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Page 1: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Funded by the European Union

Thierry DESCOQS

EDF Energy R&D UK Centre

Page 2: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

General info

EnerGAware Energy Game for Awareness of energy efficiency in social housing communities

Funded under EC Horizon 2020 EE11 2014: New ICT-based solution for energy efficiency

Funding: 2 million euro

Duration: 36 months

Starting date: February 2015

Project partners:

Plymouth University (UK)

Devon and Cornwall Housing (UK)

EDF Energy (UK)

FremenCorp (France)

Instituto Superior de Engenharia do Porto (Portugal)

Advantics Sys (Spain)

Universitat Politecnica de Catalunya (Spain)

Page 3: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Dr Alba Fuertes

Associate Professor in

Construction Engineering

Dr Rory Jones

Research Fellow in

Building Energy

Prof Pieter de Wilde

Chair of Building

Performance Analysis

Dr Sabine Pahl

Associate Professor in

Psychology

Dr Christine Boomsma

Research Fellow in

Psychology

Mr Vincent Vimont

Co-fonder and President

of FremenCorp

Mr Matthieu Pretceille

Game design manager

Mr Thierry Descoqs

EDF R&D

Mr Dominique Bertin

EDF R&D

Page 4: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Objectives

This project aims at demonstrating that a serious game connected to real-

time energy data can improve energy efficiency and reduce energy

consumption through behaviour change in social housing communities.

Page 5: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

EnerGAware concept

• Help people to understand how energy is used in their homes.

• Educate people about energy savings techniques.

• Encourage discussion of energy issues in social networking platforms.

• Be an entertaining game for a diverse audience.

Page 6: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Work Packages

• WP1 – Project management ( WP Leader : UPC )

• WP2 – Specification of user, building and game requirements ( WP

Leader : UOP )

• WP3 – Design and development of the integrated serious game

and metering system solution ( WP Leader : FRE)

• WP4 – Pilot implementation (WP Leader : ISEP)

• WP5 – Monitoring and Evaluation (WP Leader : UOP)

• WP6 – Maximizing the EnerGAware impact (WP Leader : EDF)

Page 7: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Work plan

Living Lab

methodology

Page 8: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Evaluation methodologyPre-post-comparison Comparison with control group

Energy savings (Gas and electricity) / Reduction of the energy peak demand

Behaviour changes / Increased energy awareness

Energy knowledge sharing / IT literacy / Social inclusion

Page 9: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

• Paper-based survey administered to all 2,772 social houses managed by

DCH in Plymouth - 537 of the households completed the survey

• 64% of households were willing to save energy with the right support

• 42% of households thought they could not save any more energy

• 41% of households were worried about their energy bills

• 29% of households did not understand how their homes used energy

• 52% of households had never changed their energy supplier

• 23% of households found it difficult to pay their energy bills

• The average thermostat setting in the households was 20.9◦C

• In winter, the average household heated their homes for around 9.5 hours on a

weekday and 11.2 hours on a weekend day

• Around 25% of households had their heating on 24 hours

Social Housing Survey

Page 10: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

EnerGAware Prototype

HAPPINESS

In-game currency

Energy Points

Money

Character happiness

In-game rewards based on

real energy savings

In-game currency allows

progression in the game

Building simulation

underpins game actions

Real energy

savings

Energy efficiency

house upgrades

Energy efficient

appliances

Page 11: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

A business model for EnerGAware

The core proposition of the serious game would be to provide to residential

customer a free to play serious game that could be used by an energy supplier as

a customer engagement tool with opportunities to place advice, services or

physical products to generate additional revenue streams.

Page 12: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Dissemination actions 2015

Page 13: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Dissemination actions 2016

Page 14: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Timescale for the next 6 months

September October November December January February March

Final Beta Version

of the game

First tests of the

Beta Version in

Plymouth

Full deployment of

the game in the 100

homes

End of the first winter

season and first

results on behaviour

changes Candidate for R&D

Trophee at group

level

Presentation of the

project to EDF South

of France for potential

collaboration

EnerGAware

project

presentation

(Stockholm)

Participation to

Serious game society

event in Antwerp (NL)

Page 15: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Video of the Serious Game

Page 16: Thierry DESCOQS EDF Energy R&D UK Centre · Final Beta Version of the game First tests of the Beta Version in Plymouth Full deployment of the game in the 100 homes End of the first

Thank you

For more information, please email:

[email protected]

You can follow the progress of the project on…

@EnerGAware

http://energaware.eu/

https://www.facebook.com/Energaware-

1619063228309709/timeline/

Funded by the European Union