we are the place for imaginative wunderkinds

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imaginative wunderkind This is the school for you. Here, you can conjure up exciting and fascinating visual stories for digital games and animation, or design engaging and functional mobile apps, products and spaces. Start your creative journey with us — at the School of Design & Media! Imaginative wunderkinds 2022 #becausewecan SIGN&M EDIA

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Page 1: We are the place for Imaginative wunderkinds

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We are the place for imaginativewunderkind This is the school for you. Here, you can conjure up exciting and fascinating visual stories for digital games and animation, or design engaging and functional mobile apps, products and spaces. Start your creative journey with us — at the School of Design & Media!

Imaginative wunderkinds like you. Here, you can conjure up exciting and fascinating visual stories for digital games and animation, or design engaging and functional mobile apps, products and spaces. Start your creative journey with us — at the School of Design & Media!

2022

#becausewecanSIGN&M EDIA

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Why NYP is the right choiceThrough our brand of holistic development, you will find learning opportunities that go beyond textbooks. Go on exploratory trips, tinker with ideas and come up with prototypes. Find innovative solutions to problems that people face day after day.

Join one of more than 80 CCAs, or take part in a creative arts workshop at our Student Life Academy — we believe that these experiences will help you build your network and grow into your potential.

We’ll get you to do electives in areas that is not in your chosen specialisation — so that you can see how other fields and industries are developing. Take a foreign language, or find time to create your own pet projects at our large MakerSpace@NYP.

Collaborate with students from other disciplines and challenge your own ideas of what you can achieve.

Together with our network of industry partners, we will work to nurture your development, expand your horizons and fuel your passions.

NYP has fundamentally transformed teaching and learning with the Professional Competency Model (PCM).

Put simply, it moves away from learning subjects like Maths in a silo. Instead you will learn specific skills, and how they all work together, in work task. So instead of learning the A to Z of physics, you will learn the specific bits of maths, the exact engineering know-how to draw and analyse data from smart sensors, and then add the skills of public speaking — so that you can present your findings and make your work count.

A key feature of the PCM: It is co-built, and in some cases co-taught, by industry majors and leading companies. This means that you will get additional industry certifications while you get your diploma!

Because these companies are at the forefront of their expertise areas, your course will continue to remain relevant and desirable.

So far, Microsoft, Oracle Academy and Nvidia — among others — are involved in co-creating NYP-PCM courses with us.

is the game-changer

NYP’s

Professional CompetencyModel

Visit www.nyp.edu.sg for more information

instagram.com/nanyangpolytwitter.com/nyptweets

[email protected] fb.com/nanyangpoly

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School of

Design & MediaDIPLOMA COURSES @ SDM

Animation & Visual EffectsVisual storytelling through animation,

digital art and visual effects

05

Digital Game Art & DesignCreate your very own games and learn about game visuals

and digital characters

13

ArchitectureCreate sustainable, effective and

inspiring spaces for people

09

Experiential Product &Interior Design

Create user- and emotion-centred designs through impactful solutions

17

Motion Graphics DesignLearn how to become a

compelling visual storyteller through engaging digital content

33

Interaction DesignDesign and create engaging apps,

experiential interactive installations and immersive user experiences

29

Visual CommunicationCreate impactful physical and

digital communication through compelling visual experiences

37

The SDM experienceSchool of Design & Media graduates

share their education journey

41

Minimum entry requirements/JAE range of net ELR2B2

What you need to get into the School of Design & Media

43

Game Development & Technology

Develop amazing games on PCs, mobile and console platforms

21 PCM

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Get creative at NYP — Singapore’s pioneer educational institution for animation, visual effects and games.

Learn from our faculty of award-winning designers, digital artists and animators, who have years of industry

experience in high-tech studios and world-class facilities. Explore one of the most comprehensive range

of courses in the region, complemented by our strong industry partnerships. Come and discover SDM today!

Industry partners

Look forward to…

Industry Realism Benefit from real-world experiences through internships, overseas attachments, and project collaborations with our industry experts.

Creative Excellence & Competitiveness Strive for excellence in your creative field and garner top awards in international art, design and media competitions.

Creative for Social Good Apply your savvy design and media skills for social good. Create positive and sustainable impact in our local and global communities.

• Banyan Tree Holdings• CRAVE FX• gumi Asia• Koei Tecmo Singapore • Lucasfilm Singapore

• M&C Saatchi Singapore• McCann Worldgroup• Nestlé R&D Centre Singapore• Nickelodeon• Novotel Hotels & Resorts

• Robot Playground Media• Sony Interactive Entertainment Singapore• Suntec Singapore• Ubisoft

Learn from the following renowned companies:

Design & Media Foundation Build a strong foundation in design and media. Learn to apply your skills in both art and technology to create unique designs and products.

why choose

SDM?Why

choose SDM?

mediacorp • I ONG&ONG

group

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JAE CODE C33

Diploma in

Animation & Visual Effects

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is for you if you have a passion in creating engaging visual stories through animation, digital art and visual effects.

