2-game types (game development - umt spring 2017)

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Game Types FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY

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GameTypes

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

ViewpointsandCameraPerspectives

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

2Dand3D

ViewpointsandCameraPerspectives• A viewport is a viewing region in computer graphics (the part which appears on thedisplay) and a viewpoint is a way of representing (or rendering) a viewport with respectto a camera perspective

• Game can haveviewpoints and camera perspectives in 2D or 3D

• A game can have multiple types of viewpoints which can be blended together orselected one at a time

•Many games do not use existing popular viewpoints and camera perspectives insteadthey create their own dependingupon the gameplay

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

StaticBackground• Games with a fixed background in the

display that does not move

• Camera focuses on static background

and usually stays there

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Peggle

TopDown• Games show the scene from the top

• Camera shows the player and its

surroundingarea fromabove

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

MiniMotorRacing

SideScrolling• Games with a display that scrolls

horizontally from left to right usually

• Camera often known as side camera

which slides on horizontal axis or the

scene slides horizontally

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

JetpackJoyride

VerticalScrolling• Games with a display that scrolls

vertically from bottom to top usually

• Camera slides on vertical axis or the

scene slides vertically

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

iStriker

Isometric• Games with isometric projection from

3D to 2D also knownas 2.5D

• An angle for rotation is applied to a 2D

drawingobject to make it look like 3D

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

SimCity3000

FirstPerson• Games with a viewpoint which is

rendered from the perspective of player’s

character

• Camera becomes the eyes of the main

player often knownas eye camera

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Battlefield4

ThirdPerson• Games with a viewpoint which is

rendered with a perspective which is

some distance away from the player’s

character

• Camera stays at a distance and follow

the main player often known as follow

camera

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Mafia2

GenresandStyles

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

GenresandStyles• Genre is a specific category of a gamewhich is related by similar characteristics

• Style is grouping of games that have similar challenges with similar methods for

winning or besting the challenge

• A game can have multiple types of genres and styles which can be blended together or

selected one at a time

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

ActionGames• Action games emphasize on series of actions performed by the player. They provide

physical challenges that are based on eye-hand coordination and reaction time

• Usually consists of continuous and fast-paced games that requirequick reflexes

• Sub categories in action games are Platform, Fighting, Shooter, etc.

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

ActionGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Injustice CallofDutyBlackOpsII

AdventureGames• Adventure games allow player to move at his / her own pace through the various parts

of the gamewhile solving challenges and puzzles along the way

• Adventure games are set in a world that is explored by the player to complete

objectives

• Sub categories in adventure games are Text Based Adventure, Graphical Adventure,

InteractiveMovie, etc.

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

AdventureGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

GameofThrones TheWhisperedWorld

ActionAdventureGames• Action adventure games are a combination of action games and adventure games

where a player explores the world and complete objectives through series of actions

• Action adventure games have faster-paced gameplay as compared to adventure games

while also solving challenges and often experiencinga detailed storyline

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

ActionAdventureGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Assasins Creed TheLastGuardian

StrategyGames• Strategy games require planning and tactics from the player to solve challenges and

objectives

• Strategy games are based on players’ strategic decisions and interventions to bring the

desired outcome

• Sub categories in strategy games are Puzzle, Board, 4X, Real Time Strategy (RTS), Real

Time Tactics (RTT), TowerDefense, etc.

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

StrategyGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Warcraft3 CivilizationVI

SimulationGames• Simulation games recreate the experience of real world or simulate the aspects of

fictional world for a player in the game

• Simulation games are often accompanied with simulators (hardware to help in creating

and experiencinga simulation environment)

• Simulation games are often used to help or train people

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

SimulationGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

SimCityBuildit FlightSimulatorX

RolePlayingGames• Role playing games allow player to play the role of a character in the game, which is

usually set within a virtual world that is influenced by the storyline

• Role playing games focus on player’s character developmentand narrative components

• Sub categories in role playing games are MMORPG, Action RPG, Tactical RPG, Sandbox

RPG, etc.

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

RolePlayingGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Skyrim TheWitcher 3WildHunt

SportsGames• Sports games allow the player to experience the simulation of a particular sports in

gameworld

• Popular sub category in sports games is racing game which allows player to drive a car

or any other type of vehicle on some kind of track

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

SportsGames

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

NeedforSpeedRivals Fifa 17

TemporalAspects

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

TemporalAspects• Temporal aspects refers to methods that define how time passes or how events are

taking place inside the game

• Temporal aspect define that howcontrol is given to or taken away from player

• A game can have multiple type of temporal aspects which can be blended together or

selected one at a time

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

TemporalAspects• Real-Time: Game time progresses continuously and actions are performedin real-time

• Turn-Based: Game time is divided into turns and actions are performed by the players

taking turns

• Time Manipulation: Player can manipulate time by taking certain actions

• Time Travel: Player can move between differentpoints of time in the same timeline

• Timed Action: Player must complete certain action in a given amountof time

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

EndingTypes

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

EndingTypes• Endingtypesreferstomethodsthatdefinehowaplayerfinishesthegame

• Finite:Agamewithasingleterminalending

• Infinite/Endless:Agamewithnodefiniteending

• Branching:Agamewithmultipleendings

• Post-Game:Agamewithbonuscontentunlockedaftercompletingthegame

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Reference• VideoGameGenre,EvolutionandInnovation- DominicArsenault

• FacetAnalysisofVideoGameGenres- Jin HaLee,Natascha Karlova

• GameDesignEssentials- BriarLeeMitchell

• GameEngineArchitecture- JasonGreygory

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY