3b bestiary notes and ideas copy

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Attacks: +5 to +8 Defense (AC): 13-22 avolakia mm2 balhannoth mm4 dark creepers toh p88 hedon- name is dumb, but an elf-like creature with the lower legs of a raven !ig it" zombie horde- love this idea of a horde- page 132 of toh4 Feral Rage (E) #he horde attacks as a ruthless mob, intent onl$ on tearing apart those that fall into their clutches" #his fren%$ prevents them from using an$ sort of tactics, and frees them from an$ form of control b$ other beings" &owever, the sheer force of the wave attack allows them to deal 'd' points of damage to an$ creature whose space the$ occup$ at the end of their move" #his abilit$ is lost if the horde is broken up" !orde "raits (E) &ordes are not so called because of the si%e of the group but rather the si%e of the creatures that compose the horde" (nlike normal swarms, hordes are composed of )edium creatures which are usuall$ a normal version of a creature but otherwise behave in a swarmlike manner" #here are usuall$ around 5* creatures in a horde" #he net effect is that the$ take onl$ half damage from piercing weapons but take normal damage from other weapons" n addition when the swarm is reduced to * hit points or lower and breaks up, unless the damage was dealt b$ area-affecting attacks, then 2d' surviving members of the horde continue their attack, though now onl$ as individual creatures" therwise, a horde conforms to all of the other swarm traits as described in the Pathfinder Roleplaying Game Bestiary. Rend (E#) !ue to the grasping and clawing nature of the %ombie horde attack, an$ time the horde does more than 2* points of damage, add 3d' slashing damage from the additional pulling and tearing" #his abilit$ is lost if the swarm is broken up" $ights of all kinds gha%nadan: monsters of faerun p5* draegloths: monsters of faeurn p'* ab&ssal gho%ls'- good at grappling +15. but too much draining stuff" like the idea of elves that have been trapped in the /ibrar$ and underground that were polluted b$ both necromantic and ab$ssal effluvia and became ab$ssal ghouls- traits to keep0 blindsight, wisdom drain, grappling half-illithids: page 2 of iend olio ekolid- i like the idea of the proto-tanari- p" 3 of the iendish ode sithilar- i like the idea of alien good gu$s d%rzagon- i like the idea of half-fiend dwarfs- ma$be the ancestors of dwarfs that had been trapped in )$th !rannor- rog%e eidolon- works almost as printed p18* of ))2 bonecla$- of course, can run almost out of the bo arro$ demon- perhaps as a special villain p34 ))3 redcap: p13 of ))3

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Page 1: 3B Bestiary Notes and Ideas Copy

8/12/2019 3B Bestiary Notes and Ideas Copy

http://slidepdf.com/reader/full/3b-bestiary-notes-and-ideas-copy 1/1

Attacks: +5 to +8Defense (AC): 13-22

avolakia mm2

balhannoth mm4

dark creepers  toh p88

hedon- name is dumb, but an elf-like creature with the lower legs of a raven !ig it"

zombie horde- love this idea of a horde- page 132 of toh4

Feral Rage (E) #he horde attacks as a ruthless mob, intent onl$ on tearing apart those that fall into their clutches" #his fren%$prevents them from using an$ sort of tactics, and frees them from an$ form of control b$ other beings" &owever, the sheer forceof the wave attack allows them to deal 'd' points of damage to an$ creature whose space the$ occup$ at the end of their move"#his abilit$ is lost if the horde is broken up"

!orde "raits (E) &ordes are not so called because of the si%e of the group but rather the si%e of the creatures that compose thehorde" (nlike normal swarms, hordes are composed of )edium creatures which are usuall$ a normal version of a creature butotherwise behave in a swarmlike manner" #here are usuall$ around 5* creatures in a horde" #he net effect is that the$ take onl$half damage from piercing weapons but take normal damage from other weapons" n addition when the swarm is reduced to * hit

points or lower and breaks up, unless the damage was dealt b$ area-affecting attacks, then 2d' surviving members of the hordecontinue their attack, though now onl$ as individual creatures" therwise, a horde conforms to all of the other swarm traits as

described in the Pathfinder Roleplaying Game Bestiary.

Rend (E#) !ue to the grasping and clawing nature of the %ombie horde attack, an$ time the horde does more than 2* points ofdamage, add 3d' slashing damage from the additional pulling and tearing" #his abilit$ is lost if the swarm is broken up"

$ights of all kinds

gha%nadan: monsters of faerun p5*

draegloths: monsters of faeurn p'*

ab&ssal gho%ls'- good at grappling +15. but too much draining stuff" like the idea of elves that have been trapped in the/ibrar$ and underground that were polluted b$ both necromantic and ab$ssal effluvia and became ab$ssal ghouls- traits to keep0blindsight, wisdom drain, grappling

half-illithids: page 2 of iend olio

ekolid- i like the idea of the proto-tanari- p" 3 of the iendish ode

sithilar- i like the idea of alien good gu$s

d%rzagon- i like the idea of half-fiend dwarfs- ma$be the ancestors of dwarfs that had been trapped in )$th !rannor-

rog%e eidolon- works almost as printed p18* of ))2

bonecla$- of course, can run almost out of the bo

arro$ demon- perhaps as a special villain p34 ))3

redcap: p13 of ))3