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Meta Talk: How to Give a Talk so Good People Will Ask You To Give Talks About Talks About Nothing JMRL In-Service Day 11 . 11 . 11 David Evans www.cs.virginia.edu/evans

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Meta Talk: How to Give a Talk

so Good People Will

Ask You To Give

Talks About Talks

About Nothing

JMRL In-Service Day

11 . 11 . 11

David Evans

www.cs.virginia.edu/evans

Who Gives Talks?

Rule #1

Never give a

talk about

giving talks!

It might be a good rule simply

to avoid any prestigious task. If

it didn't suck, they wouldn't

have had to make it prestigious.

Paul Graham,

How to Do What You Love

Rule #2

* Especially not on Friday!

Never give

a talk after

2pm!*

flickrcc: rofltosh

Rule #3

Never read your talk!

George Woodward, Man reading to a sleeping audience, 18th century

Rule #4

Finish

on

time(Even better

to leave time

for questions!)

flickrcc: Lynda Giddens

Story

The Rabbit, the Fox, and the Wolf

(author unknown)

All Talks Should Tell a Story

Stories

Beginning, middle, and end

Everything is motivated by

earlier events

Build and resolve tension

List Talks

• Could be in any order

• Points are

disconnected

• Tension is whether it

will ever end

PowerPoint is designed for making List Talks!

Fight the Power (or use something else).

The Beginning

Introduce characters

If your characters are not cute and furry, give your audience

a reason to care about them

Your characters may be abstract ideas

Put them in a predicament

Motivate a problem: interesting and important

Suspense: use judiciously in talks

Give clear idea of the big message at the beginning

If your audience is bored by the beginning of your talk,

they will be doing other things before you get to the rest.

The Middle

Build up to resolution of the problem

Short talk (20 minutes): one nugget idea (∼10

minutes)

Long talk (45 minutes): 2-3 small nuggets (∼5

minutes each), 1 big one (∼15 minutes)

Longer talk = 45 minutes + more question time

The goal is to get one interesting idea across,

not to explain everything shallowly

What is the Goal of your Talk?

“Get to the end without passing out”

Sell something

–Always: yourself, your institution

–An idea, an approach, a direction

Some

Concrete

Dos and

Don’ts

Dos and Don’ts

Don’t Apologize

“I didn’t have time to prepare a

good talk...”

“I don’t have time to explain this

well...”

Don’t Be Arrogant

dismissing questions,

belittling previous work,

wasting your audience’s

time, giving talks about talks

Do Be Nervous

If you aren’t nervous, you don’t care about your audience or aren’t taking any risks

Do Be Confident (with cause)

Be well prepared

Set up early: before the audience arrives

Dos and Don’ts

Don’t Have Useless Outlines

Don’t Be Distracting

fancy backgrounds, useless animations, laser pointer, physical/verbal mannerisms

Don’t Be Boring: if you are bored, you are boring

Don’t spend two minutes on every slide: one 8-minute slide, some 2-minute slides, some 15-second slides

Outline

• Introduction

• Motivation

• Approach

• Results

• Conclusion

Do Structure Your Talk

Make sections clear and how parts

connect

Do Use a Remote Presenter

Do have peaks and valleys

Build and release tension

Vary Pacing

Do Use Anaphora

Slide Tips

Fonts: simple, sans serif font

But please don’t use Comic Sans!

Color text to convey meaning, not to distract

Lighted room:

White background, black text

Dark room (but only if you have no choice):

Dark background (black, dark blue, dark green)

Light text (white, yellow, grey)

Show your creativity with your ideas, not your font/color choices

Animate Judiciously

The real entertainment gimmick

is the excitement, drama and

mystery of the subject matter.

People love to learn something,

they are “entertained”

enormously by being allowed to

understand a little bit of

something they never

understood before... The faith in

the value of the subject matter

must be sincere and show

through clearly. All gimmicks, etc.

should be subservient to this.

Richard FeynmanLetter to Mr. Ralph Brown,

Advisory Board in Connection

with Programs on Science (in

Perfectly Reasonable Deviations

from the Beaten Track)

The End

Resolve the Predicament (or explain what is still open)

Summarize why the problem and solution are important and interesting

Good stories have a moral not just an end!

Something to takeway: idea + handout

It is dangerous (except in meta-talks) to have a slide

titled “The End” that is not your last slide!

Why You Should Give Good Talks

You care about your audience

More fun than giving a bad talk

All talks are “job talks”

Typical talks are quickly forgotten

Great talks are remembered for years

Horrible talks are remembered forever

How to Learn to Give Good Talks

Observe Bad Talks

Think how to present the same material better

Observe Good Talks

Think how to present the same material better

“Steal” things that work, but adapt to your style*

Practice, Practice, Practice

In your head, with imaginary audiences, with friendly

audiences, with critical audiences

* I mostly try to steal from Patrick Henry Winston, John Guttag,

Avi Rubin, Steve Jobs, Neil DeGrasse Tyson, Bill Maher, etc.

Moral of the Story

Respect your Audience!

Remember Rule #4:

Finish on Time?

Thank you!

http://www.cs.virginia.edu/evans/

Always end with a slide that makes it clear you are done

and shows how to contact you (gratuitous picture optional)