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    The Sorcerer’s Scrolls

    Issue 47

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    The Sorcerer's Scrolls Magazine #47

    Published by Zarathustra Publishing owned and operated by Jeremiah Griffin

    Title owned by Tori Bergquist used here with permission

    The Sorcerer's Scrolls title font and Zarathustra Publishing logo designed by: Simon Tranter

    Random Encounter and Article Chart

    D20 Page Article Author

    1-2 2 Gathas of the Editor Jeremiah Griffin“3D6 emancipated kobolds with a knapsack attack” 

    3 3 A Note from the Zodiac God Tori Bergquist“1D4 Varicolored Slimes ooze forth” 

    4-5 4 I Have No Mouth, And I Must Scream (Review) Dan Lambert“A Pack of 4D10 rabid space hyenas” 

    6-7 6 Deep Space Subsector 2 Tori Bergquist“1D10 Giant Space Slugs regurgitate all over your ship” 

    8-9 8 A Sea of Stars: The Devil Among Us (Script) Jeremiah Griffin“1D30 Flying Space Pigs sully your bussard ramjet” 

    10 15 Book and Music Reviews Various“The Executioner knocks you off course in its hyperspace wake” 

    11-12 19 Death on the Toilet Robert Stikmanz“1D1,000 Rabid Sulurian Zombie Rats invade the cargo hold” 

    13-14 24 The Day They Came Gregory J. Saunders“Protean Squirrels offer you the secret of immortality, but they were just kidding” 

    15 26 Interview with Gregory Saunders Jeremiah Griffin“5D8 storm troopers are engaging in target practice” 

    16 29 Interview with Kirt Hickman Jeremiah Griffin“One intergalactic used starship salesman with a great offer”  

    17 31 Saga Edition Update to Races Elijah Hammond“Cyborg assault team is on break and using your ship’s commissary” 

    18 37 Artists, Artisans, & Workers Jarrod Camiré“The last Furion just shanked you” 

    19-20 46 Valkyrie E17 Harrison Mallory“You discover the galaxy’s largest diamond, but it’s in the heart of a quasar” 

    Cover art by Nathan Carlisle [email protected]

    Valkyrie E17 map by Harrison Mallory

    Other art by Kathleen Finn [email protected]

     All are used with permissionSpecial thanks to Robert Stikmanz

    The Sorcerer’s Scrolls #47 is copyright 2010 by Zarathustra Publi shing, all rights reserved.

    The magazine title “The Sorcerer’s Scrolls” is a trademark of Nicholas Bergquist, used with

     permission. All contents copyright 2010 by the respective authors or artists.

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    Gathas of the EditorWelcome to The Sorcerer’s Scrolls #47  

    By Jeremiah Griffin, shiny new editor of TSS

    The two things you are probably wondering

    about now are: Who are you and why is this issue

    so late?   The reason this issue is so late is due to

    the fact that there have been several changes in

    the way this magazine is being produced, not the

    least of which is the fact that I am the new editor.

    The reasons for this are varied and many. Mr.

    Bergquist is an amazing writer capable of bringing

    together many other amazing writers to build

    what is The Sorcerer's Scrolls.  He is also a very

    good friend of mine. But the challenges of holding

    down a quarterly magazine and still trying to write

    his own game books is taking its toll, he accepts

    nothing from himself but perfection and in trying

    to run his own gaming company and hold a day

     job, something had to go, as he is not willing to let

    anything simply tag along as an inferior side

    thought. So I offered him another option, to let

    me take over the magazine while he continues to

    do what he does best: writing game material. He

    will still be a fixture at the magazine and he will

    continue to own it and have a major influence on

    how it is run. I hope to maintain the flavor of his

    magazine throughout my time with it. In my own

    opinion I hope to continue this magazine if only to

    make sure there is still an old school style fanzineout there for the old school gamers to read, and I

    hope gamers both old and new continue to enjoy

    the content that we continue to put out and I want

    everyone to know that it will be quality.

    Another reason this issue is so late is because we

    recently attended Bubonicon, a local Sci-Fi

    convention of some small note. Personally I

    thought of attending this even as something of a

    coming out party, of letting everyone know that

    we are going to more aggressively pursue an ever

    expanding readership and that we will continue to

    search everywhere for talented writers, designers

    and artists for our magazine. So if you are a writeror game designer or artist, please do not be afraid

    to contact us and let us see your ideas! We are not

    the kind of company that only supports the latest

    edition of the most popular role playing game. We

    avidly support all games, especially the

    independent and less known titles. If your stuff is

    good, you will get published!

    Which brings us to our third reason this issue is

    so late: we would like to introduce you to some of

    the talents we have discovered recently in this

    issue and we had to make a little extra time for

    them to be able to produce something worth your

    time. In the future we will be much more strict

    about deadlines, but I just needed our readers to

    discover the talents of Elijah Hammond and

    Harrison Mallory as soon as possible.

