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1/21/2004 1 CS 160 Introduction Professor John Canny Spring 2004 Jan 21

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Page 1: CS 160 Introduction - University of California, Berkeleyjfc/cs160/SP04/... · * Diversityin the design team helps HCI Challenges. 1/21/2004 6 HCI Challenges!Ill-posed problems * You

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CS 160 Introduction

Professor John CannySpring 2004

Jan 21

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Outline

!Who am I?!HCI introduction!Course overview!Project description & handout!Administrivia

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Who am I?!Professor in EECS!Ph.D. in CS from MIT 1987

* Robot motion planning, computer algebra

!Research interests:* Educational Technology* Context-aware computing* Mobile applications* Active polymers* Privacy and cryptography

!Accent is from South Australia

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!Humans* A person trying to accomplish something* Other innocent bystanders

Human-Computer Interaction (HCI)

!Computers* Run application programs* Often remote (client-server)

!Interaction* Human expresses their wishes to the machine* The machine responds

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!Understanding people* People are not all the same - values very different

* Identity (traits) are bothindividual and collective

* Tension between designingtoo narrowly and too broadly

* Diversity in the design teamhelps

HCI Challenges

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HCI Challenges

!Ill-posed problems* You don’t get to start with a “clean” problem -

problem solving is only part of design* Defining the problem is much of the work* The problem spec may

change during design, e.g. in “extremeprogramming”

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Benefits of HCI Skills

!CS160 projects are like companies* Deal with users: understand and involve them* Communication* Subjective judgments* Flexibility and time

constraints!

!MIT ME survey

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UI design

Design

Organizational &Social Issues

Medium(technology)

People

Task

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User Interfaces (UIs)

!Part of application that allows users* to express their intentions to the machine* to interpret results of machine

actions

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User Interfaces (UIs)

!HCD = Human-Centered Design* Understanding user needs * Design* Prototyping* Evaluation* Final implementation of UIs

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Why Study User Interfaces?!Major part of work for “real” programs

* approximately 50%!Many application programs are mostly UI

* word proc., spreadsheet, PDAs, email, calendars etc.!You will work on “real” software

* intended for users other than yourself

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Why Study User Interfaces?!Bad user interfaces cost

* money (5% ↓↓↓↓ satisfaction -> up to 85% ↓↓↓↓ profits)* lives (Therac-25)

!User interfaces hard to get right* people and tasks are complex

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Who builds UIs?

!A multi-disciplinary team (ideally)* graphic designers* interaction / interface designers* technical writers* marketers* test engineers* software engineers* users

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How to Design and Build UIs

!Identify and understand users’ needs!Task analysis & contextual inquiry!Rapid prototyping!Evaluation!Programming!Iteration

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UI Design Cycle

Design

Prototype

Evaluate

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Human-Centered Design

!Understanding people* “Get inside the user’s head”* Keep users involved throughout design

!Psychology* Cognitive: perception, movement, memory* Social: motives, personalities, group dynamics

!Organizations and knowledge work

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Users: Communities and Personae

!Remember that individuals belong to multiple communities - not just trait groups

!Communities are a unifying influence, and allow new products to diffuse (be adopted by new users) in society.

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Users: Communities and Personae

! Identity (including community membership) is a strong influence on consumers’ choiceof products

!Often as important as product performance

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Users: Personae!A portrait of a character (with a name)

* Name: Jack * Occupation: Professor* Values: liberal politics* Likes: water (swimming, sailing, lying on a beach),

Asian food, French food, Italian food, seafood,…* Dislikes: traffic, bad comedians, bureaucracy, * Goals: start family, get good education for kids

(probably private), build a leading research group in area,…

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Users: Personae* Name: Alice* Occupation: Just graduated MBA, looking,…* Values: Family, friends, work in a humane

workplace* Likes: Dinner parties, Working out, One quiet

night per week, Paris, Lemon drops (drink), foot massages.

* Dislikes: Chauvinism, aggressive drivers, people who drink more than they should, working after 9pm.

* Goals: management role in a mid-size company –making it a better place

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Personae

!More like a story character than a description of a community or group

!Q: Why the “unnecessary” detail?

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Personae

!Q: Why the “unnecessary” detail?!A: Narrative detail is generative

* It helps you generate design ideas* helps you visualize the character,

and anticipate their needs and wants* It helps avoid stereotypes and

incorrect assumptions* With multiple characters, you can explicitly

cover a range of user traits

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What a Persona is not

!A description of a real person

!A description of common traits of a group of people

!A stereotype

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Creating personas

! Is hard to do – like creating a good story character

!Exercise – pick someone you know, and try listing their values, likes, dislikes etc. then ask them as a reality check

!Helps separate fact from assumption

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Task Analysis & Contextual Inquiry

!Observe existing work practices (real users)!Create examples and scenarios of actual use!Try-out new ideas before building software

?

