75 87 team challenges - pc\|macimages.pcmac.org/sisfiles/schools/al/madisoncity/liberty... ·...

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DestinationImagination.org | © 2014 Destination Imagination, Inc. 13 15 Technical Challenge 25 Scientific Challenge 35 Structural Challenge 51 Fine Arts Challenge 61 Improvisational Challenge 75 Service Learning Challenge 87 Rising Stars! TEAM CHALLENGES “Like” us on Facebook at Destination Imagination, Inc. to share content and interact with the DI community Follow us @IDODI for program updates Follow us on Pinterest for inspiration and creative ideas Share your photos @boxandball Share your love for DI. Use the #IamDI hashtag on Twitter, Facebook and Instagram TEAM CHALLENGES There are seven new Challenges to choose from each year. Team Challenges teach the creative process from imagination to innovation. The Team Challenge is the combination of the Central Challenge and Team Choice Elements. After solving Team Challenges, teams can attend tournaments to showcase their solutions in front of Appraisers and live audiences. Central Challenge The Central Challenge encourages development of critical thinking, problem solving techniques, teamwork, and the creative process over a sustained period of time (usually 2 to 4 months). Team Choice Elements Team Choice Elements are team-selected elements that are incorporated with the Central Challenge to allow creative freedom in showcasing additional strengths. OVERVIEW

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Page 1: 75 87 TEAM CHALLENGES - PC\|MACimages.pcmac.org/SiSFiles/Schools/AL/MadisonCity/Liberty... · 2019-09-25 · Creature: The team must design and build a Creature that uses Technical

DestinationImagination.org | © 2014 Destination Imagination, Inc. 13

15 Technical Challenge

25 Scientific Challenge

35 Structural Challenge

51 Fine Arts Challenge

61 Improvisational Challenge

75 Service Learning Challenge

87 Rising Stars!

TEAM CHALLENGES

“Like” us on Facebook at Destination Imagination, Inc. to share content and interact with the DI community

Follow us @IDODI for program updates

Follow us on Pinterest for inspiration and creative ideas

Share your photos @boxandball

Share your love for DI. Use the #IamDI hashtag on Twitter, Facebook and Instagram

TEAM CHALLENGES

There are seven new Challenges to choose from each year. Team Challenges teach the creative process from imagination to innovation.

The Team Challenge is the combination of the Central Challenge and Team Choice Elements. After solving Team Challenges, teams can attend tournaments to showcase their solutions in front of Appraisers and live audiences.

Central ChallengeThe Central Challenge encourages development of critical thinking, problem solving techniques, teamwork, and the creative process over a sustained period of time (usually 2 to 4 months).

Team Choice ElementsTeam Choice Elements are team-selected elements that are incorporated with the Central Challenge to allow creative freedom in showcasing additional strengths.

OVERVIEW

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14 2014-15 Program Materials | Technical Challenge A: Creature Feature

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DestinationImagination.org | © 2014 Destination Imagination, Inc. 15

2014-2015

“Like” us on Facebook at Destination Imagination, Inc. to share content and interact with the DI community

Follow us @IDODI for program updates

Follow us on Pinterest for inspiration and creative ideas

Share your photos @boxandball

• Mechanical Engineering

• Technical Design Process

• Construction

• Effective Storytelling

• Theater Arts Skills

• Perseverance

• Visual Arts

• Presentation Skills

• Project Management

• Creative and Critical Thinking

• Teamwork

• Interpersonal Skills

• Management Skills

• Self-directed Learning

• Risk Taking

• Stages of the Creative Process

• Digital Literacy

• Citizenship Skills

• Build a creature that uses technical methods to perform team-chosen actions.

• Present a story of adventure with the creature as a character.

• Use technical methods to demonstrate features of a world where the story is set.

• Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

TECHNICAL CHALLENGE

LEARNING OUTCOMES

POINTS OF INTEREST

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CHALLENGEOVERVIEW

16 2014-15 Program Materials | Technical Challenge A: Creature Feature

Time LimitThe team must complete the Presentation (including setup) in eight minutes or less.

Team BudgetThe total value of the materials used may not exceed $175US.

