mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · web viewin this...

19
Let Me Try! Project: Creating a Diner In this project, you will create a scene of the diner, as shown in in the image below. The scene consists of floor, walls, booths, tables with pedestals, and hanging lamps. You will create a window in the wall, a set of blinds in front of the window, and add animation to the blinds. To add a realistic effect to the scene, you will set up and adjust lights and camera, create glasses and plates on the tables, create text on the window, and assign materials to various objects. Lastly, you will make necessary adjustments and render the scene for the final output.

Upload: others

Post on 05-Jul-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Project: Creating a DinerIn this project, you will create a scene of the diner, as shown in in the image below. The scene consists of floor, walls, booths, tables with pedestals, and hanging lamps. You will create a window in the wall, a set of blinds in front of the window, and add animation to the blinds. To add a realistic effect to the scene, you will set up and adjust lights and camera, create glasses and plates on the tables, create text on the window, and assign materials to various objects. Lastly, you will make necessary adjustments and render the scene for the final output.

Page 2: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Creating the Project Folder

Create a new project folder with the name Prj_1 at \Documents\3dsmax 2015 and then save the file with the name Prj1

Creating the Floor In this section, you will create the floor by using the Box tool and then you will apply material to the floor to give it a realistic look.

1. Activate the Top viewport and choose Create > Geometry in the Command Panel. Then, choose the Box tool from the Object Type rollout.

2. Expand the Keyboard Entry rollout and set the values in the spinners as given next:

Length: 100 Width: 130 Height: 1

3. Choose the Create button; the floor is created. In the Name and Color rollout, enter Floor.

4. Choose Rendering > Material Editor > Compact Material Editor from the menu bar; the Material Editor dialog box is displayed. Select the first material sample slot.

5. Select Blinn from the drop-down list in the Shader Basic Parameters rollout, if it is not already selected.

6. Expand the Maps rollout. Next, choose the Diffuse Color button which is currently labeled as None; the Material/Map Browser dialog box is displayed showing the types of maps that can be added.

7. Select the Bitmap map from the Maps > Standard rollout and choose the OK button; the Material/Map Browser dialog box is closed and the Select Bitmap Image File dialog box is displayed. As the project folder is already set, the images folder of this project is displayed in the Look in drop-down list.

8. Select the file Floor.RedTiles.jpg and choose the Open button.

9. In the Coordinates rollout, make sure the Use Real-World Scale check box is cleared and set the values in the spinners as given next:

U-Offset: 1.1 U-Tiling: 2.5 V-Tiling: 2.0

Page 3: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

These settings resize the tile map so that the seams between tile squares align with the edges of Floor and the red diamond pattern is centered in Floor.

Creating and Modifying

In this section, you will apply an image to the LCD screen of the computer.

1. Display the image on your computer screen and press the PRT SCR keys. Next, open the Paint software and press the CTRL+V keys to paste the image. Now, save the file with the name desktop_screen in the jpg format at the following location:

\Documents\3dsmax2015\c07_tut3\sceneassets\images.

1. In the Rendering rollout, select the Enable in Renderer and Enable in Viewport check boxes. Make sure that the Radial radio button is selected. Next, set the value 3.5 in the Thickness spinner. The image below shows the rectangle displayed in the viewports.

2. In the Name and Color rollout, enter the name inner frame and press the ENTER key. and use the color swatch to change its color by using the following values:

Red: 248 Green: 58 Blue: 0

Aligning Boxes

In this section, you will align the left and right boxes together. 1. Choose the Select and Move tool and make sure right box is selected. Move right box along the X, Y,

and Z axes in all viewports to align it with left box, as shown in the image below. Click in the viewport and choose the Zoom Extents All tool from the viewport navigation controls to view the box in all viewports, refer to the image below.

Page 4: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Creating the DrawerIn this section, you will create drawers of the table and then clone the drawers.

1. Create another box in the Top viewport and enter the following values in the Parameters rollout:

Length: 90 Width: 55 Height: 25

2. In the Name and Color rollout, enter drawer001 and press ENTER; the object is renamed. Choose the color swatch to change the color of drawer001; the Object Color dialog box is displayed. Choose the Add Custom Colors button; the Color Selector: Add Color dialog box is displayed. In this dialog box, specify the values as given below:

Red: 177 Green: 88 Blue: 27

3. Choose the Add Color button from the Color Selector: Add Color dialog box to add the selected color. The color is displayed in one of the Custom Color boxes in the Object Color dialog box. Choose the OK button; the new color is assigned to drawer001.

4. Align drawer001 with left box in viewports using the Select and Move tool, as shown in the image below.

Note :While aligning the objects, you need to make sure that the objects are aligned properly in all viewports.

Page 5: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Creating Clones of the Drawer

In this section, you will create copies of drawer001.

