webinar: top ipad magazine applications: customer experience winners
DESCRIPTION
OTOinsights, a division of One to One Interactive, Inc., a Boston-based digital marketing firm, hosted a webinar on July 29th to present their latest customer experience research findings for several of the most downloaded iPad magazine applications including Wired, PopSci, GQ, Dwell, and Time. OTOinsights' task-based analysis focuses on the homescreen, navigation, layout, advertisement placement and overall user satisfaction. This webinar will help brands and publishers participating, or planning on participating, in iPad magazine applications as developers, advertisers or content authors.TRANSCRIPT
www.OTOinsights.com 1
July, 2010
Top iPad Magazine ApplicationsCustomer Experience Winners in the Publishing Space
www.OTOinsights.com 2
Dr. Philip Rhodes, Ph.D.
Philip holds a Ph.D. in Information Design from the University of Portsmouth. He has extensive research and teaching experience in hypermedia design and information architecture. He speaks fluent Portuguese, having lived and worked in Brazil. Before joining OTOinsights, he worked with US solution providers Rare Medium and Sapient, as Director of Information Architecture. Specializing in offering user-centric online solutions within the banking, education, and telecommunications sectors. He also taught at several universities in Brazil and the UK, and has been widely published. Philip is both the Managing Director and the Director of Customer Experience Research & Design at OTOinsights, and a Fellow of the Royal Society of Arts.
www.OTOinsights.com 3
Established in 1997, One to One Interactive is the first global enterprise to assemble a complete solution for brands, agencies, and publishers executing one-to-one marketing strategies. The company employs over 140 professionals in 7 offices located in North America, Latin America, Europe, and Asia.
One of the 20 “Hottest Independent Digital Firms” GloballyAdAge, 2007
One of the Fastest Growing Private CompaniesInc Magazine, 2008
www.OTOinsights.com 4
OTOinsights Overview
Established in 2002, OTOinsights has conducted over 400 research project
in over 30 countries.
Specialists in customer experience strategy, research and design
Undertake discrete point-in-time projects and strategic engagements
Experience across all platforms including digital (e.g. web, intranets, mobile
devices, PDA’s, i-TV, etc.), call centers, retail environments and physical
products (e.g. laptops, printers, etc.)
OTOinsights Offerings:
Amplifying Engagement
fhios quantemo Customer Experience Research Neuromarketing Research
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Publishing Clients
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Agenda
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THE IPAD PHENOMENA
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iPad Phenomena
• iPad has successfully launched
• Sales have surprised some people – why has it been so successful?
• Its Apple – media attention
• Its small
• Its portable
• Its useful (everyday tasks)
• Its very ‘sci-fi’
• Its got content – e.g. apps
The stats…
• 2,000,000 ipads sold
• 8,500 native iPad apps
• 35 milllion app downloads
• 5 million ebooks downloaded
• 19 countries
Apple - April 2010
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Curious stats
• New York Times – 350,000 downloads in 1 week
• Wall Street Journal – 10,000 active users in 1 week
• $17 per month
• FT - – 130,000 active users since launch (28 May)
• The Times – 5,000 subscribers in 3 days
• £9.99 per download
• Wired – 24,000 downloads in first 24 hours
The stats…
By the end of 2010 there will be 8.13 million iPad globally
iPad Phenomena
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• Electronic book sales in the US have risen dramatically in the last few years
• $11.2m in Q1 2008
• $25.8m in Q1 2009
• $91m in Q1 2010
• In the UK:
• £75-80m in 2008
• £150m in 2009
Publishing Statistics
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IPAD REVIEW FRAMEWORK(DIGITAL PUBLICATIONS)
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Review Framework
Useful
Engaging
Usable
Layout Navigation
Content and Interactivity Likelihood to reuse
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Review Framework | Evaluation criteria
• Items of related content are kept together.
• Content is shown within context to preserve
meaning.
• There is a consistent experience between
landscape and portrait views.
• There is a consistent layout of key elements across
all screens of the app.
• The app doesn’t force users to rotate the iPad.
Layout Navigation
Content and Interactivity Likelihood to reuse
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• Suitable web navigation elements, e.g.hyper-links.
• Multiple options for hyper-links, such as both
article headlines and images from a contents page.
• Uses conventional iPad gestures.
• Provides visual affordance to navigational
elements
• Allows users to recover from mistakes by going
back.