Approaching This ChallengeThis Challenge can be solved on many levels, ranging from the simple to the complex. We recognize that there are many different ways to be creative. Please approach this Challenge in the true spirit of Destination Imagination: try foremost to solve the Challenge. If you fi nd the intent or any of the details of the Challenge unclear, we encourage you to ask for a Clarifi cation. (See the Rules of the Road.) Remember—if it doesn’t say you can’t, then you can. However, if it says you “must” perform specifi c requirements, then those requirements have to be met.

Team NumberTeams and individuals using these Program Materials must hold a 2014-2015 Team Number. The Destination Imagination Team Number is a license to compete in sanctioned tournaments and/or to use the Program Materials for educational purposes within your team, school, group, or organization. Online access to Program Materials for teams who have purchased Team Numbers is on www.destinationimagination.org.

£ My 2014-15 Team Number is: ___ ___ ___ - ___ ___ ___ ___ ___

£ My team is planning to compete in a sanctioned tournament.

£ I have registered for that tournament with the:

£ Regional Director or £ Affi liate Director

Recommended Resources:

£ Roadmap

£ Instant Challenge Practice Set (available online in the Resource Area at DestinationImagination.org)

£ Travel Guide for Teams (available online after Jan. 1, 2015)

£ facebook.com/destinationimagination

£ twitter.com/idodi

£ Training at DIuniversity.org

In order to successfully solve this Challenge, teams must read and follow:

£ Team ChallengeA. The Central Challenge (240 points)

B. Team Choice Elements (60 points)

C. Presentation Area

D. Reward Points

£ Rules of the Road

£ Published Clarifi cations(online at DestinationImagination.org)

The information in these materials is binding on all teams.

TEAMS TEAM MANAGERS

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A: CENTRALCHALLENGE240 POINTS

DestinationImagination.org | © 2014 Destination Imagination, Inc. 17

1. The Intent of the Challenge: To solve this Challenge, the team must design and build a Creature that uses technical methods to perform specifi c team-selected Creature Actions. The team must also create and present a Story of Adventure that has the Creature as a character and is set in a world portrayed by the team. The team will use Technical Methods to demonstrate features of the world where the Story of Adventure is set.

2. Creature: The team must design and build a Creature that uses Technical Methods to perform three different Creature Actions during the Presentation.

a. The Creature can be real or imaginary. A team member cannot be the Creature.

b. The intent is for the team to design and build all parts of its Creature using the team’s own ideas and skills. The team may incorporate commercially produced devices, but only the modifi cations and additions that the team made to those devices will be scored for Technical Design and Technical Innovation.

c. The three Creature Actions must be from the following categories:

i. Moving

ii. Communicating

iii. Eating/Consuming

iv. Creating/Building

v. Team-Defi ned

d. The Creature Actions can be performed in any order.

e. Each category can be used only once. The team must select one category on the Tournament Data Form for a Creature Action if it fi ts in multiple categories. If more than one Creature Action is from the same category, only one can receive points for successful completion of the Creature Action. (D.1.a.i, D.1.b.i, D.1.c.i)

f. The team must use Technical Methods to initiate, operate, and/or produce all three Creature Actions.

i. Team members may be directly involved in the Technical Methods used to initiate, operate, and/or produce Creature Actions. More direct involvement by team members may result in lower scores for Technical Design and Innovation of Creature Actions. (D.1.a.ii, D.1.b.ii, D.1.c.ii)

g. The team must carefully defi ne successful completion of all three Creature Actions on the Tournament Data Form so that it is obvious to the Appraisers when the Action is successfully completed. If the Appraisers do not see the successful completion of each Creature Action, the team risks receiving zero points for that Creature Action. (D.1.a.i, D.1.b.i, D.1.c.i)

h. The team will earn points for the following:

i. Successful completion of each Creature Action. (D.1.a.i, D.1.b.i, D.1.c.i)

ii. Technical Design and Technical Innovation of each Creature Action. These scores will be based on all Technical Methods actually attempted during the Presentation to initiate, operate, and/or produce each Creature Action. (D.1.a.ii, D.1.b.ii, D.1.c.ii)

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A: CENTRALCHALLENGE240 POINTS

18 2014-15 Program Materials | Technical Challenge A: Creature Feature

i. Once the team has successfully completed all three Creature Actions, the team can earn Repeated Action Bonus points by successfully completing any of the Creature Actions a second time. (D.1.a.iii, D.1.b.iii, D.1.c.iii)

i. The team may earn Repeated Action Bonus points one time for each of the three different Creature Actions.

ii. The same Technical Methods used to complete each Creature Action the fi rst time must be used to repeat the Action to receive Repeated Action Bonus points.

iii. The Creature Actions can be repeated in any order.