1. Activate the Front viewport and make sure drawer001 Figure 2-51 The Clone Options dialog box is selected. Next, move the cursor over the Y axis, press and hold the SHIFT key, and drag drawer001 downward until the value in the Y spinner of the Coordinate display at the bottom of the screen becomes around -29. Release the left mouse button and the SHIFT key; the Clone Options dialog box is displayed, as shown in the image below.

Page 6: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

2. Make sure the Copy radio button is selected in the Object area of the Clone Options dialog box. In the Number of Copies spinner, enter 2 to create two copies of drawer001. Next, choose the OK button; two drawers with same dimensions are created, as shown in the image below.

Page 7: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

3. Create another box in the Top viewport and in the Parameters rollout, enter the values as follows:

Length: 90 Width: 70 Height: 17

4. Name the newly created box as drawer004 and change its color as you did for the drawers created previously.

5. Align drawer004 with the right box in viewports, as shown in the image below.

Note: The cloned objects are automatically named sequentially as drawer002 and drawer003, based on the name of the original object. You can also clone an object by holding the SHIFT key while rotating or scaling it.

Page 8: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Creating Outer Faces of the Table

In this section, you will create outer faces of the table to make it appear more realistic.

1. Create a box in the Left viewport and in the Parameters rollout, enter the values given below:

Length: 95.5 Width: 90 Height: 1.5

2. In the Name and Color rollout, enter left face001 and press ENTER; the box is named as left face001. Choose the color swatch to change the color of left face001; the Object Color dialog box is displayed. Choose the Add Custom Colors button from this dialog box; the Color Selector: Add Color dialog box is displayed. Enter the following values in the dialog box:

Red: 134 Green: 59 Blue: 8

3. Choose the Select and Place tool from the Main Toolbar. In the Perspective viewport, move the cursor over left face001 and drag to align it with the left side of left box, as shown in the image below.

Page 9: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

4. In the Front viewport, copy left face001 by using the Clone Options dialog box as described earlier; a new face is created with the name left face002. Now, align it with the other side of left box, as shown in the image below.

5. To create the upper face of the table, create another box in the Top viewport using the values given below:

Length: 90.5 Width: 158.116 Height: 1.5

6. Name the box as upper face and assign the same color to it as assigned to the other faces.

7. Align upper face with the top of the table, as shown in the image below.

Page 10: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

8. Create one more box in the Top viewport using the values given below:

Length: 90.5 Width: 77 Height: 1.5

9. Name the box as lower face and assign it same color as assigned to other faces.

10.Align lower face with the bottom of left box, as shown in the image below.

Page 11: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

11.Create another box for the lower face of right box in the Top viewport using the following dimensions:

Length: 90.5 Width: 80 Height: 1.5

12.Name the box as right lower face and assign the same color to it as assigned to the other faces.

13.Align right lower face at the bottom of right box, as shown in the image below.

Page 12: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

14.Create a box for the right face of right box in the Left viewport using the following dimensions:

Length: 27.5 Width: 90 Height: 1.5

15.Name the box as right face and assign the same color to it as assigned to the other faces.

16.Align right face with the right side of right box, as shown in the image below.

Page 13: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Creating Knobs for Drawers of the Table

In this section, you will create a knob for one drawer. Next, you will copy the knob for the other drawers.

1. Choose the Sphere tool from Create > Geometry > Standard Primitives > Object Type rollout of the Command Panel.

2. Create a sphere in the Front viewport. In the Parameters rollout, enter 2.3 in the Radius spinner. Also, make sure the Smooth and Generate Mapping Coords check boxes and the Chop radio button are selected in this rollout.

3. Name the sphere as knob001 and use the color swatch to change its color to white.

Page 14: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

4. Align knob001 with drawer001 in all viewports using the Select and Move tool, as shown in the image below.

5. Activate the Front viewport and then create three copies of knob001 by using the Clone Options dialog box as described earlier. The newly created copies are automatically named as knob002, knob003, and knob004. Next, align them in viewports, as shown in the image below.

Page 15: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

6. Set the view of the table in the Perspective viewport using the Orbit tool from the viewport navigation controls.

Changing Background Color of the Scene

In this section, you will change background color of the scene.

1. Choose Rendering > Environment from the menu bar; the Environment and Effects dialog box is displayed with the Environment tab chosen by default in this dialog box.

2. In the Background area of the Common Parameters rollout, choose the color swatch corresponding to the Color parameter; the Color Selector: Background Color dialog box is displayed. Select the white color and choose the OK button.

3. Close the Environment and Effects dialog box.

Page 16: mygetinteractive.commygetinteractive.com/3ds_max_2015_lmt/project_creat… · Web viewIn this project, you will create a scene of the diner, as shown in in the image below. The scene

Let Me Try!

Saving and Rendering the Scene

In this section, you will save the scene that you have created and then render it.

1. Choose Save from the Application menu.

2. Activate the Perspective viewport. Next, choose the Render Production tool from the Main Toolbar; the Rendered Frame window is displayed with the final output of the table, as shown in the image below.