    On top of this I would like to thank Robert

    Stikmanz and DJ Fahl for their continued support

    and to wish Mr. Stikmanz well with his new

    publishers Blue Moose Press. We shared a table at

    Bubonicon and will continue to help support each

    other over the web and at each coming event and

    convention we participate in. Thank you. And

    thank you, our readers for continuing to read our

    magazine even though the popularity of the

    medium is slowly shrinking. We know you expect

    the best from us since there are so few gaming

    magazines around these days and we wish to give

    you only the best

    As to who I am, I think you will find that I have

    had articles published in this magazine several

    times before. I particularly enjoy writing fiction

    (though if you never cared for my writing don'tpanic, given the time it takes to edit this

    publication, I will have little time to write many

    articles), and come from a literary back ground. I

    have been running games since I was a toddler,

    though the idea of using rules never even occurred

    to me until just a few years ago, so many of the

    games I run or participate in seem to have few

    restrictions. I enjoy ideas that are fun, filled with

    action and strange humor, with unlimited

    possibilities. I write for players who like the role

    playing more than the roll playing, players who like

    to explore their own characters and the world they

    are in more than they care to beat the nextchallenge. I do realize that not everyone feels that

    way, though, so I welcome anyone who wishes to

    write differently and always support games and

    supplements that are structured and logical as

    well.

    --Jeremiah Griffin

    August 30th

     2010

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    I Have No Mouth, And I Must Scream Review By Dan Lambert

    “1 have a secret game I like to play.

    It's a very nice game.

     A game of fun. A game of speared

    eyeballs and dripping guts ... "

    So says the self-proclaimed god of the world

    created by author Harlan Ellison for his short

    story, "I Have No Mouth, And I Must Scream."  

    It has been thirty years since Ellisonchronicled the events surrounding five

    damned souls trapped for 109 years in the

    electronic belly of an insane computer. With

    the help of Cyberdreams, Ellison has brought

    his dark vision into the realm of a new

    medium by creating a CD Rom role-playing

    game based upon his award-winning story.

    The "Scream" computer game is eerie,

    thought-provoking, and shockingly stark in its

    autopsy of the human soul. In other words, it

    is all things Ellison. Anyone who has ever

    heard Ellison read one of his stories will behappy to know that he outdoes himself here,

    playing the voice of his maniacal creation.

    The game takes place in the subterranean

    bowels of AM, a monstrous entity who began

    its "life" as Allied Master Computer, a massive

    thinking machine that was buried in the earth

    to help the free world fight World War Three

    more efficiently. The trouble began when AM

    became self-aware and decided to link upwith its counterparts in Russia and China,

    forming a prison that the last remnants of

    humanity must struggle to escape. AI"I

    reinvented itself as "AM: Cognito ergo sum, I

    think, therefore I am." Like Frankenstein's

    creature, A~ has learned to hate its creators

    with a loathing that is tangible in its razor-

    sharp richness.

    The player may choose one of five "damned

    souls" to embark upon a quest concocted by

    AM. Each of these five last remaining humans

    has a character flaw that AM enjoys exploitingfor its own amusement. Gorrister is a suicidal

    loner, a man whose wife's bitter fate has left

    him overcome with guilt. Ellen is a brilliant

    engineer whose uncontrollable phobias leave

    her paralyzed with fear. Ted is a cynical

    paranoid, a "fraud" in A......,'s estimation.

    Benny is AM's favorite torture subject, a

    Vietnam veteran transformed into an ape-

    thing by the computer's vengeful whim.

    Nimdok is an ancient and tormented sadist

    whose own dark secrets compel AM to refer

    to him as a "kindred spirit."Because AM is mad, his "quests" are

    relatively pointless in their promise of escape

    or material reward. The real object of

    "Scream" is not to accumulate cash or to find

    a way out. The real object is to show AM the

    value of humanity by demonstrating a sense

    of ethical balance in a world gone insane. The

    player can tell how well she is doing this by

    monitoring the "spiritual barometer" which

    appears as a green hue behind the chosen

    character's face and is supposed to gauge the

    character's "self-esteem." As the charactermakes choices that help him or her overcome

    the weaknesses that AM preys upon, the hue

    becomes brighter. This is the closest I have

    come to "winning" the game, although I

    suspect that concepts such as winning and

    losing are not as important here as what the

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    character learns about herself. In this sense,

    "Scream" is a true role-playing game.

    Some of the moral choices that AM forces

    upon the characters are chilling in their

    human resonance. The Nimdok adventure is

    particularly haunting in its portrayal of the

    Holocaust from thepoint of view of the perpetrators.

    I have always argued that the story upon

    which this game is based is not a science

    fiction story at all, but a horror story. The

    game underlines this notion, with its scenes of

    blasted landscapes and macabre slices of life

    recalling the dark art of Goya and Bosch. I

    found myself

    actually having

    nightmares after

    playing. To a

    horror writersuch as myself,

    this is a good thing: a very good thing. My hat

    comes off to Ellison and the folks at

    Cyberdreams for the same reason it came off

    to David Lynch after I saw his film Lost

    Highway: This game managed to truly scare

    me, which is not an easy thing to do.

     

    This game is

    available for

     purchase at

    www.Amazon.c

    om.