3. World: The team will portray a real or imaginary world that is the setting for the team’s Story of Adventure.

a. The team must use Technical Methods to demonstrate two World Features during the Presentation. A World Feature cannot be the same as a Creature Action. Each World Feature can be real or imaginary. A team member cannot be a World Feature.

i. Examples of World Features include, but are not limited to: wildlife, terrain, transportation, buildings, weather, events, cultural artifacts, languages, social gatherings, inventions, discoveries and migrations.

ii. Team members may be directly involved in the Technical Methods used to initiate, operate, and/or produce the demonstration of the World Features. More direct involvement by team members may result in lower scores for Technical Design and Innovation of the World Features. (D.2.b, D.2.d)

iii. The intent is for the team to design and build all parts that demonstrate the World Features using their own ideas and skills. The team may incorporate commercially produced devices, but Appraisers will consider only the modifi cations and additions that the team made, when scoring.

b. The team must carefully defi ne successful demonstration of each World Feature on the Tournament Data Form so that it is obvious to the Appraisers when each World Feature has been successfully demonstrated. If the Appraisers do not see the successful demonstration of each World Feature, the team risks receiving zero points for the successful demonstration of the World Feature. (D.2.a, D.2.c)

c. The team will earn points for the following:

i. Successful demonstration of each World Feature. (D.2.a, D.2.c)

ii. Technical Design and Innovation of each World Feature. These scores will be based on all Technical Methods actually attempted during the Presentation to initiate, operate, and/or produce the demonstration of each World Feature. (D.2.b, D.2.d)

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A: CENTRALCHALLENGE240 POINTS

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Technical Methods

The team must use principles in fi elds such as chemistry, computer science, electricity, hydraulics, mathematics, mechanical engineering, physics, structural engineering, or other technical fi elds to initiate, operate, and/or produce the attempted Creature Actions (see A.2) and World Features (see A.3).

Technical Innovation

Technical Innovation includes how new/unique, original, or creative the methods are for initiating, operating, and/or producing the Creature Actions (see A.2) and World Features (see A.3). It also includes the level of complexity, elegance, riskiness, diffi culty, originality, and/or creativity of the attempted Creature Actions and World Features.

Technical Design

Technical Design includes how effective, effi cient, and reliable the methods are for initiating, operating, and/or producing the Creature Actions (see A.2) and World Features (see A.3).

4. Story: The team must create and present a Story of Adventure with the Creature as a character, set in the world portrayed by the team. The Story of Adventure is team defi ned. The team will describe its Story of Adventure on the Tournament Data Form.

a. The Creature must have a role in the Story of Adventure.

b. The team’s Creature Actions and World Features must be integrated into the Story of Adventure.

c. The team will earn points for the following:

i. Creativity of the world portrayed in the Story of Adventure. (D.3.a)

ii. Creativity of the Creature’s role in the Story of Adventure. (D.3.b)

iii. Integration of the Creature Actions and the World Features into the team’s Story of Adventure. (D.3.c)

iv. Clear and effective storytelling. Clear and effective storytelling means the Story of Adventure has a beginning, middle, and end and it is presented in a way that is easy to understand. (D.3.d)

5. Team Identifi cation Sign: The team should provide a free-standing Identifi cation Sign (ID Sign) of approximately 2ft x 3ft (0.6m x 0.9m) displaying your team’s Team Name, Team Number, School/Organization (if different from Team Name), and Level. It cannot be used as a scoring element. See “Team Identifi cation Sign” section in Rules of the Road for further information.

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ELEMENTS60 POINTS

B: TEAM CHOICE

20 2014-15 Program Materials | Technical Challenge A: Creature Feature

In addition to the above requirements, the team must present TWO creations called “Team Choice Elements” that show off their interests, skills, areas of strength, and talents. The team may create anything it wishes for Team Choice Elements including props, music, technical gadgets, costumes, physical actions, etc.

1. The team must present both Team Choice Elements as part of the eight-minute Presentation and each Team Choice Element should have a meaningful connection to the team’s Central Challenge solution. Each Team Choice Element must be described briefl y on the Tournament Data Form found at the end of this Challenge.

2. A Team Choice Element may not be a specifi c item that is required in the Central Challenge and is already being evaluated. A Team Choice Element MAY be a single unique PART of a required item, as long as it can be evaluated as a stand-alone item. Both Team Choice Elements may be presented at the same time ONLY IF both can be easily identifi ed and scored separately. Examples of these can be found in Rules of the Road.

3. Each Team Choice Element will be evaluated in three ways: for the creativity and originality of the Team Choice Element, and for the quality, workmanship, or effort that is evident and integration into the Presentation. Evaluation of Team Choice Elements is subjective.

1. Floor Surface: Destination Imagination strongly suggests that the Presentation Area be a large space with a hard fl oor such as wood, linoleum, concrete or very short-napped carpet. The team should be prepared to deal with a variety of fl oor surfaces.

2. Site Size: The minimum required overall size of the Presentation Area is 20ft x 20ft (6.10m x 6.10m), but the team may use any additional space that Tournament Offi cials designate as available. The 20ft x 20ft site will not be taped. A minimum ceiling height of 10ft (3.05m) is recommended for this Challenge at Regional and Affi liate tournaments. At Global Finals a minimum 12ft (3.66m) ceiling height is recommended for Secondary Level.

3. Electrical Power: A single 3-prong electrical outlet will be provided at the edge of each Presentation Area for the team’s use.

C: PRESENTATIONAREA

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D: REWARDPOINTS

ELEMENT POINTS DETAILCentral Challenge Up to 240 A

1. Creature Up to 135 A.2

a. Creature Action A

i. Successful Completion of Action Aii. Technical Design and Innovation of Action Aiii. Repeated Action Bonus

0 or 10 Up to 300 or 5

A.2.h.iA.2.h.iiA.2.i

b. Creature Action B

i. Successful Completion of Action Bii. Technical Design and Innovation of Action Biii. Repeated Action Bonus

0 or 10 Up to 30 0 or 5

A.2.h.iA.2.h.iiA.2.i

c. Creature Action C

i. Successful Completion of Action Cii. Technical Design and Innovation of Action Ciii. Repeated Action Bonus

0 or 10 Up to 30 0 or 5

A.2.h.iA.2.h.iiA.2.i

2. World Features Up to 50 A.3

a. Successful demonstration of World Feature 1b. Technical Design and Innovation of World Feature 1c. Successful demonstration of World Feature 2d. Technical Design and Innovation of World Feature 2

0 or 5Up to 200 or 5Up to 20

A.3.c.iA.3.c.iiA.3.c.iA.3.c.ii

3. Story of Adventure Up to 55 A.4

a. Creativity of the world portrayed in the Story of Adventureb. Creativity of the Creature’s role in the Story of Adventurec. Integration of the Creature Actions and World Featuresd. Clear and effective storytelling

Up to 15 Up to 15 Up to 15 Up to 10

A.4.c.iA.4.c.ii A.4.c.iiiA.4.c.iv

Team Choice Elements Up to 60 B

1. Team Choice Element 1 Up to 30 B.3

a. Creativity and originalityb. Quality, workmanship, or effort that is evidentc. Integration into the Presentation

Up to 10Up to 10Up to 10

B.3B.3B.3

2. Team Choice Element 2 Up to 30 B.3

a. Creativity and originalityb. Quality, workmanship, or effort that is evidentc. Integration into the Presentation

Up to 10Up to 10Up to 10

B.3B.3B.3

PUTTING IT ALL TOGETHERINSTANT

CHALLENGE

TEAM CHOICEELEMENTS

25%

15%

60%

CENTRALCHALLENGE

CENTRAL CHALLENGE SCORINGSTORY OF

ADVENTURE

23%

56%

TECHNICALDEMONSTRATION

OF WORLD FEATURES

CREATUREACTIONS

21%

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22 2014-15 Program Materials | Technical Challenge A: Creature Feature

TournamenT DaTa Form TECHNICAL CHALLENgE: CREATURE FEATURE / PAgE 1 oF 3 Team Name: Team Number: ___ ___ ___ - ___ ___ ___ ___ ___

School/Organization: Level: EL ML SL UL

To our teams and Team Managers: Help your Appraisers identify the required elements of your Challenge solu-tion so they can award you all of the points you have earned. Please fill out this 3-page form completely and neatly. For Elementary Level teams only: Team Managers MAY fill out the form, writing out the words dictated by the team. PART ONE: Required Paperwork

At the tournament Challenge Site, the Prep Area Appraiser will ask for your team’s forms. A complete checklist of the required forms is below. None of the forms listed below can be used as a scoring item.

