carryover effects of calibration to visual and

8
Carryover Effects of Calibration to Visual and Proprioceptive Information on Near Field Distance Judgments in 3D User Interface Elham Ebrahimi * Clemson University Bliss M. Altenhoff Clemson University Christopher C. Pagano Clemson University Sabarish V. Babu § Clemson University ABSTRACT It has been suggested that closed-loop feedback of travel and loco- motion in an Immersive Virtual Environment (IVE) can overcome compression of visually perceived depth in medium field distances in the virtual world [15, 21]. However, very few experiments have examined in IVEs the carryover effects of multisensory feedback during manual dexterous 3D user interaction in overcoming distor- tions in near-field or interaction space depth perception, and the relative importance of visual and proprioceptive information in cal- ibrating users distance judgments. We report the results of an em- pirical evaluation to examine the carryover effects of calibrations to one of three perturbations of visual and proprioceptive feedback: i) Minus condition (-20% gain) in which a visual stylus appeared at 80% of the distance of a physical stylus, ii) Neutral condition (0% gain) in which a visual stylus was co-located with a physical sty- lus, and iii) Plus condition (+20% gain) in which the visual stylus appeared at 120% of the distance of the physical stylus. In between subjects design, participants provided manual reaching distance es- timates during three sessions; a baseline measure without feedback (open-loop distance estimation), a calibration session with visual and proprioceptive feedback (closed-loop distance estimation), and a post-interaction session without feedback (open-loop distance es- timation). Feedback was shown to calibrate distance judgments quickly within an IVE, with estimates being farthest after cali- brating to visual information appearing nearer (Minus condition), and nearest after calibrating to visual information appearing further (Plus condition). Index Terms: H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems—Artificial, augmented, and vir- tual realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual reality I.4.8 [Image Processing and Computer Vision]: Scene Analysis—Depth cues H.1.2 [Informa- tion Systems]: User/Machine Systems—Human factors 1 I NTRODUCTION There are several promising near field applications in Immersive Virtual Environments (IVEs) that allow users to perform fine mo- tor tasks in users’ interaction space towards rehabilitation [8], ther- apy [12], and surgery training [31]. State-of-the-art Virtual Reality (VR) systems provide substantial advantages in facilitating repeat- able and safe user interactions with the environment in simulating situations that are potentially dangerous, expensive or rare. Al- though a large amount of effort has been put into creating IVEs and user interaction metaphors to closely replicate the real world situa- tions for the purpose of training and education, many studies have demonstrated that distance perception is distorted in VEs [19, 28]. * e-mail: [email protected] e-mail: [email protected] e-mail: [email protected] § e-mail: [email protected] These kinds of distortions are problematic especially when VR is used to train skills involving fine motor activities geared towards transfer to the real world. One way to overcome these kinds of distortions is to allow users to interact with the VE in a natural manner utilizing 3D user inter- face metaphors that facilitate actions such as reaching and grasping for selection and manipulation [1, 5, 17]. However, feedback repre- senting the users’ actions in VR may consist of missing or maligned information in different visuo-motor sensory channels [6]. This may be due to technological limitations such as latency, tracker drift, registration errors, or intentional offsets between visual and proprioceptive information in the performance of near-field 3D in- teraction. These kinds of distortions could potentially alter one’s perception of the environment. This fact has been shown by some research that our physical action is actually influenced by the pres- ence of information from multiple sensory inputs such as visual, proprioceptive, auditory, and tactile channels [10]. For instance, some research indicates that the visual and proprioceptive sensory channels are highly tied together and constantly calibrated based on sensory inputs from the real world [3]. Distortion in human spatial perception could potentially degrade training outcomes, experience and performance. Also, it has been shown that in the real world visuo-motor calibration rapidly alters one’s actions to accommo- date new circumstances [3, 4]. Therefore, our empirical evaluation explores to what extent users are able to calibrate their depth judg- ments during visually guided actions in IVEs, when given congru- ent or dissonant visual and proprioceptive information while per- forming manual tasks, during 3D interactions in near-field VR. 2 RELATED WORK The space around us can be categorized into three main regions: personal space (near field), action space (medium field), and vista space (far field). Sometimes, these regions have a slight overlap but, in general, personal space is the area within a typical user’s arm reach, action space is beyond personal space up to roughly 30m, and vista space is considered all further distances [7]. Previ- ous research in action space has showed that distance can be quite accurately estimated in the real world for distances of up to 20m, while these are mostly underestimated in VEs [18, 33]. Recent studies in action space have employed several techniques such as blind walking, imagined timed-walking, bean bag throw- ing, triangulated walking, and verbal report to measure the egocen- tric distance judgments in IVEs [27]. For instance, Kunz et al. [16] compared blind-walking and verbal report. They showed there was no significant difference between a low and high quality VE using blind-walking whereas there was a significant difference using ver- bal report. Similar to Milner and Goodale [20], they suggested that verbal report and action-based responses use different neurological streams and may involve two distinct perceptual processes [22, 25]. The largest body of visuo-motor calibration is on closed-loop interactions in the real world [3, 30] as well as in VE’s [15, 21] in action space. To overcome the problem of seeing the world as compressed in VR, some suggested that users’ interactions with the VE could improve distance estimation in a relatively short amount of time [1, 13, 14, 28]. In another study, Kelly et al. [14] indicated that only five closed-loop interactions with an IVE significantly im-

