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A compilation of projects I've worked on during my Industrial Design studies.

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  • daan hekkingindustrial design student portfolio

    2016

  • EDUCATION

    09/2015 - current MA Advanced Product Design Umea University Umea, Sweden

    09/2010 - 03/2015 BEng Industrial Product Design University of Applied Sciences Windesheim Zwolle, The Netherlands

    02/2014 - 08-2014 Exchange minor BA Indstrial Product Design Institute of Technology Unitec Auckland, New Zealand

    2005 - 2010 Higher General Secondary Education Carmel College Salland Raalte, The Netherlands

    WORK EXPERIENCE

    09/2014 - 03/2015 Industrial Design Graduate at ATAG Nederland Duiven, The Netherlands I worked on my thesis project at ATAG Nederland, who is a kitchen appliance manufacturer whos specialized and market leader in gas cooktops.

    07/2014 - 08/2014 Industrial Design Intern at Phil & Teds Wellington, New Zealand During my exchange minor I worked for a month as an intern at Phil & Teds. Theyre producing juvenile products and are market leader in Oceanie.

    09/2013 - 02/2014 Industrial Design Intern at Van der Veer Designers Geldermalsen, The Netherlands To give myself a better understanding in the real world I worked as an intern at Van der Veer Designers. I especially chose a design studio so I could work for differentclients.

  • AWARDS (TO BE EXPANDED)

    2014 - Semi finalist Electrolux Design Lab

    Out of more then 1700 entries my design Surphase ended in the top 35. Surphase wasshownondifferentvariousdesignblogs.

    2012 Green Dot Award IPO WindesheimDuring my education at Windesheim I received a Green Dot Award due to work with passion and perseverance. Every year 25 students receive this award for differentreasons.

    2009 Certificate Industrial Product Design

    Before I started with my education, I participated in a 5-week Industrial Design introductioncoursewithfiveotherstudentsofmyHGSE.

    SECONDARY ACTIVITIES

    2009 - Chairman stuntcommission HAVO Carmel College SallandIlovetotakeresponsibleandImmostofthetimeprojectleader.AtmyHigher

    General Secondary Education I really wanted to say goodbye at a spectacular way. I organised a stunt and involved every last year student to make it to a fantastic day. We transformed the whole school into an airport and nowadays every year some students can organize a stunt.

    SKILLS

    Audodesk AliasSolidworks Rhino3DKeyshotPhotoview 360Adobe PhotoshopAdobe IllustratorAdobe InDesignAdobe Premiere

    Dutch (native)EnglishGerman

    In ten years I will surf in this barrel!

  • 01 10-week project CardiacStartUmea Institute of Design

    02 Graduation project Cooking on gas 2020ATAG Nederland

    03 Ploppis BakeryUmea Institute of Design

    04 Karcher screwdriverUmea Institute of Design

    05 Digital shower ReliefUmea Institute of Design

    W H A T S I N H E R E ?

    01

    01

    01

  • 02

    02 05

    04

    0503

    03

  • CARDIAC MONITORING

    Chest discomfort is one of the most frequent and nuanced symptoms

    encountered in the emergency setting.

    In colloboration with:

    8 weeks individual work

    2 weeks group work

    Intensive user research, Digital sketching, Sketchmodelling, Conference

    calls, User testing, Alias, Rapid Prototyping, Modelbuilding, Painting

  • APPROACHDuringthefirstweekoftheproject

    completed four intensive days of user research at Ume ambulance station. This included thoroughly analyzing and testing equipment, gaining further insight into daily procedures and observing the paramedics in action across 28 emergency calls.

    HUMAN-CENTERED

    DESIGNSince a strong collaboration has been established with the paramedics & nurses, the chances of validating ideas and concepts lays within hand-reach. During the project, prototypes will be tested with the paramedics & nurses.

    DESIGN PROCESS

    4

    28

    10

    days

    call-outs

    weeks

    HCD

  • P R O B L E M S

    FINDING PROBLEM AREASMore in-depth user research has been done regarding

    cardiac monitoring. A live demonstration has been filmedandobserved.

