many for the needs of any sensible society. Something similar may now be said of detection and
evidence. That the evidence due to photo-family images is incomparably greater than that in the
traditional kinds might appear a matter of degree, not kind. For doesn't the depictive content of
handmade images also figure importantly in "detection" and evidence gathering (Maynard 1989
270)?
Lopes, in his book "Understanding Pictures," puts painting and photography in the same category
by emphasizing recognition as the necessary condition of their existence:
First, what a picture represents is its source, the object or the scene that played the required role
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in its production. A hand-made picture‘s subject is no more determined by the artist‘s intentions
or beliefs than is a photograph‘s...Neither a drawing nor a photograph whose subject is
unrecognizable depicts it. So in this respect there is no disanalogy between drawings and
photographs: if they represent their sources, they do so independently of the beliefs of their
makers. Second, drawing a picture, like understanding one, depends on the exercise of a
psychological skill– namely recognition– and, as I have argued at length, we can recognize
objects without the benefits of beliefs about their properties. Drawings is simply applied
recognition. In order to draw, you are required only to make marks that are recognizably of the
object whose appearance is guiding your drawing movements. A belief that one is drawing
Piccadilly Circus is not required in order to make an object that can be recognized as of
Piccadilly Circus; nor is a belief that one is drawing something with such-and-such features
required to make a picture recognizable as of something with such features (Lopes 1996 184).
As well, Lopes argues that a person looking at a painting and a photograph of irises would find
both of them transparent:
And were the picture made by a human who reliably followed a computer's paint-by-number
instructions, my experience would shift from one of actually seeing irises to make-believedly
seeing irises. It does not seem to me that my experience of these pictures differs in the way
Walton describes-I believe I see irises in photograph and painting alike. To complicate matters,
many photographs are made with some human intervention, so that viewers do not always know
whether or to what degree a picture is the product of purely mechanical processes (Lopes 1996
182).
I believe Lopes does not even need to include human agency in order to illustrate the process of
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moving from actually seeing irises to make-believedly seeing irises. He only needs to replace his
paint-by number instructions by the process of digitizing traditional photographs. This is where
it becomes clear that the transparency argument loses its ground in the wake of digital
photography.
As is well known, digital photography breaks its image down into a large number of pixels (a
collection of digital information that defines the numerous properties of color, intensity, hue, etc.
that constitute the image). The initial moment of depiction is perhaps the only stage at which
digital photography resembles traditional photography (i.e. its transparency or its see-through
nature). From that moment on, the digital image may undergo a number of significant processes
of enhancement or modification. Furthermore, the nature of the digital image challenges even
the basic traditional difference between the painter and the photographer.
The difference, as presented by Walton, characterizes the photograph as a photograph of
something which actually exists. The condition of the existence of objects is no longer necessary
for digital images where the blending of the incoming light rays and other forms of pixel-like
information can occur at any stage of the photographic process. Sarah Kember elaborates on the
creative ways in which digital images can be fabricated ex-nihilo:
But the most striking facility of new imaging technologies is their ability to generate a realistic
image out of nothing—to simulate it from scratch using only numerical codes as the object or
referent…The techniques which enable ‗photographs‘ to be simulated also form the basis of
other modes of image simulation including virtual reality. Here, the object world is not regarded
as being simply mutable but totally malleable. It no longer exists as something exterior, but
marks the realization of the subject‘s desire and imagination. From a technologically
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deterministic viewpoint this malleability signals a revolution in image-making and the final
demise of photography…But photography is clearly much more than a particular technology of
image-making. It is also a social and cultural practice embedded in history and human agency.
Like other forms of technology it has neither determined nor been wholly determined by wider
cultural forces, it has had its part to play in the history of how societies and individuals represent
and understand themselves and others.‖ (Kember 2003 205-206)
Finally, in the case of traditional photography, one can argue that the original negative
guarantees the authenticity of the photograph. Thus, for example, one can ascertain whether or
not the original negative has been tampered with. This feature, too, becomes obsolete in the
wake of digital photography.
Rudolph Arnheim writes of the figurative arts, but he refers especially to photography and film,
when he addresses the essential ambiguity in the term "authenticity." The latter term has two
distinct meanings: (1) arts are authentic to the extent they do justice to the facts of reality and (2)
arts are authentic insofar as they express the qualities of human experience. Arnheim argues that
photography, and especially film, has always been capable of being authentic in the second sense
without being authentic in the first sense. He gives a couple of examples that involve some
photographers' (possible) techniques, including a combination of printing and fusing positive and
negative material (cf. Arnheim 1993 539). These techniques make it possible for photographers
to superimpose several photographs or elements of photographs on one another and to thereby
create the appearance of fantastic or mysterious scenes. Retouching (photography) provides yet
another example of the authenticity existing only in Arnheim's second sense. It is clear that these
photographic techniques challenge Walton's view of photography as a "transparent" medium.
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In his essay, Arnheim turns his attention to digital photography and its capacity to emphasize the
second sense of authenticity to the point of exclusion of the first sense. It is this feature of digital
photography, according to Arnheim, that makes it very close to a pictorial technique like drawing
and painting. I have already touched on this phenomenon in my earlier discussion of the delay
and "realism" in photography. Let me consider some more controversial and far reaching
consequences of this phenomenon.
In order to generalize, and perhaps even radicalize, this loss of "authenticity as the fact of reality"
in photography, one can maintain that the human eye will increasingly use technological means
to see not what is out there but what it chooses to see out there. This tendency can range from an
entire industry to an individual.
On the institutional level, let me take the well-known case of the fashion industry, which refuses
to see an ordinary person's face and instead sees only the enhanced and produced face of the
model that conforms to the changing dictates of cosmetics and fashion, as an example. The
interdisciplinary study of the tensions between the "natural" and "socially coded" and "gendered"
body has already informed, to a significant degee, women's studies, history, sociology, structural
anthropology, and many other academic disciplines. Furthermore, as Johannes Birringer points
out, our contemporary (global) culture, heavily influenced by its consumerist nature, not only
refuses to see the ordinary person but often refuses to provide a concrete environment for the
phantom person it presents:
The image for "Obsession for the Body" seems both more obscure and less transgressive than
Klein's earlier sleepwear ads or the extravagant video commercials that introduced the perfume
and its name. At the same time it is particularly noticeable that the shadowy image not only
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abandons the look of the model althogether but also diffuses the distinctions between the body
and space (place, location). In this sense, the model appears to float in a kind of phantom space,
everywhere and nowhere, thus increasing the obsessional search for multiple meanings that may
not take us anywhere. Or does it increase our indifference (Birringer 1991 213)?
On the individual level, let me take Steve Mann as an example. Steve Mann is the first fully
functioning, or full-time, cyborg, who refuses to take visual input that is not mediated by the
camera mounted on his glasses. A visit to Mann's website (http://wearcam.org/index.html,
accessed October 2005) provides a wealth of information regarding the technological, research,
and social aspects of his cyborg project. Perhaps the most noticeable is the visual history of the
evolution of his gear, which ranges from large, heavy and clumsy gadgets he used to wear on his
head to a pair of high-tech glasses.
Once Steve has received the video input from his camera, he has the ability to manipulate that
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visual input and/or combine it with several other streams of input from his computer or from the
Internet. In fact, because of the enormous emphasis our brain puts on the functioning of the
visual cortex, human eyes have no problem observing several visual "screens" simultaneously.
During an academic conference in Toronto in May 2002, Steve remarked that he routinely runs
four simultaneous video sequences embedded in his high-tech glasses. This wealth of visual
information enables him to make some interesting choices. For example, he may decide, as a
part of his anti-corporate agenda, to exclude all billboards from his visual field and replace them
with some other (more useful for his purposes) sources of information.