Looking to create fascinating visual stories with digital characters, animation or VFX shots for movies? Join us on this exciting journey in creating visual worlds, from concept ideation to the final product, with 2D and 3D moving images. Our comprehensive foundation modules will teach you broad skill sets in animation and visual effects to help you become tomorrow’s great storytellers.

• Experience a first-of-its-kind hybrid programme that fuses art and digital technology. Be taught in world-class facilities by award-winning professionals who have worked at Lucasfilm SG, Disney, Industrial Light & Magic (ILM), DNEG London and The Moving Pictures Company (MPC).

• Build up your skills in story creation, visual storytelling, and character and environment design. Gain expertise in look development, 2D and 3D animation, visual effects, and post production.

• Look forward to exciting opportunities with Disney-Pixar, Industrial Light & Magic, and Lucasfilm Animation. You may also progress to prestigious universities like Nanyang Technological University, DigiPen Institute of Technology, and Academy of Art University.

Course curriculum

Diploma in

Animation & Visual Effects

JAE CODE C33

This diploma lets you...

• 2D/3D Character Animator • 3D Generalist • 3D Lighting Artist • 3D Modeller• 3D Rigging Artist (Rigger) • Animation Producer• Art Director

• Background Artist• Character Designer • Comic Artist• Compositor • Creative Director• Editor • Digital Matte Painter

• Illustrator• Layout Artist• Production Designer• Storyboard Artist• Texture Artist• Visual Development Artist • Visual Effects Artist

Career paths

YEAR 1, SEMESTER 1 CORE MODULES• Concept Ideation • Design & Colour • Drawing Fundamentals

• Effective Communication Skills • General Studies • Introduction to Coding

• Story through Audio & Visual• Studio Project 1

YEAR 1, SEMESTER 2CORE MODULES• Animation Principles • Figure & Digital Painting

• Fundamentals of Innovation & Enterprise

• General Studies • History of Moving Images

• Introduction to 3D Workflows • Storyboarding• Studio Project 2

YEAR 3, SEMESTERS 1 & 2CORE MODULES• General Studies• Independent Work Project

• Internship Programme (12 weeks) + Final Year Project (12 weeks) or Internship Programme (24 weeks)

• Portfolio Development

PRESCRIBED ELECTIVES (2D)• 2D Animation • Advanced Figure Drawing

PRESCRIBED ELECTIVES (2D)• 2D Character Animation • Character Design • Environment Design • Motion Graphics

PRESCRIBED ELECTIVES (3D)• 3D Character Animation• Advanced Lighting & Rendering • Matte Painting• Modelling 2

PRESCRIBED ELECTIVES (3D & VISUAL EFFECTS)• Technical Direction 1 • Texturing, Lighting & Rendering

PRESCRIBED ELECTIVES (VISUAL EFFECTS)• Advanced Lighting & Rendering • Art of Cinematography • Effects Direction & Simulation • Technical Direction 2

YEAR 2, SEMESTER 1 CORE MODULES• 3D Animation • Compositing 1

• General Studies• Modelling 1

• Project Planning & Management • Studio Project 3

YEAR 2, SEMESTER 2 CORE MODULES• Communication & Personal Branding

• Compositing 2 • General Studies

• Studio Project 4

PRESCRIBED ELECTIVES (Choose one set of Diploma-Specific Electives: 2D, 3D or Visual Effects; and two modules from Common Prescribed Electives)

COMMON PRESCRIBED ELECTIVES • Audio Creation • Business for Digital Media Industry • Creative Producing

• Digital Marketing • Digital Photography • Game Story Creation

• Mixed Reality Experience Design • Motion Capture Techniques • Special Topics in Digital Media

*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

DIPLOMA-SPECIFIC PRESCRIBED ELECTIVES (2D) • Animal Locomotion• Sequential Art

DIPLOMA-SPECIFIC PRESCRIBED ELECTIVES (3D) • Advanced Character Animation• Real-time Computer Graphics

DIPLOMA-SPECIFIC PRESCRIBED ELECTIVES (VISUAL EFFECTS) • Cinematography for Visual Effects• Dynamic Effects

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JAE CODE C38

Diploma in

Architecture

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YEAR 1, SEMESTER 1 CORE MODULES• Architectural Visualisation• Building Structures• Effective Communication Skills

• Fundamentals of Innovation & Enterprise• General Studies

• History, Theory & Culture• Studio SA1

YEAR 2, SEMESTER 1 CORE MODULES• Architectonic Studies• Digital Modelling &

Environment Simulation

• General Studies• Green & Sustainable Design Strategies

• Smart Building Technologies• Studio SA3

YEAR 3, SEMESTER 1 CORE MODULES• Internship Programme (12 Weeks) • Studio SA5 or

• Internship Programme (24 Weeks) or

• Work-Based Learning Programme (39 Weeks)

YEAR 2, SEMESTER 2 CORE MODULES• Architectural Practices & Policies• Built Environment Management

• Digital Engineering in Architecture• General Studies

• Studio SA4• Urban Systems

YEAR 3, SEMESTER 2 CORE MODULES• Design Entrepreneurship• General Studies

• Portfolio Design & Presentation• Studio SA6

YEAR 1, SEMESTER 2 CORE MODULES• Building Information Modelling

& Management• Building Construction

• Building Systems• Communication & Personal Branding

• General Studies• Studio SA2

is for you if you want to be part of a new generation of future-ready architectural designers and technologists.

