2007 annual results - galaxy entertainment · gaming revenue – vip ↑52% – mass ↑33% –...

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www.galaxyentertainment.com 2007 Annual Results For the year ended 31 December 2007 April 18, 2008

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Page 1: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

www.galaxyentertainment.com

2007 Annual Results

For the year ended 31 December 2007

April 18, 2008

Page 2: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

2

0

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

9,000

10,000

Jan

Feb

Mar

Ap

r

May

Ju

n

Ju

l

Au

g

Sep

Oct

No

v

Dec

(HK'm)

Market Review – Gaming Revenue

35,712

54,138

17,270

22,976

0

10,000

20,000

30,000

40,000

50,000

60,000

70,000

80,000

90,000

2006 2007

(HK'm)

VIP Mass Slot

Gaming Revenue 2006-2007

46.6% • Macau is world’s largest gaming market

• Strong annual growth in gaming revenue – VIP ↑ 52%

– Mass ↑ 33%

– Slot Machines ↑ 75%

• New products drive market growth

• After opening of MGM Grand, all companies are in operations �competition increased

$54,975

$80,604

Gaming Revenue 2007

Grand Lisboa

Crown

Venetian

MGM, Wynn Extension,

AMAX’s deal

Page 3: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

3

Market Review - Visitation

• Annual visitation ↑ 23%

�Support the gaming revenue growth

• Visitation growth by area• China ↑ 24%

• Hong Kong ↑ 18%

• Taiwan ↑ 4.5%

• Japan ↑ 35.9%

• Korea ↑ 38.6%

• Southeast Asia ↑ 70.1%

11,98614,874

6,941

8,1771,825

1,974

0

5,000

10,000

15,000

20,000

25,000

30,000

2006 2007

('000)

China Hong KongOther East Asia Southeast AsiaOthers

22.8%

21,998

Visitor Arrivals

27,003

Page 4: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

4

Market Share of Gaming Revenue

Galaxy

$14,73618%HK$80,604FY2007

$7,27113%HK$54,974FY2006

Revenue (HK$m)

Market Share

Total Market Revenue (HK$m)

Date

Comparing year to year

Page 5: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

5

Key Accomplishments

Corporate

• HK$5.2 billion equity injection

– Substantially improved financial flexibility with much strengthened balance sheet

• P

– A resourceful strategic partner that is a proven international investor with deep expertise in the gaming industry

• Okura Hotels

– Announced strategic partnership with Okura Hotels, the number one ranked hotel in Japan

Page 6: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

6

Key Accomplishments

Operations

• Considerable ramp up of StarWorld’s VIP gaming capacity

– VIP table increased from 32 to 69

– Number of VIP room promoters increased from 7 to 12

• Jinmen – the premium player product launched

• Presidential Suite with private gaming tables – the ultimate gaming experience

• Opened a grand ballroom

Page 7: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

7

Key Accomplishments

Recognitions

• StarWorld Hotel

– 5-Star Diamond Award by

the American Academy of

Hospitality Sciences

– “High-Flyer Award” by the

Hong Kong Business

Magazine

– “The TOP 10 City-Nova

Hotels of China” at the 3rd

Starlight Award of China

Hotels

Page 8: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

8

Financial Highlights - Revenue

13,035m

1,554m

11,481m

FY07

HK$

4,669mTotal Group Revenue

Change

1,280mConstruction Materials

3,389mGaming & Entertainment

FY06

HK$

21%

239%

179%

Page 9: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

9

Financial Highlights – EBITDA

(81)m18mCorporate Office

1,460m

219m

1,223m

FY07

HK$

437mTotal Group EBITDA

Change

212mConstruction Materials

306mGaming & Entertainment

FY06

HK$

300%

3%

123%

234%

Page 10: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

10

Financial Highlights – Net Profit

522m557mFinance Cost

9m32mOthers

437m

248m

192m

998m

(1,532)m1

FY06HK$

Change

1,460m

39m

414m

998m

(502)m

FY07HK$

EBITDA – ex non-recurring

After Accounting for:

Amortization of Intangible (non-cash)

Other Depreciation and

Amortization (non-cash)

Non-recurring items2

Net Profit/(Loss)

1Only one full month of StarWorld in 2006 and EBITDA reflects a lower than theoretical win rate at StarWorld for the month of December at 2%

2 2006: pre-opening costs of 4 casinos; 2007: pre-opening expenses related to the construction of Galaxy Mega Resort like staff costs, training, marketing and branding and launching expenses

231%

67%

Page 11: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

11

Summary for FY2007

Group Revenue (in HK$m)

1,554

12%3,470

27%8,011

61%

StarWorld CityClubs Construction Materials

Total Revenue = HK$13,035 million

Group EBITDA (in HK$m)

(49)219

175 1115

StarWorld CityClubs

Construction Materials Net Corporate Cost

Total EBITDA = HK$1,460 million

• StarWorld delivered solid performance

• StarWorld is a key revenue driver for Galaxy in 2007

76%

(3)%15%

12%

Page 12: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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StarWorld Overview

179

366

294276

0

50

100

150

200

250

300

350

400

Q1 07 Q2 07 Q3 07 Q4 07

HK$m

EBITDA

FY2007 EBITDA Statistics

• Total revenue HK$8,011 m

• VIP- 78% of revenue

• 2007 EBITDA– HK$1,115 m

– Margin 14% (HK GAAP)

– Margin 23% (US GAAP)

• Note - Q2 EBITDA experienced an above average win rate “good luck factor”

• Annualized ROI 36%

FY2007 Revenue Statistics

934

1,694 1,621 1,779405

414 356369

0

500

1000

1500

2000

2500

Q1 07 Q2 07 Q3 07 Q4 07

HK$m

VIP Mass Slots Others

2,0962,2762,209

1,430

1 Non-gaming revenue (Room, F&B, tips, etc)

1

Page 13: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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StarWorld Casino