This is how Steve Mann describes his everyday existence, which he thinks will one day become
paradigmatic for the age he labels the "post human:"
In my everyday experience, I live in a videographic world: I see the entire world, even my hands
and feet, through a camera lens. A simple way to describe it would be to say that it's as if I am
watching my entire life as a television show. However, unlike the passive television watcher, my
goal is not to tune out reality. In fact, the device I wear -- which I have called WearComp since I
began to make wearable computers as a teenager -- has quite the opposite effect: equipped with
WearComp, it is up to me how and what I see, how and what I choose to focus on or exclude;
this freedom heightens my sensitivity to the flow of information that exists in a perpetual swirl
around us (Mann 2001 3).
Mann's cyborg lifestyle is probably the best illustration of my thesis that cool interactivity, or
delayed interactivity, empowers the individual to exert a much greater deal of control over the
"perpetual swirl of information." The WearComp equipment is the most vivid affirmation of the
visual and technologically mediated delay engineered by humanity. In contrast, the human visual
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apparatus provides the "natural" means of the delay, regulated and engineered by the process of
evolution.
Please note that I do not wish to maintain that the tendency of technology to limit or eliminate the
first condition of authenticity leads to some kind of social constructivism where the objects
existing out there appear, ontologically speaking, as figments of the collective imagination of the
society that constructed them. In fact, I agree with Dominic Lopes who, in his book
Understanding Pictures, offers a sophisticated account of our ability to understand pictures. This
ability, according to Lopes, constitutes the basis of our ability to notice resemblances:
Pictorial experience, therefore, is twofold. We see pictures in part because they are comprised of
properties that number among the proper qualities of vision. And we see through pictures in part
because they represent their subjects as having properties constitutive of vision.... In sum, we see
things through pictures because the conditions under which they represent parallel the conditions
under which we experience the objects of visual perception (Lopes 1996 192).
This confirms my view that the qualities of human experience, of which Arnheim speaks as
constituting the second sense of authenticity, are not formed out of thin air. They ultimately
depend on real visual experiences. However, the realm of real visual experiences is so vast that
it enables technologically sophisticated viewers to choose, to a much greater degree, the aspects
of reality they want to see. I am not disputing the dependence of the second sense of authenticity
on the first sense; I am disputing the tendency of classical realists to attribute some kind of direct
determinism to that dependence. This is not to say that one cannot continue to be a realist and
embrace the new trends in technology. I believe new technologies will gradually achieve a more
complex balance between the two senses of authenticity. The task of a new realist would be to
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understand that balance.
My discussion of the phenomenology of photographic representation uncovers a fundamental
ambiguity in the project of photographic realism: on the one hand, photographs are capable of
capturing the objective aspects of reality which may appear distorting to the human eye. On the
other hand, photographs can be produced in order to stay faithful to the idiosyncracies of the
human eye, sometimes to the detriment of objectivity.
The hope of a direct and instantaneous means of phenomenological description through
photography, which I outlined early on, therefore faces a dilemma: which of the two senses of
realism should be the proper ground of phenomenological description? Should the
phenomenologist of photography deconstruct appearances with the help of technology and
perhaps continue, in Steve Mann fashion, to enhance and further manipulate the visual data? Or
should the phenomenologist of photography endorse the natural characteristics of the human eye
including its laziness, limitations, and habits which arise largely as the outcome of evolution, and
resist the challenge of technology?
These two senses of realism seem to be analogous to the psychic time - physical time dualism in
phenomenology I mentioned earlier. Is Augustine's "time of the soul" the fundamental measure
of time for humanity or is Aristotle's "cosmic kinesis" the true vehicle of change in nature?
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Conclusion
In the previous chapters, I have explored the multifaceted interdependences of time,
representation, and communication. In this context, I must especially emphasize the challenge
posed to the traditional means of representation by the 20th century promise of delivering the
means of seemingly instantaneous representation of image and sound. The latter promise has
forced humanity to embark on the process of revisiting and questioning its conceptualizations of
time, perception, movement, and recorded event, among many others. Most importantly, the
promise of instantaneous representation has eroded temporal distance, which wedges itself
between the objects of representation and the process of representation. This distance, as I
suggest, has been a key condition of human objectivity and creativity.