  • T I M E M A N A G E M E N T I N C A R D I A C D I A G N O S I S

  • Investigative user research

    Investigative user research with the class

    Problemidentifying

    VSP

    Problemdefining

    Role playing

    Design opportunity

    Kick - off

  • Check out the research movie with 28 call-outsindifferentambulancecars!

  • Paper sketching time!

  • ANALOGUE VS. DIGITALDigital sketches were made to make the communication between Laerdal and us easier. Besides having a nice image, digital sketches can be used to rapidly explore form and colour. Using one main digital sketch and explore that one will make decision making easier. The reason is the consistency between sketches.

    A part of digital form exploration

  • ROLE PLAYINGThe use of a role-play resulted in an additional strap to easily carry thedefibrillatoraround.Thehandlewasmainlyusedtomovethe

    defibrillatorbasearoundinashortrange.

    2D VS. 3DMistakes in industrial design are made when people are keep sitting behind their desks. After exploring the 2D shape of an ECG-electrodeinIllustrator,somemock-upsweremadetofindtheright

    measurments and proportions.

  • CAID MODELLINGAfter the conceptualization, a decision was made to build the prototype 1:1. Autostudio Alias was used to model the productin3D.The3Dfilewasusedasastartingpointfor

    modelbuilding.

  • MILLING PARTSIntotal,themainbodyofthedefibrillatorexists

    of 14 parts. This includes the main body, the screen, handle, buttons, covers and a battery pack. 14 parts was the minimum amount of parts that could have been used to avoid undercuts and correct splitplines.

  • Sanding parts Close-up parts

    Overview all foam parts Produced mould to cast sillicon pads

  • CardiacStart is a new way of accurately acquire an electrocadiograph (ECG) of

    patients. The use of wireless ECG electrodes is making it able to acquire an ECG twice as fast. The self sensing electrodes are making existing

    wires useless, which results in a less busy workspace around the patient.

    Themainbody,whichincludesadefibrillator,

    has a detachable monitor. When there is a less severe case (priority 2), the paramedic can

    carry the light ECG monitor to acquire an ECG. By replacing the printer, which is used in the

    current situation to print ECGs, with a screen, the weight can be reduced with 2 kg.

    Detach ECG-monitor by clicking the button

  • DEFIBRILLATOR BODYThemainbodyofthedefibrillatorcanbeheldvertically

    with an integrated handle during carrying. It includes two orange buttons which can be pushed to detach the ECG-monitor or the battery. There is an option to attach a strap to the main body as well. The strap can be attached above the orange button, shown below, and at the bottom of the product. For long distance walks or when the paramedic is busy with both hands, the strap is a usefull feature.

    Vertical carrying

  • Shock-resistant edge

    Strap attachment

    Release button ECG-monitor

    Detachable ECG-monitor

    Handle with rubber feeling

    Cover for pads

    Accu pack

    ECG-monitor

    Wireless ECG-electrodes

    Release button accu pack

    Overviewdefibrillatorbody

  • USER INTERFACEThe user interface of the detachable screen replaces the printer that is used nowadays because its using the same measurements as the printed ECG. An integrated keyboard makes it able for the paramedic tofillinthepatientdetailsfaster

    then the current situation. The keyboard can also be used to write comments which can

    be send to the cardiologist. Besidesfillinginpatientdetails

    and reviewing the ECG results, the user interface includes software that supports the paramedic during CPR and breathing assistence. A CPR assistence bar that goes up and down, beeps and voice assistence are examples of the supporting software.

    Actually, I never use the

    paper print-outs!

    Paramedic, Umea

  • Layered structure UI of the ECG-monitorPortable ECG monitor shows UI

  • Paramedic A wireless ECG - electrode will remove the dangle of wires that is lying on the patient. The paramedic can now measure the patients bloodpressurewithoutfindingawayaroundthecables.

    PatientThe patient feels more relaxed without

    cables over his/her body. This will result in a more accurate ECG.

  • The wireless ECG electrodes are using positiong sensors to detect the location on the body

    based on eachothers position. The LED will light upinaspecificcolorbasedontheirdetermined

    position.

