Designing 21st Century Flipped Learning Experiences

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  • Zaid Ali Alsagoff

  • Source: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf

    . Of U.S. employment is in the high risk category of being automated in the next decade or two.

    47%

    http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf

  • Biggest Challenge Ahead?

    The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

    Anything you can do, I can do BETTER, FASTER

    & CHEAPER!

    Disruptively rapid codification and

    automation of routine and complex processes

    by computers and robots.

    http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

  • Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

    http://content.time.com/time/covers/0,16641,20061218,00.html

  • Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

    http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

  • Survival Skills for Careers, College & Citizenship

    1. Critical Thinking & Problem-Solving

    2. Collaboration Across Networks & Leading by Influence

    3. Agility & Adaptability

    4. Initiative & Entrepreneurialism

    5. Effective Oral & Written Communication

    6. Accessing & Analyzing Information

    7. Curiosity & Imagination

    Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

    7

    Dr. Tony Wagner

    http://www.slideshare.net/internationaled/the-global-achievement-gaphttp://www.youtube.com/watch?v=NS2PqTTxFFc

  • Master the , before you can, master

    HOW-TO-LEARN, you must!

    Yoda image: http://starwars.wikia.com/wiki/File:Yoda's_hover_chair.png

    http://starwars.wikia.com/wiki/File:Yoda's_hover_chair.png

  • http://www.slideshare.net/zaid/super-mrt-memoryreadingthinking-workshop

    http://www.slideshare.net/zaid/super-mrt-memoryreadingthinking-workshop

  • TopicTodays Menu

    LEARNING

    LEARNING DESIGN

    FLIPPING & GAMIFYING

    SIMPLIFIED

    TOOLS

  • 1

    LEARNING

  • Future Learning Methods?

    Learn While Sleeping!

    Massive Open Sleeping Courses!

    Super Delta Brain Wave Learning!

  • Learning Uploads/Chips!

    Future Learning Methods?

    Learning Pills!

    Learning Implants, Uploads & Super Learning Neurons!

  • BRAIN

    Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

    http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

  • The Learning Brain (video): https://www.youtube.com/watch?v=cgLYkV689s4

    https://www.youtube.com/watch?v=cgLYkV689s4

  • How does our BRAIN LEARN?

    ATTENTION - We don't pay attention to boring things.

    WIRING - Every brain is wired differently.

    GENDER - Male and female brains are different.

    MEMORY - Repeat to remember. Remember to repeat.

    SENSORY INTEGRATION - Stimulate more of the senses.

    VISION - Vision trumps all other senses.

    STRESS - Stressed brains don't learn the same way.

    SLEEP - Sleep well, think well.

    EXERCISE - Exercise boosts brain power.

    MUSIC - Study or listen to boost cognition.

    EXPLORATION - We are powerful and natural explorers.

    Summary: http://sivers.org/book/BrainRules

    Dr. John Medina

    http://www.brainrules.net/about-brain-rules

    http://sivers.org/book/BrainRuleshttp://www.brainrules.net/about-brain-rules

  • Research shows us that each learning style uses different parts of the brain. By involving more of the brain during learning, we

    remember more of what we learn.

    Learning Choices: http://www.ian-bradbury.com/documents/ Diagram adapted from: http://www.learning-styles-online.com/overview/

    LEARNING STYLES

    Learning Styles

    http://www.ian-bradbury.com/documents/http://www.learning-styles-online.com/overview/

  • REQUIRED FOR LIFE!

    Learning StylesWHY?

    MASTER ALL

  • 2LEARNING

    DESIGN

  • http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

    The minute I dropped out I could stop taking the required classes that didnt interest me, and begin DROPPING IN on

    the ones that looked interesting. Steve Jobs*MOOC: Massive Open Online Course

    *NOOC: Nano Open Online Course

    http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

  • http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

    *LH: (Learners) Learning Hours *NLE: Nano Learning Experience *NOOC: Nano Open Online Course

    http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

  • http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

    "Everything should be made as simple as possible, but not simpler."