I have been drawing, throughout the chapters, on several accomplished scholarly inquiries into
the dynamics of temporality. Let me mention, as an illustration, Kern's The Culture of Time and
Space, Doane's The Emergence of Cinematic Time, and Lee's Chropohobia.
The project of Timeless Representations, however, has been especially motivated by an essential
dualism in the process of human interaction with the world that has been revealed in the wake of
the technological promise of instantaneous representing.
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On the one hand, the new technologies of instantaneous representing prompted a great deal of
interest in what it is like not only to immerse oneself in one's sense of belonging to the world but
also to metaphorically "feed off" that sense of belonging. The latter activity requires immersion
in the flow of time and it requires "opening oneself up," speaking in a rather loose holistic sense,
to the events in the present moment as they unfold. I think the growing popularity of meditation
techniques and philosophies of the Far East, such as Tai Chi and Zen, attests to the importance of
this kind of interactivity. I have termed this manner of interacting with the world "hot
interactivity." The effects of hot interactivity, and especially the unique energy it is capable of
summoning, are still not well understood.
John Shotter ventures to capture what he calls "the realm of expressive-responsive bodily
activities" occuring spontaneously in the course of human interactions. This is the realm,
according to Shotter, in which direct and immediate forms of understanding can occur. He writes
the following about the possibility of "invisible but felt presences:"
[They] have neither a fully orderly nor a fully disorderly structure, neither a completely
subjective nor fully objective character; nor need they be wholly made up of living processes,
dead entities may come to play a participatory role within them as well. They are also non-
locatable: they are "spread out" among all the entities participating in them. They are neither
"inside" people, but nor are they "outside" them; they are located in that space where inside and
outside are one... Indeed, it is precisely their lack of any pre-determined order, and thus their
openness to being specified or determined by those involved in them, in practice -- while usually
remaining quite unaware of having done so -- that is their central defining feature (Shotter 2004
454).
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It is obvious, even from this short quote, that it would be extremely difficult to utilize traditional
scientific methods to study these "felt presences." It is then hardly surprising that, in the past, the
phenomena bearing the stamp of hot interactivity have remained on the margins of the key
disciplines of "main stream" science. For example, classical physics and classical probalility
have invariably rejected phenomena sometimes termed as "passions at a distance" or "actions at a
distance." Yet the very end of the 20th century witnessed a growing number of discussions of
hitherto little understood phenomena, such as "entanglement" and "teleportation" in physics.
"Entanglement" is typically defined as a quantum mechanical phenomenon, in which the
quantum states of two or more objects have to be described with reference to each other even
though the individual objects may be physically separated. "Teleportation" is a hypothetical
mode of instantaneous transportation whereby matter is dematerialized at one place and recreated
at another.
For example, Rob Clifton, a late philosopher of physics from the University of Pittsburgh, notes
the ways in which scientists no longer puzzle over entanglement but have begun to do things
with it:
What entanglement is now known to do (among other things) is increase the capacity of classical
communication channels—so-called ‗entanglement-assisted communication‘. No longer is
entanglement the deus ex machina philosophers‘ metaphors would lead us to believe. Indeed,
physicists have now developed a rich theory of entanglement storage and retrieval with deep
analogies to the behaviour of heat as a physical resource in classical thermodynamics (Clifton
2001 2-3).
Peter Weibel offers a bold and far-reaching vision of the future of the cinema in a recent
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collection of essays The Cinematic Imaginary after Film, published by MIT press. Weibel
connects the theory of entanglement, where particles tend to exhibit identical behaviour in
measurements which are physically separate yet correlated, with the possibility of new and
exciting technologies of the future (cf. Weibel 2003 601). He predicts the development of
massive parallel virtual worlds, or multi-user virtual environments which promise to eventually
liberate humanity from the natural confines of space and time.
