3ds max fundamentals interface primitives splines modifiers operation
TRANSCRIPT
3ds max fundamentals
interfaceprimitives
splinesmodifiersoperation
interface
• command panel• hierarchy arrangement
interface
• modify panel• “wired” to objects
and context sensitive• modifiers from the list
can be used to alter the geometry
interface
• modifier “stack” is the history of the object sans transforms
• the parameters for the box still existand are accessibleand editable
interface
• context sensitive command structure
• viewport control
• viewport navigation
interface
• the transform gizmo• context sensitive move, rotate, scale
axis locks
primitives
• these are primitives
primitives
• these are primitives on modifiers
primitives
• the boundaryrepresentation (the polygonalstructure) is ofutmost importance
splines
• closed vs. open• spline sub-object modes
splines
• vertex types• weld multiple vertices
to achieve closure• position and shape
splines
• extrude, loft, lathe
modeling
• sub-object modes (topology) determines modifiers and operations and can even be directly sculpted