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Page 1: Carryover Effects of Calibration to Visual and

Carryover Effects of Calibration to Visual and Proprioceptive Informationon Near Field Distance Judgments in 3D User Interface

Elham Ebrahimi∗

Clemson UniversityBliss M. Altenhoff†

Clemson UniversityChristopher C. Pagano ‡

Clemson UniversitySabarish V. Babu §

Clemson University

ABSTRACT

It has been suggested that closed-loop feedback of travel and loco-motion in an Immersive Virtual Environment (IVE) can overcomecompression of visually perceived depth in medium field distancesin the virtual world [15, 21]. However, very few experiments haveexamined in IVEs the carryover effects of multisensory feedbackduring manual dexterous 3D user interaction in overcoming distor-tions in near-field or interaction space depth perception, and therelative importance of visual and proprioceptive information in cal-ibrating users distance judgments. We report the results of an em-pirical evaluation to examine the carryover effects of calibrations toone of three perturbations of visual and proprioceptive feedback: i)Minus condition (-20% gain) in which a visual stylus appeared at80% of the distance of a physical stylus, ii) Neutral condition (0%gain) in which a visual stylus was co-located with a physical sty-lus, and iii) Plus condition (+20% gain) in which the visual stylusappeared at 120% of the distance of the physical stylus. In betweensubjects design, participants provided manual reaching distance es-timates during three sessions; a baseline measure without feedback(open-loop distance estimation), a calibration session with visualand proprioceptive feedback (closed-loop distance estimation), anda post-interaction session without feedback (open-loop distance es-timation). Feedback was shown to calibrate distance judgmentsquickly within an IVE, with estimates being farthest after cali-brating to visual information appearing nearer (Minus condition),and nearest after calibrating to visual information appearing further(Plus condition).

Index Terms: H.5.1 [Information Interfaces and Presentation]:Multimedia Information Systems—Artificial, augmented, and vir-tual realities; I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism—Virtual reality I.4.8 [Image Processing andComputer Vision]: Scene Analysis—Depth cues H.1.2 [Informa-tion Systems]: User/Machine Systems—Human factors

1 INTRODUCTION

There are several promising near field applications in ImmersiveVirtual Environments (IVEs) that allow users to perform fine mo-tor tasks in users’ interaction space towards rehabilitation [8], ther-apy [12], and surgery training [31]. State-of-the-art Virtual Reality(VR) systems provide substantial advantages in facilitating repeat-able and safe user interactions with the environment in simulatingsituations that are potentially dangerous, expensive or rare. Al-though a large amount of effort has been put into creating IVEs anduser interaction metaphors to closely replicate the real world situa-tions for the purpose of training and education, many studies havedemonstrated that distance perception is distorted in VEs [19, 28].

∗e-mail: [email protected]†e-mail: [email protected]‡e-mail: [email protected]§e-mail: [email protected]

These kinds of distortions are problematic especially when VR isused to train skills involving fine motor activities geared towardstransfer to the real world.

One way to overcome these kinds of distortions is to allow usersto interact with the VE in a natural manner utilizing 3D user inter-face metaphors that facilitate actions such as reaching and graspingfor selection and manipulation [1, 5, 17]. However, feedback repre-senting the users’ actions in VR may consist of missing or malignedinformation in different visuo-motor sensory channels [6]. Thismay be due to technological limitations such as latency, trackerdrift, registration errors, or intentional offsets between visual andproprioceptive information in the performance of near-field 3D in-teraction. These kinds of distortions could potentially alter one’sperception of the environment. This fact has been shown by someresearch that our physical action is actually influenced by the pres-ence of information from multiple sensory inputs such as visual,proprioceptive, auditory, and tactile channels [10]. For instance,some research indicates that the visual and proprioceptive sensorychannels are highly tied together and constantly calibrated based onsensory inputs from the real world [3]. Distortion in human spatialperception could potentially degrade training outcomes, experienceand performance. Also, it has been shown that in the real worldvisuo-motor calibration rapidly alters one’s actions to accommo-date new circumstances [3, 4]. Therefore, our empirical evaluationexplores to what extent users are able to calibrate their depth judg-ments during visually guided actions in IVEs, when given congru-ent or dissonant visual and proprioceptive information while per-forming manual tasks, during 3D interactions in near-field VR.

2 RELATED WORK

The space around us can be categorized into three main regions:personal space (near field), action space (medium field), and vistaspace (far field). Sometimes, these regions have a slight overlapbut, in general, personal space is the area within a typical user’sarm reach, action space is beyond personal space up to roughly30m, and vista space is considered all further distances [7]. Previ-ous research in action space has showed that distance can be quiteaccurately estimated in the real world for distances of up to 20m,while these are mostly underestimated in VEs [18, 33].

Recent studies in action space have employed several techniquessuch as blind walking, imagined timed-walking, bean bag throw-ing, triangulated walking, and verbal report to measure the egocen-tric distance judgments in IVEs [27]. For instance, Kunz et al. [16]compared blind-walking and verbal report. They showed there wasno significant difference between a low and high quality VE usingblind-walking whereas there was a significant difference using ver-bal report. Similar to Milner and Goodale [20], they suggested thatverbal report and action-based responses use different neurologicalstreams and may involve two distinct perceptual processes [22, 25].