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    Deep Space Subsector 2 A Collection of Linked Fringe Worlds for Traveller

    By Tori Bergquist

    There are many remote worlds in the Penumbra

    Sector of space, stretching out along the edge of

    the known Commonwealth. What follows is a

    smattering of planets from this region, in Deep

    Space Subsector 2, ready for the referee to drop

    down in to any particular region he needs to

    populate with a handful of exotic, remote worlds.

    Regeren

    X873500-1(C) Tmp 9Regeren is a wasteworld, a relic planet that

    suffered a terminal meltdown to do as yet

    unknown causes approximately 2,000 years ago. Itwas founded by human colonials, possibly from a

    STL sleeper ship, almost 4,000 years ago. The

    Regeren culture was prolific and expansive, but

    something led to its downfall. Warfare is clearly

    evident, and they even seem to have dropped

    asteroid payloads on their own cities as weapons.

    There is no active starport at Regeren, but there

    is a small scientific research expedition headed bu

    the Utopia Prime Exoarchaelogical Institute. The

    leader of this expedition if Prof. Carol Dranir, who

    is workinghard to uncover the myster of what

    happened to this TL 12 society before it was

    eradicated, and whether they did it to themselves

    or it was from an outside group.

    There is a hidden class D starport manned by the

    Sathar Consortium in the region, and used by

    friendlies to the Sathar normally labeled pirates in

    Penumbra space.

    Recently, the four communications relay beacons

    and satellites in orbit went offline, and Prof. Dranir

    needs them repaired/replaced, as well as info on

    what happened to them. Moreover, visitors

    arriving will receive a brief, strange burst of data

    from groundside that seems to have come from a

    relic structure; the data is encrypted using

    techniques common to Regeren’s military. 

    Vortex

    C632314-C Tmp 3Vortex is the appellation commonly used to

    describe what happens to crafts’ instrumentation

    when approaching this world….to most it’s like

    “slipping in to a vortex.” This anomalous amber-

    class world is presently being studied by the

    Starcom Science Institute out of Paridas for

    evidence of what is going on here, both on the

    planet and in the system. The head of the

    institute, Dr. Richard Chandler, is a congenial

    fellow who decries the corporate military presence

    to be found here in favor of the scientific

    endeavors. He believes that evidence of

    progenitor technology—the local phenomenon of

    the two-million year old species which affected so

    much of this sector and its neighbors so long ago —

    may be responsible for the anomalies, but so far

    the only direct evidence of progenitor presence is

    in the form of a vast dish-like object circlingVortex’s sun in its own trajectory near the Kuiper

    belt.

    Recently, Dr. Chandler lost contact with his crew

    working on the alien artifact, and he needs

    someone to investigate.

    Paridas

    A210686-E Tmp 2Capitol of this subsector and central station of

    activity for the TSA, the PSS and The Scout Service.

    Paridas is as close to normal as you will get in Deep

    Space Subsector 2. The planet serves as a principal

    waystation for local authorities as well as

    Commonwealth ships, and is the central hub in the

    region for interstellar communications and news.

    With multiple outlying gas giants, the system

    provides ample resources for ships relying on

    processed refueling, and it is heavily patrolled,

    insuring that most pirates and other raiders from

    beyond the rift do not bother the mercantile

    traffic in the region.

    Than’kk 

    BA68763-B Tmp 8

    A polity of Paridas, this world has a large migrantpopulation of adapted humans as well as the local

    indigenes called the Athan’ka, which are a form of

    intelligent cetecaean. The population has thrived

    here for centuries, but most of its technological

    evolution has revolved around adapting to life on a

    water world.

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    Skaltin

    D665671-A Tmp 6Skaltin is the first gateway world in this region to

    the Penumbra Nebula expanse. Skaltin is a virtual

    lawless planet, populated by succeeding

    immigrant waves of various extremiss,

    revolutionaries and expatriates over the centuries.

    It has arranged for a nominal political position in

    the Penumbra Collective, allowing the PSS to

    maintain a base of activities here, but there is little

    actual authority in the region outside of the twelve

    “families” that keep the system running. There is a

    vigorous local economy

    centered around belt

    mining and fuel extraction

    from the three jovian-

    class planets in-system.

    The “twelve” like the PSS

    here mostly as a

    deterrent from rampantpiracy. The local PSS

    commander is

    Commodore Alice Burns,

    a weary older woman

    who at once is horribly

    pessimistic, but secretly

    loves the challenge of this

    system.

    Gassar

    E100302-C Tmp 2Gassar is a small

    indendent colony of

    rebels who believe that

     jovians (4) of the system

    show strong evidence of

    intelligence life brewing in

    their depths. The locals

    are cult-like in their

    observation and study of

    these beings, and have

    been trying to

    communicate with them

    for two decades. Gassar

    itself is a small barely

    habitable moon, and it isunclear how they sustain

    themselves with such

    meager facilities and

    limited contact. Their

    leader is Andon Poorman,

    a man wanted by the Terran Authority many

    sectors away for a veritual genocidal crime many

    decades ago.

