vwbpe 2010. logos sohl. enablers and inhibitors of innovation and creativity in virtual worlds
DESCRIPTION
Slides from a presentation entitled "Enablers and Inhibitors of Innovation and Creativity in Virtual Worlds Education Projects" presented by Logos Sohl at this year's VWBPE conferenceTRANSCRIPT
Enablers & Inhibitors Of Innovation And Creativity
In Virtual World Educational Projects
Niamh ‘Neev’ O Riordan Logos Sohl
RL SL
03-12-2010 2
Agenda
• Purpose of the Study
• Purpose of the Roundtable
• Enablers of Innovation & Knowledge Creation– Motivation
– Capacity
• Inhibitors of Innovation & knowledge Creation– Platform(s)
– Process
• Recommendations
03-12-2010 3
Purpose of the Study• Innovation ~ as the “core competency” (Kandampully
2002)– Dominant metaphors
• Innovation as Newness• Innovation as Invention-Plus-Implementation• Innovation as Creativity-Plus-Value• Innovation as (Process of) Innovating
– Classifying innovation• Incremental v. radical; product v. process; technical v. administrative
• Knowledge• Knowledge is embodied in technical innovations (Heffner and Sharif
(2008) • “technological innovations are best seen as complex, multifaceted
bundles of ideas that can be embedded in a variety of ways, including technical artifacts, organizational routines, languages, symbols equipment, decision-making structures, and so forth” (Newell et al 2000)
03-12-2010 4
Purpose of the Study• Knowledge Creation
– “A rock pile ceases to be a rock pile the moment a single man contemplates it, bearing within him the image of a cathedral” (Saint-Exupery)
– The process of innovation is a rhythm of search and selection, exploration and synthesis, cycles of divergent thinking followed by convergence (Leonard and Sensiper 1998)
– Creative ideas do not arise spontaneously from the air but are born out of conscious, semiconscious, and unconscious mental sorting, grouping, matching, and melding. Moreover, interpersonal interactions at the conscious level stimulate and enhance these activities; interplay among individuals appears essential to the innovation process (Leonard and Sensiper 1998)
– Creative synthesis: the "interlocking of two previously unrelated skills, or matrices of thought" (Koestler 1964 p. 121)
03-12-2010 5
Purpose of the Round Table
Dialogue!
Dialogue!
Dialogue!
* … and possibly recruitment for the next stages
03-12-2010 6
Characterizing Education ProjectsRoles:
Archetypes:
Top down GrassrootsImmigrants Natives
Insular Collaborative
Formalized / Funded Small scale
Research component Exploratory
Accountability
03-12-2010 7
Enablers Summary
Intrinsic motivation
Capability
03-12-2010 8
Enablers
Intrinsic motivation “If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea”
- Antoine de Saint-Exupery- Signature of Pathfinder Linden
03-12-2010 9
Enablers
Capability
• Pedagogical capability
• Creative capability
– Visualization and personalization
• Technical capability
– Absorptive capacity
03-12-2010 10
Inhibitors Summary
Platform
Process
03-12-2010 11
Inhibitors
• Platform– Platform immaturity, uncertainties & idiosyncrasy – Ineffectual inworld search– Absence of VW interoperability (teen grid; inventory)– Exponential growth of social media & info
redundancy
03-12-2010 12
Inhibitors
• Process– Non-routinized – Non standardized– Templates, procedures or policies developed ad-hoc – Knowledge storage, retrieval; transfer all immature
03-12-2010 13
Recommendations