This interdisciplinary course, jointly offered with the School of Engineering, gives you holistic training in architectural design and technology. You will apply emerging technologies such as computational design, Virtual Reality and Artificial Intelligence, within historical and social architectural contexts. Become competent in sustainable design services, and make a positive impact in the design community.

• Design smart and green buildings, and execute ecological, architectural and urban solutions using advanced technologies. You will also gain insights to the industry’s statutory requirements and regulations.

• Be trained by professionals who worked in industry-leading firms like CPG Consultants, DP Architects and RSP. Get hands-on experiences in studio-based design experimentations, harnessing technologies in design, modelling and architectural visualisation in green design technology.

• Work at renowned architecture firms like DP Architects, WOW Architects, and RSP. You can also pursue a degree at National University of Singapore, Singapore University of Technology and Design, or Architectural Association School of Architecture (UK).

• Architectural Coordinator• Architectural Designer• Architectural Technologist• Architectural Visualiser• BIM Coordinator

• BIM Manager• Construction Management

Coordinator• Facilities Management

Coordinator

• Project Coordinator• Project Manager• Real Estate Executive• Spatial Designer• Urban Design/Planning Assistant

Course curriculum

Diploma in

Architecture

JAE CODE C38

This diploma lets you...

Career paths*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

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JAE CODE C60

Diploma in

Digital Game Art& Design

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is for you if you are fascinated by game visuals and digital characters, and are raring to create your very own games.

NYP is the only institution in Singapore that provides comprehensive training in visual aesthetics, game design and development across all platforms — from mobile to PC and console systems such as the Sony PlayStation® and PlayStation®VR. Learn the skills to create engaging game experiences with compelling art and visual stories.

• Benefit from a dynamic curriculum that fuses art, design and the use of technology in the creation of digital entertainment — for both the gaming and non-gaming industries.

• Be taught by a team of game professionals who have worked at Koei Tecmo, Bandai Namco and Ubisoft. Get hands-on experience creating games for a variety of platforms like Augmented and Virtual Reality.

• Hone your skills with companies like Ubisoft, Riot Games, Bandai Namco and Koei Tecmo. You can also pursue a degree at Singapore Institute of Technology, Nanyang Technological University or Savannah College of Art and Design (USA).

Diploma in

Digital Game Art & Design

JAE CODE C60

This diploma lets you...

YEAR 1, SEMESTER 1 CORE MODULES• Concept Ideation • Design & Colour• Drawing Fundamentals

• Effective Communication Skills • General Studies• Introduction to Coding

• Story through Audio & Visual • Studio Project 1

YEAR 2, SEMESTER 1 CORE MODULES• 2D Game Level Design • 3D Game Art Creation

• Creative Production • Digital Painting • Game Animation

• Game Visual & Development • General Studies • Studio Project 3

YEAR 3, SEMESTERS 1 & 2 CORE MODULES• General Studies • Independent Work Project

• Internship Programme (12 weeks) + Final Year Project (12 weeks) or Internship Programme (24 weeks)

• Portfolio Development

YEAR 2, SEMESTER 2 CORE MODULES• 2D Game Asset Creation • 3D Animation & Rigging

• 3D Game Level Design • Communication & Personal Branding

• General Studies • Studio Project 4

YEAR 1, SEMESTER 2 CORE MODULES• Digital Drawing & Illustrations • Digital Game Art

• Fundamentals of Innovation & Enterprise • Game Project Management • General Studies

• Introduction to 3D for Games • Introduction to Game Engine • Principles of Game Design • Studio Project 2

• 2D Game Artist• 3D Game Artist• Concept Artist• Game Animator

• Game Art Director• Game Designer• Game Level Designer• Game Producer • Game QA Tester

• Pixel Artist• Technical Artist• UI Artist• VR/AR Designer

Course curriculum

Career paths

PRESCRIBED ELECTIVES (choose two)• 3D Sculpting • Material & Shader

• Rendering & Lighting • UI & UX Design

PRESCRIBED ELECTIVES (choose four, with at least two from Diploma-Specific Electives)DIPLOMA-SPECIFIC PRESCRIBED ELECTIVES• Advanced 3D Sculpting • Game QA Management • Gamification Techniques • Illustration & Motion Comics

COMMON PRESCRIBED ELECTIVES• Audio Creation • Business for Digital Media Industry • Creative Producing • Digital Marketing

• Digital Photography • Game Story Creation • Mixed Reality Experience Design • Motion Capture Techniques • Special Topics in Digital Media

*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

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JAE CODE C32

Diploma in

Experiential Product &

Interior DesignPhoto taken before COVID-19

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is for you if you want to be a multi-disciplinary designer who can develop and design innovative products and interior spaces.

You will learn to create user- and emotion-centred designs while gaining a strong foundation in developing impactful product and interior design solutions. You will apply the latest technologies in your creative design processes and employ qualitative research methodologies in creating user personas, customer journeys and stakeholder maps.