    The Sathar have a secret military installation

    here, and they are interested in the work going on

    at Gassar, so they provide funds and resources in

    exchange for the data the colony generates. It is a

    class C military outpost.

     

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    The Devil Among Us A Graphic Novel, Minus the Graphics, in the Sea of StarsBy Jeremiah Griffin 

    Page 1. Single print depicting small meteors,

    comets, distant planets, an asteroid belt and, of

    course, stars. All rather distant.

    Word Box 1. (Upper left side of page).- A distant

    plane. A point in infinite space. Myriad giant orbs

    sparkle in the distance as if they are so very small

    and fragile. Mere tiny glitters against the endless

    darkness that is their canvas. A few small orbs

    slowly spin in exotic colors as though they are

    quite monstrous. Such unimaginable beauty can

    only be found in the deepest of oceans.

    Page 3-4. Two page spread. Back ground similar

    to previous page. Foreground depicts some type

    of star ship. Sort of a triangular shape (reference

    modern battle cruisers and aircraft carriers)

    reaching from the lower right corner of page 4 to

    the middle right side of page 3 where the “front”

    of the ship lies. The complete rear of the ship

    (rockets and such) need not be depicted at this

    time.

    WB 1. (lower left side of page 3 out of the way ofthe ship).- A glimmering silver mass. A tiny ship

    traverses this space. Carrying aboard many brave

    sailors who dare to set off in this infinite black of

    night in this metallic ship that reflects the millions

    of tiny gold and silver sparkles of far away orbs. A

    ship and its mariners daring to sail across a distant

    sea.

    A sea of stars.

    Page 5. Full page spread. Change view on ship to

    downward side angle. To the side of the ship,

    another has approached. This one is mush

    smaller, barely a fourth the size of the previous

    one. This one is older looking, and has noticeable

    repair-work, burn marks, and small holes on it's

    surface. Painted on its side is the name Muller-

    Hayes.

    Page 6. Inset: (small square in upper left corner)

    Shows close-up and detail of cannon protruding

    from the smaller ship. The rest of the page is

    similar to previous, except there is a small star

    burst emanating from the cannon on the smaller

    ship. Across from the glow on the smaller ship,

    there is a proportionate glow coming off of the

    larger ship. Connecting the two is a thin stream of

    small sparkles and glitter. This is important, as a

    laser does not appear as a stream of light in real

    life, though any small debris caught in its pathwould reflect its light and glow as it heats.

    WB 1. (Lower left side of page).

    An intrepid little vessel dares to challenge

    the silver warship. A tiny red glow erupts forth

    from its hull. Almost instantly, a red glow

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    blossoms on the hull of the silver battle ship.

    Betwixt the two red lights, caught in the invisible

    stream of light, tiny meteors glow red, then

    yellow, then white before bursting into a free

    floating shower of glittering particles. The first

    volley has been played.

    Page 7. First panel:  A long corridor, marked bylarge, tightly sealed doors, which are evenly

    spaced. Centered toward the ceiling of the spaces

    in between each door is a siren light. These lights

    are flashing, and emanating the sound:

    RRRNNGGH!! RRRNNNGG!!

    Second panel: The Bridge

    (Four or five sturdy looking men should be seated

    at control panels, one at a type of captain's chair.

    Try not to look too Star Trek. The control room

    should be more cramped, the controls should look

    less complicated, but there should still be many of

    them. Think modern submarines. Uniforms

    should be simple and neat.COL11747- “Damn! Must have slipped in through

    that patch of asteroids. Probably just calculated

    their trajectory, gave their rockets a good fire,

    cut'm off to cover the heat trail, then followed

    that asteroid cloud strait to us.” 

    LUT28845- “We have a bead on her sir. The

    Muller-Hayes. Damn heretics find and lose new

    ships so fast. Hard to keep track of them. Do you

    wish to fire on her sir?”  

    COL11747- “And open a chink in our armour for

    that heat to get through? No. Find me a jewell.

    None too close to that hot spot.” 

    Third panel:

    (more alarms start going off).

    LUT28845- “What is that?” 

    COL11747- “Pipes. Just the pipes. Whole ship's

    got a maze of 'm. Full of liquid to cool the ship

    after firing the jets. These bastards don't know

    what they're aiming at, just hoping to get lucky.

    But their hot spots just over some cooling pipes.

    They over heat and start to burst if they aren't de-

    pressurized. Worst'll happen a few cells get

    flooded. Get the mechanics on it.” 

    (from a speaker phone somewhere).

    SGT09785- “Already on it sir!” 

    COL11747- “Good man, sergeant. --Now, were's

    my jewel? I want to send this bitch's heat rightback to her.” 

    Page 8. First panel:

    LUT49265- “I've got one. Not too close, not too far

    away. I'm guiding her in right now.” 

    COL11747- “Great. Let's hope they don't see this

    coming.” 

    Second panel (fills the rest of the page):

    The Outside

    (pictured is a close-up of a small hole opening in

    the side of the ship out from which races the

     jewel. The jewel should for all purposes look like a

     jewel: flat, glassy, smooth, reflective, like anelongated octagon from top view, which is the

    prominent view as it is very close to the ship's

    surface and is carried by small track-ball wheels

    that seem to hug the ship's hull. The machine

    makes a “tic tic tic” noise as it goes). 

