brandnewgame for gitc

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PLAY ING CONSULT CONCEPT +1 +2 donderdag 24 november 2011

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Page 1: BrandNewGame for GITC

PLAY INGCONSULTCONCEPT

+1

+2

donderdag 24 november 2011

Page 2: BrandNewGame for GITC

A Brand New PlaygroundHow can we use games as a branding and marketing tool?

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Page 3: BrandNewGame for GITC

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Page 4: BrandNewGame for GITC

#GITC

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Content1. What’s positioning all about?

2. Why consider context when developing concepts?

3. How can we use games as a marketing tool?

4. Where can I find more information?

This presentation is available at Slideshare and on my blog

donderdag 24 november 2011

Page 6: BrandNewGame for GITC

1/4: What’s positioning?1.Be Real (istic) & SMART 2.Be (and remain) Remarkable 3.Remain Relevant 4.Behave Righteously 5.Build Relationships

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Page 7: BrandNewGame for GITC

1/4: What’s positioning?1.Be Real (istic) & SMART • Your first game will not be Call of Duty 5 • State your goal, audience and concept • Envision what you want to achieve within 3 years • Define what you should do in your first year to achieve your goals • Plan and Execute accordingly

donderdag 24 november 2011

Page 8: BrandNewGame for GITC

1/4: What’s positioning?1.Be Real (istic) & SMART • Your first game will not be Call of Duty 5 • State your goal, audience and concept • Envision what you want to achieve within 3 years • Define what you should do in your first year to achieve your goals • Plan and Execute accordingly

donderdag 24 november 2011

Page 9: BrandNewGame for GITC

1/4: What’s positioning?2.Be (and remain) Remarkable • Do what you LOVE • Know your competition and competing concepts • Do things differently than your competition • Stand OUT in the crowd, don’t copy others successes • Excell in ONE thing (visuals, sound, interface, platform, reliable,...)

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Page 10: BrandNewGame for GITC

1/4: What’s positioning?3.Remain Relevant • Be in touch with your target audience • Blog about what you’re doing (check www.gamingandbranding.com) • Beta-test with your audience • Iterate, retest with them, adjust, etc. until 100% satisfaction • After release: STAY IN TOUCH!

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Page 11: BrandNewGame for GITC

1/4: What’s positioning?4.Behave Righteously • Never go for the quick buck ($) • Brands and products become successful because of passion • Money will come after proven success

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Page 12: BrandNewGame for GITC

1/4: What’s positioning?5.Build Relationships • Consumers build your brand, marketing just reenforces it • Build your network with relevant contacts • Keep your relationships involved and up to date of what you do • Use your Blog, Link it to Linkedin using Twitter, visit events, drink coffee, have beers, swap business cards...

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Page 13: BrandNewGame for GITC

1/4: What’s positioning?Starting from the objective, the target group and the brand essence (or challenge) you can start to develop a remarkable, relevant and distinguished concept

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Page 14: BrandNewGame for GITC

2/4: Why Consider Context?

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Page 15: BrandNewGame for GITC

2/4: Why Consider Context?

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Page 16: BrandNewGame for GITC

Peaks of Frustration create Epic Experiences

2/4: What’s in a game?

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Page 17: BrandNewGame for GITC

3/4: How can We?Lack of time forces me to show just a few examples

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Page 18: BrandNewGame for GITC

3/4: How can We?1. Product

2. Price

3. Place

4. Personnel (staff)

5. Promotion

1. Product placement

2. In-game advertising

3. Branded content

4. Visually adapted game

5. Advergame

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Page 19: BrandNewGame for GITC

3/4: How can We?1/5: Virtual (in-game) Product use

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Page 20: BrandNewGame for GITC

3/4: How can We?1/5: Virtual (in-game) Product use

donderdag 24 november 2011

Page 21: BrandNewGame for GITC

3/4: How can We?1/5: Virtual (in-game) Product use

donderdag 24 november 2011

Page 22: BrandNewGame for GITC

3/4: How can We?1/5: Virtual (in-game) Product use

donderdag 24 november 2011

Page 23: BrandNewGame for GITC

2/5: A game that influences the Price (and builds up a CRM dBase)

Objective: increase store traffic

Target: young minded consumers

Essence: being comfortable during uncomfortable situations

3/4: How can We?

donderdag 24 november 2011

Page 24: BrandNewGame for GITC

2/5: Define the Brand Essence in a tag cloud

!"#$%&''

()*$+'(#$,''

-.++/&'

0+1.$2.3$'4/5.&%67.'