The largest body of visuo-motor calibration is on closed-loopinteractions in the real world [3, 30] as well as in VE’s [15, 21]in action space. To overcome the problem of seeing the world ascompressed in VR, some suggested that users’ interactions with theVE could improve distance estimation in a relatively short amountof time [1, 13, 14, 28]. In another study, Kelly et al. [14] indicatedthat only five closed-loop interactions with an IVE significantly im-

Page 2: Carryover Effects of Calibration to Visual and

proved egocentric distance estimates. They also pointed out that theimprovements become less significant after a small number of in-teractions over a fixed range of distances.

Recent research on the effects of visuo-motor calibration in anIVE has studied the different forms of sensory feedback. For in-stance, Altenhoff et al. [1] investigated whether visual and hap-tic feedback could potentially improve depth judgments. In thatwork, participants’ distance estimates were measured before andafter their interaction with near field targets using both visual andhaptic feedback. The result of their study showed that the users’performance significantly improved after the visuo-motor calibra-tion interactions. Mohler et al. [21] also indicated that users’ per-formance when walking on a treadmill in the real world similarlymatched their performance in an IVE while vision was coupled withaction. Likewise, Bingham and Romack [2] studied real world cali-bration in users’ physical reaches with displacement prisms over thecourse of three-days. They pointed out that calibration improveddaily with participants interacting with the real world quite natu-rally by the third day.

Another line of research on calibration is the response to per-turbations of visual distance and direction [2, 4, 34]. The rateof calibration (aka adaptation) has been shown to be constant de-spite the immediate calibration wearing displacement prisms [2].Ziemer et al. [34] showed that participants calibrate to a perturbedvisual information or walking speed in either real world or IVEusing blindfolded walking technique. Additionally, their resultsindicate that with imagined walking technique, calibration has aneffect only when visual information was distorted. In contrary,Nguyen et al. [23] found distance judgments were unaffected evenby a significant scaling of the surrounding environment in IVE inaction space. Similar to Bingham and Pagano [3], Bourgeois andCoello [4] showed that the calibration occurred in the first few tri-als when a new shift to visual feedback was introduced in near-fieldspace. Their results indicates that spatial perception can be modi-fied by motor experience with a few interactions with perturbedenvironment, which cause adaptation to the new visuo-motor con-straints in the real world. Distance judgment have been shown tobe affected in some cases and shown to be unaffected in others viavisual perturbations. The explanation for these diverse results isstill unclear and necessitates future research. Additionally, it is notwell known how visual-motor alteration effects distance perceptionin IVEs with respect to near-field interactions.

2.1 Our ContributionsIn the following experiment, we investigated carryover effects ofcalibration to inaccurate visual feedback, with participants makingreach estimates to near-field targets in the IVE. There were threeconditions of perturbed visual feedback in an IVE. These perturba-tions were such that the participants’ reach estimates were scaledto appear 20% closer to the viewer than the actual physical locationof the estimate (Minus condition), veridical with no scaling (Neu-tral condition), or 20% farther from the participant reaches (Pluscondition). To test for calibration, a baseline measure in an IVEin which participants complete distance estimates without feed-back will be compared to IVE estimates made after visual feedbackwas provided. It is hypothesized that participants whose reach ap-peared 20% closer during the calibration session will believe theyare under-reaching, and thus will reach farther after the calibra-tion. It is also hypothesized that participants who view their reachto be 20% farther during the calibration session will believe theyare overreaching, and thus will reach shorter after the calibration.

3 EXPERIMENT METHODOLOGY AND PROCEDURE

36 participants (26 female, 10 male) were recruited from the studentpopulation of Clemson University and received course credit fortheir participation. The participants’ handedness was recorded. Allparticipants in this experiment were right handed.

3.1 Apparatus and Materials3.1.1 General SetupFigure 1 depicts the apparatus used for this experiment. The tar-get consisted of a groove that was 0.5 cm deep, 1.2 cm wide and 8cm tall which extended from the center of the base of a 9 cm talland 11 cm wide white rectangle. The target was enclosed withina 0.5 cm back border which was added to help participants to dis-tinguish the target from the white background wall (note that dur-ing the experiment participants only see the virtual target whichis the same replica of physical target. However, the physical tar-get was used to measure the arm length and eye height before theexperiment started which will be explained in next section.) Par-ticipants reached to a virtual target with a tracked stylus that was26.5cm long, 0.9cm in diameter, and weighed 65g. All users wereinstructed to hold the stylus in their right hand in such a way that itextended approximately 3cm above and 12cm below their closedfist. Participants were required to position the stylus tip in thegroove of the virtual target during the experiment. Each trial be-gan with the stylus back on top of the launch platform, which waslocated next to the participant’s right hip.

Electromagnetic Tracker Source Sensor

behind

Target

Adjustable

Stand

Optical Rail

with Ruler

Stylus with Sensor

HMD with

Sensor

Target

Figure 1: The near-field distance estimation apparatus: the target,participant’s head, and stylus are tracked in order to record actualand perceived distances of physical reach in the IVE.