• Provides a search.
• Navigation is consistent throughout the app
• Users can identify where they are:
• Within each article
• Within the app itself
Review Framework | Evaluation criteria
Layout Navigation
Content and Interactivity Likelihood to reuse
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• All content from a landscape view is also available
in a portrait view.
• All content from the printed version should be
included, if not more.
• Individual interactive elements are easy to use.
• Interactive content affords an appropriate use.
• The app doesn’t persist with gesture manipulation
of content when it provides no benefit.
Review Framework | Evaluation criteria
Layout Navigation
Content and Interactivity Likelihood to reuse
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• Content appeals to users and is useful.
• Use of high quality images.
• Use of alternative media such as video and audio.
• Use of interactive elements such as 360˚ image
manipulation.
• The app is innovative:
• The content cannot be found elsewhere.
• The content is presented in a new way.
Review Framework | Evaluation criteria
Layout Navigation
Content and Interactivity Likelihood to reuse
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COMPETITIVE LANDSCAPE
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COMPETITIVE REVIEW
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Publisher App Total Score (out of 23)
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14
13
13
10
Competitive Review | Results
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Competitive Review | Results
Indices Score
Layout 4/5
Navigation 2/8Note: 2/8 criteria did not apply
Content and Interactivity
1/5Note: 2/5 criteria did not apply
Likelihood to reuse 3/5
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Competitive Review | Results
Indices Score
Layout 2/5
Navigation 4/8
Content and Interactivity 4/5
Likelihood to reuse 3/5
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Indices Score
Layout 2/5
Navigation 5/8
Content and Interactivity 3/5
Likelihood to reuse 4/5
Competitive Review | Results
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Competitive Review | Results
Indices Score
Layout 5/5
Navigation 4/8Note: 2/8 criteria did not apply
Content and Interactivity
3/5Note: 2/5 criteria did not apply
Likelihood to reuse 1/5
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Indices Score
Layout 4/5
Navigation 6/8
Content and Interactivity 4/5
Likelihood to reuse 5/5
Competitive Review | Results
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Competitive Review | Results
• Surprising number of user experience issues in these very successful iPad apps:
• iPad orientation changing the content offering
• Navigation not always clear or intuitive
• Lacking ‘normal’ conventions e.g. hypertext links as links, easy means to return to primary pages
• Layout confusing
• Images and text not matching
• Lack of interactive features
• Lack of search
• User orientation within articles confusing
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Competitive Review | Results Explanation
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• Text is consistently presented in the same column layout
• Presentation persists across the two orientations
• As the user scrolls, background images are changed to stay in context with the text being presented
• This keeps items which are related together as well as preserving the meaning of images in relation to the text
• Users are told to rotate the iPad to view some articles
Layout
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• Users can flick the magazine left or right to view different sections, and move into an article by swiping up and down
• Navigation is consistent throughout the app
• Difficult to know how many sections or pages are included in the magazine
• No links are provided from the contents and cover page
• There is no search feature
Navigation
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• It is difficult for users to identify where in the app they are
• It is also difficult to quickly skip to specific sections of the app
• If a user taps the left of the screen the text elements disappear.
• It is not initially clear how to bring the text back
Navigation
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• All content seen while the iPad is in portrait are also shown when the iPad is used in landscape
• Gesture manipulation is included for pages where it serves no purpose.
• Text give the impression of being able to scroll to further content
Content & Interactivity
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• The content will appeal to current Popsci readers and those interested in the subject
• High quality images are used throughout the app
• The content closely matches what is found in the magazine but is presented in a new way
• Other than being able to move images and text independently, little is made of the publication being in digital form
• There are no video/audio elements or interactive pieces of content
Likelihood to reuse
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Competitive Review | Results Explanation
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• The GQ app doesn’t force users to rotate the iPad in order to see content.
• Once the user has chosen their orientation, the layout of key functions such as moving between images, is consistent.
• However, the layout between portrait and landscape is very different.
Layout
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• Navigational layout between the two orientations is inconsistent
• When turned to portrait, images and their related text are separated
• The two are shown in separate panels
• As the user moves through the images there is no indication of how these relate to the article.
Layout
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• Typical iPad gestures are supported through most of the app
• Navigational elements are provided
• These are easily identifiable
• The user can clearly see where they are within an article and within the app
• Using the quick ‘contents feature’ allows the user to skip directly to an article.
