Designing 21st Century Flipped Learning Experiences

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  1. 1. Zaid Ali Alsagoff
  2. 2. Source: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf . Of U.S. employment is in the high risk category of being automated in the next decade or two. 47%
  3. 3. Biggest Challenge Ahead? The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472 Anything you can do, I can do BETTER, FASTER & CHEAPER! Disruptively rapid codification and automation of routine and complex processes by computers and robots.
  4. 4. Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
  5. 5. Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap
  6. 6. Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gap Video: http://www.youtube.com/watch?v=NS2PqTTxFFc 7 Dr. Tony Wagner
  7. 7. Master the , before you can, master HOW-TO-LEARN, you must! Yoda image: http://starwars.wikia.com/wiki/File:Yoda's_hover_chair.png
  8. 8. http://www.slideshare.net/zaid/super-mrt-memoryreadingthinking-workshop
  9. 9. TopicTodays Menu LEARNING LEARNING DESIGN FLIPPING & GAMIFYING SIMPLIFIED TOOLS
  10. 10. 1 LEARNING
  11. 11. Future Learning Methods? Learn While Sleeping! Massive Open Sleeping Courses! Super Delta Brain Wave Learning!
  12. 12. Learning Uploads/Chips! Future Learning Methods? Learning Pills! Learning Implants, Uploads & Super Learning Neurons!
  13. 13. BRAIN Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
  14. 14. The Learning Brain (video): https://www.youtube.com/watch?v=cgLYkV689s4
  15. 15. How does our BRAIN LEARN? ATTENTION - We don't pay attention to boring things. WIRING - Every brain is wired differently. GENDER - Male and female brains are different. MEMORY - Repeat to remember. Remember to repeat. SENSORY INTEGRATION - Stimulate more of the senses. VISION - Vision trumps all other senses. STRESS - Stressed brains don't learn the same way. SLEEP - Sleep well, think well. EXERCISE - Exercise boosts brain power. MUSIC - Study or listen to boost cognition. EXPLORATION - We are powerful and natural explorers. Summary: http://sivers.org/book/BrainRules Dr. John Medina http://www.brainrules.net/about-brain-rules
  16. 16. Research shows us that each learning style uses different parts of the brain. By involving more of the brain during learning, we remember more of what we learn. Learning Choices: http://www.ian-bradbury.com/documents/ Diagram adapted from: http://www.learning-styles-online.com/overview/ LEARNING STYLES Learning Styles
  17. 17. REQUIRED FOR LIFE! Learning Styles WHY? MASTER ALL
  18. 18. 2 LEARNING DESIGN
  19. 19. http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html The minute I dropped out I could stop taking the required classes that didnt interest me, and begin DROPPING IN on the ones that looked interesting. Steve Jobs*MOOC: Massive Open Online Course *NOOC: Nano Open Online Course
  20. 20. http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html *LH: (Learners) Learning Hours *NLE: Nano Learning Experience *NOOC: Nano Open Online Course
  21. 21. http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html "Everything should be made as simple as possible, but not simpler." - Albert Einstein
  22. 22. Constructive Alignment (CA) Learning Activities ContentAssessment Learning Outcomes More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction - John Biggs
  23. 23. Integration Activation Application Demonstration Problem Instructional Design Models & Methods Dick and Carey Model Gagn's Nine Events of Instruction Bloom's Learning Taxonomy Merrill's First Principles of Instruction ADDIE Kemp's Instructional Design Model Kirkpatrick's 4 Levels of Evaluation http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm
  24. 24. Gain Attention Inform Learning Outcomes Stimulate Recall of Prior Learning Present New Content Provide Guidance Provide Learning Activities Assess Learning Provide Feedback Enhance Retention and Transfer This will help you Last class we learned how to Allow me to demonstrate Now you try it Try it like this Lets test your skills now Lets do it in the field Gagnes 9 Events of Instruction Source (Gagnes 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
  25. 25. GainAttention Ahh! Question Story FactDefinition Quote Analogy Humor Personal experience Demonstration Vide Clip
  26. 26. Gagnes 9 Event of Instructions Presentation Events of Instruction Learning Activities Introduction 1. Gain attention Present a dilemma, analogy, video 2. Inform learning outcomes List clear learning outcomes creatively (Question/Challenge) 3. Stimulate recall prior knowledge Explain how prior knowledge relates to new topic Initiate discussion Pre-tests Content 4. Present new content Explanation, example, simulation 5. Provide guidance Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning Check your understanding Self/Peer/Facilitator Assessment Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer Summarize/Conclude the topic Provide additional resources
  27. 27. How can we use Technology to TRANSFORM Learning?