Yet most traditional disciplines, including philosophy, seem to be resisting this new and growing
quantum paradigm. One could perhaps make an analogy between the way consciousness seems
to elude contemporary (by and large reductionist) attempts of the Philosophy of Mind to explain
it away and the way hot interactivity still eludes traditional scientific explanation.
On the other hand, the technological promise of instantaneous representing has made it
increasingly clear that the process of representing requires, by its own nature, that the instant
under representation be delayed, using various traditional and modern means of delay. The delay
then creates opportunities for the agent to control, i.e. to describe, interpret, analyze, etc., the
represented content. I should add that delay characterizes not only activities of the
reader/viewer/consumer but also activities of the author/director/producer. I have already
suggested that delay is of the utmost importance for the Western understanding of not only
artistic creative agency but also of the process of scientific observation and description in
general. I have chosen the term "cool interactivity" to describe this manner of interacting with
the world.
There is a growing sense of recognition of the importance of understanding these two kinds of
interactivity, and a growing necessity of understanding the dynamic relationship between the two
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kinds of interactivity, and of successfully combining them, especially in modern technology. I
believe the case of performativity to be especially intriguing in the latter context.
David Saltz writes the following in an essay on interactivity, performativity, and computers:
Recognizing that interactive computer art is a close cousin of the traditional performing arts
clears up some ontological quandaries about the art form. Moreover, it will put is in a position to
see that the fetishization of interactive technology among many contemporary artists and critics
relates closely to the role live theater and music themselves will have to play in a technological
age (Saltz 1997 118).
Saltz compares a playwright and a director, who only provide a blueprint for a theatrical or
musical performance in order to enable the performance to ultimately assume a life of its own,
and an interactive computer performer. The latter often combines the roles of the playwright,
the director, and even the performer. What this suggests, in my opinion, is that computer
technology has an essentially performative character. The reason for this, however, is often
overlooked. I believe the performative character of computer technology lies, above all, in its
temporality.
It is often argued, by commentators of computer technology and its impact on society, that
computers belong purely to the present. The desire to overcome and minimize the delay is a
foregone conclusion in the computer industry. This is true of computers even when they are used
for writing, a quintessential delaying activity. For example, all computer documents always
belong to the present; the editing process that leads to the finished document, unless saved for
specific purposes, disappears into the void. In fact, computers should not be characterized as the
means of representation at all since they are far better defined as process rather than product. In
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other words, computers do not represent life but possess a life of their own. This life is, of
course, a matter of constant change and response to external stimuli. As well, this life is
terminated only when their source of power is turned off.
I have argued elsewhere (cf. Kujundzic 2004) that we should speak of the "life" of computers
only in a metaphoric sense. This is so since computers, and other current versions of artificial
automata, differ, in kind, from the life of a conscious human being. In using the term "artificial
automata" I follow John Von Neumann who has made a distinction between natural and artificial
automata. According to Von Neumann, human beings and certain other living creatures should
be considered natural automata, while computers, robots, and other artifacts designed by humans,
should be considered artificial automata. I make a principled distinction between these two kinds
of automata since I believe that present artificial automata are still generated from the blueprint,
or intelligent design, of their creators. To use Sartre's terminology, the essence of artificial
automate precedes their existence. With human beings, creatures which may be considered
natural automata, the opposite is the case -- their existence precedes their essence.
The current usage of computers is still largely characterized by the legacy of traditional, delayed,
artistic production: writing, painting, sculpting, etc. The modus operandi of computers, however,
will continue to bring them closer to the performing arts. Future computer technology will
increasingly demand a means of expression whose nature can be best characterized as process.
The product will not longer exist as an objective entity; instead the "product" will exhaust itself
in the moment or in the happening.
