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NEW DIGITAL RULES: SUPERNOW + HYPERLOCAL BRAND, DIGITAL AND CREATION JANUARY 29, 2013

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Page 1: Time, location and digital

NEW DIGITAL RULES:

SUPERNOW + HYPERLOCAL

BRAND, DIGITAL AND CREATION

JANUARY 29, 2013

Page 2: Time, location and digital

LOVE DATA

56%22%

22%

Familiary with Digital

LowMediumHigh47%

19%

34%

Familiarity with Marketing

LowMediumHigh

Page 3: Time, location and digital

SOME EXPECTATIONS WERE QUITE LARGE…

“To discover this new field, and explore the links with my favourite subject: politics and communication”

Page 4: Time, location and digital

SOME EXPECTATIONS WERE QUITE PRECISE…

“To learn how we can be creative about a natural gas company”

Page 5: Time, location and digital

SOME EXPECTATIONS WERE QUITE AMBITIOUS…

« To get knowledge on digital, (…) how to go viral… »

Page 6: Time, location and digital

25%

16%47%

13%

Your expectations

TO FOSTER/EXPRESS MY CREATIVITY

TO UNDERSTAND HOW DIGITAL CAMPAIGN HAVE BEEN MADE

TO GET PROFESSIONNAL KNOWLEDGE IN DIGITAL STRATEGY

OTHER

LOVE DATA

Page 7: Time, location and digital

OUR AGENDA

The digital time shift…A. Introduction: the Samoan time travelB. Fertile ground C. Supernow: an attempt of a defintion

And its consequences for brandsA. Five principlesB. Marketing Trends: ATAWAD and FOMOC. Next big thing : Pre-cognitive marketing

PART I.SUPERNOW

PART II.HYPERLOCAL

The rise of the HyperlocalA. IntroductionB. Fertile groundC. Hyperlocal: an attempt of a definition

And its consequences for brandsA. Five principlesB. Marketing Trends : GEOFANCING and SoLoMo C. Next big thing :

Page 8: Time, location and digital

WHY ARE THESE NEW RULES IMPORTANT ? BECAUSE THE DIGITAL TURNS US : FROM A FRAMED WORLD TO A FLOWING WORLD

BUT FIRST, AN INTRODUCTION

Page 9: Time, location and digital

The web is dead : rise of the apps, Internet in TV, connected shops’

windows. Even the screen is dead, all the objects can be digital

interfaces.

DIGITAL IS NOT THE WEB ANYMORE

Page 10: Time, location and digital

DIGITAL IS NOT A DEVICE ANYMORE

The medium is dead, what counts now is the circulation of data. The software and the idea of file « ownership » is dead : RSS, Spotify-like,

Google Chromebook etc.

Page 11: Time, location and digital

HUMAN CROSSES DIGITAL

Technology and human beings have met and

merged. The body is an interface and the

machines are more human.

Page 12: Time, location and digital

A NEW PARADIGM FOR BRANDS

Reality

Augmented reality

Augmented virtuality

Virtuality

The first digital model for brands was

centered around the retail, dividing the

world between stores and eshops, the brick and the mortar. But

today, 2 more levels co-exist and interact between them.

Page 13: Time, location and digital

A NEW PARADIGM FOR BRANDS

Reality Augmented reality

Augmented virtualityVirtuality

Page 14: Time, location and digital

BOUNDARIES DON’T EXIST ANYMORE

We are now looking for seamless experiences.

It changes how we perceive time and

space. And it changes our behaviors and expectations from

brands.

Page 15: Time, location and digital

PART I.SUPERNOW

Page 16: Time, location and digital

A DEFINITION OF TIME?

« What is time, then? If no one asks me, I know

what it is. If I wish to explain it to him who asks, I do not know. »

Confessions, XI, 14.

Page 17: Time, location and digital

THE TIME-JUMPING OF SAMOANS

IN SAMOA, NO ONE WILL BE

BORN ON DECEMBER 30, 2011, AND NO ONE WILL DIE.

Page 18: Time, location and digital

THE TIME-JUMPING OF SAMOANS

LIKE THE SAMOAN

GOVERNMENT, DIGITAL HAS

CREATED NEW TIME LINES

Page 19: Time, location and digital

FERTILE GROUND

THE QUESTIONING OF THE VERY NOTION

OF TIME BUILT THE REIGN OF

HYPER-PRESENT

Page 20: Time, location and digital

FERTILE GROUND

DIGITAL’S ACCELERATION FOLLOWS THE EVOLUTION OF

COMPUTER CHIP’S

PERFORMANCE

Page 21: Time, location and digital

SUPERNOW? AN ATTEMPT OF A DEFINITION

Page 22: Time, location and digital

A NEW TIME AND SPACE PERCEPTION

"New technologies have changed our perception of time and space, nothing less! They didn't reduce the distances like did donkeys or jet, they just erased them."

