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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 1
CHAPTER 1
INTRODUCTION
Three-dimensional video displays that can generate ghost like optical duplicates of 3-
D objects and scenes have been depicted in science-fiction movies as futuristic means of visual
media tools; such display devices always attracted public interest .
One immediate question is whether such a display is possible; and a quick answer is
“Yes, it is”.Noting that “seeing” is a purely optical interaction, and what we (or any other observer,
including living organisms and machines) see is only due to the light that enters through our pupils,
the design target for such a display is simple to state: if we can record the volume filling time-
varying light field in a 3-D scene, with all its needed physical properties, and then regenerate the
same light field somehow at another place, maybe at another time, the observer will not be able to
distinguish the original scene from its duplicate since the received light will be the same, and
therefore, any visual perception will also be the same.
Then the natural question is whether we can record the light with all its relevant
physical properties, and then regenerate it. The classical video camera is also a light recorder.
However, not all necessary physical properties of light for the purpose outlined above can be
recorded by a video camera; indeed, what is recorded by a video camera is just the focused intensity
patterns (one for each basic color) over a planar sensing device. What is needed to be recorded
instead is indeed much more complicated: we also need the directional decomposition of incoming
light as well. Briefly, and in an idealized sense, we can say that we need to record the light field
distribution. The term light field distribution is usually associated with ray optics concepts, and
therefore, can be a valid optics model only in limited cases. If it can be recorded, we then need
physical devices that can also regenerate (replay) the recorded light field. Prototypes for light field
recording and rendering devices are reported in the literature . Integral imaging gets close to a light
field imaging device in the limit under some mathematical idealizations; however such limiting
cases are not physically possible. A better optical model than the ray optics is the wave optics. The
propagation of light in a volume is modeled as a scalar wave field; the optical information due to a
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 2
3-D scene is carried by this wave field. Therefore, if such a wave field can be recorded and
replayed, we achieve visual duplication of 3-D scenes; this is holography . Scalar wave model is
usually satisfactory, and more accurate models of light are rarely needed, if any, for 3-D imaging
and display purposes.
Therefore, the term holography refers to recording and replaying optical wave fields.
In a more restrictive usage, holography refers only to a specific form of such recording where
interference of the desired wave field with a reference wave (sometimes self-referencing is
employed, as in in-line holography) is formed and recorded; we prefer the broader usage as stated
above. Indeed, the usage of the term may even be further broadened to include all kinds of physical
duplication of light, and therefore, may also cover integral imaging, in a sense .
Here in this paper, our focus is on the display of holograms. We focus only on
dynamic displays for video. Still holographic display technology has been well developed since
1960s, whereas dynamic display technology is still in its infancy, and therefore, a current research
topic. We further restrict our focus to pixelated display devices that can be driven digitally. Such
displays are usually called digital electroholographic displays since they are driven electronically.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 3
CHAPTER 2
THREE DIMENSIONAL DISPLAYS
A 3D display is any display device capable of conveying a stereoscopic perception of
3-D depth to the viewer. The basic requirement is to present offset images that are displayed
separately to the left and right eye. Both of these 2-D offset images are then combined in the brain
to give the perception of 3-D depth. Although the term "3D" is ubiquitously used, it is important to
note that the presentation of dual 2-D images is distinctly different from displaying an image in
three full dimensions. The most notable difference is that the observer is lacking any freedom of
head movement to increase information about the 3-dimensional objects being displayed.
Holographic displays do not have this limitation, so the term "3D display" fits accurately for such
technology.
Similar to how in sound reproduction it is not possible to recreate a full 3-
dimensional sound field merely with two stereophonic speakers, it is likewise an overstatement of
capability to refer to dual 2-D images as being "3D". The accurate term "stereoscopic" is more
cumbersome than the common misnomer "3D", which has been entrenched after many decades of
unquestioned misuse.
The optical principles of multiview auto-stereoscopy have been known for over 60
years.Practical displays with a high resolution have recently become available commercially.
2.1 TYPES OF THREE-DIMENSIONAL DISPLAYS
2.1.1 STERIOSCOPIC
Stereoscopy (also called stereoscopic For 3-D imaging) refers to a technique for
creating or enhancing the illusion of depth in an image by presenting two offset images separately
to the left and right eye of the viewer. Both of these 2-D offset images are then combined in the
brain to give the perception of 3-Ddepth. Three strategies have been used to accomplish this: have
the viewer wear eyeglasses to combine separate images from two offset sources, have the viewer
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 4
wear eyeglasses to filter offset images from a single source separated to each eye, or have the
lightsource split the images directionally into the viewer's eyes (no glasses required).