If the suggestion that computers are better characterized as process rather than product is taken
seriously, then the notion of interactivity must become central to every discussion of computer
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performativity. Saltz offers the following reflections on the future of interactive computer art:
Interactive computer art, however, can never exist only as software. The work must reach out
into the world in some way to capture the human interactor's input; the interactor must either
make physical contact with a physical object or make movements within an articulated region of
real space. And the work must project some sort of stimulus-sound, image, kinetic movement-
back into the world for the audience to perceive (Saltz 1997 117-118).
I ask the reader to forgive my indulgence in some rather far-fetched speculations about the future
of technology, and especially computer technology. I believe I can anticipate some future global
interactivity trends, based on the nature of computers and computer interaction and its growing
invasion of the hitherto autonomous nature of human creativity, competence, and knowledge.
I predict modern computer mediated technology will increasingly cultivate its performative roots.
Moreover, one of the most important things it will have to cultivate in the future are its
participants. I claim this because I suspect there will be a gradual increase of the relative
importance of hot interactivity in computers, and in technology in general, and there will be a
point where, in the technology of the future, hot interactivity will dominate cool interactivity. As
a consequence, the concept of the participant will gradually replace in importance the classical
concept of the reader/viewer. This would happen if we take seriously the possibility of the
"internal" observer; that is, the observer who becomes a part of the observed environment, as
suggested by Peter Weibel. This new participant will thus have the capability and the
opportunity to be an observer and a performing actor at the same time. In order to do so, the new
audience will have to redefine itself by developing its own sense of community and its skills for
participating in the performance. At the moment, the power of presence is explored by means of
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mostly visual, cool interactivity. This is especially true of live television and its coverage of
great sports and media spectacles. As Peter Weibel points out (cf. Weibel 2003 594-595),
television has been based on the classical cinema model, where one or more external observers
face one and the same image. The difference between cinema and television, of course, is
television's essential non-locality. In simple words, television, unlike cinema, engages in remote
distribution of its images because each and every observer can operate a television set at home.
As a side note, I believe that, precisely because of the possibility to operate one's own TV set at
home, television has been developed according to the model of cool interactivity. Consequently,
I believe that it was not a coincidence that the early attempts to enhance interactivity in television
(by using the remote) failed.
Future technology will develop things one giant step further -- it will provide a possibility of an
interface technology between the observer and the image. Eventually, observers will become
part of the system they observe. This kind of observer, the "internal" observer, will explore the
power of tele-presence by means of hot interactivity. The traditional concept of the
viewer/observer may in fact become obsolete.
As a somewhat historical side note, it is ironic that theater has often been mixed up with the
representational model of the mind. In fact, the metaphor "theater of the mind" figures
prominently in many discussions of the representational theory of the mind. Ian Hacking, in his
Representing and Intervening, uses the former metaphor to better illustrate what Dewey has
termed the "spectator theory of knowledge:"
Indeed much recent philosophy of science parallels seventeenth-century epistemology. By
attending only to knowledge as representation of nature, we wonder how we can ever escape
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from representations and hook-up with the world. That way lies an idealism of which Berkeley
is the spokesman. In our century John Dewey has spoken sardonically of a spectator theory of
knowledge that has obsessed Western philosophy. If we are mere spectators at the theater of life,
how shall we ever know, on grounds internal to the passing show, what is mere representation by
the actors, and what is the real thing (Hacking 1983 130)?
The motivation for understanding theater as the model of representation is found in the empiricist
tradition, and especially in Locke and Berkeley, who implicitly or explicitly utilized the metaphor
"theater of the mind." One has to keep in mind that the emipiricist tradition built this model to
illustrate perception, which is based on the purported activity of "inner projection" constantly
occuring in the mind. I have been emphasizing the long-forgotten nature of theater as the place
of happening, where spectators are not only the organic part of the performance but also help
constitute the performance.