• Design and create innovative, experiential and impactful products, interior spaces and design solutions through multi-disciplinary design processes and the latest digital technologies.

• Be trained by professionals who are former design and creative leaders from renowned design firms like Accor Hotel, ESR REIT Singapore, WOHA, DP Architects, SCDA Architects, Wilson Associates, and Lo & Behold.

• Work at leading design firms like Electrolux Singapore, Banyan Tree Resorts, and Kingsmen International. You can also pursue a degree at National University of Singapore, Glasgow School of the Arts (UK) or RMIT University of Technology (AUS).

Diploma in

Experiential Product & Interior Design

JAE CODE C32

This diploma lets you...

YEAR 1, SEMESTER 1 CORE MODULES• 2D Visualisation Techniques• 3D Model-Making & Prototyping

• Colour, Materials, Detailing & Finishes• Design History and Culture

• Fundamentals of Innovation & Enterprise

• General Studies• Studio Project 1

YEAR 2, SEMESTER 1 CORE MODULES• 3D Modelling & Rendering• Communication & Personal Branding

• Product Technology & System Design• Professional Design Practice

• Service Experience & Product Design• General Studies• Studio Project 3

YEAR 3, SEMESTER 1 CORE MODULES• Internship Programme (12 Weeks) or

• Internship Programme (24 Weeks) or

• Work-Based Learning Programme (39 Weeks)

• Studio Project 5

YEAR 3, SEMESTER 2 CORE MODULES• Design Seminar &

Entrepreneurship• Portfolio Design & Presentation• General Studies

• Studio Project 6

YEAR 2, SEMESTER 2 CORE MODULES• 3D Spatial Modelling & Simulation• Business & Market Strategy• Project Management

• Service Experience & Interior Design• Interior Space Technology &

Infrastructure Design

• General Studies• Studio Project 4

YEAR 1, SEMESTER 2 CORE MODULES• 2D Digital Visualisation• Design Research Methodologies

• Design Semantics & Ergonomics• Visual Design

• Effective Communication Skills• General Studies• Studio Project 2

• 2D Building Technologist• 3D Modelling & Rendering Technologist• BIM Technologist• Furniture Designer

• Hospitality Designer• Interior Designer• Market & Trends Researcher• Product Designer• Product Stylist

• Retail Display & Promotional Designer• Service Experience Designer• User Interface Designer

Course curriculum

Career paths

*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

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JAE CODE C70

Diploma in

Game Development& Technology

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Benefits• Learn in-depth technical skills to develop and programme games.• Discover trends and be skilled in emerging technologies such as extended reality.• Develop games on the PlayStation® platform.

Starting with students enrolling in 2022, the Diploma in Game Development & Technology will feature the NYP-PCM — a new teaching model developed by NYP. The model leverages our heritage as an industry-focused institution and 30 years of close relationships with our partners.

Course structureThe NYP-PCM for the Diploma in Game Development & Technology consists of:

• 32 Competency Units (CmUs) Within each CmU, skills and knowledge of

different disciplines are integrated and taught holistically. This enables students to fulfil specific work tasks upon completion.

Completing the CmUs will also equip students with six Course Competencies:

1. Game Front End Development2. Game Engine Application3. Game Networking Development4. Game Design5. Game Level Design6. Multiplatform Development

And two of the following three elective Course Competencies7. Extended Reality Development8. User Interface (UI) and User Experience (UX) Development9. Game Production

• 5 Competency Canvases The skills and knowledge you learn will be

assessed for competency, together with a Work-Integration-Unit (WIU), which is a workplace contextualised project. You have to complete all five to graduate.

• 1 Final-Year Project (FYP)

• 1 Internship Programme (ITP)

• 10 General Studies Modules (GSMs) These modules give you exposure to other areas

of interest and allow you to go beyond your chosen area of specialisation.

is for you if you are curious about what runs under the hood in video games, and can’t wait to code and develop your own.

Keen to be skilled in programming and computer logic to develop games for PCs, mobile and consoles? Or immerse in cool technologies such as AR/VR and prepare for highly sought-after roles in the game industry?

Discover how you can hone your technical and soft skills to succeed in the gaming industry, through this robust curriculum developed by experienced game developers, for aspiring game developers.

The Nanyang Polytechnic Professional Competency Model (NYP-PCM)

Diploma in

Game Development& Technology

JAE CODE C70

This diploma gives you...• Industry relevance: Endorsed by industry leaders like Ubisoft, Unity and SonyPlaystation,

it is informed by real industry intelligence and needs.

• Professional accreditation: You gain additional industry certifications while you complete your diploma, putting you ahead of the pack.

• Agile response: The curriculum reacts dynamically and quickly to industry changes. You’ll be equipped with the latest skills and knowledge.

• Integrated learning: Concurrently learn multiple disciplines.

Career paths• 3D Graphics Programmer• Artificial Intelligence Programmer• Game Designer

• Gameplay Programmer• Mobile Games/ Application Developer

• Scientific Visualiser/ Multimedia Specialist• Server/Cloud Programmer• Simulation Engineer

Be equipped with relevant and in-demand skills

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ProfessionalCompetencies

Course Competencies Programme 1 Programme 2 Programme 3 Programme 4 Programme 5/6

Game Front End Development Programming Computer Graphics Modelling Object Oriented Programming

Computer Graphics Programming Database Structures & Algorithms Forces and Motion Programming 

Gameplay Programming Game Audio Programming Game Physics Programming

Shader OptimisationGame Artificial Intelligence Programming 

Game Engine Application 2D Game Engine Application 3D Game Engine Application

Game Networking Development Database & Server Networking Cloud Computing Multiplayer Game Programming

Multiplatform Development Computing Systems Web Development Mobile Game Programming Game Console Development

Game Design Story through Audio & Visual Concept Ideation Principles of Game Design

Gamification Techniques Game Story Creation

Game Level Design 2D Level Design 3D Level Design

User Interface and User Experience Development

• User Interface Programming• User Interface & User Experience Design

Extended Reality Development • Extended Reality Application Development• Extended Reality User Experience Design

Game Production Game Project Management • Business for Digital Media Industry • Creative Producing

Competency Units

Competency Canvases

5Course Competencies

8Internship Programme

11Final-Year Project

10General Studies Modules

To graduate, students have to complete

Certificate in Interactive Storytelling

Certificate in Computer Graphics Simulation

Certificate in 2D Game Development

Concept Ideation  Programming  Story through Audio & Visual   Interactive Storytelling

Project (WIU) 

Computer Graphics Modelling   Computer Graphics Programming    Data Structures & Algorithms Forces and Motion Programming   Object Oriented Programming    Computer Graphics Simulation Project (WIU)   

2D Game Engine Application     2D Level Design  Game Audio Programming   Gameplay Programming   Game Physics Programming    2D Game Project (WIU)

Competency Canvases

Certificate in 3D Game Development Certificate in User Interface and User Experience or Extended Reality

3D Game Engine Application 3D Level Design    Game Artificial Intelligence

Programming    Shader Optimisation         3D Game Project  (WIU)

Students have to complete only four of the following six CmUs:• Business for Digital Media Industry • Creative Producing • Extended Reality Application Development • Extended Reality User Experience Design• User Interface Programming • User Interface & User Experience DesignAnd one WIU:• Specialisation Project  (WIU)

· I I I I

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The Professional Competency Model adopted by NYP is responsive and well-adapted to our needs in AAA game development. To keep up with our multidisciplinary, highly collaborative and fast-evolving video game industry, students need a curriculum that is strong in the core fundamentals and goes beyond teaching skills. Creating blockbuster AAA games requires creativity, critical thinking and team work – big picture thinking that should be instilled in our next generation of

RAYMOND WONGDIRECTOR, KOEI TECMO

This is already a very strong course with solid foundations. With the enhanced pedagogy, we will expect to see graduates emerging with more flexibility and depth in their skill-sets.

The most important segment will be graduates developing the capability to constantly learn. The games industry is moving very fast with 10% growth every year. We expect innovation and new ideas to be the constant. This course will prepare them very well for entry into the industry, and for subsequent career progression.

JOYCE LAWHEAD OF BUSINESS DEVELOPMENT

SAPAC, UNITY TECHNOLOGIES

NYP alongside with Unity have developed a Centre of Excellence with the vision of providing students a strong foundation in game development and game engine application. We are delighted to see that NYP has enhanced its teaching pedagogy with the Professional Competency Model, allowing students more time to apply academic learning into practical work. The experience would in time give students a better insights into the industry, providing them with the understanding and knowledge to enter the digital media industry.

JAE CODE C70

Our

Industry Partners

talent as early as possible. We’re delighted to see that NYP

has designed a model that closely reflects the way our competitive industry works and moves students toward building core competencies rather than rote learning subjects that can quickly become outdated. We remain committed to partnering with NYP to assist in shaping our future leaders and contributing back to the video games industry.

DARRYL LONGMANAGING DIRECTOR, UBISOFT SINGAPORE AND UBISOFT PHILIPPINES

~unity

L

,£\UBISOFT ~SINGAPORE

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JAE CODE C59

Diploma in

InteractionDesign

IDEAL USER JOU

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is for you if you love interactive digital products, and enjoy thinking up new ideas and ways to improve human-centred experiences.

Design sophisticated apps and engaging content that go beyond the screen for a better and more meaningful user experience.

Through the application of design thinking and skills in technology integration, you will be able to design and create interactive environments, Internet of Things (IoT) devices, mobile apps and solutions, as well as work on multisensory projects involving AR/VR.

• Grow and develop essential skills such as user-centred design for interactivity, human-centred user experience (UX) as well as coding and scripting.

• Learn from award-winning professionals who have worked at Reuters, Ogilvy, McCann and Philips, and even a President’s Young Talents Award nominee! Get practical experience in integrating creative design and technology to develop aesthetically innovative, interactive and immersive solutions.

• Gain professional work experience with companies like Accenture, Deloitte Singapore and OCBC Bank Singapore. You can also pursue a degree at National University of Singapore, Nanyang Technological University or New York University Tisch School of The Arts (US).