Navigation
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• There are a number of places where hyperlinks are not used
• Such as the GQ logo as a route back to the cover/contents and article titles on the cover page
• The contents list is not available when in landscape
• There is no search feature
• The pinch gesture cannot be used to zoom text in portrait
Navigation
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• Individual interactive elements are easy to use and do not require precise finger movement
• These interactive elements clearly indicate their use
• The app only allows gestures when they are of use.
• Not all content found in landscape is available in portrait
Content & Interactivity
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• The content is the same as found in the magazine and will therefore be useful to GQs audience
• High quality images are used throughout the app
• There is no inclusion of audio or video content
• The interactive content is minimal
Likelihood to reuse
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Competitive Review | Results Explanation
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Layout
• Items of content which are related are always kept together
• The user will have to actively select a slide-shown to view images in isolation
• Experience between portrait and landscape differs significantly
• The location of images changes
• Video is also included in landscape but not portrait
• Users are often forced to rotate the iPad when there is no need to.
• Most notably for video
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• Hyperlinks are used to take users directly to articles
• User are able to click on article headlines or related images
• Conventional iPad gestures are used to move page and enlarge content
• Users can quickly locate themselves and move around using the efficient ‘page viewer’
• Current location is clearly highlighted
• Users are able to go ‘home’ to either the contents page or the cover page
Navigation
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• It is not particularly clear which elements can be used to navigate
• In this example, the map suggests links – this is not the case
• It is not possible to move back if the user jumped to an article by mistake.
• There is no search
Navigation
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• Interactive content such as image slide-shows are clearly identified and easy to use
• Many contextual images are completely lost when using the app in portrait
• It is often not possible to increase text size when in landscape
Content & Interactivity
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• All content from the magazine is included in the app
• High quality images are used throughout.
• Video is also used to supplement some article
• There is very little in the way of interactive content
Likelihood to reuse
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Competitive Review | Results Explanation
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Layout
• All content is shown within context so it is always clear to the user how an image relates an article
• There is a good level of consistency between landscape and portrait orientations
• Users are not forced to rotate the iPad at any point
• There is a good level of consistency throughout the app.
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• The app provides a search
• Navigation is consistent throughout the app
• Users can clearly see where they are within the app
• Typical iPad gestures are used to turn page and enlarge content
Navigation
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• There are no hyperlinks within the app
• An apparent ‘back’ button take the user out of the current magazine
• It is not possible to return to a clear starting point such as the cover page or contents page
Navigation
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• All content available in landscape is also available in portrait
• The app only uses simple gestures
• Gestures are not used unless they are needed.
• Interactive elements such as the contents and search use straightforward interfaces
Content & Interactivity
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• High quality images are used throughout the app
• Limited interactivity is available
• Such as the ability to share magazines with others
• However, most of the content is static.
• The app does not provide the content in a way that differs much from the printed magazine
Likelihood to reuse
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Competitive Review | Results Explanation
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• Content is fixed in a traditional printed article format so all related items are kept together
• Images and video content are shown within the context of the article rather than in isolation
• Users are provided with a consistent experience between portrait and landscape views
• On some article title pages it is not clear that the user can navigate to further content
• The title pages look and feel very much like a one page advert
One page advert
Article title page with content hidden below
Layout
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• Suitable links are used throughout the app, from the contents page through to external links
• Conventional iPad gestures are used and reinforced through use of icons
• Navigational elements appear in a way as to invite users to interact with them
• Users can easily identify where they are within app
Navigation
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• Some elements are presented in the same way as links, but do not provide a link
• Images associated with articles on the contents page are not links
• There is no search
• Within each article is it difficult for users to see whether there is more content
• It is not clear to users where they are within an individual article
Numbered buttons – not links
Numbered buttons – links
Navigation
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• The app maximises the fact it is on an iPad to bring the user more content than they would have on the printed version
• Gestures are only used when it makes sense for the user
• Interactive elements are easy to use
• Clear sign-posts of when and how use are given.
• All content available in landscape is also available in portrait view.
