btec creative media production digital graphics technology

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BTEC CREATIVE MEDIA PRODUCTION UNIT 13 – ASSIGNMENT 1 MR. AKITT

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Page 1: Btec creative media production digital graphics technology

BTEC CREATIVE MEDIA

PRODUCTIONUNIT 13 – ASSIGNMENT 1

MR. AKITT

Page 2: Btec creative media production digital graphics technology

What do you know about digital graphics?

Page 3: Btec creative media production digital graphics technology

LEARNING OBJECTIVES• LIST A RANGE OF CONSIDERATIONS RELATING TO DIGITAL GRAPHICS

TECHNOLOGY

• DESCRIBE FEATURES OF DIGITAL GRAPHICS TECHNOLOGY WITH REFERENCE TO EXAMPLES

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DIGITAL IMAGES: TWO KINDS OF IMAGE

1.Vector

2.Bitmap (Raster)

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VECTOR

•Made of points, lines and curves – the image is built and displayed through mathematical expressions.

• It can be scaled (re-sized) and will not loose clarity or quality.

•Resolution-independent – can be printed at any resolution.

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VECTOR CONT

Common file formats: .ai, .cdr, .ps, .pdfs

Common vector graphic programmes: Adobe illustrator, CorelDraw, FreeHand

Common uses of vector graphics: Drawing, illustrations, cartoons

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BITMAP (RASTER)

•Made up of pixels.

•Resolution-dependent - it can not be scaled up without loosing quality.

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BITMAP (RASTER) CONT

Common bitmap files: .jpg, .jpeg, .gif, .png, .tif, .tiff, .bmp

Common bitmap programmes: Paint, Photoshop

Common bitmap images: Photographs and Paintings.

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PIXEL• The smallest part of a bitmap (raster) Image. This pixel will have a single

colour. If you zoom in far enough, or scale a bitmap image up, you can see its pixels.

OR

• The smallest controlled element of a screen. Each pixel on a screen emits Red, Green and Blue light. By changing the levels of each colour (Red, Green and Blue) your screen is able to produce every possible colour.

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FACTORS WHICH IMPACT IMAGE QUALITY

• Compression: this is when you try to reduce the size of a file, perhaps to make it easier to send to someone else.

• By compressing the image you loose data, this means you loose quality.

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Resolution: this is the size of a image. It is how many pixels tall, and wide, an image is.

The higher the resolution = the better the quality.

However this means the file size is larger.

Resolution only applies to bitmap images.

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IMAGE CAPTURING1.Scanning an image which has been drawn. This image can not be resized

without loosing quality.

2.Digitally drawing an image in Photoshop with a sketchpad and stylus. This image can be resized, providing it is being drawn as a vector image.

3.Using a digital camera. Simply takes a photo which is saved digitally. Stored as a bitmap image, so will loose quality if re-sized.

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OUTPUTHow an image will be outputted often determines the kind of image it needs to be.

Outputs: Print (Paper), Screen & Online

Print: Printing uses the CYMK Colour Pallet (Cyan, Yellow, Magenta, Black)

Screen: Use pixels to display and image, so uses the RGB Colour Pallet (Red, Green, Blue)

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STORAGE

File size: the larger an image is, or the higher its resolution, the larger the file is:

• Harder to email

• Longer to download

• Takes up more space in a computers memory

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STORAGE CONT

Naming conventions: It is important to save work with suitable names so you, or others, can locate them. If you are working on a large project as part of a team your files must be organised and named appropriately.

• Work 1, Image2, Background5 are not clear enough.

• Website_Banner_Background, New_Company_Logo_hidef etc are more exact, and eaiser for others to find, and understand, without having to open and look at lots of other images.

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STORAGE CONT

Asset management: When working on a project, or any work, it is important to keep files organised.

• Save work, with suitable names, into correct folders

• This means others are able to use and access your work, and you are able to access theirs more efficently