Diploma in

InteractionDesign

JAE CODE C59

This diploma lets you...

• Interaction Designer• User Experience (UX) Researcher• User Experience (UX) Designer• User Interface (UI) Designer• AR/VR Designer

• User Experience (UX) Developer/Engineer

• Front-End Developer• Full Stack Developer• Creative Technologist

• Digital Marketing/ Social Media Executive• Digital Content Creator

Career paths

YEAR 1, SEMESTER 1 CORE MODULES• Concept Ideation • Design & Colour

• Drawing Fundamentals • Effective Communication Skills • General Studies

• Introduction to Coding • Story through Audio & Visual • Studio Project 1

YEAR 2, SEMESTER 1 CORE MODULES• Cognition, Communication & Interaction

• General Studies• Introduction to Semiotics • Studio Project 3

• User Research Methods • Web Design

YEAR 2, SEMESTER 2 CORE MODULES• Communication & Personal Branding

• General Studies• Studio Project 4

• User Experience Design • UX for Businesses • Video Prototyping

Course curriculum

YEAR 1, SEMESTER 2 CORE MODULES• Designing User Interfaces • Fundamentals of Innovation & Enterprise

• Fundamentals of Interaction Design • General Studies• Introduction to Web Coding

• Project Planning & Management • Studio Project 2• Typography

PRESCRIBED ELECTIVES (choose two)• 3D Forms & Space • Branding & Identity • Information Design

• Scripting Interactivity 1

PRESCRIBED ELECTIVES (choose two)• Beyond Screen Interfaces • Immersive Experiences • Scripting Interactivity 2

• Web Development

YEAR 3, SEMESTERS 1 & 2 CORE MODULES• General Studies• Independent Work Project

• Internship Programme (12 weeks) + Final Year Project (12 weeks) or Internship Programme (24 weeks)

• Portfolio Development

PRESCRIBED ELECTIVES (choose four, with at least two from Diploma-Specific Electives)

DIPLOMA-SPECIFIC PRESCRIBED ELECTIVES• Advanced Mobile Application Development • Digital Communication Design • Interconnected Network Devices• Native & Hybrid Application Development • Physical Interaction Design

COMMON PRESCRIBED ELECTIVES• Audio Creation • Business for Digital Media Industry • Creative Producing • Digital Marketing • Digital Photography

• Game Story Creation • Mixed Reality Experience Design • Motion Capture Techniques • Special Topics in Digital Media

*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

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JAE CODE C66

Diploma in

Motion Graphics

Design

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is for you if you love fast-moving visuals, and want to learn how to create cool, animated graphics.

Some of the best instructors in the motion design industry will teach you how to create engaging digital content and help you become compelling visual storytellers for advertising, brand identity, social media marketing, edutainment, infographics, corporate communications, and the performing arts. Dare to challenge the status quo!

• Learn from a world-class curriculum designed by motion media professionals who understand the creative industries and can provide real-world project experiences.

• Discover how you can produce high-quality and creative content that works for different media formats. Make content engaging and shareable — it’s not just about informing, but also storytelling.

• Explore work opportunities with Google, Facebook, and Carbon. You can also pursue a degree with advanced standing at Otis College of Art and Design (USA), Savannah College of Art and Design (USA) or Leeds Art University (UK).

Diploma in

MotionGraphicsDesign

JAE CODE C66

This diploma lets you...

• 2D/3D Motion Graphics Designer• Art Director• Compositor• Creative Director

• Content Strategist• Content Creator• Editor• Illustrator

• Infographics Designer• Media & Advertising Professional• Producer • Social Media Content Designer

Career paths

Course curriculumYEAR 1, SEMESTER 1 CORE MODULES• Concept Ideation • Design & Colour • Drawing Fundamentals

• Effective Communication Skills • General Studies• Introduction to Coding

• Story through Audio & Visual • Studio Project 1

YEAR 2, SEMESTER 1 CORE MODULES• 3D for Motion Graphics • Art Direction & Design • Collaborative Design

• Digital Advertising Concept 1 • General Studies• Interdisciplinary Practices 2

• Motion Graphics 1 • Studio Project 3

YEAR 3, SEMESTERS 1 & 2 CORE MODULES• General Studies • Independent Work Project

• Internship Programme (12 weeks) + Final Year Project (12 weeks) or Internship Programme (24 weeks)

• Portfolio Development

YEAR 2, SEMESTER 2 CORE MODULES• Communication & Personal Branding • Digital Advertising Concept 2

• General Studies• Interdisciplinary Practices 3 • Motion Graphics 2

• Professional Production Practices • Studio Project 4 • Visual Effects & Cinematography

YEAR 1, SEMESTER 2 CORE MODULES• Fundamentals of Innovation & Enterprise • General Studies

• Interdisciplinary Practices 1 • Introduction to 3D • Motion Typography

• Story Design & Experience • Studio Project 2• Styleframe Development

PRESCRIBED ELECTIVES (choose four, with at least two from Diploma-Specific Electives)DIPLOMA-SPECIFIC PRESCRIBED ELECTIVES• Advanced Rendering Techniques • Experimental Film • Rapid Concept & Style Frames Development • Visual Coding for Motion Graphics

COMMON PRESCRIBED ELECTIVES• Audio Creation • Business for Digital Media Industry • Creative Producing • Digital Marketing • Digital Photography

• Game Story Creation • Mixed Reality Experience Design • Motion Capture Techniques • Special Topics in Digital Media

*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

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JAE CODE C63

Diploma in

Visual Communication

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is for you if you want to become a user-centred designer who can navigate fast-changing business environments.

In a world of information overload, there is strong demand for creative and persuasive communication that cuts through clutter and grabs attention. You will be groomed to become an analytical and entrepreneurial visual communication designer who can create social impact through innovative ideas and business solutions.

• Gain practical experience in crafting high-impact business solutions using technological and social advances, in world-class facilities and design studios.

• Learn from award-winning creatives with working experiences from leading agencies such as Publicis Sapient, Ogilvy, and The Bonsey Design. An industry-endorsed curriculum, with real-world project experiences and practical hands-on experiential lessons, awaits you.

• Make your mark at leading companies like Accenture, Design Bridge, and DDB Group Singapore. You can also progress to study at prestigious universities like the University of the Arts (UK), Nanyang Technological University and Singapore Institute of Technology.

Diploma in

Visual Communication

JAE CODE C63

This diploma lets you...

• Advertising & Media Professional• Brand Identity & Experience Designer• Digital/Interaction Designer• Events & Exhibition Designer

• Editorial Designer• Graphic Designer• Integrated Brand

Communications Designer• Packaging Designer

• UI/UX Designer• Social Media Marketer• Service Experience Designer• Visual Merchandising Designer

Career paths

Course curriculumYEAR 1, SEMESTER 1 CORE MODULES• Art Foundation• Design Fundamentals• Drawing & Rendering

• Effective Communication Skills• Fundamentals of Innovation & Enterprise

• Fundamentals of Photography• General Studies• Studio VC1

YEAR 2, SEMESTER 1 (Students will select one of the three specialisations in Year 2) CORE MODULES• Advanced Digital• Creative Storytelling

• Cultural & Trend Studies• General Studies

• Studio VC3

YEAR 2, SEMESTER 2 CORE MODULES• Communication & Personal Branding

• Infographics & Data Visualisation• Marketing & Creative Strategy

• General Studies• Studio VC4

Specialisation in Visual Design • Editorial Design • Experimental Image Making

Specialisation in Visual Design• Corporate Identity • Sustainable Packaging Design

Specialisation in Visual Branding & Identity• Brand Identity & Experience • Social Media Marketing

Specialisation in Visual Branding & Identity• Enterprise Through Design • Experimental Branding

Specialisation in Visual Merchandising• Display Design & Management • Exhibition Design & Curatorship

Specialisation in Visual Merchandising• Campaign & Events Management • Retail Experiential & Space Design

YEAR 1, SEMESTER 2 CORE MODULES• Basic Web & Interaction Design• Design Immersion

• Design Methodology• Fundamentals of Digital Media

• Typography• General Studies• Studio VC2

YEAR 3, SEMESTER 1CORE MODULES• Internship Programme (12 Weeks) • Studio VC5 or

• Internship Programme (24 Weeks) or

• Work-Based Learning Programme (39 Weeks)

YEAR 3, SEMESTER 2 CORE MODULES• Design Seminar• Portfolio Design & Presentation

• General Studies• Studio VC6

*GENERAL STUDIESStudents are to complete 30 hours of General Studies modules each semester.

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The SDM experience

Dream job at Tokyo VFX studio becomes reality for Singapore fanboy

BENJAMIN AWDIPLOMA IN DIGITAL VISUAL EFFECTS(NOW KNOWN AS ANIMATION & VISUAL EFFECTS)

Ben was absolutely thrilled when he heard of the internship opportunity at the storied Polygon Pictures — famed for its work on blockbusters like Godzilla, Pacific Rim and Star Wars — The Clone Wars.

He was so excited he completed his showreel in a breakneck four weeks. His efforts paid off. He became one of the first few Singaporeans to intern at the studio in Minato City, Tokyo, and the first to do so at its prestigious Shot Department – which is in charge of planning key scenes in the movie.

During the six months, Ben was given the opportunity to work on VFX for new feature films. His excellent standard of work, strong work ethic and attitude earned him an A for his internship, and better — a job offer at the company.

Ben is today living his dream and is an inspiration to his juniors.

From science to spatial designEVELYN ENG DIPLOMA IN SPATIAL DESIGN (NOW KNOWN AS EXPERIENTIAL PRODUCT & INTERIOR DESIGN)

The Science stream student didn’t think she’d consider design as a career option but everything changed after a sharing session by an NYP lecturer on the Diploma in Spatial Design.

Evelyn was intrigued by how design could physically and emotionally reach people, and she loved how the diploma brought together spatial quality, environmental considerations and architecture elements.

The graduate with a perfect 4.0 GPA attributes her success to the support from her lecturers and classmates “who were there for one another through thick and thin”.