Michel Serres on Space - Inria - 2007

Page 23: Time, location and digital

THE VALUE OF TIME IN LIQUID MODERNITY

"In the era of hardware, of heavy modernity, which in Max Weber’s terms was also the era of instrumental rationality, time was the means which needed to be husbanded and managed prudently so that the return of value, which were space, could be maximised; in the era of software, of light modernity, the effectiveness of time as means of value-attainment tends to approach infinity..."

Zygmunt Bauman - “Liquid Modernity” - 2000

Page 24: Time, location and digital

A SOCIETY OF SPEEDNESS

« Behind Google, there is the idea of a constant change - almost in real time - of the landscape. (…) Everything is tied up in the accelaration of instant, the acceleration of real time, and not in the accelaration of history anymore »

Paul Virilio, interview on Terra Nova

Page 25: Time, location and digital

TO SUM UP

SPACE IS NO MORE AN ISSUE

TIME IS WHAT MATTER

THE ACCELERATION OF THE INSTANT

= WE LIVE IN THE REGN OF SUPERNOW, WHERE EVERY INSTANT COUNT.

SERRES BAUMAN VIRILIO

+ +

Page 26: Time, location and digital

A SET OF NEW PRINCIPLES FOR BRANDS

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PRINCIPLE #1

BRING OUT THE REAL TIME

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POKE: REAL TIME OFFER

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OFF AND AWAY: REAL TIME PRICING

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PRINCIPLE #2

ADOPT INSTANT AS THE NEW UNIVERSAL STANDART

Page 32: Time, location and digital

MONTBLANC: CAPTURE THE SECOND

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SNAPCHAT: SELF-DESTRUCT CONTENT

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THIS IS NOW: TIME AGGREGATOR

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PRINCIPLE #3

MAKE EVERY DATA AND EVERY REQUEST

AVAILABLE IMMEDIATLY

Page 36: Time, location and digital

BESTBUY: EMPLOYEE-BASED CUSTOMER SERVICE

Page 37: Time, location and digital

RED TOMATO: EMERGENCY ANSWER

Page 38: Time, location and digital

BMW: EMERGENCY ANSWER

Page 39: Time, location and digital

PRINCIPLE #4

REMIX TIME (IN ANY WAY YOU

WANT)

Page 40: Time, location and digital

MONTBLANC: REMIXING UGC

Page 41: Time, location and digital

NATIONAL GEOGRAPHIC: COLLABORATIVE ART

Page 42: Time, location and digital

EVERGIG: TIME RECREATED

Page 43: Time, location and digital

PRINCIPLE #5

SET UP TIME TRAVEL

EXPERIENCE

Page 44: Time, location and digital

CHANEL: A JOURNEY BACK THROUGH TIME

Page 45: Time, location and digital

BMW: A GLIMPSE INTO THE NEAR FUTURE

Page 46: Time, location and digital

GOOGLE: FUTURISTIC PROJECT

Page 47: Time, location and digital

TWO MARKETING TRENDS ASSOCIATED WITH SUPERNOW

FOMO AND ATAWAD

Page 48: Time, location and digital

FOMO

Definition:

"The feeling one gets when straying from his or her normal social routine."

Page 49: Time, location and digital

ATAWAD

Definition:

"Any Time, Anywhere, Any Device"

Page 50: Time, location and digital

NEXT BIG THING

BEYOND TIME:THE RISE OF

PRE-COGNITIVE MARKETING

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AMAZON: « YOU WOULD ALSO LIKE »

Page 52: Time, location and digital

BRITISH AIRWAYS: HIGHLY PERSONALIZED SERVICE

Page 54: Time, location and digital

Panta rhei

Heraclitus

AND REMEMBER

Page 55: Time, location and digital

PART II.HYPERLOCAL

AND UBIQUITY

Page 56: Time, location and digital

FERTILE GROUND

MORE THAN EVER, THE MOBILITY IS A MAJOR STAKE : TRANSPORTS,

TRAVELS, PROFESSIONAL

INSTABILITY, ERA OF MOBILE DEVICES.

Page 57: Time, location and digital

SCARED AND TIRED OF GLOBALIZATION,

PEOPLE ARE LOOKING FOR MORE HUMAN

BUSINESS AND MORE LOCAL RELATIONSHIPS. THIS IS THE RETURN OF

THE VILLAGE SOCIABILITY.

FERTILE GROUND

Page 58: Time, location and digital

HYPERLOCAL? AN ATTEMPT OF A DEFINITION

Page 59: Time, location and digital

“We live in a world where there is more and more information, and less and less meaning. Simulation is no longer that of a territory, a referential being or a substance. It is the generation by models of a real without origin or reality: a hyperreal...”

THE ERA OF HYPERREALITY

Jean Baudrillard in Simulacra and Simulations

Page 60: Time, location and digital

"The Main Street facades are presented to us as toy houses and invite us to enter them, but their interior is always a disguised supermarket, where you buy obsessively, believing that you are still playing. An allegory of the consumer society, a place of absolute iconism, Disneyland is also as place of total passivity. Its visitors must agree to behave like robots."

Umberto Eco about DisneyLandin The Age of Simulation

THE ICONISM MORE IMPORTANT THAN THE REALITY

Page 61: Time, location and digital

"Stop saying that new technologies have reduced the distances, it is stupid. New technologies moved us from an euclydian space to a new space, from a carthesian space to a new space not located, that can't be located, a topological space, a space without distance, where distance should be redefined, where distance shoud be reconsidered from a primary topology. We have moved to a new space."

Michel Serres on Space - Inria - 2007

INTRODUCTION

Page 62: Time, location and digital

TO SUM UP

THE HYPERREALITY KILLS THE TERRITORY

WE ARE SPECTATORS OF THIS FAKE LAYER

= WE LIVE IN THE REIGN OF AN AUGMENTED SPACE,

THE HYPERLOCAL, WHERE VIRTUALITY COUNTS.

BAUDRILLARD ECO

+IT’S NOT ABOUT DISTANCES BUT NEW SPACES

SERRES

+

Page 63: Time, location and digital

A SET OF NEW RULES FOR BRANDS

Page 64: Time, location and digital

RULE #1

MARK, TAG & PLAY WITH YOUR TERRITORY

Page 65: Time, location and digital

SIGN

DIGITALIZE YOUR SPACES TO INCREASE PROXIMITY

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SIGN

BE AN INTELLIGENT GUIDE

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SIGN

USE THE CITY AS A PLAYGROUND

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GIVE THE POWER OF UBIQUITY

RULE #2

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70

“What’s taking preference now is to try to get as ubiquitous as possible. Program and design from the mobile standpoint first, then extrapolate what could be applied for the PC, television and print experience.”Michael Bayle, SVP ESPN

SIGN

PLAY WITH THE DOUBLE SCREEN USAGE

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SIGN

BROADCAST PRIVATE LIVE EVENTS FOR SPECIAL CONSUMERS

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SIGN

USE ROBOTS TO TELEPORT A CONSUMER WHO CAN’T MOVE

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SIGN

INCREASE DESIRE FOR TRAVEL BY GIVING A PREVIEW OF THE TRIP

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MAKE INVISIBLE SPACES VISIBLE

RULE #3

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SIGN

ADD A LAYER OF USEFUL INFORMATIONS TO THE WORLD

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SIGN

SHOW THE PAST (OR THE FUTURE) IN THE PRESENT

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SIGN

EXPLOIT INFORMATIONS FROM THE STREET

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SIGN

HIDE THINGS YOUR CONSUMERS NEED TO DECODE

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BE THERE WHEN YOU’RE NEEDED

RULE #4

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SIGN

GIVE YOUR CONSUMERS THE OPPORTUNITY TO SHOP WHEN THEY HAVE TIME

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SIGN

ALLOW YOUR CONSUMERS TO SHOP WHEN THEY HAVE A CRUSH

Page 82: Time, location and digital

DON’T FORGET TO FLATTER THE “I WAS

THERE” EGOTRIP

RULE #5

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SIGN

ASK YOUR CONSUMERS TO SHARE THEIR VIP PLACES

Page 84: Time, location and digital

SIGN

CONNECT YOUR COMMUNITY AROUND PLACES

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SIGN

ENHANCE THE LOCAL EXPERIENCE THROUGH SOCIAL INTERACTIONS

Page 86: Time, location and digital

2 MARKETING TRENDS ASSOCIATED WITH THE HYPERLOCAL

SOLOMO, GEOFENCING

Page 87: Time, location and digital

GEOFENCING

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SOLOMO

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89

THE NEXT BIG THING

DIGITAL FOR SMALL

BUSINESSES

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AARAM SHOP

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AMERICAN EXPRESS

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A QUICK CONCLUSION

Page 93: Time, location and digital

These explosions of time and space

have lead to data pollution : there’s an opportunity for brands to organize,

filter the world

Page 94: Time, location and digital

It also asks the question of privacy, transparency and

surveillance : if anything is accessible

anywhere, anytime, how to control the

datas ?

Page 95: Time, location and digital