3ds max fundamentals

13
3ds max fundamentals interface primitives splines modifiers operation

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3ds max fundamentals. interface primitives splines modifiers operation. interface. command panel hierarchy arrangement. interface. modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry. interface. - PowerPoint PPT Presentation

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Page 1: 3ds max fundamentals

3ds max fundamentals

interfaceprimitives

splinesmodifiersoperation

Page 2: 3ds max fundamentals

interface

• command panel• hierarchy arrangement

Page 3: 3ds max fundamentals

interface

• modify panel• “wired” to objects

and context sensitive• modifiers from the list

can be used to alter the geometry

Page 4: 3ds max fundamentals

interface

• modifier “stack” is the history of the object sans transforms

• the parameters for the box still existand are accessibleand editable

Page 5: 3ds max fundamentals

interface

• context sensitive command structure

• viewport control

• viewport navigation

Page 6: 3ds max fundamentals

interface

• the transform gizmo• context sensitive move, rotate, scale

axis locks

Page 7: 3ds max fundamentals

primitives

• these are primitives

Page 8: 3ds max fundamentals

primitives

• these are primitives on modifiers

Page 9: 3ds max fundamentals

primitives

• the boundaryrepresentation (the polygonalstructure) is ofutmost importance

Page 10: 3ds max fundamentals

splines

• closed vs. open• spline sub-object modes

Page 11: 3ds max fundamentals

splines

• vertex types• weld multiple vertices

to achieve closure• position and shape

Page 12: 3ds max fundamentals

splines

• extrude, loft, lathe

Page 13: 3ds max fundamentals

modeling

• sub-object modes (topology) determines modifiers and operations and can even be directly sculpted