    Page 9. (The page will contain multiple panels [you

    can decide how many and what dimensions seem

    appropriate to get the point across]. These panels

    will all depict the jewel racing across the surface of

    the ship from different angles the whole time

    going “tic tic tic.” From time to time the jewel will

    encounter dents and mars in the other wisesmooth surface, when this happens, its hydrolics

    will be jostled allowing a slight glimpse at what on

    the underside of the machine be as creative as you

    like, just think something like the Mars rover. The

    page contains but one word box which can be

    placed where ever you like).

    WB: Like a drop of water sliding down the surface

    of a silver faucet or an exotic insect scurrying

    across a steely pipe, the tiny shard traverses the

    surface of its mother as it is lead to protect her

    from those who wish her harm.

    Page 10. ( All one scene. On one side of the page

    we see the jewel racing head-on, on the other we

    see the bright glow caused be the laser in the [not

    too far] distance. Sort of like the old movies

    where the hero is shown riding into the sunset).

    WB: Appearing much like the insect drawn to

    light, the little gem is lead straight for the bright

    glow caused by its adversaries. Will it, much like

    the insect drawn to the light, meet its own

    destruction in trying to prevent that of the silver

    vessel?

    Page 11. The Pipes (This can all be done in one

    scene or it can use multiple panels. We see

    seemingly endless rows on columns of pipes. Menin full-body suites [like the old fashioned diving

    suites crossed with the ones from Halo] are hustle

    about. Some turning valves to release pressure,

    others tightening the pipes from which steam is

    spraying. One of the men in a slightly more

    distinguished suite than the rest is shouting.)

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    SGT09785- “Hurry. Hurry. We needed to be done

    with this section five minutes ago!” 

    Page. 12 Panel One (one of the men gets close to

    SGT).

    CRP89703- “Good news sir. I have fixed out the

    circuits. Once everything is stabilized here, the

    computer can start automatically correcting thisarea again.” 

    SGT09785- “Good. Good. But I'm not sure we are

    moving fast enough. How are the Circuits in the

    other areas you repaired? Not melted again yet,

    are they?

    CRP89703- “Not yet sir, though I think the fist

    couple may not have much longer left in them.” 

    SGT09785- “Haven't they diverted that heat yet?

    What is taking them so long? Damn! I've got at

    least five cells filled with steam and water, acomputer circuit that's going crazy, and-

    Panel Two: (one of the pipes bursts

    releasing a large gush of incredibly hot steam

    which engulfs one of the men working to repair it

    and he lets out a blood curdling scream).

    SGT09785- “Damn it people hurry! If you could

    finish in time this wouldn't happen! And get that

    soldier to a medic!

    CRP89703- “Is it really that bad sir?”  

    Panel 3

    SGT09785- “Not if this is all they have. At least

    not if this can be diverted soon. If that can happen

    we will have all the time in the world to clean up.

    But if they have something else to throw at us very

    soon. Things could get pretty messy.

    Panel 4

    SGT09785- (turning to the men at the pipes)

    “Haven't you gotten that pipe sealed off yet?”

    (A computerized voice comes over the speaker

    system): Jewel approaching afflicted area.

    SGT09785- “Finally!” 

    Page 13. The OutsidePanel 1: (the jewel is shown pulling into

    the glowing area).

    Panel 2: (The jewel is now directly under

    the ray and the glow seems to emanate from the

    machine itself).

    WB: The little bug dashes into the very fire which

    may consume it. Its diamond hard shell protects it

    for now will its jewelled surface reflects back the

    incredible light.

    Page 14. The Class Room (An instructor stands in

    front of a large screen like that of a television or

    computer. The room is very large and containsmany seats in each of which sits a student [late

    teens]. Rather than a desk, each student has a

    smaller personal screen. The instructor paces back

    and forth in front of his own screen while

    explaining himself).

    Panel 1: (The instructor stands to the side

    of the screen which currently shows the jewel

    reflecting the light back).

    PRF20077- “As you can see the R360 unit or jewel,

    as it is often called, is being used to reflect back

    the light emitted from the attacker's laser cannon.

    This method is especially effective against a few

    small cannons. This method is, however moredifficult to employ during an onslaught of multiple

    large cannons. Let me show you a close up of the

    R360 unit.” 

    Panel 2: (Zoom in on the screen showing

    the jewel which is zoomed in on the jewel itself).

    PRF20077- The outer shell is made out of metal

    which is in a clear state and hardened to a

    consistency slightly harder than diamonds. The

    inner shell is actually an amalgam of mercury and

    silicon. This material looks rather dark and is not

    very reflective outside of its shell, but once it heats

    up, it becomes one of the most reflective materials

    known to withstand such heats. The machine can

    now direct the beam of light in any direction the

    person in control of our device chooses.” 

    Panel 3: (Pacing about)

    PRF20077- “Naturally, even the R360 unit can not

    take this heat indefinitely. The cannon must now

    be disabled. In some way. Any questions?” 

    Page 15. The Bridge

    Panel 1:

    COL11747- “Got'cha! How do you like that? Okay

    I want you to start turning it back toward their

    own cannon. No trying to use it on their hull oranything, I don't want them to know we've caught

    their heat yet if we can help it. Just start putting it

    back where it came from.

    Page 16. The Outside (Top displaying the adjacent

    ship sides, the glowing jewel and the depress that

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    glitters as it is caught in the path of the laser).

    Panel 1: (the ray is still facing straight out

    from the jewel)

    COL11747- “Okay. Slowly now, tilt it toward the

    cannon.” 

    Panel 2: (the hydrolics on the jewel start

    to lift one side angling the glow slightly).COL11747- “Easy now. Easy.” 

    Panel 3: (the glow is angled a little closer

    to the cannon).

    COL11747- “Good going. Just a little more.” 

    Panel 4: (The glow is right on top of the

    cannon).

    COL11747- “Great. Hold her right there.” 

    Panel 5: (The opposing glows cease).

    COL11747- “Ha! Melted 'er. How do ya like that,

    fuckers!” 

    Page 17. The Bridge (Every one is pressing

    buttons and talking into head sets).

    COL11747- “Okay. I'm sure they noticed that. So

    let's prepare for what they might try next. Start

    prepping the missile bay. I want a good score of

    them ready to fire if we need them in the next

    couple of seconds. Then, I need you to call six

    squads of fighters to their ships. That one is not

    too small to launch some fighters off of, I want to

    be able to meet and beat their numbers.” 

    Page 18. (More scrambling about).

    Panel 1:

    COL11747- “Next I want you to get a hold of our

    man down in the chapel.” 

    Panel 2: “Something does not seem right

    about this. We have been encountering too many

    guerrillas lately, and they are all attacking rather

    than hiding. Something is not right about this at

    all.

    Page 19. Launch Hall (Full Page. A group of men in

    flight suites [feel free to be creative], are running

    down a long hall way in order to reach their ships.

    Be sure to make it look as though they are reallyhurrying).

    Page 20. The Pipes (The men are hard at work

    taking care of the very last of the leaks).

    Panel 1: (SGT is over-looking the

    progress).

    COL11747- (over comm) “How is the progress

    down there?” 

    SGT09785- “It's coming along sir.” 

    COL11747- “How far?”

    Panel 2:

    SGT09785- “Just wrapping up the last with these

    pipes. We'll have to take care of the water a little

    later. They aren't trying anything else are they?” 

    COL11747- “Not yet. Will we be ready if they

    do?” 

    SGT09785- “Only if they're nice enough to wait

    thirty minutes tell the pipes cool.” 

    Panel 3:

    COL11747- “We may not have thirty minutes,sergeant.” 

    SGT09785- “I am doing all I can down here. It

    takes thirty minutes for these pipes to cool,

    otherwise they are much too volatile. Everything

    is sealed and soldered, but there is nothing I can

    do to make it cool faster.” 

    Page 21.

    Panel 1:

    SGT09785- “With any luck they will not attack this

    same area with, whatever they might try next.

    With any luck they may not have anything left to

    send at us.” 

    COL11747- “With luck... But I don't think so. I

    think they might try to deploy some fighters.” 

    Panel 2:

    SGT09785- “Sir. I'm damn sure we can not take a

    direct missile hit in this area for at least another

    thirty minutes.” 

    COL11747- “Any ideas?” 

    SGT09785- “All I can say is you have to keep 'em

    away from here.” 

    Panel 3:

    COL11747- “I will see what I can do, sergeant.

    Mean while you do all you can do to get

    everything back in order down there.” 

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    SGT09785- “Yes sir! And thank you sir!” 

    COL11747- “Just keep at it.” 

    SGT09785- “Yes sir! Will do sir!” 

    COL11747- “That's all, COL11747 out.” 

    Page 21. (CRP89703 approaches SGT09785).

    Panel 1:

    CRP89703- “All done here sir.” 

    SGT09785- “How are they cooling?” 

    CRP89703- “As expected sir. Approximately

    twenty-six minutes till normal temperature.” 

    SGT09785- “That's what I was afraid of.” 

    CRP89703- “More trouble sir?” 

    Panel 2:

    SGT09785- “We are to be ready for another

    attack.” 

    CRP89703- “When sir?” 

    SGT09785- “Soon, very soon. Though I hope they

    don't.” 

    CRP89703- “I know we all hope they don't, sir.” 

    Panel 3:

    SGT09785- “Have any of those circuits melted

    yet?” 

    CRP89703- “Not yet sir. In f act they might hold

    with the cooling having started already. I am a

    little worried about that first one, though. My

    monitor on it says it isn't cooling fast enough.” 

    SGT09785- “Okay, I want you to take another with

    you and see to it. On your way tell them to start

    getting up that water. If we can be ready in time, I

    want to be.” 

    Panel 4: (CRP89703 is running off.)CRP89703- “Yes sir.” 

    SGT09785- “Good.” .......... “I hope they don't

    attack.” 

    Page 22. (Full page, full body shot facing

    SGT09785).

    SGT09785- “I really hope they can't attack.” 

    Page 23. The Bridge

    Panel 1:

    COL11747- “If I am going to have to keep them

    away from that spot, I am going to need some

    gunners.” 

    Panel 2:

    COL11747- “Scramble all gunners near the hot

    spot!” 

    Page 24: (Full page depiction of a group of men

    running through a corridor. Their attire should

    look a little less restrictive than that of the pilots.” 

    Page 25: The Garden (the garden is made up of

    many rows of blocks of various sizes. Every so

    many blocks has a tree growing out of it. These

    trees look like dead black bonsai, or the scary

    looking dead trees from the haunted forest).Panel 1: (A tall sallow man in a long frock

    stands in front of one of the trees and stars out

    into nothing as though he were lost in thought or

    being enlightened).

    LUT20097- “The colonel wanted me to speak with

    you. It is a matter of some importance.

    Panel 2:

    LUT20097- “He thinks someone on this ship might

    be giving away our coordinates.” 

    REV91287- (Finally acknowledging the other man)

    “Does he really believe one of these men could be

    capable of such a thing?” 

    LUT20097- “We both know that men... all men are

    capable of many great evils if they give themselves

    over to it.

    REV91287- “No. I mean does he really think it

    would be physically possible to send out such a

    thing with out us realizing who was doing i, much

    less noticing that it was even being done?” 

    Panel 3:

    LUT20097- “He is in the process of investigating

    the matter as we speak and we all hope to resolvethe matter as soon as possible. But, in the mean

    time. He was wondering if you might work

    something into your words today to dissuade the

    men from doing so, to be more vigilant of those

    who might try such a thing, even to turn them

    selves in.... If possible.

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    Panel 4:

    REV91287- (Reaching out as to the heavens)

    “Son, I only say what I have been told to say... by a

    commander with much more authority than

    yours.” ..... “Fortunately, for you. I have received

     just such a message today.” 

    Page 26. The Class Room (The instructor is infront of the class still).

    Panel 1:

    PRF20077- “Now, pay close attention. You are

    here to train as fighter pilots. If you are very luck,

    you will get to see some in action today. You have

    already heard so much about how the controls

    work. I am sure you would like to learn something

    of how the weapons systems work.

    Panel 2: (He holds out a capsule shape

    about the size of two fingers)

    PRF20077- “This is standard ammunition on your

    average fighter. It is a bolt of a compressed plasticmaterial. It is very sturdy. Because most fighters

    are made with sheets of metal or plastic only a few

    millimeters thick, these can do considerable

    damage. If one of these were to hit the hull of this

    ship we are in now, it would simply shatter.” 

    Panel 3:

    PRF20077- “These are propelled by a set of

    wheels spinning at an incredible speed. They are

    fed at a fast pace in between these wheels which

    then send them from your vehicle with sudden

    and potent force. Because space is a vacuum with

    no resisting forces these projectiles continue with

    the same tremendous force with which they left.” 

    Panel 4:

    PRF20077- “Now, as to missiles-” 

    Page 27. (Full Page above view. The gunners

    enter their gunnery turrets. Since the turrets are

    located on the sides of the ship, it looks a lot like a

    bunch of guys running into a hall full of broom

    closets.)

    Page 28. (Out side view of the gunnery turrets)

    Panel 1: (Hatches on the exterior of the

    ship open and the turrets emerge). Rrrnsschh.

    Rrrnnsschh. Rrrnnsschh.

    Panel 2: (Turret guns lower into firing

    position)

    Mrr-Klnn. Mrr-Klnn. Mrr-Klnn.

    Page 29. Panel 1: (View of Muller-Hayes' fighter

    deployment hatch).

    Panel 2: (View of silvery from possible

    perspective of Muller-Hayes)

    WB: “With danger immanent the adventurous ship

    prepares for battle, but there is only one thing on

    the mind of its captain-” 

    Panel 3: (Panel depicts the colonel on the

    left in the bridge, and the sergeant on the right in

    one of the pipe rooms [both close-ups and

    appearing worried]. Panel is separated by the

    word box) WB: “Please don't attack.” 

    Page 30. The Chapel (can either be broken into

    panels, or one whole page).

    REV91287- “and long ago... long before any of

    you can remember... there were many gods.

    Many, different gods for many different peoples.

    Yet, they all wanted the same things. Loyalty.Servitude. And most of all... Peace. Peace, and

    life, and love for all peoples everywhere... How

    strange it was then, that the people always turned

    to war, and death, and hatred. For they each saw

    their god as among them... Making them do what

    was right, standing behind them as they fought.

    Fought to eliminate all those who followed any

    god but their own. So the people created science.

    Science was beyond god. With out a god to kill for,

    they figured, there need be no death, finally, there

    can be peace. Yet, still there was death, still there

    was war and hatred for those who dared challenge

    science. In the end, science taught humans and

    helped them learn. And we learned of the true

    god. The one god. The god of true knowledge,

    true peace, and true love. The one god. Science

    could not replace him, but it could support him-

    could prove his reality. Science could show us all

    we know now of his nature. And the only thing he

    commands us to do is to learn. The only thing he

    commands us to love is our selves. This is why we

    can not study him. For he is not here among us for

    us to dissect and examine. To push us this way or

    that. But instead to lead us. To lead us to better

    things. He is always there. Just beyond our reach,

    allowing us to keep just behind him. Letting us

    learn more and more each day in pursuit of himthrough knowledge.