  28. 28. TPACK http://tpack.org/ Reproduced by permission of the publisher, 2012 by tpack.org - Matthew Koehler & Punya Mishra A framework that identifies the knowledge teachers need to teach effectively with technology.
  29. 29. The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf - Ruben Puentedura Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png SAMR
  30. 30. - Prof. Rozhan M. Idrus http://beyondtechnogogy.ning.com/ Technogogy Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning. 4D Technogogy Model
  31. 31. http://www.slideshare.net/zaid/testlearning-framework ENVIRONMENT TRANSFORMATION Online F2F Substitution Redefinition - Zaid Ali Alsagoff Training Support TEST-Learning Framework STUDENT Motivation Learning Styles Technology Knowledge TEACHER ExpertiseTechnology Motivation x-Gogy LEARNING Modification OERs MOOCs *F2F: Face-to-Face *MOOCs: Massive Open Online Courses *OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies LEARNING OUTCOME(S) ASSESSMENT CONTENT / ACTIVITIES TOOLS
  32. 32. Infuse Creativity & STORIFY Learning! BULLETS stick for exams, STORIES stick for life. Zaid Ali Alsagoff! http://sirkenrobinson.com/skr/watch
  33. 33. Use a Variety of Methods to Assess More http://web.me.com/janherrington/AuthenticLearning/Home.html Learning AnalyticsPeer-Assessment E-PortfolioRubrics AUTHENTIC Learning & Empower PERSONALIZED Learning!
  34. 34. Source: http://dailygenius.com/levels-of-learning-analytics/
  35. 35. 3 FLIPPING & GAMIFYNG
  36. 36. Blended *F2F: Face-to-Face Finding the Right Blend Online F2F Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
  37. 37. A Flipping
  38. 38. Infographic: http://www.knewton.com/flipped-classroom/ Introduction Video: http://youtu.be/26pxh_qMppE
  39. 39. Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
  40. 40. Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resources
  41. 41. Jackie Gerstein http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education
  42. 42. Blended & Flipped Learning in http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
  43. 43. Flipped Learning at Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
  44. 44. B Gamifying
  45. 45. If You Can Have _______, WHY NOT?
  46. 46. Gamify Learning Experiences! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  47. 47. Gamification? The process of using game thinking and game mechanics to solve problems and engage users. - Gabe Zichermann Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
  48. 48. Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context. http://gamification.org/wiki/Game_Mechanics
  49. 49. Chopped out from this Infographic: http://www.knewton.com/gamification-education/ Building Blocks Badges: Rewarded a badge for completing a task/level.
  50. 50. Chopped out from this Infographic: http://www.knewton.com/gamification-education/ Building Blocks (2)
  51. 51. EXAMPLES?
  52. 52. Uses Existing Games to Amplify Learning! https://sites.google.com/site/teamdrillhead/ http://youtu.be/OSJ5LwAXxLk Mr. Pai Mr. Pai features scalable, game based curriculum using Flower Power of Mangahigh.com, Timez Attack, Tutpup.com, Nintendo DS, Brain Age 2, Raz-Kids, etc.
  53. 53. BozemanScience: http://www.bozemanscience.com/ Uses Moodle & Google Docs! Paul Andersen His Method: http://youtu.be/XGE6osTXym8 Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.
