content first for better ux

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Content First f r Better UX

Kavitha KrishnanUX Camp - Apr 30, 2016

Why content first?

1996

1980s

1970sPhotographer’s Market

But, Why content before design?

http://blog.usabilla.com/10-best-ux-infographics-5/

But, Why content before design?

Design may be impressive but content is the reason users are there

Design may be impressive but content is the reason users are there

Content decides interaction

Design may be impressive but content is the reason users are there

Content decides interaction

Content determines the design

Design may be impressive but content is the reason users are there

Content decides interaction

Content determines the design

Content first is mobile first approach

Content Choreography

https://speckyboy.com/2013/01/17/the-evolution-of-responsive-web-design-responsivity-analysis/

But, why?

Design

ContentDesign

Content

Round 1“A well-designed space immediately says that you care about the details and that you want to contribute something fun and meaningful to your customers' lives.”

“Design is a word that’s come to mean so much that…we don't really talk about design, we talk about developing ideas and

making products.”

Round 2“The use of high quality, education-based content has become an essential ingredient in creating awareness, building trust, converting leads, serving customers and generating referrals.” 

“Today’s web is an endless 24/7 cycle fed by content and social actions.”

Round 3“You can write for your idea-spreaders AND you can write for your buyers.”

“Design is the fundamental soul of a man made creation.”

What is content first strategy?

“ You can create good experiences without knowing the content. What you can’t do is create good experiences without knowing your content structure. What is your content made from, not what your content is.”

- Mark Boulton

What do you do when there is no content?

F*&% Lorem Ipsum

Start with Five W’s

Who are your users?

What is the main message you want to get across?

Where does the action take place?

When is it relevant?

Why is it important?

The Core Model

Content Inventory

Navigation Title Page Title Files Last Updated Owner Content (optional)

0.0 Home Wine Tasmania 3/5/2016 PK

1.0 Wine Tasmani 3/5/2016 KK

1.1 History History

1.2 Touring Touring

1.3 Investments Investments

1.4 Partners Partners

1.5 Industry statistics Industry Statistics

2.0 Latest News Latest News 3/5/2016 KK

3.0 Events PK

3.1 Overview Events

3.2 Booking Event Booking

3.3 Policy Booking Policy

4.0 Members Members 3/5/2016 JH

5.0 Resources Resources 3/5/2016 JH

6.0 Contact Us Contact Us 3/5/2016 JH

Page Table

Use real text in early sketching

Use Proto Content

Current Content

Competitor Content

Write your own content

This won’t hold up

bradfrostweb.com

Era of Digital Omnivore

90% move between 4 core devices to accomplish a goal

1.75 Billion smartphone users worldwide in 2014

24 Billion wireless connected devices in 2022

225 B app downloads worldwide in 2016

6 connected devices owned on average by tabled owners

86% use mobile devices while watching TV and other media

Designing Multi-Device Experiences, Michal Levin, O’Reilly, 2014

Multi-Device Ecosystem

Designing Multi-Device Experiences, Michal Levin, O’Reilly, 2014

Design/content that’s unfixed from the desktop

Design/content ready for new devices

Design/content portable to future platforms/devices

COPE: Create Once, Publish Everywhere

GO FROM PAGES TO PARTS

Brad Frost’s Atomic DesignWe’re not designing pages, we’re designing system of components

- Stephen Hay

Brad Frost’s Atomic Design

Atoms

Molecules

Organism

Templates

Pages

Why Brad Frost’s Atomic Designs?

Brad Frost’s Atomic Design

Object Oriented Design

Object Oriented Design

Object Oriented Programming is a programming language model organized around objects rather than “actions” and data rather than logic.

Object Oriented design is the art of identifying real world objects and map objects so that they work together to create a digital system that is efficient and meets user goals.

Brad Frost’s Atomic Design

Object Oriented Design

Interactive Game Design Approach

Interactive Game Design Approach

We can’t manually managehow each bit of design looks.

But, when we have structure,we can make rules.

Better content knowledge

More Structure

Rules that best reflect human choices

Questions ?

Thank You!@PassionateUXer

kavitha.krishnan4@gmail.com

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