    MAKING THE PAD UNIVERSAL

    1

    2

    3

    1. PRODUCT ARCHITECTURE

    The wireless ECG-electrode exists of two parts. The part with the transmitter and electronics (1) is plastic and is a long-term use product. The pad (2) is a disposable sillicon part that is using a

    conductive gel at the bottom to receive the electrical activity better. A click button is chosen because its used in the current situation,

    where it shows good conductivity.

    2. CLICKING PAD

    The part with transmitter (1) can easily be clicked into the pad. Also the button makes it easy to detach this part from the pad.

    3. SIZE REFERENCE

    The pad is 40 x 40 x 10 mm

    1

    2

  • Theaccuofthedefibrillatorcaneasilybe

    detached and charged when empty.

    DETACHABLE ACCU PACK

  • Theuserinterfaceofthedefibrillatorishiddenunderalid.Thelid

    isprotectingtheuserinterfacefromsuddentouches.Hidingthe

    user interface makes the product look calm for paramedics and patients.

    USER INTERFACE DEFIBRILLATOR

  • GRADUATION PROJECT

    Design a concept for in the kitchen environment which works on gas and

    will be sold in the high-end gas cooktop market in the year 2020

    In colloboration with:

    27 weeks individual work

    working in-house

    Large scale data gathering, Patent research, Technical development,

    Modelbuilding

  • COMPANYThe goal was to create a product which uses gas as a heating source to heat food as ATAG Nederland is a specialist in gas products.

    USER RESEARCHDuring the analysis phase I used two kinds of user research. First of all I arranged a focus group with cooking lovers to get familiar with cooking as a hobbyist. (1 = Qualitative data)

    A design probe was made to gain more insights in the way the target group is cooking (2 = Quantitative data). Users were asked to solve scenarios, draw their dream kitchen and what kind of supplements theyre using. Also, they were asked to take photos for a week during their cooking process.

  • DIFFERENT PEOPLE, DIFFERNT NEEDS! IN WHAT WAY CAN ATAG DESING A PRODUCT THAT SATISFIES DIFFERENT TYPES OF CHEFS?

    Flexibility and smartness in devices is becoming

    more and more important for hobby

    chefs

    A gas cooktop doesnt always have the correct burners (due to family

    size)

    The space between burners of all gas

    cooktops of competitors is not enough for big

    Chefs and hobby cooks prefer gas cooktops

    as the flame and knob gives a good control

  • FOCUS GROUP DURING MY THESIS

    DESIGN DNATo completely understand the ATAG design DNA, I analyzed all of the products of ATAG. Afterwards I made a small booklet with all of the design elements described per cooktop line. This booklet gave me a good reference during discussions with colleagues.

  • IDEATIONThe ideation was divided in two different phases. First of all I invited some people from the focus group, together with colleagues of ATAG and started brainstroming about the findings of my research (1).

    The second stage of the ideation was done individually. After I clustered the ideas from the first ideation phase, I started sketching more ideas related to these clusters. (2)

    1

    2

  • Sketches during the ideation Visualizations of each cluster

  • DESIGN INSPIRATIONBeforefinalizingtheconcept

    I made up a moodboard to constrain myself within the design language. This moodboard made the communication between engineers, project managers and industrial designers easier.

  • Conceptrefinementsketches

  • USER TESTINGOne of the most important things of designing is getting feedback from users. During my graduation projecttesteddifferentuser

    interfaces, lay-outs of the cooktop and control knobs.

    1.Fiveknobswhicharedifferinginsize, weight and material.2.Threedifferentwaystocontrolthe user interface with magnetism.3. Visualizations of possible designs.4. Testin the current situation of cooktops.5. Testing the new cooktop lay-out with pans from user.6. Testingdifferentuserinterfacesin combination with a square lay-out.

    1

    2

    3

    4

    6

    5

  • The concept is a gas cooktop with universal points where you can click differentburnersinto.Thismeansthattheusercanchange burners between cooking sessions. If more people are coming over for dinner, the consumer needs burners with more power. Normally youll buy a cooktop for about ten yearswithafixedsetup.