0$83+''-#+,9.'/+':;..<''

=#7#$597''

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=#B5#$%387.'

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3/4: How can We?

donderdag 24 november 2011

Page 25: BrandNewGame for GITC

2/3: How can We?2/5: A game that influences the Price (and builds up a CRM dBase)

!"#$%&''

()*$+'(#$,''

-.++/&'

0+1.$2.3$'4/5.&%67.'

0$83+''-#+,9.'/+':;..<''

=#7#$597''

>3&;/#+'?937/%6'

4.31/+,'

@#9+,'A/+1.1'=#+&9B.$'

!2.1/&;'

C883'

D3$E.&''

F3+:.'

>9+' G.2'(377&'H./$1'!:#$.&'

=#B5#$%387.'

F#2+'%#'.3$%;'

Price (and builds up a CRM

donderdag 24 november 2011

Page 26: BrandNewGame for GITC

2/5: Play a game like Pong for Discount

3/4: How can We?

donderdag 24 november 2011

Page 27: BrandNewGame for GITC

2/5: Make it work?

!"#$%&

'($(&%)*+&,$&-).+/,,0&

1)*+&2,3&(45,$+&

6,7.5+3&8,&/+&

3+9++*+9&($:;8,3+&&

<++9&85+&%)*+&,$&=+/;(8+;&

3/4: How can We?

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Page 28: BrandNewGame for GITC

3/4: How can We?

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Page 29: BrandNewGame for GITC

3/4: How can We?

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3/4: How can We?

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3/4: How can We?

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3/5: New distribution Places

3/4: How can We?

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Page 33: BrandNewGame for GITC

3/5: New distribution Places

3/4: How can We?

donderdag 24 november 2011

Page 34: BrandNewGame for GITC

3/5: New distribution Places

3/4: How can We?

donderdag 24 november 2011

Page 35: BrandNewGame for GITC

4/5: Games to train Staff (Personnel)

Objective: learn new brand values and way to work

Target: all bank employees (retail)

Essence: learn how to profile consumers quicker and build trust

3/4: How can We?

donderdag 24 november 2011

Page 36: BrandNewGame for GITC

2/3: How can We?4/5: Games to train Staff (Personnel)

donderdag 24 november 2011

Page 37: BrandNewGame for GITC

4/5: Games to train Staff (Personnel)

3/4: How can We?

donderdag 24 november 2011

Page 38: BrandNewGame for GITC

4/5: Games to train Staff (Personnel)

3/4: How can We?

donderdag 24 november 2011

Page 39: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

1. Product placement

3/4: How can We?

donderdag 24 november 2011

Page 40: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

1. Product placement

3/4: How can We?

donderdag 24 november 2011

Page 41: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

1. Product placement

3/4: How can We?

donderdag 24 november 2011

Page 42: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

1. Product placement

3/4: How can We?

donderdag 24 november 2011

Page 43: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

2. In-game advertising

3/4: How can We?

donderdag 24 november 2011

Page 44: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

2. In-game advertising

3/4: How can We?

donderdag 24 november 2011

Page 45: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

3. Branded content

3/4: How can We?

donderdag 24 november 2011

Page 46: BrandNewGame for GITC

3/4: How can We?

donderdag 24 november 2011

Page 47: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

4. Visually adapted games

3/4: How can We?

donderdag 24 november 2011

Page 48: BrandNewGame for GITC

5/5: Games to Promote your organization or brand (Gamevertising)

5. Advergame

Just pay attention to advertising... ;-)

3/4: How can We?

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Page 49: BrandNewGame for GITC

4/4: Where = More Info?Book: www.brandnewplayground.com

Blog: www.gamingandbranding.com

Bizz: www.brandnewgame.nl

Twitter: @BartHufen

Slideshare: BartHufen

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Page 50: BrandNewGame for GITC

Did you like it?

Game over?

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Page 51: BrandNewGame for GITC

Book: www.brandnewplayground.com

Blog: www.gamingandbranding.com

Bizz: www.brandnewgame.nl

Twitter: @BartHufen

Game over?

donderdag 24 november 2011

Page 52: BrandNewGame for GITC

PLAY INGCONSULTCONCEPT

donderdag 24 november 2011