  54. 54. http://wosc.edu/index.php?page=achievements#19 Acquire Badges for Completing Tasks! Western Oklahoma State College
  55. 55. MISSION Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN Collaborate and communicate with each other as one work to resolve the Game's conflicts. Compromise while accommodating different perspectives and interests. Discover that we share a deep and abiding interest in taking care of each other. The World Peace Game Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter Hands-on Political Simulation
  56. 56. C2S2C Method http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
  57. 57. GAMIFY IT! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Use C2S2C Method to 1 Challenge 2 Compete 3 Show COURSE Learning Outcome (LO) LO LO LO LO LO LO LEARNING ACTIVITY 4 Score 5 Celebrate!
  58. 58. Gamification can be applied to sequential or non-sequential learning tasks/activities. o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%) o A o 100% o Destinction o Rubric o Peer-Assess o Level 2 o Points (80) o Novice o Badge (2) o Map (80%) o B o 80% o Credit o Rubric o Peer-Assess Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. CHALLENGE TASK/ACTIVITY 1. A 2. A-B 3. A-B-C 4. A-B-C-D 5. A-B-C-D-E 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 9. A-B-C-D-E-F-G-H-I 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATIONGRADING
  59. 59. Example? http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html Gameplay: 3 Hours to do this Group Activity
  60. 60. 2. COMPETE http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Individual or Group
  61. 61. 3. SHOW http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
  62. 62. 4. SCORE http://gamification.org/wiki/Game_Mechanics Map Levels Points Polling Badges Rubric Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! Rank Survey Bonuses Countdown Rewards Rewards StatusAvatars
  63. 63. 5. CELEBRATE Its NOT really about winning, but using game mechanics to engage and inspire real effort. - Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  64. 64. OER Workshop at USM (27 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource
  65. 65. 2nd OER Workshop at USM (27 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Gamified Classroom Learning Works!
  66. 66. Dont gamify everything, but at least consider gamifying the BORING stuff! Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
  67. 67. http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
  68. 68. 4 TOOLS
  69. 69. Use Social/Intelligent Curation Tools http://zaidlearn.blogspot.com/2011/01/buzzing-with-social-curation-tools.html To Pull, Discover, Filter, Organize & Share!
  70. 70. Tools to Spice Up Your Content? Design 1 10 Minute Learning Nuggets!
  71. 71. Use Interactive Web Tools to Spice Up Flipped Learning! Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.
  72. 72. Interact & Collaborate Online Using IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html Various Social Media & Web 2.0 Tools!
  73. 73. Share Your Content Online 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
  74. 74. 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth Build Online Courses Free & Commercial Options!
  75. 75. Android iPAD Web 2.0 Blooms Digital Taxonomies! http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies Google M O R E
  76. 76. More Learning Tools? http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
  77. 77. Best Quick Reference Guides to Tools? Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html
  78. 78. https://www.openlearning.com/courses/rethinkingteachingredesigninglearning Rethinking Teaching; Redesigning Learning MOOC
  79. 79. More on Social Media/Web 2.0 http://slidesha.re/YfyKMChttp://slidesha.re/1BIGjlw http://slidesha.re/16nnjai http://slidesha.re/QvMnRL http://slidesha.re/KjFoxz http://slidesha.re/hfcMM1
  80. 80. 6 Simplified
  81. 81. Designing 21st Century Learning Experiences? Engaging Flow Gamify! Learning Activities ContentAssessment Learning Outcomes Tools Flipping F2F Online
  82. 82. http://zaidlearn.blogspot.com/ Have a ZaidLearn! Finally, You Might Want To
  83. 83. Zaid Ali Alsagoff Principal Lead, e-Learning & Innovation E-mail : zaid.alsagoff@gmail.com Blog : http://zaidlearn.blogspot.com/ Slides : http://www.slideshare.net/zaid Twitter: http://twitter.com/zaidlearn IMU : http://imu.edu.my