This is how Peter Weibel remarks on why VR systems, by their very nature, tend to require that
the observer become part of the the observed system:
In some degree, the creation of an interface technology between observer and image was made
necessary by the virtuality and the variability of the image; it enabled the observer to control with
his own behaviour that of the image. The picture field became an image system that reacted to
the observer's movement. The observer became part of the system he observed. He became an
internal observer -- for the first time in history. In the real world, the observer is always part of
the world he observes, always an internal observer. The external observer exists only in an
idealized, non-existent world. Otto E. Rossier's work on "Endophysics" opened up a new view
of the universe and develops the physics of the internal observer. Classical cinema imitates this
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idealized world (of philosophy, mathematics, and classical physics). With their internal
observers, Virtual Reality systems therefore simulate an aspect of reality, bringing interactive
images one step closer to the imitation of life (Weibel 2003 594-595).
An important aspect of the future internal observer, of course, is that internal observers are not
entering the purely "imaginary" world, which exists as a figment of their imagination. They will
find that their world is constituted partly by their own actions and choices, partly by the actions
and choices of other internal observers, and partly by the future virtual reality technology.
Perhaps an appropriate manner to conceptualize this type of environment is to think of the
Holodeck, as envisioned in the Star Trek series.
Matthew Casey, in his discussion of interactivity in relation to theater, hints at the possibilites of
becoming an actor instead of a spectator in the theater of the future: "The promise of interactivity
in virtual environments is the breakdown of the isolation of the viewer and actor that can define
the theater. In what Jaron Lanier has called 'postsymbolic communication' there is no need to
watch Hamlet, since you can be Hamlet (Casey 1999 190)."
The developments in tele immersion, spearheaded by Jaron Lanier's Advanced Network and
Services Inc., promise to enable users in different locations to work, and perform, together in a
shared simulated environment as if they were present in the same room. Furthermore, as I have
hinted in the Introduction, the utopia of the "postsymbolic communication" or "postlinguistic
communication" provides an excellent illustration of the developments I have been predicting. In
his book, The Phenomenon of Man, Pierre Teilhard de Chardin coined the term "noosphere."
The noosphere is the sphere of interaction among thinking organisms -- a sphere beyond the
biological world, or the "biosphere." One could argue that the evolution of the noosphere has
196
reached the point where it is becoming actualized by the technological means of immersion.
This latest stage of the noosphere may lead to exciting new possibilities in interaction and
communication. David Gunkel writes, commenting on McLuhan's vision of a new
communicative interaction:
McLuhan's formulation of a "general cosmic consciousness" is informed by the Scholastic
tradition, which traces its roots to Aristotelian philosophy. The concept is directly associated
with the "collective unconscious' of Henri Bergson's Creative Evolution and approximates the
noosphere proposed by Pierre Teilhard de Chardin in Phenomenon of Man (Gunkel 1999 76).
Gunkel also traces the roots of a universal and simultaneously translated communication through
religious imagery:
The universal translator would do more than mitigate the disparity between two (or even
multiple) languages: it would overcome the confusion instituted at Babel by translating any
language into and out of every other language, automatically and simultaneously. The universal
translator, then, aspires to nothing less than a technologically enabled Pentecost...Pentecost
marks the overcoming of Babelian confusion through real-time, interlingual translations. The
Apostles, while speaking in their own native language, are immediately understood by everyone
in whatever language constitutes their native tongue. In this way, Pentecost reestablishes
universal understanding between human agents despite differences in their means of
communication (Gunkel 1999 66).
One should not be lead to believe that the idea of simultaneous and immediate communication
pertains exclusively to historical and religious matters. On the contrary, there are strikingly
similar, and very thought-provoking, proposals in current philosophy. Perhaps the most
197
intriguing of such proposals is that of Paul Churchland, an influential contemporary philosopher.