    - Albert Einstein

    http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html

  • Constructive Alignment (CA)

    LearningActivities

    ContentAssessment

    Learning Outcomes

    More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

    - John Biggs

    http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

  • Integration Activation

    Application Demonstration

    Problem

    Instructional Design Models & MethodsDick and

    Carey ModelGagn's Nine Events

    of Instruction

    Bloom's Learning Taxonomy

    Merrill's First Principlesof Instruction

    ADDIEKemp's Instructional

    Design ModelKirkpatrick's 4 Levels

    of Evaluation

    http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

    http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

  • Gain Attention

    Inform Learning

    Outcomes

    Stimulate Recall of Prior

    Learning

    Present New Content

    ProvideGuidance

    ProvideLearningActivities

    Assess Learning

    Provide Feedback

    Enhance Retention and

    Transfer

    This will

    help you

    Last class we

    learned how to

    Allow me to

    demonstrate

    Now you

    try it

    Try it like

    this

    Lets test

    your skills

    now

    Lets do it in

    the field

    Gagnes 9 Events of Instruction

    Source (Gagnes 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation

    http://www.slideshare.net/FareezaM/designing-engaging-presentation

  • Gai

    n A

    tte

    nti

    on

    Ahh!

    Question Story

    FactDefinition

    Quote

    Analogy

    Humor

    Personal experience Demonstration

    Vide Clip

  • Gagnes 9 Event of Instructions

    Presentation Events of Instruction Learning Activities

    Introduction 1. Gain attention Present a dilemma, analogy, video

    2. Inform learning outcomes List clear learning outcomes

    creatively (Question/Challenge)

    3. Stimulate recall prior knowledge

    Explain how prior knowledge relates to new topic

    Initiate discussion Pre-tests

    Content 4. Present new content Explanation, example, simulation

    5. Provide guidance Guidelines, checklists, mnemonics, group discussion

    Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning

    Check your understanding Self/Peer/Facilitator Assessment Practical, e-Portfolio, quiz

    Summary 9. Enhance retention and transfer

    Summarize/Conclude the topic Provide additional resources

  • How can we use

    Technology to

    TRANSFORMLearning?

  • TPACK

    http://tpack.org/

    Reproduced by permission of the publisher, 2012 by tpack.org

    - Matthew Koehler & Punya Mishra

    A framework that identifies the knowledge teachers need

    to teach effectively with

    technology.

    http://tpack.org/

  • The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

    - Ruben Puentedura

    Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

    SAMR

    http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdfhttp://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

  • - Prof. Rozhan M. Idrushttp://beyondtechnogogy.ning.com/

    Technogogy

    Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning.

    4D Technogogy Model

    http://beyondtechnogogy.ning.com/

  • http://www.slideshare.net/zaid/testlearning-framework

    E N V I R O N M E N T

    T R A N S F O R M AT I O N

    Online F2F

    Substitution Redefinition

    - Zaid Ali Alsagoff

    Training Support

    TEST-Learning Framework

    STUDENT

    Motivation

    Learning Styles

    Technology Knowledge

    TEACHER

    ExpertiseTechnology

    Motivation

    x-Gogy

    LEARNING

    Modification

    OERs MOOCs

    *F2F: Face-to-Face *MOOCs: Massive Open Online Courses*OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies

    LEARNING OUTCOME(S)

    ASSESSMENT

    CONTENT / ACTIVITIES

    TOOLS

    http://www.slideshare.net/zaid/testlearning-framework

  • Infuse Creativity & STORIFY Learning!

    BULLETS stick for exams,

    STORIES stick for life. Zaid Ali Alsagoff!

    http://sirkenrobinson.com/skr/watch

    http://sirkenrobinson.com/skr/watch

  • Use a Variety of Methods to Assess More

    http://web.me.com/janherrington/AuthenticLearning/Home.html

    Learning AnalyticsPeer-Assessment

    E-PortfolioRubrics

    AUTHENTIC Learning & Empower PERSONALIZED Learning!

    http://web.me.com/janherrington/AuthenticLearning/Home.html

  • Source: http://dailygenius.com/levels-of-learning-analytics/

    http://dailygenius.com/levels-of-learning-analytics/

  • 3FLIPPING &

    GAMIFYNG

  • Blended

    *F2F: Face-to-Face

    Finding the

    Right Blend

    Online F2F

    Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

    http://bit.ly/1jOCeCghttp://www.christenseninstitute.org/blended-learning-definitions-and-models/

  • A

    Flipping

  • Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

    http://www.knewton.com/flipped-classroom/http://youtu.be/26pxh_qMppE

  • Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

    http://ctl.utexas.edu/teaching/flipping-a-class/what

  • Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

    http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

  • Jackie Gerstein

    http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education

    http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education

  • Blended & Flipped Learning in

    http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

    http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

  • Flipped Learning at

    Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

    http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

  • B

    Gamifying

  • If You Can Have

    _______,

    WHY NOT?

