gamification unplugged: lessons for learning design
Post on 28-Jul-2015
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Gamification Unplugged: Lessons for Learning Design
Charalambos VrasidasExecutive Director, CARDET
Associate Dean for e-learning, University of Nicosia
http://www.slideshare.net/pambos/gamification-unplugged-lessons-for-learning-design
www.vrasidas.comwww.cardet.org
pambos@cardet.org
Summary
• Good games encapsulate all we know about how humans learn and interact.
• Adopting games and gamification principles in education is not easy but has huge potential
21st Century Skills
CollaborationKonwledge
ConstructionUse ICT
Reflection CommunicationProblem
Solving
Global Citizenship
Critical
ThinkingCreativity
• “Literacy as I am using the term is definitely a skill. But solitary skills are not enough today. Literacy now means skill plus social competency in using that skill collaboratively” – (Rheingold, 2013, p. 4)
New Media Literacies (Jenkins)
Performance Play Simulation
Appropriation MultitaskingDistributed Cognition
Collective Intelligence
Judgment Networking
TransmediaNavigation
Negotiation
http://www.newmedialiteracies.org/
Play: The ability to capacity to experiment and explore various solutions to problems.
http://tinyurl.com/po9ry3v http://tinyurl.com/oh7p6ct
Performance: The capacity to embrace new identities and to explore and discover new worlds.
http://tinyurl.com/nay45jq
Multitasking: The ability to engage in multiple scans simultaneously.
http://tinyurl.com/owwgg3t
http://tinyurl.com/owyz8ar
Judgment: The ability to access, evaluate and decide on the use of various sources of information.
http://tinyurl.com/otgggjx
Game Stats from the U.S.
• 58% of Americans play video games• Average age of players: 30• 62% of all gamers are adults• 68% are above 18 and older• 77% of gamers play at least one hour a week• 36% play games on their smart phone• 79 percent of parents place time limits on video
game playing, compared with 78 percent who limit Internet usage and 72 percent who limit TV viewing
http://www.bigfishgames.com/blog/2014-global-gaming-stats-whos-playing-what-and-why/
Game Affordances – Good Pedagogy
•Motivation
•Multimodal
•Engagement
•Competition
•Collaboration
•Interaction
•Feedback
•Levels
•Adaptation
•Assessment
http://www.questatlantis.org/
Καταμέτρηση μέσω εναέριας παρακολούθησης
Δημιουργία κατάλληλου συνδυασμού προϊόντων
Παροχή βοήθειας
Ανασύσταση κοινωνίαςΠομπή φορτηγώνΑγορά τροφίμων
World Food Program – Food Force
Opportunities
Engaging and motivating environment
Represents all we know about learning
Knowledge construction Authentic Contexts
Better understanding of the role of the teacher
Knowledge transfer – in real classroom
Challenges
Language, content
Time, Curriculum, Assessment
Teacher PD
Technology issues
Education Culture
Gamification Unplugged: Lessons for Learning Design
Charalambos VrasidasExecutive Director, CARDET
Associate Dean for e-learning, University of Nicosia
www.vrasidas.comwww.cardet.org
pambos@cardet.org
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