waz fairy l2

6
WRITING SAMPLE Fairy Tale ▲▲ T T Once upon a time, there was a boy named Seth. He worked every day for a mean, old farmer. The mean, old farmer always yelled at Seth. One day, Seth found a magic turtle at the farm pond. On the first day, the magic turtle gave Seth an egg to make the farmer feel tired. But the farmer did not go to sleep. He yelled at Seth from his bed. The next day, the turtle gave Seth a plant to make the farmer clumsy. But the farmer just made Seth fix everything he broke. On the third day, the turtle gave Seth a stone to make the farmer feel strong. The farmer got up early and did all Seth’s work. Every day, the farmer got up early and did all the work. Seth got to rest and play every day. He lived happily ever after. The urtle The urtle T T www.writinga-z.com © Learning A–Z, Inc. All rights reserved. www.writinga-z.com

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Page 1: Waz Fairy L2

WRITING SAMPLE

Fairy Tale ▲▲

TT Once upon a time, there was a boy named Seth. He worked

every day for a mean, old farmer. The mean, old farmer always

yelled at Seth. One day, Seth found a magic turtle at the

farm pond.

On the first day, the magic turtle gave Seth an egg to make

the farmer feel tired. But the farmer did not go to sleep. He yelled

at Seth from his bed.

The next day, the turtle gave Seth a plant to make the farmer

clumsy. But the farmer just made Seth fix everything he broke.

On the third day, the turtle gave Seth a stone to make the

farmer feel strong. The farmer got up early and did all Seth’s work.

Every day, the farmer got up early and did all the work. Seth

got to rest and play every day. He lived happily ever after.

The urtleThe urtleTT

www.writinga-z.com© Learning A–Z, Inc. All rights reserved. www.writinga-z.com

Page 2: Waz Fairy L2

© Learning A–Z, Inc. All rights reserved. www.writinga-z.com

Fairy Tale ▲▲Be

gin

ning

Characters Setting

Mid

dle

Problem

Event #1:

End

ing Solution

Detail:

Event #2: Detail:

Event #3: Detail:

boy named Seth; mean, old farmer; magic turtle

farm pond

farmer makes Seth work too hard,yells at Seth

farmer tired because of turtle’s egg

farmer clumsy because of turtle’s plant

farmer strong because of turtle’s stone

farmer yells from bed

farmer makes Seth fix things

farmer does all the work

Seth gets to rest and play

Pat JohnsonName: _____________________________________________

GRAPHIC ORGANIZER SAMPLE

Page 3: Waz Fairy L2

© Learning A–Z, Inc. All rights reserved. www.writinga-z.com

Fairy Tale ▲▲

Name: _____________________________________________

GRAPHIC ORGANIZERBe

gin

ning

Characters Setting

Mid

dle

Problem

Event #1:

End

ing Solution

Detail:

Event #2: Detail:

Event #3: Detail:

Page 4: Waz Fairy L2

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#

REVISION CHECKLIST

Fairy Tale ▲▲

REVISION CHECKLIST

Fairy Tale ▲▲

Instructions: Have students check each box as they read over their writing.

My beginning paragraph tells the characters and setting.

The beginning or middle paragraph tells the problem with a detail.

The middle paragraph has three events leading to the solution.

Each event includes one detail.

The story has magic and things that happen in 3’s.

Each sentence is complete and makes sense.

My ending paragraph tells the solution.

Instructions: Have students check each box as they read over their writing.

My beginning paragraph tells the characters and setting.

The beginning or middle paragraph tells the problem with a detail.

The middle paragraph has three events leading to the solution.

Each event includes one detail.

The story has magic and things that happen in 3’s.

Each sentence is complete and makes sense.

My ending paragraph tells the solution.

Page 5: Waz Fairy L2

POSTER

Fairy Tale ▲▲

Once upon a time, there was a boy named Seth. He worked

every day for a mean, old farmer. The mean, old farmer always

yelled at Seth. One day, Seth found a magic turtle at the

farm pond.

On the first day, the magic turtle gave Seth an egg to

make the farmer feel tired. But the farmer did not go to sleep.

He yelled at Seth from his bed.

The next day, the turtle gave Seth a plant to make the

farmer clumsy. But the farmer just made Seth fix everything

he broke.

On the third day, the turtle gave Seth a stone to make

the farmer feel strong. The farmer got up early and did all

Seth’s work.

Every day, the farmer got up early and did all the work.

Seth got to rest and play every day. He lived happily ever after.

Beginning

Middle

Ending/Solution

Det

ails

TT The urtleThe urtleTT Problem

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Page 6: Waz Fairy L2

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Fairy Tale (All Levels)

Instructions: Check the box next to each number that best describes the student’s writing.

Introduction 4. Develops and provides insight into setting and characters3. Develops setting and characters2. Simple beginning sentences tell about setting and characters1. Simple beginning sentence states setting and characters0. Missing a beginning/introduction

A.

Beginning: 0–5Early Developing: 6–9Developing: 10–14Fluent: 15–19

Score

Student: _____________________________________________ Date: ______________________

TEACHER RUBRIC

B. Body: Organizes events

4. Three or more developed events organized into paragraphs; several transitional devices3. Three events organized into paragraphs; some transitional devices2. Three events organized into a paragraph1. Two events organized into sentences; ideas may be unorganized/difficult to follow0. No organization of events; random words and/or phrases

E. Conclusion

4. Developed; explains solution; shows main character learned or changed

3. Explains solution with some detail2. Simple ending sentences that state the solution1. Simple ending sentence that tells solution0. Missing an ending/conclusion; no solution

C. Includes descriptive details

4. At least three details about each event; includes details that describe problem and give insight into the cause

3. At least two details about each event; includes details that describe problem

2. One detail about each idea; some descriptive; some detail about problem

1. Basic detail for some ideas; states problem 0. No details included

D. Dialogue, Element(s) in 3’s, Magic

3. Uses dialogue consistently to move action; one or more elements in 3’s; magic

2. Uses dialogue most of the time to move action; one elements in 3’s; some magic

1. Uses dialogue consistently or not at all; one element in 3’s; some magic

0. Does not use dialogue; no elements in 3’s; no magic.