    This modular gas platform will be using one magnetic knob which controls the whole the cooktop. Using a knob in a gas cooktop gives control over the flame.Asthegasregulationiselectronicallycontrolled,digitalfeaturescan

    be implemented as well. A timer which automatically shuts down the gas inlet when it ends is one of those features.

    ATAGGrande

  • ANIMATION ATAG GRANDE

    Want to see the product anim

    ation?

    https://vimeo.com/143996238

    (password = ATAG_Duiven)

  • After discussing with product engineers, lab engineers and combustion experts, a theoretical technique has been developed to create a detachable gas burner

    on universal connecting points.

    WHY ARE YOU STUCK TO A FIXED COOKING AREA?

  • As visible in the image displayed on the left page, the gas hobs are modular. Two hobs can be used to create a big heating area. The modular system is designed in such a way that the bridge burner, the long burner which is

    connected between the two gas hobs, can be positioned between every gas hob.

    MODULARITY IN THE COOKTOP

  • Test setup to measure surface temperature Final model showed in the ATAG showroom

  • Final model showed in the ATAG showroom

  • Howcanwemotivatechildrenwith

    speech disorder to exercise more in the home environment?

    In colloboration with:

    2 weeks group work

    Sound Design, Graphic design, App design, Filming, Audacity, Premiere

  • Howcanwemotivatechildrenwithspeechdisorderto

    exercise more in the home environment?

    Parent - ChildParent engages the child.

    Child - ParentChild engages the parent.

    Instead of the parent forcing his/her child to do the speech

    exercises, the child forces his/her parent to help him completing the exercise.

    FOCUS AREA

    GOAL

  • A child that has once failed to convey the message, they might give up and stop trying.Norwegian Folkehelseinstituttet

  • TimeMaximum 15 minutes,

    30 is a stretch.

    RewardThe child should feel that

    they are mastering the task.

    UsageExtend the training

    performed by professional speech therapists to the

    home.

    Motivation Must be entertaining

    interesting and challenging enough.

    PLOPPIS ATTENTION POINTS

  • Check out the awesome way we have approached this project.

    https://vimeo.com/155981322

    CHILDREN, ALWAYS FUN!

  • We visited a pre-school where they focus on children with speech and language disorder. We spoke with teachers and speech- & language

    experts.

    Afterideation,differentflowchartshavebeen created to show how the product

    should used throughout its product usage.

    A semi-interactive doll has been developed and made. The doll was used forusertestingandfilmingpurposes.

    WEEK ONE - WHERE DID WE FIND OUR INSPIRATION?

    FLOWCHARTINGOFF TO THE PRE-SCHOOL! CHARACTER DESIGN

  • A semi-interactive doll has been developed and made. The doll was used forusertestingandfilmingpurposes.

    Besides deciding what exercises should be implemented in the app. My responsibility in the project was to create a coherent graphical design language throughout the game, book

    and packaging.

    12daysafterthekick-off,aworkingappandfinalizeddollwastestedwithusersto see if they understood how the game

    and interaction with the doll works.

    After the project, a visit to two speech experts was planned to evaluate our

    concept. Their valuable feedback was usedtomakethefinalchanges.

    WEEK TWO - HOW DID WE BUILD AND TEST OUR IDEAS?

    CHARACTER DESIGN EXERCISE/APP DESIGN USER TESTING PROFESSIONAL EVALUATION

  • 1 x 1 x1 x 22x 1 x 1 x1 x 22x 1 x 1 x1 x 22x 1 x 1 x1 x 22x

    CookiesPloppis hunger can be stilled

    with the cookie. The child needs to bake the cookies by

    completing his excersises.

    Book Ploppis bakeryThe book explains why Ploppi

    needs to get feed and stimulates the kid to do his exersises.

    iPad platformThe exercises can be done by downloading the app from the appstore. The use of an app

    makes it able to bring complexity within the exercise.

    Meet Ploppi!Ploppy is a hungry, semi-

    interactive doll that needs to bake cookies to still his hungry.

    AND HIS SPEECH ADVENTURES

  • 1 x 1 x1 x 22x

    Book Ploppis bakeryThe book includes stories about Ploppi. The child can read the story together with his/her par-ent or alone.

    Ploppis cookies22 cookies are included in the packaging. All of the cookies can be baked during the exer-cises.

    Meet Ploppi!Ploppi has a container that can contain 22 cookies at the same time. Also, Ploppi has a speaker inside which will be activated when the parent activates the app.

    Meet Ploppis BakeryPloppis bakery is a kit that exists of a semi-interactive plushie monster (Ploppi) that the child can feed cookies as a reward for completing speech tasks in an application controlled by a parent and modified by the speech therapist.

  • PLOPPIS VISUAL FLOWCHART

    Parent reads book to child

    Parent activates app

    Parent explains the firstexercise

    Child places new cookie on iPad

    The child completes his exercise and can feed Ploppi now.

    A cookie is baked after the child completes his

    exercise

    Ploppi starts making growling sounds

    Child becomes aware of a hungry, growling Ploppi

    Ploppi needs his cookies, he is hungry!

    I want to feed him now!

    Child wants to do his exercises and feed Ploppi

    Child places cookie on the iPad

    Yum yum yum!

    Thank you very much!

    Parent explains the second exercise of

    the day

  • StorytellingChildren need stories to know why they are doing the things they are doing. A book has been which

    the child can read alone or together with the parent.

  • Parent - child engagementIn this product the parent is responsible for handling the exercise on the iPad so the

    child can focus on his speech exercises.

  • RewardThe child will be stimulated to do his exercises becuase his buddy Ploppi needs to

    get feed.

  • Parent controlsThe parents has control over the app and helps his/her child when

    necessary.

    Daily exercisesThe child will start with an easy

    exercise functioning as a warm-up, followed by a more difficult exercise and it ends with an easy exercise.

    Auditive feedbackAn auditive feedback is included.

    The iPad will play the sounds first and the child has to repeat

    them afterwards.

    GAME ARCHITECTUREI ONLY make sounds

    when EAT OR WHEN IM HUNGRY

    I have been created

    together with speech therapists

  • Final video Ploppis BakeryTogether with a parent and his child,

    a final movie has been created to visualize how the product is used.

    https://vimeo.com/157357377

  • Redesign an electric screwdriver based on a brand you like.

    Solidworks, Photoshop, Illustrator, sketching, Sketch modelling, Rapid

    prototyping

    3,5 weeks individual work

    SCREWDRIVER PROJECT

  • chosen brand

    DESIGN CHALLENGE

    Current designThe start of the design process

    Final designAn electric screwdriver with

    integrated bit holder.

    function X

    ++ X

    Use the components of a current electric screwdriver, analyse the design

    language of a brand, design a new electric screwdriver and make it work.

  • A brandboard has been created

  • OPENING UPBefore ideation, a current electric screwdriver has been opened up to see what components are integrated in the product. The aim of the project was to use the same components and make it work after four weeks.

    LETS MAKE IT!Brandboards, sketching, modelmaking, 1;1 sketching andsoon.Afinal2Dsideand

    top view has been created after 22.45 hours. Afterwards the product has been modelled in Solidworks.

    Opened up screwdriver (16 euro)

    From sketch models to milled foam models

    Testing the milled mock-up

    Ideation sketches

  • till what extend should we copy?

  • F R O M 2 D T O 3 D

    After sketching, several prototypes have been made to continiously get feedback about proportions, size, feeling and aesthetics.

    nr. oneThis model has been made by hand directly after sketching.

    nr. twoAn improvement of number one where volume has been added.

    nr. threeA milled prototype to check size and test with users.

    nr. fourA final 3D printed prototype that works!

  • D E S I G N I N G T H E I N S I D E

    The switch that was soldered on the PCB was remove. Cables were soldered on the PCB to replace the switch on the screwdriver.

  • with an integrated bit compartment that is able to store up to three different bits

    front view rear view side view

  • L O S T Y O U R B I T S ?

