designing 3d holograms tcc session 1_12067

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Designing Holograms as Learning Spaces in Virtual Worlds Dr. Cynthia Calongne, CTU Dr. Andrew Stricker, AU and CTU Dr. Lynn Talton, CTU Marianne Malmstrom Emerging Media Faculty and Students at Colorado Technical University 2012 TCC Worldwide Conference April 18, 2012 Holodeck by Stricker, McCrocklin & Calongne

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TCC 2012 Worldwide Online Conference presentation by Dr. Cynthia Calongne, Dr. Andrew Stricker, Dr. Lynn Talton and Marianne Malmstrom, April 18, 2012.

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Page 1: Designing 3D Holograms TCC Session 1_12067

Designing Holograms as

Learning Spaces in Virtual WorldsDr. Cynthia Calongne, CTU

Dr. Andrew Stricker, AU and CTUDr. Lynn Talton, CTU

Marianne Malmstrom

Emerging Media Faculty and Students at

Colorado Technical University

2012 TCC Worldwide ConferenceApril 18, 2012

Holodeck by Stricker, McCrocklin & Calongne

Page 2: Designing 3D Holograms TCC Session 1_12067

Affect and ImmersiveLearning

What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/

Page 3: Designing 3D Holograms TCC Session 1_12067

What to do

Click the Scripts Library Object

1. Rez and click the rezzer2. Select the New Scene button3. Edit your design (your build) and drag the Your Build Rezzing Script into it4. Type Record in local chat to record the position of your scene. 5. Right click and Take your scene

Combine Your Build in a New Scene

6. Drag your build into the Content tab of the New Scene7. Rename the New Scene box8. Take it into your inventory9. Drag it into the Holodeck Rezzer

Result

Holodeck Scripts Library folder in My Inventory

1. Rezzer turns and menu appears2. An invisible box rezzes (ctrl alt T)3. Your design’s Content tab has the Your Build Rezzing Script inside it4. Records your design’s location and displays it in the local chat5. Your scene is in My Inventory

Building the Rezzer Menu

6. This is the version of your design with the rez script in it7. Use a short name for the menu button8. Find it in My Inventory9. The Content tab has your new scene

Holodeck Design at a Glance

Page 4: Designing 3D Holograms TCC Session 1_12067
Page 5: Designing 3D Holograms TCC Session 1_12067

SimsSims

Immersive Immersive Learning Learning

SimulationsSimulationsGamesGames

GamesGames SeriousSeriousGamesGames

EducationalEducationalSimulationsSimulations

EM 840 Project

Design and development of 3D world simulation

delivered via a virtual hologram system

Page 6: Designing 3D Holograms TCC Session 1_12067

Mayan Temple – Student Design

Two story Mayan Temple and Underworld renders from a Holodeck

Page 7: Designing 3D Holograms TCC Session 1_12067

Mayan Simulation Sequence

Page 8: Designing 3D Holograms TCC Session 1_12067

1. Approach hologram disc for use

2. Select simulation scene to rez

3. Receive instructions for getting started (using a sim kiosk) to include introduction of learning challenge

4. Receive first quest: visit cistern to learn about role of water conservation in Mayan society

5. Receive second quest: visit playing field to learn about role of organized competitive events in Mayan society

6. Receive third quest: visit temple to learn about role of mythology and astrology in Mayan society

7. Receive instructions to return to main kiosk to input final explanation/response to challenge question using what has been learned from the simulation

Maya Simulation User Sequence

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Student-Centric Learning

Page 11: Designing 3D Holograms TCC Session 1_12067

•Source of the “big” idea? (who is the champion? sponsor?) •Identify target audience•Identify simulation purpose, learning goals, and project goals•Create assessment•Identify best practices and subject-matter experts (SMEs)•Interview SMEs•Assess participant’s current access to technology and knowledge•Determine development effort•Define elements for the simulation, including game, pedagogy, and structural content, story, and level design•Prepare a design document, story bible, and storyboard•Play test (alpha-testing) and pilot test (beta-testing)

Simulation Creation and MilestonesSimulation Creation and Milestones

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Page 13: Designing 3D Holograms TCC Session 1_12067

Maya Simulation WorkflowMock-up (structures)

1. Diagram layout: Main Tikal center

2. Determine structure details and textures

3. Determine structures for interactive/dynamic systems (text, voice, bots, etc.)

4. Determine transition plan to OpenSim/Unity3D platforms

1. Develop user sequence/ expected flow-of-events map

2. Collect and organize historical info/data and relate to sim design

3. Determine game design for user (clues/hints/scoring/rewards)

4. Design database to support sim game design

Sim Design

Page 14: Designing 3D Holograms TCC Session 1_12067

Simulation Creation

Design logic engine Design logic engine for simulationfor simulation

Design-build Design-build simulation scene simulation scene using logicusing logic

Place simulation scene in Place simulation scene in hologram system for rezzing hologram system for rezzing on-demandon-demand

Design Studio process supports:Design Studio process supports:

Page 15: Designing 3D Holograms TCC Session 1_12067

Student-Created Civic Simulation in EM 825

Interaction between students and the content

Page 16: Designing 3D Holograms TCC Session 1_12067

Thank you! Designing

Holograms as Learning Spaces in

Virtual Worlds

Dr. Cynthia Calongne, CTUDr. Andrew Stricker, AU and CTU

Dr. Lynn Talton, CTUMarianne Malmstrom

Emerging Media Faculty and Students at

Colorado Technical University

Holodeck by Stricker, McCrocklin & Calongne