3.1.2 Visual AspectsParticipants wore a NVIS nVisor SX111 HMD weighing 1.3 kg.The HMD contains two LCOS displays each with a resolution of1280 x 1024 pixels for viewing a stereoscopic virtual environment.The field of view of the HMD was 102 degrees horizontal and 64degrees vertical. The field of view was carefully calibrated by ren-dering a carefully registered virtual model of a physical object. Thevirtual model of the experimental room and apparatus were care-fully created to resemble the physical room and apparatus in termsof size, scale, and appearance. Blender was used to create an accu-rate virtual replica of the experimental apparatus and surroundingenvironment. The simulation was designed so that the stylus’s tipwould turn red when it was within a 1 cm radius of target’s groovein the calibration session. Figure 2 shows screen shots of the vir-tual target and stylus. Based on the visual information provided toparticipants in the calibration session, they visually detected whenthe stylus intersected the target’s face groove in the VE.

Figure 2: Image on the left, middle, and right show the screen shotsof the virtual target as seen by participants in the IVE with the stylusin front, intercept, and past the target. The tip of the stylus turned redwhen it was placed in the groove of the target (middle image).

Page 3: Carryover Effects of Calibration to Visual and

3.2 ProcedureUpon arrival, all participants completed a standard informed con-sent form and demographic survey. Participants were provided withdocumentation describing the experimental procedures after whichtheir informed consent was acquired. All participants were testedfor visual acuity of 20/40 or better using the Titmus Fly Stereotestwhen viewing an image with a disparity of 400 sec of arc. The inter-pupillary distance (IPD) was then measured using the mirror-basedmethod described by Willemsen et al. [32]. Later, the measuredIPD was used as a parameter for the experiment simulation to setthe graphical inter-ocular distance, and the HMD was adjusted ac-cordingly for each participant. Participants were instructed to sitstraight up in a chair in a comfortable position. Participants’ shoul-ders were then loosely strapped to the back of the chair to serveas a gentle reminder for them to keep their shoulders back in thechair during the experiment. Otherwise, they had the full control oftheir head and arms during the experiment. Before measuring theparticipant’s maximum arm reach, the physical target height wasset to the participant’s eye level. The participant’s maximum armreach was measured by adjusting the physical target so that the par-ticipant could place the stylus in the groove of the target with theirarm fully extended. However, this was performed without using theextension of their shoulder [1]. The maximum arm length was thenused to generate target distances to be set during the experiment.

Participants were instructed on how to make their physical reachjudgments before putting on the HMD. They were asked to starteach trial with the stylus in the dock next to their hip and reachto the virtual target with a fast, ballistic motion to where they be-lieve the virtual target had been, and then adjust their initial reachby moving back and forth. All participants started the experimentby viewing a training environment IVE that was designed to helpthe participants acclimate to the viewing experience. Each partic-ipant began with a baseline pretest session of distance estimateswith no feedback. They first completed two practice trials followedby 30 recorded distance estimates. For each trial, with the HMDdisplay turned off, the target distance was set, and the participantthen viewed the target. Once they notified the experimenter thatthey were ready, the HMD viewing was turned off to eliminate vi-sual feedback. The tracked position of the stylus (hand), target, andhead was logged over the duration of the experiment.

3.3 Experiment DesignThe experiment consisted of three sessions: a baseline mea-sure without feedback (pretest), a calibration session with visualfeedback, and finally a post-interaction session without feedback(posttest). The experiment used a between subjects design whereparticipants were randomly assigned to one of the three viewingconditions in the calibration session (Figure 3). As explained in

Group 1

Group 2

Group 3

Posttest Pretest

Minus Condition

Neutral Condition

Plus Condition

Figure 3: Experiment design.the previous section, in the pretest, participants performed 2 prac-tice trials followed by 30 trials of blind reaching in the baselinepretest session. Trials consisted of 5 random permutations of 6 tar-get distances corresponding to 50, 58, 67, 75, 82, and 90 percentof participant’s maximum arm length. At least two days after thepretest was completed, participants completed 20 physical reachesin the IVE with visual feedback in the calibration session. Partici-pants continued each reach until they successfully placed the virtualstylus into the virtual target’s groove. The three viewing conditionsfor the calibration session were as follow:

• Minus Condition: -20% gain where the visual stylus appearedat 80% of the distance of the physical stylus.

• Neutral Condition: 0% gain, or no gain, where the visual sty-lus was co-located with the physical stylus.

• Plus Condition: +20% gain where the visual stylus appearedat 120% of the distance of the physical stylus.

Figure 4 depicts the physical and virtual stylus in different condi-tions. Based on the participants’ viewing condition and their maxi-mum arm reach, they were provided with five random permutationsof four target distances (a total of 20 trial distances.) For Minusviewing condition four target distances corresponding to 50, 58, 67,and 75 percent of the participant’s maximum reach was displayed,for Neutral viewing condition four target distances correspondingto 58, 67, 75, and 82 percent of the participant’s maximum reachwas displayed, and for Plus viewing condition four target distancescorresponding to 67, 75, 82, and 90 percent of the participant’smaximum reach. Note that in Minus condition, the virtual stylus ap-peared to be closer to the participants; therefore, participants wereexpected to reach physically farther. Conversely, in Plus conditionthe virtual stylus appeared to be farther; therefore, participants wereexpected to reach physically closer. At the end of the session, someparticipants were asked to repeat particular trials if, for instance,they appeared to make a slow, calculated reach observed by exper-imenters.

80% 100% 120%

100% 100% 100%

Figure 4: (a) Minus Condition: the virtual stylus (red lines) appears20% closer than its physical position (blue lines). (b) Neutral Condi-tion: physical (blue line) and virtual (red lines) stylus are co-located.(c) Plus Condition: the virtual stylus (red lines) appears 20% fartherthan its physical position (blue line).

