cultural heritage & h2020

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G2 "Creativity" Unit

Cultural Heritage & H2020

LoCLOUD Final EventAmersfoort 5 February 2016

Marcel WATELETProject Officer DG CNECT Communications Networks, Content & TechnologyUnit G2 Creativity Unit

Basic Legal Documents

Commission recommendation of 27 October 2011 on the digitisation and online accessibility of cultural material and digital preservation.

Revised PSI Directive. The Directive on the re-use of public sector information (Directive 2003/98/EC) 31 December 2003. Revised version Directive 2013/37/EU (Entered into force on 17 July 2013).

Place of "local content" in the Recommendation "Europe's cultural memory includes:- print (books, journals and newspapers)- photographs- museum objects- archival documents- sound and audiovisual material- monuments and archaeological sites"

Implementation of the Recommendation 2011/711/EULast report on the implementation:

Cultural heritage. Digitisation, online accessibility and digital preservation. Report on the implementation of Commission Recommendation 2011/711/EU Progress report 2011-2013. Working document, September 2014.

Place of European cultural data in the PSI directiveGuidelines on recommended standard licences, datasets and charging for the re-use of documents (2014/C 240/01) - 24 July 2014.

Cost recovery method (art. 4.2)Special case of libraries (including university libraries), museums and archives (art. 4.2.3) These institutions are exempt for the obligation to apply the marginal cost methods.

Communications of the Commission

1. Open data. An engine for innovation, growth and transparent governance 12/12/20112. Communication towards a thriving data-driven economy 02/07/20143. A Digital Single Market Strategy for Europe 06/05/2015

ReportsThe New Renaissance "Comit des Sages" on bringing Europe's cultural heritage online, 10/01/2011Getting cultural heritage to work for Europe. Report of the Horizon 2020 Expert Group on Cultural Heritage, 2015.The digital future of creative Europe. The impact of digitization and the Internet on the creative industries in Europe, 2015.

EC actions implemented (->2013-2015/2017)Results from different programmes in the context of digital cultural heritage:- eContentplus programme- CIP programme (5 calls) Competitiveness and innovation framework programme 2007-2013- FP7 programme research projects in digital libraries and cultural heritage sectors

Results of different types of projectsMassive aggregation of metadata in different fieldsBest practice networks for aggregation of metadataDigitisation projects (targeted projects)Pilots projects

Specific supports covered until nowBooks/MapsArchives/Manuscripts/Medieval Illuminated ManuscriptsVideo/TVAudio contentFilms/Film archivesTravel data3D modelsPhysical models (machine science)SoundsObjects: e.g. Music instruments; archeological data; ceramics; fournitures PicturesPostersPostcardsNewspapers

Thematic domains until nowArcheology/Epigraphy/Archeological monuments (architectural heritage)Art NouveauArchitectureDesignFashionFood and drinkTravel and tourismAnimations and physical models (machine science)Judaca (Jewish culture)Performing artSocial history (19th-20th century)Contemporary artPhotographyEarly photography/DaguerreotypesNatural history/Biodiversity dataHistory (1914-1818)

Central point : EuropeanaA galaxy of content providers from cultural institutions in Europe (more than 3300 partners or contributing institutions) involved in the processAggregation of ca 48 Mi items from the cultural heritage (metadata) - Aggregation infrastructureMore than 45 EU projects contributing to the content and to the technical design/architectureMassive cross domains repository (art/culture/media)

Outside EUROPEANADigital data have been produced/created by number of organisations not directly involved in EuropeanaMassive digital cultural data produced in different countries and by different organisations

ICT/Digital Culture/cultural heritage in H2020 strategy

Cultural heritage in the digital economy15

Digital access to Cultural Heritage breathes new life into material from the past, turning it into:formidable assets for the individual userimportant building block of the digital economy

material can be reused in new ways for developing:learning and educational contentdocumentaries, tourism applicationsgames, animations and a wealth of other web services & apps

15

New Policy : EUROPE H2020 strategyPillar I - DIGITAL SINGLE MARKET (28 actions)Pillar II Interoperability & StandardsPillar III Trust & SecurityPillar IV Fast and ultra-fast Internet accessPillar V Research and InnovationPillar VI Enhancing digital literacy, skills and inclusionPillar VII ICT enabled benefits for EU Society

New Policy Programme (2015)DIGITAL SINGLE MARKET (2014-2020)Commission sets out 16 initiatives to make it happenThree pillars:I. Better access for consumers and businesses to digital goods and services across EuropeII. Creating the right conditions for digital networks and services to flourishIII. Maximising the growth potential of the digital economy

Investing in the Digital Single Market (1)1. European Structural and Investment Funds

EUR 14,5 billion: Enhancing access to and use and quality of ICTEUR 21,4 billion: Thematic objectives

=> Around 70% of this is expected to support digital growth in SMEs, e-government, e-inclusion, e-culture, e-health, e-justice and the development and roll-out of ICT-based innovations.