    The integrated bit storage has space for three extra bits. The storage can be accessed by sliding the compartment backwards.

  • button

    PCB

    spring

    battery

    charger

    screwpoint

    switch

    X - Bit holder

    engine

    magnetic bit holder

    C O M P O N E N T S

    The components of an existing 16 euro electric screwdriver have been used as a reference and the product is built

    around these components.

  • overmoulded black

    lip & grooveside shell

    overmoulded black

    one screw

    protective cover + formlock

    one screw

    bit storage

    one screw

    E X P L O D E D V I E W

    The product can be produced by injection moulding two shells. Overmoulding the handle will give it a rubber texture. In total two

    screws are visible, while three screws are being used.

  • K A R C H E R

    vs .

    D A A N H E K K I N G

    After looking in the product portfolio of the handheld

    sprayguns of Karcher, a non-coherent design

    language was discovered.

    The handheld sprayguns didntfitintothedesign

    language Karcher is using for their main tools. I designed the electric

    screwdriver looking into the products they are the

    most well-known for; high pressure cleaners.

  • M A D E F O R O U T S I D E !The screwdrivers environment will be outisde and can be used in wet environments. It will extend the Karchers product line since their products are based on cleaning.

  • Optimize the use of digitalism in the shower for 2025.

    In colloboration with:

    4 days group work

    2 weeks individual work

    Analogue sketching, Digital sketching, Photoshop, 1:1 sketching, Sketch

    modelling, Model building

  • DESIGN PROCESSSince the project was a 3-week project, ther pace was high. As a class, we starterd brainstorming together for two days regarding technologies related to digital showering. After the collective brainstorm I started to sketch more ideas related to the topics I found interesting.

    Withing the three weeks, analogue & digital sketches, sketchmodelsandafinal

    scale model have been made.

    Collective brainstorm

    Digital sketching

    Model making

    C HE CK OUT THE PRO CE S S V I DEO !

  • Analogue sketches that have been made during the process.

  • Sketch modelling 1:1 Sketch modelling

    Sketch modelling

    Sketch modelling 1:1 Sketch modelling

    CONCEPTUALIZATIONOn the left side of this column you see the three concepts that have been presented after thefirstweek.Threedifferent

    moodboards were created to support the feeling of each concept.

    SKETCH MODELLINGAfter choosing the concept, shownontheleftside,different

    sketch models were made. The purpose of making these sketch models was to play with the angle and length of the branches. The three pictures on the right side were used for this purpose. The other two 1:1 sketch models were usedtodefinethemeasurements

    of the handle.

  • relief is a shower concept which empowers the pleasure to shower together. This shower, inspired by

    mother natures beauty, can not only be used as a couple shower, but

    could give you a complete wellness experience when showering alone.

    The twigs of the shower could be used independently to satisfy your needs

    or create a complete indoor wellness experience. The shower can be used

    with the handles, whose are positioned at the bottom.

  • 2.

    1.

    ADJUSTING MODESThe intuitive handle makes it able to easily adjust the temperatureandwaterflow

    (1). To change between wellness modes, the end of the handle can be easily twisted (2).

  • animation relief

    Want to see the product anim

    ation?

  • SINGLE SHOWERINGWhen not showering together, the shower can be used as an indoor wellness. The twigs are dispencing water in a rhythm

    whichwillcoverdifferentpartsofthebody.

  • Sketching, SolidWorks, Surface modelling,

    MISCELLANEOUS

    Work I have done during my free time to train my skills.

  • E X E R C I S E S O L I D W O R K S S U R F A C E M O D E L L I N G

    TheshellshavebeencreatedwithSolidWorksandthefinalmodel

    has been rendered with Keyshot.

  • R E T O U C H I N G

    To create a more intergalactic feeling to this vehicle, Photoshop hasbeenusedtofinishtherenders.

  • [email protected]

    https://www.behance.net/daanhekking render and form exploration (spaceships)

    daanhekking

    https://vimeo.com/user31386313

    interested? drop a line!