using virtual worlds to improve student proficiency in world language

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LAURA JACOB Using Virtual Worlds to Improve Student Proficiency in World Language

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Page 1: Using Virtual Worlds to Improve Student Proficiency in World Language

LAURA JACOB

Using Virtual Worlds to Improve Student Proficiency

in World Language

Page 2: Using Virtual Worlds to Improve Student Proficiency in World Language

Introduction

•Instructional Technology Coach of McGuffey School District, PA, USA

•EdD Instructional Technology student of Duquesne University, Pittsburgh, PA, USA

•Research and practical experience

@laurajacob

Laura Jacob

[email protected]

laurajacob22

Page 3: Using Virtual Worlds to Improve Student Proficiency in World Language

Questions for participants

1. What level do you educate?

A. Pre-KB. Public K-12C. Private K-12D. Higher EdE. Retired

Page 4: Using Virtual Worlds to Improve Student Proficiency in World Language

2. Are you a world language educator?

A. YesB. No

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3. What information do you expect from this session?

A. Background informationB. Current ResearchC. Current UsageD. Ideas for implementationE. All of the aboveF. None

Page 6: Using Virtual Worlds to Improve Student Proficiency in World Language

4. Do you have experience with virtual worlds privately or in an educational setting?

A. YesB. No

Page 7: Using Virtual Worlds to Improve Student Proficiency in World Language

5. What are you most familiar with:

A. Second LifeB. Open SimC. Reaction GridD. Activ WorldsE. Adobe Atmosphere

Page 8: Using Virtual Worlds to Improve Student Proficiency in World Language

6. What mode of teaching do you (or your colleagues) spend the most time with:

A. Face to faceB. BlendedC. Distance

Page 9: Using Virtual Worlds to Improve Student Proficiency in World Language

Session Objectives

Introduction on 3-D virtual worlds

Current research

Virtual worlds + world languages

Small group simulation/ discussion

Lesson plan development/ connections

Discussion

Questions

Page 10: Using Virtual Worlds to Improve Student Proficiency in World Language

Introduction

Page 11: Using Virtual Worlds to Improve Student Proficiency in World Language

What does the current research state?

69% conducted at University setting19% Secondary schools12% Primary schools

Of the past virtual world research, 12.5% has addressed virtual worlds and education

Page 12: Using Virtual Worlds to Improve Student Proficiency in World Language

What does the current research state?

Overall research indicates student enjoyment of virtual worlds (Hew, K. & Cheung, W. 2010).

Overall research states that virtual worlds could help students learn (Hew, K. & Cheung, W. 2010).

Dickey, 2005: The combination of the text chat tool, unique names and avatars provided a sense of anonymity.

Bailey & Moar, 2001: Avatars appear to be a very successful means to facilitate interaction among primary school children.

Page 13: Using Virtual Worlds to Improve Student Proficiency in World Language

What does the current research state?

• Majority of studies were based on descriptive research.• Lacked detailed qualitative research design

• Many of the studies did not utilize a control group.

• More than half (53%) were limited in duration of one semester-one year. (novelty effect)

Page 14: Using Virtual Worlds to Improve Student Proficiency in World Language

Virtual Worlds and the World Language Classroom:What are the possibilities?

Page 15: Using Virtual Worlds to Improve Student Proficiency in World Language

VW+WL= VW2L Environment Possibilities• Safe Environment• Immersive• Promote higher-order thinking• Avatar as positive barrier• Time

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5 Group Simulation and Discussion

Click icon to add picture

Page 17: Using Virtual Worlds to Improve Student Proficiency in World Language

Implementation of VW2L:Avatars and the Senses

Face-to-Face Virtual World Wimba or Asynchronous

Sight

Sound

Taste

Touch

Smell

Intuition

Temperature

Pain

Vestibular

Kinesthetic

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Implementation of VW2L:

Page 19: Using Virtual Worlds to Improve Student Proficiency in World Language

Implementation of VW2L:

•S: Support others in the world when they need it•T: Take care with your talk and use appropriate words•A: Always ensure that you never reveal your personal details•R: Respect others and their property and always be kind and considerate MacIT.(2010). Virtual Worlds

Project. Slideshare.net/movashare/macict-virtual-worlds-project-20100424-3842393.