Stereoscopy creates the illusion of three-dimensional depth from images on a two-
dimensional plane. Human vision uses several cues to determine relative depths in a perceived
scene.Some of these cues are:
• Stereopsis
• Accommodation of the eyeball (eyeball focus)
• Occlusion of one object by another
• Subtended visual angle of an object of known size
• Linear perspective (convergence of parallel edges)
• Vertical position (objects higher in the scene generally tend to be perceived as further away)
• Haze, desaturation, and a shift to bluishness
• Change in size of textured pattern detail
All the above cues, with the exception of the first two, are present in traditional two-dimensional
images such as paintings, photographs, and television. Stereoscopy is the enhancement of the
illusion of depth in a photograph, movie, or other two-dimensional image by presenting a slightly
different image to each eye, and thereby adding the first of these cues (stereopsis) as well. It is
important to note that the second cue is still not satisfied and therefore the illusion of depth is
incomplete.
Many 3D displays use this method to convey images. It was first invented by Sir Charles
Wheatstone in 1838.Stereoscopy is used in photogrammetry and also for entertainment through the
production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-
dimensional data sets such as are produced by experimental data. An early patent for 3D imaging in
cinema and television was granted to physicist Theodor V. Ionescu in 1936. Modern industrial three
dimensional photography may use 3D scanners to detect and record 3 dimensional information.The
three-dimensional depth information can be reconstructed from two images using a computer by
corresponding the pixels in the left and right images . Solving the Correspondence problemin the
field of Computer Vision aims to create meaningful depth information from two images.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 5
2.1.2 AUTOSTERIOSCOPIC
Autostereoscopy is any method of displaying stereoscopic images (adding perception
of 3D depth) without the use of special headgear or glasses on the part of the viewer. Because
headgear is not required, it is also called "glasses-free 3D" or "glasses-less 3D". The technology
also includes two broad approaches used in some of them to accommodate motion parallax and
wider viewing angles: those that use eye-tracking, and those that display multiple views so that the
display does not need to sense where the viewers' eyes are located.Examples of autostereoscopic
displays include parallax barrier, lenticular, volumetric, electro-holographic, and light field displays.
Many organizations have developed autostereoscopic 3D displays, ranging from
experimental displays in university departments to commercial products, and using a range of
different technologies.The method of creating auto-stereoscopic 3D using lenses was mainly
developed by Reinhard Boerner at the Heinrich Hertz Institute (HHI) in Berlin from 1985.The HHI
was already presenting prototypes of Single-Viewer displays in the nineties. Nowadays, this
technology has been developed further mainly by European companies. One of the most known 3D
display developed by HHI was the Free2C, a display with very high-resolution and very good
comfort achieved by an Eye tracking system and a seamless mechanical adjustment of the lenses.
Eye tracking has been used in a variety of systems in order to limit the number of displayed views
to just two, or to enlarge the stereoscopic sweet spot. However, as this limits the display to a single
viewer, it is not favored for consumer products.
Currently, most flat-panel solutions employ lenticular lenses or parallax barriers that
redirect incoming imagery to several viewing regions at a lower resolution. When the viewer's head
is in a certain position, a different image is seen with each eye, giving a convincing illusion of 3D.
Such displays can have multiple viewing zones allowing multiple users to view the image at the
same time, though they may also exhibit dead zones where only a monoscopic, crosseyed, or no
image at all can be seen.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 6
2.1.3 COMPUTER GENERATED HOLOGRAPHIC AND VOLUMRTEIC
Computer Generated Holography (CGH) is the method of digitally generating
holographic interference patterns. A holographic image can be generated e.g. by digitally computing
a holographic interference pattern and printing it onto a mask or film for subsequent illumination by
suitable coherent light source.Alternatively, the holographic image can be brought to life by a
holographic 3D display (a display which operates on the basis of interference of coherent light),
bypassing the need of having to fabricate a "hardcopy" of the holographic interference pattern each
time. Consequently, in recent times the term "computer generated holography" is increasingly being
used to denote the whole process chain of synthetically preparing holographic light wavefronts
suitable for observation.
Computer generated holograms have the advantage that the objects which one wants to show do not
have to possess any physical reality at all (completely synthetic hologram generation). On the other
hand, if holographic data of existing objects is generated optically, but digitally recorded and
processed, and brought to display subsequently, this is termed CGH as well. Ultimately, computer
generated holography might serve all the roles of current computer generated imagery: holographic
computer displays for a wide range of applications from CAD to gaming, holographic video and TV
programs, automotive and communication applications (cell phone displays) and many more.