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Rapid Prototyping

! Build a mock-up of design

! Low fidelity techniques* paper sketches* cut, copy, paste* video segments

! Interactive prototyping tools* HTML, Visual Basic,

HyperCard, Director, etc.! UI builders

* Fusion, NeXT, Visual CafeFantasy Basketball

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Evaluation

!Test with real users (participants)!Build models!Low-cost techniques

* expert evaluation* walkthroughs

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Programming

!Toolkits!UI Builders!Event models!Input / Ouput models!etc.

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Break

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Iteration

Design

Prototype

Evaluate

At every stage!

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Goals of the Course

! Learn to design, prototype, & evaluate UIs* the tasks of prospective users* psychological issues that affect design* techniques for evaluating a user interface design* importance of iterative design for usability* technology used to prototype & implement UI code* how to work together on a team project* communicate ideas

+ key to your future success

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How CS160 Fits into CS Curriculum

!Most courses for learning technology* compilers, operating systems, databases, etc.

!CS160 concerned w/ design & evaluation* assume you can program/learn new languages* technology as a tool to evaluate via prototyping* skills will become very important upon graduation

+ complex systems, large teams* skills are relevant for other design courses

!All systems have usability issues (unless no-one uses them), even if they are indirect

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Project Description

! Each of you will propose a UI or app.* fixing something you don’t like or a new idea

! Groups* 4-5 students to a group* work with students w/ different skills/interests* groups meet with teaching staff every two weeks

! Cumulative* apply several HCI methods to a single interface

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Project Examples

! Biosk - support for biology lab work! The environment:

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Project Examples

! Biosk - the solution

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Project Examples

! iCurator: Intelligentmuseum guide

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Project Examples! iCurator: lo-fi and hi-fi prototypes

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Project Examples! SLnotes: Live in-class note-taking

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Project Examples! Newsalert: Context-aware

notification for smart phones

! Based on Qualcomm’s BREWAPI

! Related: Stock Alert and Context-awareness

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Project Suggestions

!Home info kiosks (cooking, cleaning)!P2P tools:

* bargain hunter* recommender

!Memory assistant* Use a camera + speech

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Project Suggestions (cont.)

!Learning tools!Games (with some secondary goal, like

education)!Staying in touch with friends and

relatives!Entertainment

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Administrivia

!Registration* Class is larger than usual (two TAs this

time), target is 80 students* We can add a few more – especially non-

engineers – project groups are interdisciplinary.

!Email jfc@cs or come to office hours (2-3 today).

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Administrivia

!John’s office hours* Tu 1-2, W 2-3 noon (529 Soda)* email jfc@cs for appointments at other times

!Teaching assistants* Jane Chiu (pikachiu@uclink4)* David Parks ([email protected])

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Administrivia (cont.)

!Discussion sections* Thursday 9-10, 10-11, 12-1, 1-2in 320 Soda* new material covered in section -you should attend

!Sections start this week, go to 12-1 or 1-2 if you’re not assigned yet.

!Class ombudsman appointed next class (need volunteer). Relay student concerns to staff.

!First assignment (project proposal) due next Monday in 529 Soda.

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Books

!We will mainly hand out papers, give you web links, & refer to lecture slides

!Two recommended textbooks* Human-Computer Interaction by Alan Dix, et. al.,

2nd edition, 1998.* Designing the User Interface by Ben

Shneiderman, 3rd edition, 1998.

!Other recommended books on web page

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Assignments

!Individual* 2 written

!Group* 5 written assignments* 2 presentation/demos with write-ups

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Grading!A combination of

* Midterm (15%)* Final (15%)* Individual assignments (15%)* Group project (40%)

+ demos/presentation (group component)+ project write-ups and exercises+ ratings given by other team members & class

* In-class quizzes (10%)* In-class participation (5%)

!No curve

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Assessment

!Guidelines will be given in each assignment!You should read readings and prepare for

class, participation is graded!Good communication expected in oral and

written presentations!Midterm and final!Groups self-assess participation - should

monitor it throughout the projects!Meet with us as soon as problems emerge

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Tidbits

!Late Policy* no lates on group assignments* individual assignments lose 20% per day

!Cheating policy (official)* will get you an F in the course* more than once can get you dismissed from Cal

!More informationwww.cs.berkeley.edu/~jfc/cs160/SP04

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Summary

!Projects - talk to users, produce a proposal by Mon

!Go to section tomorrow !Next lecture on history of HCI:

* Three readings are online