Page 20: Using Virtual Worlds to Improve Student Proficiency in World Language

Implementation of VW2L:Rubrics

•Building Objects•Conversation •Written Activities

•Reflections

Page 21: Using Virtual Worlds to Improve Student Proficiency in World Language

Practical Applications: General

• Immersive environment• Famous monuments• Cultural art tours• Spatial awareness• Cultural Rooms• Cinema • Folklore and proverbs• Currency• Using public transportation• Holiday celebrations

Page 22: Using Virtual Worlds to Improve Student Proficiency in World Language

Practical Applications: French

• Le Petit Prince• Ordering at a Café• Ordering a plane ticket• Tour of Paris

Page 23: Using Virtual Worlds to Improve Student Proficiency in World Language

Practical Applications: Spanish

• Ordering at a restaurant• Tour of Latin America• Shopping in a market• Mesoamerican Ballgame

Page 24: Using Virtual Worlds to Improve Student Proficiency in World Language

Practical Applications: German

• Faust• Oktoberfest Celebration• Hofbräuhaus• Karneval• Skiing in the Alps• German Rail- ICE

Page 25: Using Virtual Worlds to Improve Student Proficiency in World Language

Practical Applications: English

• Driving in the United States• US Government System• US History

Page 26: Using Virtual Worlds to Improve Student Proficiency in World Language

Considerations

• Technology-enhanced curriculum

• Expense• Time• Computer requirements• Prebuilt locales vs. building

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What language do you (or your colleagues) teach:

A. FrenchB. SpanishC. GermanD. English E. MandarinF. Other

Page 28: Using Virtual Worlds to Improve Student Proficiency in World Language

Lesson Plan Development and Connections

Click icon to add picture•Create a workable lesson plan and find someone to connect with

•Share ideas in large group

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1. From my perspective, the possible benefits are worth trying virtual worlds with world language students.

A. YesB. No

Page 30: Using Virtual Worlds to Improve Student Proficiency in World Language

2. I have made connections with another person today.

A. YesB. No

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3. I intend to try virtual worlds with world language students for the 2010-2011 school year.

A. YesB. No

Page 32: Using Virtual Worlds to Improve Student Proficiency in World Language

Questions and Thank You!

Visit booth 1626 for more information

Page 33: Using Virtual Worlds to Improve Student Proficiency in World Language

ReferencesBailey, F. & Moar, M. (2001). The Vertex Project: children creating and populating 3D virtual worlds. International Journal of Art and Design Education, 20, 1, 19-30.Barriers to student learning in second life.(2009). Library Technology Reports, 45(2), 29.Brenda Eschenbrenner, Fiona Fui-Hoon Nah, Keng Siau. (2008). 3-D Virtual Worlds in Education: Applications, Benefits, Issues, and Opportunities. Journal of Database Management, 19(4), 91-110. Retrieved May 15, 2009, from ABI/INFORM Global database.Dede, Chris (1995). The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds. Educational Technology, Saddle Brook, NJ, 1-12.Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance learning. British Journal of Educational Technology, 36, 3, 439-451.Hew, K. & Cheung, W. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology, 41, 1, 33-55.Junglas, Iris A., Johnson, Norman A., Steel, Douglas J., Abraham, D. Chon, Loughlin, Paul Mac (2007). Identity Formation, Learning Styles and Trust in Virtual Worlds. ACM SIGMIS Database, 38(4), 90-96.Koenraad, T. (2008). How can 3D virtual worlds contribute to language education? Focus on the Language Village format. Van Een Virtuele Variant Van Het Taaldorp (ViTAAL), 2008, 1-3.MacIT.(2010). Virtual Worlds Project. Slideshare.net/movashare/macict-virtual-worlds-project-20100424- 3842393.Robinson, Ken. (2009). The Element, Penguin Group, New York. Salaberry, M. (2001). The use of technology for second language learning and teaching: A retrospective. The Modern Language Journal, 85, 39-56.Siau, K., Fui-Hoon, F., & Eschenbrenner, B. (2008). 3-D virtual worlds in education: Applications, benefits, issues, and opportunities. Journal of Database Management, 19(4), 91. Twining, P. (2009). Exploring the educational potential of virtual worlds--some reflections from the SPP. British Journal of Educational Technology, 40(3), 496.