Right after the calibration session, the participants performedthe posttest session which was identical to the pretest session. Inthe posttest session, participants performed 30 open-loop percep-tual judgments via physical reach to targets presented at similardistances as in the pretest, in order to assess the carryover effectsof calibration on depth perception when compared to the baselinepretest session. The target face, stylus tip, head and eye plane loca-tions were tracked and logged by the experiment simulation, whichwas pulled from the electromagnetic tracking system during thecourse of the experiment. The end of the ballistic reaches were thenextracted from the raw data using the method described in Ebrahimiet al. [9].

4 RESULTS

The average slopes and intercepts of the functions predicting in-dicated target distance from actual target distance in the pretest,calibration and posttest sessions for the Minus, Neutral and Plusconditions are presented in Table 1. Our analyses will proceed intwo steps: first, we will test for calibration to determine if the par-ticipants’ performance improved as a function of the feedback re-ceived during the calibration session. This will be evidenced by anincrease in r2 and a change in slope and intercept when comparingthe pretest and posttest regressions presented in Table 1. Given thatperfect performance would be r2 = 1.0, slope = 1.0, and intercept =0, an improvement in performance would be given by a significantincrease in r2, slope values moving closer to 1.0, and intercept val-ues moving closer to 0. Second, we will test for a different effect ofcalibration as a function of the calibration condition (Minus, Neu-tral and Plus). This will be evidenced by comparing the slopes and

Page 4: Carryover Effects of Calibration to Visual and

intercepts of the regressions between Table 1, thus comparing thedifferent calibration conditions to each other.

4.1 Comparing Pretest and PosttestExamination of Table 1 reveals that across all three conditions, ther2 values tended to be higher in the posttest session compared tothe pretest session. A paired t-test using the combined r2 valuesfrom all three conditions confirmed that this increase was statisti-cally significant, indicating that the intervening calibration sessiontended to cause the participants’ reaches to become more stronglybased on the target distances; t (34) = -7.2, p < .0001. The slopesof the simple regressions tended to increase in the posttest sessioncompared to the pretest session, moving more closely to 1.0, and theintercepts decreased, moving more closely to 0. Paired t-tests us-ing the combined r2 values from all three conditions confirmed thatthis increase was statistically significant; t (34) = -5.8, p < .0001,for the slopes, and t (34) = 7.3, p < .0001, for the intercepts. Inshort, the results revealed an increase in the r2 values and improve-ments in both slope and intercept, indicating a calibration effect thatis characterized by an improved scaling of the reaches to the actualtarget distances.

Next, multiple regression techniques were used to determine ifthe slopes and intercepts differed between the pretest and posttestsessions within each of the calibration conditions. Multiple re-gression analyses are preferable to ANOVAs and t-tests becausethey allow us to predict a continuous dependent variable (indicatedtarget distances) from both a continuous independent variable (ac-tual target distances) and a categorical variable (session) along withthe interaction of these two variables (e.g., [3, 24, 25, 26]). Also,the slopes and intercepts given by regression techniques are moreuseful than other descriptive statistics such as session means andsigned error because they describe the function that takes us fromthe actual target distances to the perceived target distances. Forthese multiple regressions, and for those reported later to comparethe different calibration conditions to each other, we omitted fromthe analysis the data from any session where and individual partici-pant failed to produce a statistically significant r2 (p > .05), whichconsisted of r2 values of .14 and below. Thus the pretest data wasnot used for 6 participants, and the posttest data was not used for 1participant. At this stage of the analysis we wished to compare per-formance where participants were reaching with a minimal level ofproficiency. Note that when the r2 is not statistically significant,the slope and intercept values become meaningless. Thus thesenon-significant participant sessions were not included in the aver-age values presented in Table 1. Also, data from Participant 3 wasnot included in the data analysis due to technical difficulties.

Table 1: Average R2, Slopes, and Intercepts of Simple RegressionsPredicting Reach Distance from Actual Distance (cm) for Each Par-ticipant in the Minus, Neutral and Plus conditions (*Intercept)

Pretest Posttestr2 Slope Intp.* r2 Slope Intp.*

Minus 0.53 0.47 29 0.72 0.65 19.1Neutral 0.46 0.49 25.4 0.68 0.67 12.8Plus 0.54 0.53 25.2 0.68 0.65 12.4

4.1.1 Minus ConditionOverall, the r2 for the regressions predicting the reached distancesfrom the actual distances were .53 and .72 for pretest and posttestsessions, respectively, the slopes were .44 and .65, and the inter-cepts were 30.7 and 19.1 (cm). Figure 5.a depicts the relation be-tween actual target distance and the distances reported via reachesfor the pretest and posttest sessions. Each point in Figure 5.a repre-sents reach estimation made by an individual subject to a given tar-get distance. A multiple regression confirmed that the reaches madein the pretest were different from the reaches made in the posttest.

To test for differences between the slopes and intercepts of the twodifferent viewing sessions, this multiple regression was performedusing the actual target distances and viewing session (coded orthog-onally) to predict the reach distances. The multiple regression wasfirst performed with an actual target distance X session interactionterm, yielding an r2 = .59 (n = 685), with a partial F of 885.6 foractual target distance (p < .0001). The partial F for the session was9.9 (p = .002) and the interaction term was 4.1 (p < .05), with thepartial F for the session increasing to 56.8 (p < .0001) after theremoval of the interaction term.