A volumetric display device is a graphical display device that forms a visual
representation of an object in three physical dimensions, as opposed to the planar image of
traditional screens that simulate depth through a number of different visual effects. One definition
offered by pioneers in the field is that volumetric displays create 3-D imagery via the emission,
scattering, or relaying of illumination from well-defined regions in (x,y,z) space. Though there is no
consensus among researchers in the field, it may be reasonable to admit holographic and highly
multiview displays to the volumetric display family if they do a reasonable job of projecting a three-
dimensional light field within a volume.
Most, if not all, volumetric 3-D displays are autostereoscopic; that is, they create 3-D imagery
visible to the unaided eye. Note that some display technologists reserve the term “autostereoscopic”
for flat-panel spatially-multiplexed parallax displays, such as lenticular-sheet displays. However,
nearly all 3-D displays other than those requiring headwear, e.g. stereo goggles and stereo head-
mounted displays, are autostereoscopic. Therefore, a very broad group of display architectures are
properly deemed autostereoscopic.
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Volumetric 3-D displays embody just one family of 3-D displays in general. Other types of 3-D
displays are: stereograms / stereoscopes, view-sequential displays, electro-holographic displays,
parallax "two view" displays and parallax panoramagrams (which are typically spatially-
multiplexed systems such as lenticular-sheet displays and parallax barrier displays), re-imaging
systems, and others.
Although first postulated in 1912, and a staple of science fiction, volumetric displays are still under
development, and have yet to reach the general population. With a variety of systems proposed and
in use in small quantities — mostly in academia and various research labs — volumetric displays
remain accessible only to academics, corporations, and the military.
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CHAPTER 3
HOLOGRAPHY
3.1 OVERVIEW OF HOLOGRAPHY
Even though we focus on dynamic holographic displays in this paper, we feel that it
is appropriate to start with a brief history of holography in general. Gabor (1900–1979) invented the
holography to reduce the aberrations in electron microscopy . However, due to low quality of
obtained images holography did not become popular until early 1960s. After the developments in
laser technologies, Leith and Upatnieks developed the off-axis holography. In the meantime,
Denisyuk invented the volume holography by bringing the work of Lippmann to holography . Still
holography has been significantly developed since then, and many excellent monochromatic and
color holograms have been made.
The first computer generated hologram was introduced by Lohmann and Paris in 1967 . In the same
year, Goodman and Lawrence brought forward the idea of the digital holography . Then, in 1980,
the fundamental theory of digital holography was introduced by Yaroslavskii and Merzlyakov . We
use the term digital holography in a broader sense to include all sorts of digital techniques to
compute wave propagation, diffraction, and interference, as well as, digital capture and digital
display of holograms.
Conventional thick holograms on photographic plates can provide high resolution
and full parallax. However, dynamic displays for holographic video are still far from providing
satisfactory results. In electroholography, the resolution is significantly lower compared to thick
holograms. Moreover, pixelated structures bring some additional problems. Pixel period determines
the maximum frequency that can be represented when digital-to-analog conversion is conducted in
the Shannon sense, and this in turn determines the maximum diffraction angle as outlined.
Unfortunately, the pixel periods are not currently small enough to support sufficiently large viewing
angles. Problems associated with pixelated electroholographic display are known .
Since liquid crystal spatial light modulators (SLMs) are currently the primary choice
for digital holographic displays, it is quite relevant to briefly mention current capabilities of such
devices. Bauchert et al. reported the desirable features of liquid crystal SLMs. These features can
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be summarized as higher number of pixels, smaller pixel period, better optical efficiency, and faster
operation. There are various SLMs such as liquid-crystal-based devices (liquid crystal devices and
liquid crystal on silicon devices), mirror based devices (digital micromirror devices) and solid
crystal devices (acousto–optical devices). The acousto–optical modulators (AOMs) are mostly used
in 1-D applications. The digital micromirror devices are usually for binary modulation and they
may result in additional noise due to vibration of micromirrors. The liquid crystal-based light
modulators are more commonly used in electroholographic applications. Michalkiewicz et al. Pre
sented the progress in liquid crystal on silicon (LCoS) SLMs and their applications ]. Ohmura et al.
proposed a method to increase the viewing angle using such SLMs ].In their proposed system, they
used a single SLM that wasdriven by a mirror module. As a consequence of this method the
resolution along the horizontal direction increases. Therefore, the horizontal diffraction angle also
increases; and thus the viewing angle is improved.
Liquid-crystal-based SLMs are classified into various types such as complex
amplitude, amplitude-only, phase only, transmissive- and reflective-type SLMs, and so on. The
discussions corresponding to the bandwidth restriction and the pixel period given in Section III are
valid for all such types of pixelated SLMs. Among them, the fully complex amplitude-type SLM
may be the ultimate solution for the accurate reproduction from the hologram corresponding to a 3-
D object. Ability to support complex functions at the display is highly desirable since diffraction
fields are represented as complex valued fields where both the amplitude and the phase are needed.
An ideal SLM pixel should modulate both the amplitude and the phase of the incident light.
However, it is difficult to manufacture the complex amplitude-type SLMs based on current
technology. Phase-only SLMs may be the next best solutions for electroholography because they
have several advantages over amplitude-only SLMs such as suppressed zeroth-order and high-
diffraction efficiency, which can theoretically reach 100%. Amplitude-only SLMs can also be used
for electroholography. However, problems associated with strong undesired diffraction orders are
more severe compared to the phase-only case. A research group from Barcelona University,
Barcelona, Spain, combined two SLMs to display full complex Fresnel holograms They used one
SLM for the amplitude and the other one for the phase. They also investigated the quality of the
reconstructions using real-only, imaginary-only, amplitude-only, and phase-only holograms .
Schwerdtner et al. reported a novel hologram technology, which they called tracked
viewing window (TVW) . By this approach they only calculate a small portion of a hologram,
which then reconstructs a narrow angle light that falls onto the tracked pupils of the observer. They
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demonstrated that thin film transistor (TFT) monitors can then be used as SLMs to build
holographic displays. Another electroholographic display technique was presented by Hahn et al. [2.
In their research, they used curved array of SLMs to increase the field of view. Spatial Imaging
Group at the Massachusetts Institute of Technology (MIT, Cambridge, MA) developed a series of
holographic display systems named Mark-I, Mark-II, and Mark-III . Mark-I and Mark-II use
acoustooptical modulators, whereas Mark-III uses guided-wave optical scanners. All three can
render 3-D objects at video rates. A company developed another holographic display system . The
system uses active tiling where an electrically addressed SLM (EASLM) projects tiles of a big
hologram onto an optically addressed SLM (OASLM). With the help of the setup, more than 100
megapixels holograms can be displayed. Another system, so-called Horn (HOlographic
ReconstructioN), was presented by a group in Chiba University, Chiba, Japan Field programmable
gate arrays (FPGAs) were used in the developed holographic display system to achieve video frame
rates. Another group from Japan also demonstrated a holographic display system ; the system at the
National Institute of Information and Communications Technologies (NICT, Tokyo, Japan) captures
the 3-D scene by an integral imaging camera. The digital holograms of the captured scene is
calculated and displayed in real time. For further details, the reader is referred to a broad survey on
dynamic holographic displays, which was recently published .
3.2 HOLOGRAPHIC TECHNIQUE
Holography (from the Greek hólos, "whole" + grafē, "writing, drawing") is a
technique that allows the light scattered from an object to be recorded and later reconstructed so that
when an imaging system (a camera or an eye) is placed in the reconstructed beam, an image of the
object will be seen even when the object is no longer present. The image changes as the position
and orientation of the viewing system changes in exactly the same way as if the object were still
present, thus making the image appear three-dimensional. The holographic recording itself is not an
image – it consists of an apparently random structure of either varying intensity, density or profile –
an example can be seen below.
The technique of holography can also be used to store, retrieve, and process
information optically. While it has been possible to create a 3-D holographic picture of a static
object since the 1960s, it is only in the last few years that arbitrary scenes or videos can be shown
on a holographicvolumetric display.
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3.2.1 HOW HOLOGRAPHY WORKS
Holography is a technique which enables a light field to be recorded, and
reconstructed later when the original light field is no longer present. It is analogous to sound
recording where the sound field is encoded in such a way that it can later be reproduced.
Though holography is often referred to as 3D photography, this is a misconception. A
photograph represents a single fixedimage of a scene, whereas a hologram, when illuminated
appropriately, re-creates the light which came from the original scene; this can be viewed from
different distances and at different orientations just as if the original scene were present. The
hologram itself consists of a very fine random pattern, which appears to bear no relationship to the
scene which it has recorded.
To record a hologram, some of the light scattered from an object or a set of objects
falls on the recording medium. A second light beam, known as the reference beam, also illuminates
the recording medium, so that interference occurs between the two beams. The resulting light field
generates a seemingly random pattern of varying intensity, which is recorded in the hologram. The
figure below is a photograph of part of a hologram – the object was a toy van. The photograph was
taken by backlighting the hologram with diffuse light, and focusing on the surface of the plate.