Evelyn was awarded an NYP Scholarship and made it to the Director’s List for all six semesters. She also represented NYP in the Polytechnic-ITE Tennis Tournament from 2017 to 2019, and won an individual Bronze medal (2017) and two team event Gold medals (2018 and 2019).

Her performance during her internship at a local architecture firm was so impressive that she was offered to keep the job till it was time for her to enter university. The winner of the HP Innovation, Design Award and the LTW, Designworks Gold Medal is pursuing Architecture at the National University of Singapore.

Standing tall on the world stageTAN YING YING DIPLOMA IN DIGITAL GAME ART & DESIGN

Ying Ying won Gold in 3D Digital Game Art at the 45th WorldSkills Competition (dubbed the "Youth Olympics of Skills") — a gruelling 22-hour challenge held in Kazan, Russia. Together with Team Singapore, she was up against more than 1,300 students from 63 countries competing in 56 skill areas.

Ying Ying also won the Best of Nation award for achieving the highest score in all the skill areas that Team Singapore took part in.

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Minimum Entry Requirements

ELR2B2Courses JAE Course Code 2021 JAE

Range of Net ELR2B2

Animation & Visual Effects C33 5-12

Architecture C38 8-15

Digital Game Art & Design C60 5-12

Experiential Product & Interior Design C32 9-17

Game Development & Technology C70 5-13

Interaction Design C59 9-17

Motion Graphics Design C66 10-14

Visual Communication C63 5-15

ADMISSION PROCEDURES FOR DIPLOMA COURSESDepending on your qualifications, you may apply through one of the following Admission Exercises:

The minimum GCE N-Level entry requirements for the courses under the PFP are:ELMAB3* raw aggregate score (excluding CCA bonus points) ≤ 12.

* On the day of the release of the GCE O-Level examination results, Sec 4N(A) students who obtained an ELMAB3 (English, Maths, Best 3 Subjects) raw aggregate score of 12 points or better (excluding CCA bonus points) will be eligible to apply to NYPFP, provided that they have also obtained the minimum required grades listed in the table above.

Applicants for the diploma courses must have obtained the following minimum GCE O-Level results taken at not more than two sittings of the Singapore-Cambridge GCE O-Level Examination.

Subject Grade

English Language Syllabus A 3

Mathematics (Syllabus A/Additional) 3

Subject Grade

One of the following relevant subjects: • Science (Chemistry/Biology) • Science (Physics/Biology)• Science (Physics/Chemistry) • Food & Nutrition• Design & Technology

3

Any two other subjects excluding CCA 3

Subject

English Language 1-7

Elementary or Additional Mathematics 1-7

Any two other subjects 1-6

Subject

English Language 1-7

Elementary or Additional Mathematics 1-6

Any two other subjects 1-6

To be eligible for admission for the following courses: Diploma in Animation & Visual Effects, Diploma in Digital Game Art & Design, Diploma in Experiential Product & Interior Design, Diploma in Interaction Design, Diploma in Motion Graphics Design and Diploma in Visual Communication - you must have also sat for one of the following subjects: Additional Combined Science, Additional Science, Art/Art & Design, Biology, Biotechnology, Chemistry, Combined Science, Computing/Computer Studies, Creative 3D Animation, Design & Technology, Design Studies, Food & Nutrition, Electronics/Fundamentals of Electronics, General Science, Higher Art, Human & Social Biology, Integrated Science, Media Studies (English), Media Studies (Chinese), Physics/Engineering Science, Science (Chem, Bio), Science (Phy, Bio), Science (Phy, Chem)/Physical Science, Science (Phy, Chem, Bio)

The minimum GCE O-Level entry requirements for the above courses under the EAE, JAE and SDAE are:

To be eligible for admissions for: Diploma in Game Development & Technology and Diploma in Architecture - you must have also sat for one of the following subjects: Additional Combined Science, Additional Science, Biology, Biotechnology, Chemistry, Combined Science, Computing/Computer Studies, Creative 3D Animation, Design & Technology, Food & Nutrition, Electronics/ Fundamentals of Electronics, General Science, Human & Social Biology, Integrated Science, Physics/Engineering Science, Science (Chem, Bio), Science (Phy, Bio), Science (Phy,Chem)/ Physical Science, Science (Phy, Chem, Bio)

The minimum GCE O-Level entry requirements for Diploma in Game Development & Technology and Diploma in Architecture under the EAE, JAE and SDAE are:

Qualifications Method of application

GCE O-LevelsEarly Admissions Exercise (EAE) Application opens in June.Joint Admissions Exercise (JAE) Application commences on the day of release of the GCE O-Level results.

GCE N-LevelsPolytechnic Foundation Programme (PFP) Application commences on the day of release of the GCE O-Level results.

ITE CertificatesJoint Polytechnic Admissions Exercise (JPAE) Application opens in February. Early Admissions Exercise (ITE) [EAE(I)] Application opens in June.

Please refer to our website for more detailson Special Direct Admissions Exercise (SDAE)

Application opens

GCE O-Levels (those who did not participate in JAE)/IPY4/IGCSE

Jan

GCE A-Levels/IB Feb

ITE Certificates/Malaysian SPM/STPM Mar

Other foreign qualifications Nov

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