Content & Interactivity
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• High quality images are used throughout the app
• Video and audio content are included within relevant articles
• Users can interact with images for a 360 view and to provide detail on what is being shown
• The app provides content that cannot be found elsewhere from Wired
Likelihood to reuse
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ADVERTISING
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• Ad supported apps are common amongst both free and paid for publications:
• Wired
• New York Times
• Wall Street Journal
• The Times
• A number of approaches have been taken:
• Flat-content, one page
• Flat-content, multiple page
• Basic user interaction
• Audio/video content
• Interrupting ads
Advertising
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• Provides consistency with other advertising mediums
• Relatively unobtrusive
• Provides the entire message in one hit
• Unlikely to engage the user
• Missing an opportunity to drive the user to further content
• Sign-up process for example
• Unlikely to ‘educate’ users about the message or product
Advertising| Flat content – one page
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• More space allows advertiser to build useful content for targeted users
• Such as ‘how to’ guides
• Allows advertiser to mimic articles so as to sell products subtly
• Chance of content on later pages being missed by the user
• Especially if the front page of the advert doesn’t allude to further content
• Missing an opportunity to drive users to further content
Advertising| Flat content – multiple page
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• Clearly interactive elements invite users to stay on the page and interactive with the advert
• More engaging than flat content
• Can lead the user to product related content
• To make an order or to sign-up for a service
• Strong possibility that hidden content may be missed
• If links to further content take users out of the ‘app environment’ then user may show renitence or negative reactions
Advertising| Basic user interaction
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• Most engaging content
• Effective way to educate users about a product or service
• Novelty effect – provides ad content that isn’t found in the paper version of the publication
• Encourages users to spend more time with the advert
• Message may be lost on users who skim over the page
Advertising| Audio/video content
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• Users are forced to see the product/brand
• Users must think about how to interact with the advert in order to progress to their desired destination
• Likely to irritate users
• Provide a negative image of the app and the advertiser
• Users may dismiss the advert as it was not what they were looking for
Advertising| Interrupting ads
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• Forcing users to rotate the iPad in order to see that ad
• Apps where all ads are removed when the user rotates the iPad
• GQ – no ads shown in portrait view
• Hiding the most important message in ‘scrolled to’ content or behind interactions
• Forcing users to watch a video without them requesting to do so
Advertising | What to avoid!
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KEY TAKE-AWAY POINTS
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• If elements can be manipulated independently of each
other then ensure that context is kept
• For example it is good to avoid showing a user an
article that discusses something shown in a picture
that is no longer visible, as seen in the GQ app
• Ensure that individual page elements don’t lose meaning
through lack of context
• For example, if photos are presented separately from
the text of an article then care must be taken to
ensure that the reason why they were included in the
first place is not lostGQ – separate image and text in an article
Key Points | Layout
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• Portrait V Landscape
• While obvious changes need to occur to cater for
the change in screen dimension, consistency
between the two layouts is useful so that users do
not have to learn a whole new set of rules just
because they have rotated the iPad
• Don’t force users to rotate the iPad.
• It may be beneficial for the user to view some
content in landscape, such as video, but allow the
user to decide whether they do this or not, unlike
what is seen with the Time appTime – the same article shown in portrait and landscape
Key Points | Layout
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• Consistency between pages
• Pages do not have to look the same, or
even be laid out exactly the same, but
consistency of key elements is important
• Key elements, such as a route
back, route to the contents page,
moving to the previous or next
article should all be positioned in
a consistent manner
New York Times – All images are clickable, route back is always shown at the top left
Key Points | Layout
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• Bring the most beneficial elements of web navigation to
the app
• Hyperlinks to related content such as linking
directly to articles from a homepage/contents page
• The app does not have to exactly mimic a website
• There doesn’t have to be a “main menu” or “Next
page”, “Next article” buttons etc
• Increase the users routes for navigating
• If a contents page includes headings and images
for an article, make both parts a link to the article
page, as found with the New York Times app.
