1_corayseifert_leveldesigninaday_intro

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1_CoraySeifert_LevelDesigninaDay_Intro

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Page 1: 1_CoraySeifert_LevelDesigninaDay_Intro
Page 2: 1_CoraySeifert_LevelDesigninaDay_Intro

Level Design in a DayBest Practices from the Best in the

Business

Page 3: 1_CoraySeifert_LevelDesigninaDay_Intro

Please Note

There is a ton of useful information in the notes of these presentations.

Please download these presentations and enjoy them in MS PowerPoint locally.

Thanks!

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Who Are You People?

Students? Teachers/Professors? Testers? Programmers? Producers? Writers? Game Designers? Level Designers?

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Who Do You Work For?

Big Scary Publishers? Big Scary Media Companies? Indies? Unemployed?

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I Just Can’t Quit You

At least 1 year? At least 2 years? At least 5 years? At least 10 years? At least 15 years? For reals? Dizzamn

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So, Where You From?

Under 2 hours travel to GDC? At least 4 hours travel to GDC? At least 6 hours travel to GDC? At least 10 hours travel to GDC? At least [wtf] hours travel to GDC?

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A Brief History

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A Brief History

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What would be a 5.0 talk? 8 hour D&D game with Vin Diesel? Inspirational lecture from Tim

Langdell on the US Copyright system?

Tell-all Infinity Ward Studio Heads talk?

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Why an 8 Hour LD Talk?

Super important topic Fascinating combination of Theory

& Practice Under represented Knew a good LD or two…

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The Team

Forrest DowlingNeil AlphonsoJoel BurgessMatthias WorchEd Byrne Jim Brown

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Ed Byrne – Zipper Interactive● [email protected]

Forrest Dowling – THQ | Kaos Studios● [email protected]

Matthias Worch – Visceral Games● [email protected]

Neil Alphonso – Splash Damage● [email protected]

Joel Burgess – Bethesda Game Studios● [email protected]

Jim Brown – Epic Games● [email protected]

Coray Seifert – THQ | Kaos Studios● [email protected]

www.slideshare.net/LevelDesigninaDay/gdc-2010-level-design-in-a-day