It is important to note that the holographic recording is contained in the random
intensity structure (which is a speckle pattern), and not in the more regular structure, which is due to
interference arising from multiple reflections in the glass plate on which the photographic emulsion
is mounted. It is no more possible to discern the subject of the hologram from this random pattern
than it is to identify what music has been recorded by looking at the hills and valleys on a
gramophone record surface or the pits on a CD.
When the original reference beam illuminates the hologram, it is diffracted by the
recorded hologram to produce a light field which is identical to the light field which was originally
scattered by the object or objects onto the hologram. When the object is removed, an observer who
looks into the hologram "sees" the same image on his retina as he would have seen when looking at
the original scene. This image is avirtual image as the rays forming the image are all divergent. The
figure shown at the top of this article is an image produced by a camera which is located in front of
the developed hologram which is being illuminated with the original reference beam. The camera is
focused as if on the original scene, not on the hologram itself.
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Fig 3.1Holographic recording
fig 3.2 Holographic reconstruction
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3.3 DIGITAL HOLOGRAPHY
Digital holography is the technology of acquiring and processing holographic
measurement data, typically via a CCD camera or a similar device. In particular, this includes the
numerical reconstruction of object data from the recorded measurement data, in distinction to an
optical reconstruction which reproduces an aspect of the object. Digital holography typically
delivers three-dimensional surface or optical thickness data. There are different techniques available
in practice, depending on the intended purpose.
3.3.1 DIGITAL ANALYSIS OF HOLOGRAMS
Phase-shifting holograms
The phase-shifting digital holography process entails capturing multiple
interferograms that each indicate the optical phase relationships between light returned from all
sampled points on the illuminated surface and a controlled reference beam of light that is collinear
to the object beam (in-line geometry). From a set of these interferograms, holograms are computed
that contain information defining the shape of the surface. Multiple holograms gathered at multiple
laser light wavelengths are then combined to compile the full shape of the illuminated object over
its full dimensional extent.
Off-axis configuration
At the off-axis configuration where a small angle between the reference and the
object beams is used. In this configuration, a single recorded digital hologram is sufficient to
reconstruct the information defining the shape of the surface, allowing real-time imaging.
Multiplexing of holograms
Digital holograms can be numerically multiplexed and demultiplexed for efficient
storage and transmission. Amplitude and phase can be correctly recovered.The numerical access to
the optical wave characteristics (amplitude, phase, polarization) made digital holography a very
powerful method. Numerical optics can be applied to increase the depth of focus (numerical
focalization) and compensate for aberration.
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Wavelength multiplexing of holograms is also possible in digital holography as in
classical holography. It is possible to record on the same digital hologram interferograms obtained
for different wavelengths.) or different polarizations
Super-resolution in Digital Holography
Superresolution is possible by means of a dynamic phase diffraction grating for
increasing synthetically the aperture of the CCD array
Optical Sectioning in Digital Holography
Optical sectioning, also known as sectional image reconstruction, is the process of
recovering a planar image at a particular axial depth from a three-dimensional digital hologram.
Various mathematical techniques have been used to solve this problem, with inverse imaging among
the most versatile.
Extending Depth-of-Focus by Digital Holography in Microscopy
By using the 3D imaging capability of Digital Holography in Amplitude an Phase it
is possible to extend the depth of focus in Microscopy.
Combining of holograms and interferometric microscopy
The digital analysis of a set of holograms recorded from different directions or with
different direction of the reference wave allows the numerical emulation of an objective with large
numerical aperture, leading to corresponding enhancement of the resolution.This technique is called
interferometric microscopy.
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CHAPTER 4
RECENT DEVELOPMENTS TO HOLOGRAPHIC DISPLAYS
Holographic displays have been investigated at Bilkent University, Ankara,
Turkey .Recently, they used SLMs for such purposes and demonstrated single and multiple SLM
holographic displays. They mostly use phase-only SLMs. For example, in a study involving only
one phase-only SLM , in-line phase holograms, which were calculated by Gerchberg–Saxton
algorithm , were used to show that reconstructions that are larger than the SLM size are feasible. In
another system, three SLMs were used to generate color holographic reconstructions . Again the
Gerchberg–Saxton algorithm was used to generate the in-line phase holograms that were written on
the SLMs. Three phase holograms were calculated separately (for red, green, and blue channel) and
loaded to the SLMs. Color light-emitting diodes (LEDs) were used as light sources; all three
reconstructions were combined to obtain a color reconstruction. Yet another system generates and
displays holograms in real time . The phase-only holograms for the display were computed using a
fast, approximation-based algorithm called accurate compensated phase-added stereogram
(ACPAS) , which was implemented on graphics processing units (GPUs) to render the holograms at
video rates. LEDs were used as light sources for reconstructions that can be observed by naked eye.
Fig.4.1 shows the overall setup for the real-time color holographic display system and Fig. 4.2(a)–
(c) shows the original color 3-D model, the computer reconstruction from the phase-only hologram,
and the optical reconstruction from the same hologram written on the SLM, respectively. They also
compared the quality of optical reconstructions obtained by using a laser and a LED as the light
source . Even though LEDs have broader spectra than lasers, they conclude that reconstructions
using LEDs can be still satisfactory in quality. In a recent prototype, a curved array of six phase-
only SLMs was used to increase the field of view. As a consequence of the achieved large field of
view, the observer can look at the optical reconstruction binocularly and see a real 3-D image
floating in the space. Reconstructions can also be observed from different angles without any
discontinuity and with a larger horizontal parallax. shows the optical reconstructions of a pyramid
recorded from different angles. The ghost-like 3-D image (a real optical image) was positioned next
to a similar physical object located at the same depth, and the recording camera was focused to that
plane; such a setup shows the depth location of the reconstruction, as well as its quality of parallax
and sharpness by providing a similar physical object for comparison. The actual size of the base of
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the pyramid is about 1 cm  1 cm, and its height is about 2 cm. The reconstruction (real image) is
about 50 cm in front of the SLMs. This brief overview of current state of the art indicates that
dynamic holographic displays do have the potential for highly satisfactory futuristic 3DTV displays;
however, they do not yet provide such satisfactory results to the consumer who expects the
counterpart of crisp clear conventional 2DTV displays. Further research is certainly needed.
fig 4.1 Overall setup: BEVbeam expander; BSVnonpolarized beam splitter.
fig 4.2 Color holographic reconstruction using SLMs. (a) A rigid color 3-D object. (b) Computer
reconstruction from the hologram of the 3-D object. (The hologram was calculated by using the
ACPAS algorithm.) (c) Optical reconstruction (a single frame of the holographic video)
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 17
CHAPTER 5
WORKING SETUP OF DIGITAL HOLOGRAPHIC 3D DISPLAY SYSTEM
5.1 INTRODUCTION TO SETUP
Electro-holography is one of the common method for holographic display
researches . There are several pixelated devices which are suitable for digital holographic display
systems. Liquid crystal (LC) displays, liquid crystal on silicon (LcoS) displays, digital micro-mirror
devices are only some of them. Since all those pixelated devices modulate the incoming light in the
spatial domain, either transmissively or reflectively, they are called spatial light modulators (SLMs).
Full complex modulators would be the ultimate solution; however, most of the spatial light
modulators usually modulate only the amplitude or the phase of the incident light. In our
holographic display prototypes we use phase-only LCoS SLMs.
Although those SLMs are easy to use, have high diffraction efficiency and are rich in
term of pixel count, they are quite small in size. Typical phase-only SLM size is approximately 1cm
× 2cm. As a result of it, reconstructions are also quite small. It is almost impossible to see the
reconstructions binocularly and rotate around them when only one such SLM is used. Therefore
researchers are trying to come up with ideas to overcome this bottleneck. Maeno et al. proposed a
method to increase the size of the holographic display system and also the field of view . In their
system they use five transmissive type SLMs and place them side by side. They increase the field of
view in horizontal direction, but they discard the vertical parallax by using a lenticular sheet. Yet
another holographic display system is reported by Hahn et al. and they use mirror modules and
other optical components to increase the size of the display system . Their horizontal parallax only
(HPO) curved holographic display system provides approximately 23◦ viewing angle. A company
from Germany, called SeeReal Technologies, developed a novel technique . With the help of the
technique, only a part of the wavefront that enters to the eye pupil of the observer is reconstructed.
Different from the above systems, we propose to build a fullparallax circularly
configured multi-SLM holographic display system. We use six phase-only reflective type spatial
light modulators to increase the horizontal size of the holographic display. With the help of the
proposed system, observers can see ghost-like 3D images floating in the space binocularly with
naked eye. Methods and configurations for enlargement of the viewing angle will be presented in
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 18
the following section. Next Section presents the optical setup and hologram generation algorithm.
Experimental results will be also presented .
5.2 ENLARGEMENT OF THE VIEWING ANGLE
For the pixelated devices, local maximum diffraction angle for Shannon recovery case can be
calculated as:
θmax = sin−1 (λfmax ), (1)
where;
(2)
Here ∆p denotes the pixel period of the device, λ is the wavelength of the incident light. Within the
limit of the local maximum frequency, we can reconstruct 3D objects larger than the SLM size .
Those reconstructions can be seen on a diffuser or a screen. However, in order to see the full
reconstruction by naked eye, 3D object should be in the viewable area (See Fig.5. 1). Otherwise
observer can only see a part of it. One way to solve this problem is to increase the hologram size
(See Fig. 5.2). Since viewable area is increased, observer can see large 3D reconstructions.
fig 5.1 Illustration of larger object reconstruction with single SLM
fig 5.2 llustration of larger object reconstruction with multiple SLM
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 19
However, since SLMs have hard mount around it, when we place them side by side a
large gap occurs between two SLMs (See Fig.5. 3). There are methods to overcome this problem,
such as using mirror modules as in . In our system, we propose to use multiple beam splitters (half-
mirrors). As seen in Fig. 5.4, with the help of the beamsplitters, the gap between two SLMs are
filled by the image of the third SLM. The same configuration is applied to other three SLMs and
finally, these two sets are combined with a large beam-splitter (See Fig. 5.5). Therefore the resultant
hologram size increases six times in horizontal direction. This gives a freedom to the observer to
see the reconstructions binocularly and to rotate within the limit of the viewing angle.
fig 5.3 Gap between two SLM when they are aligned side by side
fig 5.4 Alignment of three SLMs to have continuous array without any gap
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 20
fig 5.5 Schematic of the setup
5.3 OPTICAL SETUP AND HOLOGRAM GENERATION
Schematic of the setup can be seen in Fig. 5.5 The method to obtain larger hologram
size in horizontal direction described in the previous section. After aligning the six SLMs side by
side, we rotate the SLMs with the help of high precision stages to configure them cirlularly. Each
SLM is rotated by 1◦ with respect to the next SLM (This can be increased up to 3◦ ). Fine
adjustments are also needed after the rotations. Fig.5. 6 shows the front view of the holographic
display system. Continuous array of SLMs can be seen in the figure. In our experiments, we have
used computer generated 3D model of a cube. It is a wire-frame object. The model consists of a
point cloud. Each point in the point cloud has 3D coordinate and intensity information. Holograms
are calculated by using Fresnel light propagation algorithm . Each point of the 3D model propagated
to the hologram plane. Then, contributions of all the points in the point cloud are superposed to
obtain complex field at the hologram plane. Since our SLMs are phase-only, we discard the
amplitude and set to unity (plane wave illumination). Although discarding the amplitude lowers the
quality, degradations in reconstructions are acceptable. By applying the same procedure, six
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 21
holograms are calculated one by one, by simply rotating the 3D object by the corresponding angle.
The rotation angles are −2.5◦ , −1.5◦ , −0.5◦ , +0.5◦ , +1.5◦ and +2.5◦ . Top view of the setup can be
seen in Fig. 5.7. There are two sets of Holoeye SLM modules . Each SLM module has three phase
only SLMs with 1920 × 1080 pixels each. SLMs in one module are aligned side by side by using
non-polarized cubic beam-splitters as described in the previous section. The resultant wide displays
(total of 5760 × 1080 pixels) are also combined with a plate beamsplitter (half-mirror) to obtain a
grand total of 11520 × 1080 pixels wide holographic display system. All alignments are done with
high precision stages.
Fig 5.6 Front view of the display
Fig 5.7 Top view of the display
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 22
fig 5.8 Optical reconstruction of 3D wire-frame model of a cube. (a) Left, (b) center, and (c) right
views.
5.4 EXPERIMENTAL RESULTS
Fig. 5.8 shows the optical reconstruction of 3D wire-frame model of a cube. Pictures
are taken from different viewing angles (left, center and right). Reconstructions are captured when
laser is used as a light source. In order to avoid eye-hazard [20], LED illumination is also used and
such reconstructions are observed with naked eye. Reconstruction distance is approximately
400mm. We observed that the total field of view increased significantly. With the help of the same
configuration, we can increase the field of view and thus viewing angle by using larger number of
SLMs and larger beam-splitters.
5.5 CONCLUSION OF SET UP
The proposed system has six phase-only spatial light modulators that are aligned side
by side to obtain a 11520 × 1080 pixel wide circular holographic display system. All alignments are
accomplshed by using high precision stages. System works both with laser and LED illumination.
Optical reconstructions show that increase in the viewing angle is significant compared to single
SLM case. We conclude that circular configuration is superior than the previous planar
configurations. We also notice the parallax with the help of the optical reconstructions.
Experimental results are satisfactory and they show that circularly holographic display system
works successfully.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 23
CHAPTER 6
APPLICATIONS
➔ Geo-seismic and related 3D data visualization
Spatially manipulate complex data to extract key insights; communicate discoveries
across disciplines using an easily comprehensible visual representation.
