designing out evil
DESCRIPTION
A look at two frameworks; one to help designers design ethical outcomes, and the other to grow an ethical design philosophy within organisations.TRANSCRIPT
DESIGNING OUT EVIL
how designers can create a better world
evil bobs and weaves…
Human Universals
Colour white Pronouns Dreams Levers Right and wrong are distinguished Incest and rape are proscribed Some forms of violence are prohibited
Diagnosing evil can be tricky
Curious social system design features in the last 150 years
Abandoning grandma in the icy wastes of Greenland: was sometimes ok
Hitting people’s heads with a sharpened hardwood paddle: sometimes ok
Directly or indirectly supporting the cage-hen eggs industry: sometimes ok
what’s your moral compass?
AbsolutismThere are a bunch of rules. Follow them, and you’re all good.
UtilitarianismGreatest happiness for the greatest number.
RelativismThere are no absolute rights and wrongs – good and bad depend on context.
A very humanist approach:• Act in the best interest of everyone• Do no harm and if possible provide benefits• Provide all resultant data (UPA)
what is this evil?
3.3cm
Lambeth, Greater London
$420M
1,200+ doctors
Packaging design: 0.6% - 25%?Research: New chemical recipes?Interaction design: Wrappings?
Evaluating evilness of a design
Perceptible
Imperceptible
Harmful Beneficial
Holistically evaluating of design outcomes
OVERTLYGOOD
SNEAKYBAD
OVERTLYBAD
SNEAKYGOOD
TRIPLE BOTTOM LINE THINKING:
Planet Profit
People
actual
perceived
Teh healthy!!1
5
Evaluating evilness of organisation
KNOWS(enough to act)
CA
RE
S(e
noug
h to
act
)
well-meaning
brutish
good
evil
Actively concerned for the user?
Holistically evaluating the organisation
Unintended user consequences?
Favouring the org over the user to the harm of the user?
Disinterested in user consequences?
This stuff is hard…
It’s usually less like this…
EVIL is incremental
and more like this…
5
knowing up
KNOWS(enough to act)
CA
RE
S(e
noug
h to
act
)
well-meaning
brutish
good
evil
Shifting people along the x (knows) axis
User evaluationEthnographyPersona developmentHolistic user analysisVisibility pathways
5
caring up
KNOWS(enough to act)
CA
RE
S(e
noug
h to
act
)
well-meaning
brutish
good
evil
Shifting people along the y (cares) axis
Executives as observersWetware, not dryware: enriched storytellingMoral capital as a differentiatorChampion-finding: the bicycle-down effect Modelling alternatives as feasiblePick the strategic ( = huge) battles
Design can choose to engage or not.
It disgusted me to see that they were prepared to throw experts in performance and usability at a project that would, if successful, increase the opportunity for people to lose their money.(scenariogirl.com)
Part of this strategy needs to concern itself with profiling target users, selecting the online gambling activities that will maximise revenue generation and designing an interactive experience that is usable and compelling to the target groups. The aim is to satisfy the key motives driving the user’s gambling behaviour and to stimulate return visits.(another usability firm)
Eg: - Lower socio-economic groups-Widows-Young men-Older people
$15.4B offline – 2005/06
- WHAT WOULD YOU DO?- IS THIS A PLACE YOU CAN AFFECT A CHANGE?- DOES THE SCOPE OF YOUR ENGAGEMENT ENABLE GOODNESS?
- Continuity- Emotional engineering (excitement, relaxation, challenge)
Online gambling
- Money, thrill, fun, stimuli/spontenaiety- Only passing mention of “plungers”, no mention of “addiction”- Elsewhere: addiction as an opportunity, but a regulation risk
[“… I’ve said no in the past and it felt GOOD.”(scenariogirl again)]
KNOW: YEPCARE: NOPE
Compared to…
The challenge of awareness
The Well-Known and Ubiquitous CouncilOf Ethical Design (that doesn’t exist)
Certifies that
____________________________________
IS NOT EVIL
Acme Products and Services Ltd
Knows and Cares Certification
ISO1234Sort of like this for interactions
One last human universal: empathy(AND DESIGNERS CAN ENABLE THIS)
Questions?