FY2007 VIP Gaming Operating Statistics

Turnover HK$ 203,500 m

Gross Gaming Revenue HK$ 6,028 m

Avg Win % 3.0%

Win/Table/Day

Q4 07 avg

12 months avg

HK$329,000

HK$331,000

VIP Tables (Q4 07 avg): 59

FY2007 Mass Gaming Operating Statistics

Mass Drop HK$ 9,882 m

Mass Gaming Revenue HK$ 1,543 m

Avg Hold % 15.6%

Win/Table/Day

Q4 07 avg

12 months avg

HK$33,100

HK$29,500

Mass Tables (Q4 07 avg): 121

236

331

0

100

200

300

400

FY 07

StarWorld Mkt Avg

(HK$ ‘000)

29

22

0

5

10

15

20

25

30

35

FY 07

StarWorld Mkt Avg

(HK$ ‘000)

VIP Table Win/Unit/Day

Mass Table Win/Unit/Day

• StarWorld’ WTD is substantially higher than market average

• 69 VIP gaming tables at end of 2007

Page 14: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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StarWorld – WTD Comparison

189212

127

192

448

548

125

176195

276

213

329323

274

388

311

335

0

100

200

300

400

500

600

Q1 07 Q2 07 Q3 07 Q4 07

Venetian Crown SandsStarWorld Wynn

(HK$ ‘000)

13

18

710

17

2421

24 23

2730

28

33

4139

48

40

0

10

20

30

40

50

60

Q1 07 Q2 07 Q3 07 Q4 07

Venetian Crown SandsStarWorld Wynn

(HK$ ‘000)

• StarWorld Win/Table/Day statistics have increased to peers

VIP Mass

Source: company data, press

Page 15: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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StarWorld Hotel

• 509 rooms currently open

1,090893

0

200

400

600

800

1,000

1,200

StarWorld Market Average

(HK$)

84.0 75.0

0

20

40

60

80

100

StarWorld Market Average

(%)

ADR1 Occupancy

2 2

1. StarWorld’s ADR $1,090 is blended rate including 10% service charge 2. Market average refers to the statistics by Macau Hotel Association on 5-Star hotels for FY2007

Page 16: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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CityClubs Performance Overview

• 4 CityClubs: Waldo, Rio, President

and Grand Waldo

• Generates an ongoing

“management fee” like revenue

• 2007 contribution: HK$162 million

• Low Risk, Low CAPEX – Initial/

fast track (“capture market share”)

strategy

Page 17: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Construction Materials Overview

• Profit margin improve from 5% (FY2006) to 7% (FY2007)

• Adjusted EBITDA excludes non-recurring items

64m107mNet Profit for the period

212m219mEBITDA

1,281m1,554mRevenue

ChangeFY2006

HK$FY2007

HK$

21%

Geographical Revenue

Breakdown

3%

67%

Hong

Kong

44%

China

38%

18%

FY2007

18%

Hong

Kong

40%

China

42%

FY2006

MacauMacau

Note: on the one time gain $62 million shares monetization

Page 18: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Outlook for 2008

Market

• Market continues to grow rapidly

• Competition intensifying

• No new additional major opening in 2008

StarWorld

• Continue to refine and drive operational excellence

• In response to market demand, opening a Jumbo sized VIP facility – 100+ VIP gaming tables

Galaxy mega resort

• Continue our focus on construction of resort

• Deliver the finest, world class resort in Macau

Page 19: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Galaxy mega resort update

• Scope

– Proceeding with Tower Two

– Substantially expanded VIP area

– Full opening of mass gaming floor

– Add more sophistication to fixtures and fittings

• Timing

– Plan to open Casino complex & Hotel Tower

One in mid-2009

– Plan to open Hotel Tower Two in late 2009

• Budget

– HK$10.5 billion includes all increased scope

– HK$2 billion invested to date

• Latest Status

Page 20: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Galaxy mega resort

A Mystical Oasis, THE destination with a thrilling energy and

mystical adventure in the form of an all-in-one entertainment,

leisure and gaming resort…

Page 21: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Galaxy mega resort

Delivering World-Class with Asian Charisma

Must-Visit, Must-See destination…

Page 22: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Galaxy mega resort

Page 23: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Page 24: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Disclaimer

This document and any verbal presentation or discussion have been prepared by Galaxy Entertainment Group Limited (the “Company”) solely for your personal reference. The information provided has not been independently verified. No representation or warranty express or implied is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of such information or opinions contained herein. The information provided should be considered in the context of the circumstances prevailing at the time and has not been, and will not be, updated to reflect material developments which may occur after the date of the presentation. None of the Company nor any of its respective affiliates, advisers or representatives shall have any liability whatsoever (in negligence or otherwise) for any loss howsoever arising from any use of this document or its contents or otherwise arising in connection with this document.

This document contains statements that reflect the Company’s beliefs and expectations about the future. These forward-looking statements are based on a number of assumptions about the Company’s operations and factors beyond the Company’s control, and accordingly, actual results may differ materially from these forward-looking statements. The Company does not undertake to revise forward-looking statements to reflect future events or circumstances.

This document and the accompanying verbal presentation contain proprietary information and no part of it may be reproduced, redistributed or passed on, directly or indirectly, to any other person (whether within or outside your organization / firm) or published, in whole or in part, for any purpose.

Page 25: 2007 Annual Results - Galaxy Entertainment · gaming revenue – VIP ↑52% – Mass ↑33% – Slot Machines ↑75% • New products drive market growth • After opening of MGM

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Thank You!