yl material design & development

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YL Material Design & Development Week 2 Life Map Processing Thomlinson

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YL Material Design & Development. Week 2 Life Map Processing Thomlinson. Housekeeping: Name Cards. Name: _________________ English Nickname: _________. Email address: ______________ Phone #: __________________. Your Picture. Something about your self:_________ - PowerPoint PPT Presentation

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Page 1: YL Material Design & Development

YL Material Design & Development

Week 2

Life Map Processing

Thomlinson

Page 2: YL Material Design & Development

Housekeeping:Name Cards

Name: _________________ English Nickname: _________

Email address: ______________

Phone #: __________________

Something about your self:_________ ______________________________

Your Picture

Page 3: YL Material Design & Development

Homework for Next Week

• Read and answer the questions to Halliwell’s “Working with YL and Identifying Priories and Implications”

Before I collect your homework

• Please discuss the question about the Tomlinson article with your group.

Page 4: YL Material Design & Development

Life Map

Look at the lessonplan pages 66-71

Page 5: YL Material Design & Development

Life Map Processing Qs

• What are the receptive skills? What are the productive skills?

• What were the “language learning materials” used in the mini-lesson?

• What were the characteristics of those materials?• What skill did the icebreaker focus on?• Would this lesson have been appropriate for elementary

Ss?• Could you use this activity in your own class? • What changes might you need to make? • Why would you need to make them?• How could you adapt this activity to other skills?

Page 6: YL Material Design & Development

Review: Definition of “materials”

• Anything that is used by teacher and/or learners to facilitate the learning of a language (p. 2)

• What are some examples of materials according to this definition?

• Please write a list of different materials that can be used in the classroom to help students learn.

Page 7: YL Material Design & Development

Examples of materials

• Realia and classroom objects• Artifacts • Textbooks• Handouts• Pictures• Games• Other students/Teacher• Audio-visual materials such as PPTs, videos, etc.• White board or black board• Seating arrangements and grouping

Page 8: YL Material Design & Development

Inductive vs. Deductive

• What is the difference between “inductive” teaching and “deductive” teaching?

Page 9: YL Material Design & Development

Inductive teaching

• Also called “discovery teaching” or “inquiry teaching”.

• Teacher provides students with many examples and induces the rule from students (students figure out, or “discover”, the rule from the examples provided).

Page 10: YL Material Design & Development

Deductive Teaching

• Also known as “direct instruction”.

• Teacher provides students with the rule and students practice making examples based on the rule.

Page 11: YL Material Design & Development

Kinds of Language LearningExplicit• learners are aware of when and what they are learning

Implicit• learners are not aware of when and what they are

learning

Involving Declarative Knowledge• knowledge about the language system

Involving Procedural Knowledge• knowledge of how the language is used

Page 12: YL Material Design & Development

• What is the position that most researchers take in terms of the kinds of language learning?

• Communicative competence is primarily achieved as a result of implicit, procedural learning.

Page 13: YL Material Design & Development

• What does the term “communicative competence” mean?

• “Communicative competence refers to a learner's (second language) ability. It not only refers to a learner's ability to apply and use grammatical rules, but also to form correct utterances, and know how to use these utterances appropriately”. (definition from: Wikipedia on-line encyclopedia)

Page 14: YL Material Design & Development

• What should the main objective of materials be?

• To provide learners with meaningful experiences of language in use and opportunities to reflect on these experiences.

Page 15: YL Material Design & Development

• When are learners guided to see explicit aspects of the target language?

• Prior to students’ use

• After students’ use

• *NOTE: both can be done inductively so the teacher can facilitate students’ discovery of rules.

Page 16: YL Material Design & Development

Features of Good Materials

• What are the 16 features of “Good Materials” that are listed in the reading?

Page 17: YL Material Design & Development

1. Materials should achieve impact2. Materials should help learners to feel at ease3. Materials should help learners develop confidence4. What is being taught should be perceived as relevant and useful5. Materials should facilitate learner self-investment and discovery6. Learners must be ready to acquire the points being taught7. Materials should expose the learners to language in authentic use8. Learner’s attention should be drawn to the linguistic features of the input9. Materials should provided opportunities to use the TL for communicative

purposes10. Materials should take into account that the positive effects of instruction

are usually delayed11. Materials should take into account that learners have different learning

styles12. Materials should take into account that learners differ in affective attitude13. Materials should permit a silent period at the beginning of instruction14. Materials should maximize learning potential15. Materials should not rely too much on controlled practice16. Materials should provide opportunities for outcome feedback

Page 18: YL Material Design & Development

In-class group activity

• Look through the sixteen features of good materials pp. 157-158.

• In groups come up with examples of materials that have those features.