art, education and technology

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Open innovation for education and museums Tangible interactions and online collaborations : exchange, create and learn.

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Some feedback from projects run by Erasme. For Culture Pass It On / Gdansk 6-11-2009

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Page 1: Art, education and technology

Open innovation for education and museums

Tangible interactions and online collaborations : exchange, create and learn.

Page 2: Art, education and technology

Erasme

Digital innovation for

Education Museums Aging

in France, close to Lyon

Page 3: Art, education and technology

How can cultural institutions use digital technologies to work with schools ?

- On the web- In their physical space.

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Case of Art Education

• Artists in residence– Very interesting and effective– but expensive– Fewer national foundings– Require lots of organisation for schools

• Could technology help ?

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Act 1 : First, do it

Let an artist work with 2 classes simultaneously

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Act 2 : Discuss it

Did it work ? Is it useful ? What didn't work ?

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• Very difficult to set up• Lots of technical issues : need technicians on both

sides• Remote synchronisation of classrooms is a real pain

But • teachers loved to introduce an artist in their class• Strong interest in working with several schools :

cooperation in art can be rewarding

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Act 3 : Redesign it

and try again...

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• Be asynchronous• Several classes together : collaboration and

sharing• Low tech• Mix distance and presence

• a collaborative website• a one page website• Real encounter at the beginning and the end of

the year, remote exchanges rest of the time

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• During 4 years• 16 classes each year• have published around 100 different

compositions• Each year a Lionnel Marchetti concert• And meetings with each classe

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Act 4 : adapt and spread

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Michel Méral : bd.laclasse.com

Comics creation

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Michel Méral : bd.laclasse.com

Comics creation

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Michel Méral : bd.laclasse.com

Comics creation

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Michel Méral : bd.laclasse.com

Comics creation

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Valérie Moënne : animation movie

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Sebastien Joanniez : Writer

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Now : projects lead by cultural centers

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In the physical space of museums ?

• Specific places to share knowledge

• Need to offer a physical experience

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Attention & interaction

Screens help to focus attention......for the one who interact

They can compete with museum staff also...

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Attention & interaction

Shared screen+ shared interaction= shared attention

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Multitouch and multi-users

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Immersive environments

• Good for involving people• Bad for their understanding

• Understanding needs some distance

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Making information tangible

• Objects that you can feel and touch help to memorize

• They give value to the museum experience• Through gestures the body interact with the

brain

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Globe Inuit Touch / Feel Digitaly augmented objects

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Hide technology / Show poetry

Ez3chiel : les mécaniques poétiques

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Ez3chiel : les mécaniques poétiques

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Objects and rules

• Museum staff spend energy enforcing rules for groups

• Technology can deal with that• Example : Internet of things and sensitive

museums

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Papas del Peru / Musée des Confluences

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Papas del Peru / Musée des Confluences

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Objet en transit / Musée des Confluences

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Technologies & learning

• On line– Asynchronous– Long time projects– Cooperation– Open the classroom to the world

• In the museum space– Multiusers– Involving– Tangible– Helping dealing with groups and complexity

• Both are enforcing a relation

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Could we mix a rich interactive on site experience and long online work ?

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Novaterrae : search of an exoplanet

• Preparing an interactive exhibition on possible life on other planets

• With a science fiction author, scientists and a planetarium

• 4 classes just have be sent into space...• Imagination and collaboration help us prepare

the future real exhibition

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Open innovation

On the web or in the physical space, same process :• User centric design• Involve users in the innovation process• Iterative and open

– To new technologies– To user input– Always on going

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Follow us

www.erasme.org

Yves-Armel Martin / [email protected] twitter.com/yam