➔ Medical training:
Analyze and manipulate complex physiological data sets from multiple
dimensions easily understood by experts as well as trainees. Navigate, enlarge and
manipulate the imagery to a degree limited only by data resolution.
➔ Military simulation and situational awareness:
Enable rapid understanding of regional landscapes and urbanscapes, quickly giving
viewers a feeling of familiarity that is essential for successful missions.
➔ 3D gaming:
Convey all aspects of the virtual 3D world during planning, production and post-
production; help facilitate the creation of 3D content with immediate access to all
perspectives. Your viewers can then escape into lifelike, three-dimensional entertainment
and games that explode with full-color, true-3D realism.
➔ In visual communication
Scientists are working to improve Video chat to become holography chat - or "3-
D Presence." The technique uses light beams scattered from objects and reconstructs a
picture of that object, a similar technique to the one human eyes use to visualize our
surroundings.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 24
➔ In holographic 3DTV applications
The holographic display technology will made revolutionary changes in the
television market.future televisions will show true 3d videos without the help of any 3d glasses
➔ In Cinema entertainment field
It will help in the true 3d projection of 3D films with a 360 ° viewing experience
➔ In cartography
It will help to create 360° viewable maps.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 25
CHAPTER 7
LIMITATIONS
➢ The display techniques are bit expensive
➢ The display panels for the system are not developed upto a full extent
➢ In order to create a faithful reproduction of the 3-D image of a physical object, the
holographic recording material is required to have a high sensitivity and a high resolution.
➢ The design and implementation of electronically controllable dynamic displays to support
holographic video are the key issues for the success of such true 3-D displays.
➢ Currently available devices have quite limited capabilities, and thus, do not yield
satisfactory performance, yet. We expect that such products will be significantly improved
in the future.
➢ The system will be bulky.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 26
CHAPTER 8
FUTURE SCOPES
This three dimensional holographic display technology will be a revolutionary
invension to many fields.In future you can chat with your friend in abroad by seeing his True 3D
video hologram in a 360° angle.We can able to see the live cricket or world cup football match at
your home as you where in the gallery with the 360° viewing angle .You will experince 3d video
call in your phone,can view the geographical features of an area through 3d hologram,can view
internal organs of our body in 3D.In future technologies like interactive skinputs will bring real time
communicatin through our gestures.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 27
CHAPTER 9
CONCLUSION
Digital holographic video displays are strong candidates for rendering ghost-
like “true 3-D” motion images. Interest in this technology is increasing among the research
community. Many laboratories have already reported different designs with promising results. Most
of these designs are based on SLMs; SLMs with different capabilities and specifications have been
used. Therefore, it is important to understand the limitations of such devices, and their effects on the
resultant 3-D images.
Reasonable sizes and resolutions seem to be sufficient for a stationary observer with
no lateral or rotational motion. However, the needed SLM size and pixel density quickly increase
beyond the capabilities of today’s electronic technology when such motion is allowed as in a natural
viewing environment. An alternative is to arrange planar SLMs on a curved mount to relieve the
requirement of small and high-density pixels.
Since the holograms are quite robust to quantization errors, and since frame refresh
rates are satisfactory for continuous perception, the focus of research is rather on designing digital
holographic display sets, which can effectively support more freedom in lateral and rotational
motion of the observer while providing satisfactory quality 3-D images.
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DIGITAL HOLOGRAPHIC THREE DIMENSIONAL DISPLAYS 28
REFERENCE
1. Digital Holographic Three-Dimensional Video Displays
Onural, L.; Yaras , F.; Hoonjong Kang;Dept. of Electr. & Electron. Eng., Bilkent Univ.,̧
Ankara, Turkey, Proceedings of the IEEE April 2011
2. Reliability of 3D Imaging by Digital Holography atLong IR Wavelength
Anna Pelagotti, Massimiliano Locatelli, Andrea Giovanni Geltrude, Pasquale Poggi,
Riccardo Meucci,Melania Paturzo, Member, IEEE, Lisa Miccio, Student Member, IEEE,
and Pietro Ferraro, Senior Member, IEEE,oct 2010
3. Circularly configured multi-slm holographic display system
Fahri Yaras, Hoonjong Kang, Levent Onural ,Bilkent University Department of Electrical
and Electronics Engineering,TR-06800 Ankara, Turkey [email protected],
[email protected], [email protected]
4. Research Trends in Holographic 3DTV Displays
Levent Onural Dept. of Electrical and Electronics Eng. Bilkent University TR-06800
Ankara, [email protected]
5. www.ieee.org
6. www.digital holography.eu
Dept. of ECE,CEMP