New York Times – All Headlines and images are links to the full story
Key Points| Navigation
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• Users are quickly becoming accustomed to many touch-
screen gestures, such as tapping, swiping and pinching
• Users will feel more comfortable when performing
these gestures will give expected results, such as:
• Tapping means activate (or click in web
terms)
• Swiping means to move (down an article or
across an article, or to another article)
• Note: The PopSci app uses the tap action to make
text disappear which is likely to confuse users
PopSci – A tap on the right of the screen makes the text disappear
Key Points| Navigation
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• Navigational elements should have some visual
characteristic that affords use (a tap or swipe)
• While this does not have to be a strong as found
on the web (with a submit button for example),
it is beneficial to have navigational elements
appear differently to flat elements in order for
them to be easier for users to discover
• Allow users to undo what they have done to allow
them to recover from mistakes
• Ensure users can get back to where they were
and not just a back to the cover page, or back to
contents
Wired – the dual arrow icon gives affordance of a “back and forth” swipe movement
Key Points| Navigation
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• Provide a search
• Make the most of having the content in a digital
form by allowing users to search
• Keep navigation consistent
• Navigational items should appear in consistent
locations on the screen
• This should be the case whether in landscape or
portrait
Dwell – searching for content
Key Points| Navigation
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• Inform the user where they are
• Some reference to where they are in the
article, and within the publication is useful.
• Clear vertical scroll bars help to
identify within-article location.
• Having a visual representation of the
number of pages and highlighting the
current page also works well for
within-article location.
• A scrolling index works well to identify
location within the publication, as
well as aiding navigation. New York Times – number of article pages shown using standard apple pips at bottom of the page
Key Points| Navigation
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• Although there will be a temptation to exactly
replicate the magazine or newspaper page for page
on the iPad – don’t
• While this is not necessarily wrong, it means the
user misses out on a number of benefits the
digital age has brought, such as:
• Hyperlinks - both within the app and
externally
• Embedding of video or audio content
• Interaction with the app with elements
such as forms for entering competitions.
Wired – Image content can be manipulated by the user
Key Points| Content & Interactivity
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• Give users a reason to use the app
• It should, at the very least, provide the user with all
the content they can get through printed version, if
not more
• The user should not miss out on content because of the
orientation of the iPad
• All content that is shown when holding the iPad in
landscape should also be shown when holding the
iPad in portrait and vice-versa.
Key Points| Content & Interactivity
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• Interactive elements need to be easy to select
• For lists of links, fields in forms etc. it must
be remembered that a finger is not as
precise as a mouse pointer. These elements
need to be sufficiently spaced to allow a
user to accurately select the one they wish.
Financial Times – Interactive elements are all located together and are easy for users to select individually
Key Points| Content & Interactivity
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• As with navigation, interactive content should afford
whichever interactions can be used to manipulate it
• If text can be edited, or empty text boxes filled,
then they should give the impression that this is
the case.
• If a static image is a placeholder for video content,
then it should be clear the user has the ability to
“play” the video
• Don’t allow users to change layout for the sake of it. If
all content fits onto one page then allowing users to
remove or move some elements off the page may cause
unnecessary confusion. PopSci – A tap on the right of the screen makes the text disappear
Key Points| Content & Interactivity
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• Likelihood to reuse an app is based primarily on how
useful the user finds the content within it, how engaging
the experience is and how innovative the app is.
• How deeply users become engaged in the content relies
very much on the users personal tastes and the content and
style of the publication in general.
Key Points| Likelihood to reuse
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• With regards to how engaging the app is, a number of
factors should be considered.
• Quality of imagery or videos used.
• High quality images that make the most of
the iPads great graphical capability will
enhance the experience of the user.
• Include media types that cannot be found on the
printed form.
• Video content and audio content help to
improve the level of user engagement and
also help distinguish the experience on the
iPad app from that of the printed magazine
or newspaper.
The Times – Video content used to supplement an article
Key Points| Likelihood to reuse
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• Including interactive elements that go beyond
just video or audio also improve the level of
engagement.
• The ability to build a list of favourite
articles, send articles to other people and
manipulate 360˚ images are all examples.
Sideways – Ability to link to a facebook account and share articles
Key Points| Likelihood to reuse
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• The more innovative the app, the more likely users
will use it in the first place, and the more likely they
are to continue using it.
• Providing the user with content they can’t get
elsewhere
• Providing users with content in a way that is not
currently done
Sideways – Interactive map
Key Points | Likelihood to reuse
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CONCLUSIONS
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Develop a strategy
• Remember the user
• Focus on the users needs
• Ensure that users are in control, informed and flexible
• Cater for all user situations
• Browsing content Vs Looking for specific information
• Reading in portrait Vs reading in landscape
• Make the user’s experience usable and engaging
• Make the most of the possibilities the iPad offers
Conclusions
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Dr. Philip Rhodes: [email protected]
For copies of the presentation or further info on One to One interactive services:
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