Put simply, the partial F for actual target distance assesses the de-gree to which the actual target distances predict the variation in theresponses after the variation due to the other terms (session and theinteraction) had already been accounted for. Thus, the partial F foractual target distance tests for a main effect of actual target distance.The partial F for the session assesses the degree to which the inter-cepts for the two sessions differ from each other and thus test fora main effect of the session. The partial F for the interaction termassesses the degree to which the slopes for the two sessions differfrom each other. Thus, the multiple regression revealed a statisti-cally significant main effect for actual target distance, a main effectfor the session, as well as an interaction. Therefore, the slopes ofthe functions predicting reached distance from actual distance andthe intercepts differed for the two sessions.

4.1.2 Neutral Condition

Overall, the r2 for the regressions predicting the reached distancesfrom the actual distances were .46 and .68 for pretest and posttestsessions, respectively, the slopes were .38 and .61, and the inter-cepts were 30.5 and 15.4 (cm). Figure 5.b depicts the relation be-tween actual target distance and the distances reported via reachesfor the two sessions. Each point in Figure 5.b represents reach esti-mation made by an individual subject to a given target distance. Amultiple regression confirmed that the reaches made in the pretestwere different from the reaches made in the posttest. To test for dif-ferences between the slopes and intercepts of the two different ses-sions, this multiple regression was performed as the analysis for theplus condition, using the actual target distances and session (codedorthogonally) to predict the reach distances. The multiple regres-sion yielded an r2 = .63 (n = 594), with a partial F of 840.3 for actualtarget distance (p < .0001), with the interaction term included. Thepartial F for the session was 25.4 (p < .0001), and the interactionterm 9.8 (p < .01), with the partial F for the session increasing to132.2 (p < .0001) after the removal of the interaction term. Thus,the multiple regression revealed a statistically significant main ef-fect for actual target distance, a main effect for the session (reachesmade in the pretest vs. reaches made in the posttest), as well as aninteraction.

4.1.3 Plus Condition

Overall, the r2 for the regressions predicting the reached distancesfrom the actual distances were .54 and .68 for pretest and posttestsessions, respectively, the slopes were .45 and .65, and the inter-cepts were 29.6 and 12.4 (cm). Figure 5.c depicts the relation be-tween actual target distance and the distances reported via reachesfor the two sessions, with each point representing reach estimationmade by an individual subject to a given target distance.

A multiple regression confirmed that the reaches made in thepretest were different from the reaches made in the posttest. Totest for differences between the slopes and intercepts of the twodifferent sessions, this multiple regression was performed as theanalyses for the Minus and Neutral conditions, using the actual tar-get distances and session (coded orthogonally) to predict the reachdistances. The multiple regression yielded an r2 = .51 (n = 599),with a partial F of 422.5 for actual target distance (p < .0001),with the interaction term included. The partial F for the sessionwas 24.8 (p < .0001), although the interaction term was not sig-

Page 5: Carryover Effects of Calibration to Visual and

Figure 5: Reaches as a function of actual target distances in the pretest and posttest sessions for (a) Minus condition, (b) Neural condition, and(c) Plus condition.

nificant (p > .05), with the partial F for the session increasing to314 (p < .0001) after the removal of the interaction term. Thus,the multiple regression revealed a statistically significant main ef-fect for actual target distance, a main effect for the session (reachesmade in the pretest vs. reaches made in the posttest), although nointeraction.

In sum, reaches improved after calibration in all 3 conditions.For the multiple regressions the r2 for the Plus and Neutral con-ditions increased, the intercept lowered to become closer to zero,and the slope increased to become closer to 1. For the Plus condi-tion the r2 increased and the intercept lowered to become closer tozero. The slope increased in the Plus condition to become closer to1, but this failed to reach statistical significance. The multiple re-gressions, however, were a very conservative test of the hypothesisbecause they only assessed the improvement of performance afterthe worst performing participant sessions were removed from thedata set. The fact that 6 participant sessions were removed from thepretest for lack of significant simple regressions while only 1 wasremoved from the posttest is itself a measure of improved perfor-mance. The purpose of the multiple regressions was to separatelycompare the changes in the average slopes and intercepts for eachcalibration condition presented in Table 1, which only include thestatistically significant simple regressions. The t-tests, however, in-cluded all of the participant data, and thus they compare the 36 in-dividual slopes, intercepts and r2 values, combining the data fromthe three calibration conditions. The t-tests for all three of thesevariables confirmed an increase in the r2 values and improvementsin both slope and intercept, indicating calibration, which is charac-terized by an improved scaling of the reaches to the actual targetdistances.

Our findings suggest that participants generally overestimateddistances when reaching to the perceived location of the targetwithout visual guidance. The tendency towards overestimation ofreached distance observed in this study is consistent with a similarpattern observed by Rolland et al. [1995] in AR. However, othershave reported underestimation when performing similar tasks [Al-tenhoff et al. 2012; Singh et al. 2010; Napieralski et al. 2011]. Theexplanation for these diverse results is still unclear and necessitatesfuture research.

4.2 Comparing Calibration Conditions (Pretest)

Next, the three conditions within each of the two sessions werecompared (see Figure 6). In the pretest the slopes of the functionspredicting indicated target distance from actual target distance were.47, .49, and .53 for the Minus, Neutral, and Plus conditions, re-

spectively. The intercepts were 29.0, 25.4, and 25.2 (cm), respec-tively. Multiple regression analyses were conducted for each pair-ing of conditions (Plus & Minus, Plus & Neutral, and Neutral &Minus).

4.2.1 Minus and Neutral ConditionsA multiple regression predicting the judgments from actual tar-get distance and condition was first performed with an actual tar-get distance X session interaction term, yielding an r2 = .522 (n =592), with partial F of 612.7 for actual target distance (p < .0001),and non-significant partial F for condition and the interaction term(p > .05), with the partial F for condition increasing to 59.5.(p < .0001) after the removal of the interaction term. Overall, asthe actual distances increased, reaches increased at the same rate inthe Minus and Neutral conditions, although intercepts differed. Asimple regression predicting indicated target distance from actualtarget distance resulted in an r2 = 0.471 (n = 593), indicating thatthe difference between estimates in the pretests of these conditionsaccounted for 4.8% of the variance in the responses while actualtarget distance accounted for 47.1%.

4.2.2 Neutral and Plus ConditionsA multiple regression predicting the judgments from actual targetdistance and condition was first performed with an actual target dis-tance X session interaction term, yielding an r2 = .522 (n = 536),with the partial Fs of 574.6 for actual target distance (p < .0001),8.7 for condition (p< .01), and 16.0 for the interaction (p< .0001).Overall, as the actual distances increased, reaches increased fasterin Plus condition than Neutral condition. A simple regression pre-dicting indicated target distance from actual target distance resultedin an r2 = 0.474 (n = 537), indicating that the difference between es-timates in the pretests of these conditions accounted for only 3.4%of the variance in the responses, while actual target distance ac-counted for 47.4%.

4.2.3 Minus and Plus ConditionsA multiple regression predicting the judgments from actual targetdistance and condition was first performed with an actual target dis-tance X session interaction term, yielding an r2 = .461 (n = 595),with the partial Fs of 489 for actual target distance (p < .0001), 5.4for condition (p = .021) and 4.8 (p = .028) for the interaction term.However, the partial F for Condition fell to 0.9 (p = .343) after theremoval of the interaction term. A simple regression predicting in-dicated target distance from actual target distance resulted in an r2 =0.456 (n = 595), indicating that the difference between estimates in

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Figure 6: Reach estimates in (a) Minus and Neutral conditions, (b) Neutral and Plus conditions and (c) Minus and Plus conditions as a functionof the actual target distances for the pretest.

the pretests of Minus and Plus conditions accounted for only 0.1%of the variance in the responses. Thus, while differences betweenthe two conditions were statistically significant, the actual amountof variance accounted for by differences in the two conditions wasvery small.

4.3 Comparing Calibration Conditions (Posttest)

Next, the three conditions within the posttest session were com-pared (see Figure 7). In the posttests, the slopes of the functionspredicting indicated target distance from actual target distance were.65, .67, and .67 for the Minus, Neutral, and Plus conditions, re-spectively. The intercepts were 19.1, 12.8, and 12.4 (in cm), re-spectively. Multiple regression analyses were conducted for eachpairing of conditions (Plus & Minus, Plus & Neutral, and Neutral& Minus).

4.3.1 Minus and Neutral Conditions

A multiple regression predicting the judgments from actual targetdistance and condition was first performed with an actual target dis-tance X session interaction term, yielding an r2 = .686 (n = 687),with a partial F of 1,266.1 for actual target distance (p < .0001) anda non-significant interaction term. With the interaction removed thepartial F for condition was 219.8 (p < .0001). A simple regressionpredicting indicated target distance from actual target distance re-sulted in an r2 = 0.584 (n = 687), indicating that the difference be-tween estimates in the posttests of these conditions accounted for10.1% of the variance in the responses, 5.3% greater than in thepretest condition. Overall, the participants tended to reach fartherin the minus condition, where the hand-held stylus appeared closerto the body.

4.3.2 Neutral and Plus Conditions

A multiple regression predicting the judgments from actual targetdistance and condition was first performed with an actual target dis-tance X session interaction term, yielding an r2 = .503 (n = 656),with partial Fs of 642.5 for actual target distance (p < .0001), 12.1for condition (p < .01) and 8.5 (p < .01) for the interaction term.A simple regression predicting indicated target distance from ac-tual target distance resulted in an r2 = 0.488 (n = 656), indicatingthat the difference between estimates in the posttests of Neutral andPlus conditions accounted for 1.5% of the variance in the responses.Thus, while differences between the two conditions reach statisticalsignificance, this accounted for a very small amount of the variance

in the reaches, and thus overall, the participants tended to reach tosimilar distances in the Neutral and Plus conditions.

4.3.3 Minus and Plus Conditions

A multiple regression predicting the judgments from actual targetdistance and condition was first performed with an actual target dis-tance X session interaction term, yielding an r2 = .611 (n = 689),with partial Fs of 797.2 for actual target distance (p < .0001), 40.6for condition (p < .0001) and a non-significant interaction term. Asimple regression predicting indicated target distance from actualtarget distance resulted in an r2 = 0.461 (n = 689), indicating thatthe difference between estimates in the posttests of Minus and Plusconditions accounted for 14.8% of the variance in the responses,14.7% greater than in the pretest viewing. Overall, the participantstended to reach farther in the Minus condition, where the hand-heldstylus appeared closer to the body.