  • Gamify Learning Experiences!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • Gamification?

    The process of using game thinking and game mechanics to solve problems and engage users.

    - Gabe Zichermann

    Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

    http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

  • Game Mechanics?

    Constructs of rules and feedback loops intended to produce enjoyable gameplay.

    Building blocks that can be applied and combined to gamify any non-game context.

    http://gamification.org/wiki/Game_Mechanics

    http://gamification.org/wiki/Game_Mechanics

  • Chopped out from this Infographic: http://www.knewton.com/gamification-education/

    Building Blocks

    Badges: Rewarded a badge for completing a task/level.

    http://www.knewton.com/gamification-education/

  • Chopped out from this Infographic: http://www.knewton.com/gamification-education/

    Building Blocks (2)

    http://www.knewton.com/gamification-education/

  • EXAMPLES?

  • Uses Existing Games to Amplify Learning!

    https://sites.google.com/site/teamdrillhead/

    http://youtu.be/OSJ5LwAXxLk

    Mr. Pai

    Mr. Pai features scalable, game

    based curriculum using Flower Power of Mangahigh.com,

    Timez Attack, Tutpup.com,

    Nintendo DS, Brain Age 2, Raz-Kids, etc.

    https://sites.google.com/site/teamdrillhead/http://youtu.be/OSJ5LwAXxLk

  • BozemanScience: http://www.bozemanscience.com/

    Uses Moodle & Google Docs!

    Paul Andersen

    His Method: http://youtu.be/XGE6osTXym8

    Uses elements of game design to improve his AP Biology class. The entire

    class revolves around Moodle. Students complete levels to acquire experience

    points and move up the leader board.

    http://www.bozemanscience.com/http://youtu.be/XGE6osTXym8

  • http://wosc.edu/index.php?page=achievements#19

    Acquire Badges for Completing Tasks!

    Western Oklahoma State College

    http://wosc.edu/index.php?page=achievements#19

  • MISSION Explore the connectedness of the global

    community through the lens of the economic, social, and environmental crises and the imminent threat of war.

    Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

    LEARN Collaborate and communicate with each other

    as one work to resolve the Game's conflicts.

    Compromise while accommodating different perspectives and interests.

    Discover that we share a deep and abiding interest in taking care of each other.

    The World Peace Game

    Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

    Hands-on Political Simulation

    http://www.worldpeacegame.org/https://www.youtube.com/watch?v=LqJnk-jYWRM

  • C2S2C

    Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

    http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

  • GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Use C2S2C Method to

    1 Challenge

    2 Compete

    3 Show

    COURSE

    Learning Outcome

    (LO)

    LO

    LO

    LO LO

    LO

    LO

    LEARNINGACTIVITY

    4 Score

    5 Celebrate!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • Gamification can be applied to sequential or non-sequential learning tasks/activities.

    o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

    o Ao 100%o Destinctiono Rubrico Peer-Assess

    o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

    o Bo 80%o Credito Rubrico Peer-Assess

    Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

    Examples:o Co 40%o Passo Rubric o Peer-Assess

    1. CHALLENGE

    TASK/ACTIVITY

    1. A

    2. A-B

    3. A-B-C

    4. A-B-C-D

    5. A-B-C-D-E

    6. A-B-C-D-E-F

    7. A-B-C-D-E-F-G

    8. A-B-C-D-E-F-G-H

    9. A-B-C-D-E-F-G-H-I

    10.A-B-C-D-E-F-G-H-I-J

    11.A-B-C-D-E-F-G-H-I-J-K

    GAMIFICATIONGRADING

  • Example?

    http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

    Gameplay: 3 Hours to do this

    Group Activity

    http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

  • 2. COMPETE

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Individual or Group

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 3. SHOW

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • 4. SCORE

    http://gamification.o...