nm2216 w22 presentation final edited

Post on 10-Jul-2015

244 Views

Category:

Documents

1 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Overview and reason

Technology description: Interactive and portable virtual pet device

Objective:

Equip users with knowledge and motivation to engage in moderate-intensity physical activities through fun gaming experience

Target Audience:

Primary School Children and caregivers

Reason:

Increase in number of children who suffers from obesity

Problem Statement: People

Problem Statement: People

Solutions

Get parents involved - Buy

device to motivate children to

exercise

Personal responsibility

Problem Statement: Activities

Solutions

Incorporate competitive

games

– Motivation to exercise

Lessen hassle

– Portable

Problem Statement: Activities

Solutions

Incorporate competitive

games

– Motivation to exercise

Lessen hassle

– Portable

Problem Statement: Context & Technology

Problem Statement: Context & Technology

Solution

Physical engagement

Face to face interaction with

other users

hPetTouch-screen“Profile”

USB

connection

Heart Rate

Indicator

Time

“Training”

“Feed”

“Battle”

Pulse

Measurement

System

Chat box

Friends

Points

Wishlist

Happy

Fun gaming experience - competitive

Encourage physical interaction - bluetooth

Increased interactivity – hPet world

Healthy

Personal Responsibility

Lessen hassle of exercising – Portable

Motivation to Exercise – Points & Battles

Heart

Heart rate used as indicator of intensity & duration

of physical activities

Measure calories burnt

Freedom to choose ANY type of activities

Limitations

Non-water resistant

Other factors that affect heart rate (E.g.

excitement, irregular heart rate)

Hairy arms & dry skin may affect readings (Apply

gel to wrist area)

Children may not comprehend the device

(Parents assistance)

top related