Investing in the Digital Single Market (2)2. Connecting Europe Facility (CEF)

EUR 1 billion for 2014-2020 (Multiannual Financial Framework proposed EUR 9.2 billion).=> EUR 850 million for pan-European projects (e-government, e-procurement, e-health, )as EUROPEANA=> EUR 150 million for broadband

CEF funding for Digital Service InfrastructuresTwo types of supports

Core service platform = 100% fundingGeneric services = 75% funding

DefinitionsCORE SERVICE PLATFORMCentral hubs of digital service infrastructures aiming to ensure trans-European connectivity, access and interoperability

GENERIC SERVICEGateway services linking national infrastructures to the core service platform

Investing in the Digital Single Market (3) 3. HORIZON 2020, COSME and ERASMUS

H2020 : 12,5 billion to ICT research and innovation

ICT in Science, ICT in industrial leadership and ICT in societal challenges

Investing in the Digital Single Market (4)Other funding:

European Fund for Strategic Investment (EFSI) Project pipe-line: "Knowledge, Innovation and the Digital Economy"=> Allocation not yet provided.

European Invest Bank (EIB) => EUR 16.1 billion: "knowledge economy"

European Investment Fund (EIF) => EUR 9.2 billion: ICT

EC funding instruments

Instruments H2020

EXAMPLES:LEIT ICT-18 : Support the growth of ICT innovative Creative SMEs LEIT ICT-19: Technologies for creative industries, social media and convergenceSC REFLECTIVE 7:Advanced 3D modelling for accessing and understanding European cultural assets

SC REFLECTIVE 6: Innovation ecosystems of digital cultural assets

Unit G2 "creativity" mission'Creativity' covers a range of activities for the European culture and creative industries:Research under FP7 and H2020: ICT research for developing cost-effective and intuitive tools for the creative industries;Innovation activities under H2020: to stimulate ICT innovations by the creative industry SMEs;and activities in the field of digital culture, digital preservation and Europeana.

HORIZON 2020Projects for the Creative Industries

Call 1 ICT 18.aCall for "Innovation Actions" to support ICT innovative Creative Industries SMEsdevelopment of products, tools, applications and services with high commercial potentialdriving participation of Creative Industries SMEs, collaborations with IT providers and research and innovation centressolutions should respond to real user-needs, cost-effective, market-ready and target international markets

Result:15 projects, starting January-February 2015, EU-funding: 14 mio.

Call 1 ICT 18.b Coordination and Support ActionACE CreativeTo put in place the foundations for a sustainable network supporting the European creative industry sector- online community, online resource centre To identify, engage and support a maximum number of innovative C&I SMEs"bootcamps", customised one-to-one support, "Creative Business Cup challenge"

2 years from January 2015; EU-funding: 1 mio.

Call 1 ICT 22.c Innovative multimodal interfacesCall for "Innovation Actions" for systems with non-intrusive interactions, leveraging on smart devices and sensors (like voice recognition, gestures and body language detection capabilities)

1 of the 3 selected projects is relevant for Creative Industries:RAPID-MIX will develop interfaces using physiological bio-signals (EEG, EMG), motion sensors and haptic actuators, and validate them in the fields of Music and Games.

HORIZON 2020Research and Innovation Actions supporting the Creative Industries

Call 2 ICT 19.aCall for "Research and Innovation Actions" to support creative processes in the creative industriesExploring the potential of technology to enhance the human creative process from the expression of ideas to experiment solutionsLeading to a deeper understanding of the dynamics of co-creative processesImproving collaboration and user-community interactionTechnologies should be intuitive, cost-effective and demonstrated in real-life environments

Result: 6 projects, starting December 2015, EU-funding: 20 mio

New calls H2020ICT 21 Support t

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