Churchland suggests the possibility of direct communication between two or more human brains
based on the analogous, and already existing, protocol of communication between two cerebral
hemispheres of the sole human brain :
We know that there is considerable lateralization of function between the two cerebral
hemispheres, and that the two hemispheres make use of the information they get from each other
by way of the great cerebral commissure -- the corpus callosum -- a giant cable of neurons
connecting them. Patients whose commissure has been surgically severed display a variety of
behavioral deficits that indicate a loss of access by one hemisphere to information it used to get
from the other.... What we have, then, in the case of a normal human, is two physically distinct
cognitive systems (both capable of independent function) responding in a systematic and learned
fashion to exchanged information. And what is especially interesting about this case is the sheer
amount of information exchanged.... Now, if two distinct hemispheres can learn to communicate
on so impressive a scale, why shouldn't two distinct brains learn to do it also? This would
require an artificial "commissure" of some kind, but let us suppose that we can fashion a
workable translation for implantation at some site in the brain that research reveals to be suitable,
a transducer to convert a symphony of neural activity into (say) microwaves radiated from an
aerial in the forehead, and to produce the reverse function of converting received microwaves
back into neural activation.... Once the channel is opened between two or more people, they can
learn (learn) to exchange information and coordinate their behavior with the same intimacy and
virtuosity displayed by your own cerebral hemispheres. Think what this might do for hockey
teams, and ballet companies, and research teams (Churchland 1981 87-88)!
198
Even though the possibility of information exchange and behaviour coordination certainly sounds
exciting and intriguing, I believe it is the model of theater where the possibility of future
developments in interaction and communication, including the possibility of post-symbolic
communication, will find its greatest means of expression. These new technological
developments will enable new performing actors to continue to utilize the rich means of cool
interactivity to set the technological stage for the performance. However, once the stage has been
set, the delay, and with it the technological means of cool interactivity, will become transparent.
What will matter and what will remain will be the presence and the moment, which are driven
not only by the performer but also by the audience. This is true not only because of the novel
role of the audience but also because of the novel role of the performer. The performer will
likely use only her inspiration and her sense of improvisation to develop the performance. The
necessary blueprints, musical and theatrical for example, will have been already mastered by the
computer-aided technology of the future. This new mode of performativity will create
performances, or perhaps what may be termed "hybrid performances," directly in the virtual
environment.
I should note that I talk about the "stage" only in a metaphorical sense; the stage will become a
part of reality in the future. This will apply not only to arts and entertainment but also to the
world of business, science, and the military. There are many indications that this transformation
is happening already. The domains of the virtual and the real have already started to blur at the
seams. William Gibson has hinted, fictionally, that the future stage of action will be found by
breaking through to the other side of the computer screen. The reality of that other side is
becoming stronger and stronger every day of the 21st century.
199
Peter Weibel writes about the possibility of wireless communication in a shared cyberspace of
the future. One essential feature of this virtual realm of possibilities is that there will be multiple
and reversible relationships between the real and the virtual world. The "internal" observer will
automatically become a performer or a narrator by entering the virtual world:
This entry into the image-world will trigger reactions in the sense of the co-variant model not
only in multiple parallel image-worlds but also in the real world. The relation between image-
world and reality will be multiple and reversible, and the observer himself will be the interface
between an artificial world and the real world.....A cause in the real world will have an effect in
the virtual world and, conversely, a cause in the virtual world will have an effect in another
parallel virtual world or in the real world. Observer-controlled interactions between real and
virtual worlds and between different parallel virtual worlds in computer or Net-based
installations enable the spectator to be the new author, the new cameraman or camera-woman,
the new cutter, the new narrator: In the multimedia installations of the future, the observer will be
the narrator, either locally or, via the Net, by remote control (Weibel 2003 601).
I am convinced I am not painting a bleak picture for the future of humanity where all human
knowledge and competence has been entrusted to computers and where advanced and evolved
computer systems control and enslave humanity. This kind of future has been portrayed in
several movies produced at the end of the 20th century, perhaps the best illustration being the
popular movie The Matrix. On the contrary, I believe the future will in fact open up much more
space for human spontaneity, creativity, and improvisation.
200
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