Your team needs: £ Five copies of the completed PAGE ONE and PAGE TWO of the Tournament Data Form. This is PAGE

ONE of the form.

£ One Copy of the completed PAGE THREE of the Tournament Data Form. This page helps your team reflect on how you experienced the creative process.

£ Two Copies of the completed Declaration of Independence. Blank copies of this form can be found in the Rules of the Road. One copy of this form is for Team Challenge, the other copy is for you to take to Instant Challenge.

£ One Copy of the completed Expense Report. This form can be found in the Rules of the Road. Be sure to bring copies of your receipts in case you are asked for them, but it is not necessary to attach them to the form.

£ One Copy of Team Clarifications issued to your team.

£ Team Identification Sign: This will tell the Appraisers and the audience who you are. It must list your Team Name, Team Number, School/Organization (if different from Team Name), and Level. It cannot be scored. See the Rules of the Road for more information.

£ Published Clarifications: You need to be sure you are aware of the Published Clarifications for this Challenge available at www.DestinationImagination.org.

PART TWO: Brief Description of Team Choice ElementsTeam Choice Element 1: What is your Team Choice Element?

Please write a brief description of your Team Choice Element. Make sure that Appraisers know exactly what you want them to evaluate. What would you like them to know about the Team Choice Element?

Team Choice Element 2: What is your Team Choice Element?

Please write a brief description of your Team Choice Element. Make sure that Appraisers know exactly what you want them to evaluate. What would you like them to know about the Team Choice Element?

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TournamenT DaTa Form TECHNICAL CHALLENgE: CREATURE FEATURE / PAgE 2 oF 3

Team Name: Team Number: ___ ___ ___ - ___ ___ ___ ___ ___

School/Organization: Level: EL ML SL UL

PART THREEThis Challenge requires the team to supply the following information to help the Appraisers evaluate your solution. This is PAGE TWO of the form. Be sure to fill in both pages.

1. Describe the three Creature Actions to be scored:

Identify Category: Moving, Consuming/Eating, Communicating, Creating/Building, or Team-Defined

Define Successful Completion

What will happen?

A Category: Action A fits in this category because...

Creature Action A is successfully completed when...

B Category:

Action B fits in this category because...Creature Action B is successfully completed when...

C Category: Action C fits in this category because...

Creature Action C is successfully completed when...

2. Describe the two World Features to be scored:

Define successful demonstration of each World Feature -- What is the World Feature? What will happen and when?

World Feature 1 is successfully demonstrated when...

World Feature 2 is successfully demonstrated when...

3. Provide a very brief summary of your team’s Story of Adventure.

4. Describe your team-created world.

5. Describe your Creature and its role in the Story of Adventure.

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24 2014-15 Program Materials | Technical Challenge A: Creature Feature

TournamenT DaTa Form TECHNICAL CHALLENgE: CREATURE FEATURE / PAgE 3 oF 3

Team Name: Team Number: ___ ___ ___ - ___ ___ ___ ___ ___

School/Organization: Level: EL ML SL UL

PART FOURTHE CREATIVE PROCESS: Reflect on how your team experienced each stage of the creative process as you solved the Team Challenge:

1. RECOGNIZE: Understanding all the issues or points of the Challenge:

2. IMAGINE: Exploring new ideas about possible solutions to the Challenge:

3. INITIATE and COLLABORATE: Taking risks and going beyond the minimum as you commit to a solution. Working in a collaborative way. Listening to all team ideas before judging them:

4. ASSESS: Monitoring progress. Assessing the solution as it is being created and after it is finished:

5. EVALUATE: Reflecting on the experience, thinking about what was learned, celebrating the team’s journey and accomplishments: