top mobile viral marketing campaigns presented at mediapro
TRANSCRIPT
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“The most successful viral apps in Mobile history”
20 Oct 2010
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AGENDA
•Introducing Golden Gekko
•Mobile App Insights
•3 Case Studies
•Key Success Factors
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CROSS PLATFORM SPECIALISTS SINCE 2005 WITH TOP 10 APPS IN ALL APP STORE CATEGORIES
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Golden Gekko employs +75 people providing global brands with +140 apps last 12 months. More than 100 brands and agencies
have put their trust in us over the years.
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MOBILE APP INSIGHTS
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Ovi Store is doing 1.700.000 downloads daily
Android passed 1.000.000.000 downloads in July 2010
iPhone passed 5.000.000.000 downloads (June 2010)Last billion took 2 months = 16.700.000/day
APP STORE DOWNLOADS
BlackBerry App World 1.000.000 daily downloadsfrom 20.000.000 registered users
iPad did 35.000.000 app downloads in first 65 days
GetJar does 3.000.000 daily downloads
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SMARTPHONE OWNERS USING APPS (UK)
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THEY HAVE AN APP
The average British smartphone owner downloads 15 apps to their handset, keeps 12 of them, and uses 5 every day
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CASE STUDIES
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LYNX EFFECT
Solution: Mobile flirting tools for boys as part of the
campaign including Lynx FX (Soundboard), Fit Girlfinder, Perfect Man Revealed, Say Cheese, Spin the Bottle and Chat-up Lingual.
Also include wallpapers and videos of how to use the service
Distributed across the line including SMS shortcode, Mobile Website, Viral, Community Seeding and Side Loading
CHALLENGE - The BBH brief from BBH was to produce a fun, innovative and award winning campaign based on the Lynx Effect brand campaign online. BBH provided about 20 ideas to start with which were then enhanced over time.
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LYNX EFFECT50% viral
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VIGORSOL AIR ACTIONDistributed via Web, Mobile Web, Vodafone Italy, MMS campaign, viral and community seeding / sideloading.
80% viral
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VIGORSOL AIR ACTION
Facts: Launched June 2007 in Italy Far exceeded expectations with over 4m registered downloads to date Over 250.000 ringtones, video tones and animations downloaded Shown on two Italian TV shows Resulted in the launch of a mobisode series the following year
Winner of three international awards.
Best use of mobile – BIMA awards 2007
Mobile Agency of the year 2008Best use of mobile in branding 2008
Immature Application Of The Year Award 2007
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MALIBU ISLAND BOWLING
Features: Malibu branded bowling game User bowls against Malibu bottles instead of pins Modes for one and two players Selection of the ball (coconut or melon) Selection of game background (one of five)
Client – Malibu Kahlua (USA)IPhone and java based bowling game to promote Malibu’s two flavors, coconut and melon.
Game launched and available in the USA and Canadian AppStore with over 5m downloads
80% of users played multiplayer with a friend promoting the game further
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SHARING THE EXPERIENCE“Sharing the physical experience together is
just as important as sharing in the virtual world.”
Multi-player games Useful information
Entertaining experience together
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MAKING IT EASY TO SHAREMake sure there is as
little as possible preventing the user
from sharing.
Integrate with phone experience (contacts, Facebook, etc..) Meaningful to share
Clear what is shared
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AVAILABLE ON ALL DEVICES…
41.2
18.2
17.2
14.2
52.4
1.8
SymbianRIM BlackberryAndroidApple iOSMicrosoft Windows MobileLinuxOther OSs
The app must work on my
friends phone for me to share!
Mobile web as fallback.
Worldwide Smartphone Sales to End Users by Operating System in 2Q10
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...AND ALL APP STORES
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SUMMARY KEY SUCCESS FACTORS• Fun, relevant and/or useful
• Quality & Reliability – works on all devices
• User experience and design
• Distribution strategy (appstores, banners, viral, Radio, Outdoor, etc) to reach the target audience
• Interactive
• Social
• Sense of Being Connected
• Open Dialogue
• Practical & Safe
Prerequisites
5 key success factors for driving consumer engagement
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THANK YOU!