5 DISCUSSION AND CONCLUSIONS

Research in human perceptual-motor coupling has shown that thematching of visual, kinesthetic and proprioceptive information isimportant for calibrating perceptual information so that visuo-motor tasks become and remain accurate. Many state-of-the artIVEs created for training users in near field visuo-motor tasks suf-fer from perceptual-motor limitations with respect to a de-couplingof visual, kinesthetic and proprioceptive information due to tech-nological issues such as optical distortions, tracking error and drift.Previous studies have shown that distance estimates became moreaccurate after a period of interaction with the environment, withreaches improving from pretest to posttest (as revealed by improve-ments in the r2 values as well as changes in both the slopes andintercepts of the regressions) [1, 2, 3, 28, 29].

We studied the effects of a visual distortion during a closed-loopphysical reach task to near field targets in an IVE. We examinedeffects of the visual distortion on the calibration of users’ reachingbehavior. Specifically, we investigated the effects of calibration onegocentric distance perception in an IVE using pretest, calibrationand posttest viewing paradigm. Three conditions of visual feedbackwere examined: scaling of a participant-controlled stylus to appear20% closer to the viewer than it was physically located (Minus con-dition), 20% farther away from the viewer than it was physicallylocated (Plus condition), and no scaling with the stylus appearingin its actual physical location (Neutral condition). Within each ses-sion and for each trial, manual reaches were given by participants

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Figure 7: Reach estimates in (a) Minus and Neutral conditions, (b) Neutral and Plus conditions and (c) Minus and Plus conditions as a functionof the actual target distances for the posttest.

to indicate perceived distance. As reaches were manipulated to ap-pear closer, participants believed they were underestimating, andthus they reached farther after feedback. Similarly, reaches becamenearer after they were manipulated to appear farther. The tendencytowards calibration to perturbation of visual distance observed inthis study is consistent with a similar pattern observed by Bour-geois and Coello [4]. While Bourgeois and Coello [4] investigatedthe effects of feedback on near-field distance estimation in the realworld, our contribution shows that in an IVE, participants similarlyscale their depth judgments to visual and proprioceptive informa-tion during 3D interactions in the near field.

While the present results further our understanding of perceptualcalibration in general, they also have important implications for thedesign of virtual reality applications. The results from this exper-iment support the notion that users of virtual environments adapttheir behavior to adjust to visual feedback that conflicts with theirphysical movements. This is a particularly interesting finding, as itimplies that users will likely be able to reasonably adapt to virtualreality systems that may not have tightly corresponding visual andphysical movements. This demonstrates that people can likely tosomewhat adapt to exaggerated virtual spaces, enabling the designof virtual instrumentation and interfaces that deviate from realisticsimulations of the real world. This is of considerable interest to de-velopers of interaction devices for virtual reality systems, in that itimplies that a tight coupling between the virtual and physical self isnot completely necessary, since the user will likely adapt to smallincongruities with little or no notice. When this is taken in conjunc-tion with the reaching behavior seen in the current posttest, we dosee that observer’s reaches are affected by the mismatched visualand proprioceptive feedback.

6 FUTURE WORK

Future work should further examine the effect of feedback on thecalibration of distance estimates in both IVEs and the real world.We plan to test if calibration of distance estimates in near spacecarry over to subsequent perception in action space and we plan totest whether calibration in IVEs carries over to subsequent perfor-mance in the real world. Future research also should examine dif-ferences between visual and haptic feedback to see if one is moreeffective at calibrating distance estimates compared to the other,and to see if there is a benefit to including of both visual and hapticfeedback simultaneously.

Additionally, future work should further investigate what typesof visual distortions can be corrected via calibrations and which

cannot, as this has implications for both the design of IVEs andfor understanding ordinary perception in the real world. It is muchmore critical for designers to correct distortions or perturbations inIVEs that cannot be improved by calibration than to correct thosethat are easily remedied by users via a brief session of calibration.Specifically, designers of complex virtual systems may use researchshowing a compression of depth perception in IVEs to enhance per-formance by automatically accounting for such systematic under-estimations, but these efforts are less necessary if users can insteadproduce more accurate distance estimates after calibration. In mostcases, calibration via feedback can be achieved by simply allowingthe individual to briefly interact with the environment, be it real orvirtual. For example, if a user is given an opportunity to practiceoperating in the IVE before performing actual tasks, visual and/orhaptic feedback could calibrate the visuo-motor system to the newenvironment.

Given that many tasks, in both laboratory experiments and inreal word applications, involve verbal reports, it will be importantto understand the extent to which verbal reports can be calibrated,and whether a different type of feedback is necessary for the cali-bration of verbal reports. Many researchers find verbal responsesinappropriate for examining absolute distance estimates. It is im-portant to note that many matching procedures or similar manualactivities that require conscious deliberation appear to follow thesame pattern of results as verbal reports. Verbal estimates and sim-ilar ”cognitive” or ”analytical” [11] response measures appear tobe less accurate and more variable than rapid actions, even if theyinvolve a manual activity, and thus we chose to employ rapid ego-centric reaches. A virtual environment must support all of the re-sponses that will be executed within it by supporting the calibrationprocesses underlying each response type.

ACKNOWLEDGEMENTS

The authors wish to gratefully acknowledge that this research waspartially supported by the University Research Grant Committee(URGC) award from Clemson University.

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