    Page 31. Panel 1: (Muller-Hayes fighter

    deployment hatches, still closed).

    REV91287- And back then, they believed in a

    devil. A being who lead them astray.

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    Panel 2: (Close-up of the colonel).

    REV91287- “Lead them to doubt-” 

    Panel 3: (Close-up of the sergeant).

    REV91287- “Lead them to fear-” 

    Panel 4: (Close-up of the reverend).REV91287- “But it is we who doubt. We who fear.

    Us as individuals. And the devil-” 

    Page 32. (Full page of Muller-Hayes with inset at

    the bottom)

    REV91287-

    (above inset) “-The Devil is among us...” 

    (inset: MH deployment hatches open and enemy

    fighters begin to spill out).

     

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    ReviewsBy Jeremiah Griffin, Dan Lambert and Tori Bergquist

    Worlds Asunder

    By Kirk Hickman

    This is the kind of fun book you pick up and then

    forget how long you have been reading for. It

    moves very quickly and is certainly engaging.

    Probably the best thing I can say for it is how much

    it reminds me of old school science fiction, like

    Asimov and some of Heinlien's best, Hickman'sworlds are not packed with alien monsters bent on

    the destruction of all humans the come across. His

    story involves complex political plots and

    theoretical technology. While his story is strong,

    where he shines brightest and brings the reader

    back to the younger days of sci-fi is when he

    analyzes current technology and recent scientific

    discoveries to try to calculate where technology

    may be in the future. His descriptions of what new

    technology exists and the way he simply implies

    the natural evolution it has taken from what we

    have now to meeting the specific needs we will

    have once life in space becomes more commonand how it will function in that time are truly the

    gems all readers of this genre look for when

    reading.

    --Jeremiah Griffin

    Light from a Distant Star

    By Greg Saunders

    Light From A Distant Star is written for readers

    like me. People who enjoy a lot of really creative

    ideas and a lot of fast paced action. It is a tale of

    survival on a distant and completely alien world, of

    the struggle of man against nature, a nature

    entirely foreign to the characters. It is the story of

    different cultures, and of how they form or

    dissolve over time and reform with more time. It

    is the story of man's first contact with alien life

    forms. Many of these ideas may not be

    particularly original, but the story certainly is and

    the way it is told is nothing short of magnificent.

    Greg Saunders has accomplished his goal in

    making an environment that the reader can

    experience, the fact that it is so very alien only

    makes his talent that much more amazing! If you

    really want to sit down and enjoy a great story

    with a lot of action, this is the book for you. I can't

    wait to read the rest of the series!--Jeremiah Griffin

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    Freehold

    By Michael Z. Williamson

    My initial foray into the future worlds of Michael

    Z. Williamson began with his first novel Freehold,

    which is available as part of Baen’s free library

    online, serving as an axcellent literary gateway

    drug to induce you in to buying his other books (as

    I did). Freehold is the story of Kandra Pacelli, a

    luckless military supply officer in the Earth military

    who is framed for a crime she didn’t commit, and

    is forced to seek refuge with the remote

    independent world of Freehold. The novel

    manages to transcend mere military SF, thoughWilliamson is astoundingly good at the genre, and

    enters surprisingly interesting territory as a sort of

    libertarian fantasy. As a small-l libertarian myself

    (believing that the ideal libertarian society is

    defeated only by man’s own inability to handle the

    requisite social contract) it was fascinating to read

    the details of this carefully constructed “libertarian

    utopia” as I would describe it, and the slow but

    certain rise in tension as the book progresses

    between Freehold and the ominously

    authoritarian government back on Earth. Well

    worth reading for those who enjoy vigorous

    military and social science fiction alike.

    --Tori Bergquist

    The Mark of NerathBy Bill Slavicsek

    This is the first official novel (so far as I can tell)

    set in the “Points of Light” setting for the 4th

     

    edition Dungeons & Dragons game. Up to now all

    we’ve seen have been short vignettes and articles

    hinting at the scope of this world in various game

    products; Bill Slavicsek as penned the first official

    tie-in, and I have to say it’s a rather fun ride. 

    The novel opens up with a classic tale of

    adventure, a hunt for a dragon, and a subsequent

    twist (I’ll avoid spoilers) leading to a change of

    scene…many scenes, actually, as we follow thevarious tales of several different groups of unlikely

    heroes (and a couple thoroughly evil yet likeable

    villains) in the region of the Vale of Nentyr, the

    land upon which, a generation earlier, the

    thoroughly evil Empire of Nerath fell in to ruin

    thanks to some very, very evil business on the part

    of the last ruling emperor.

    The book is laden with classic tropes of the

    genre, but its delightful to see the many iconic

    themes and features of the newest edition of the

    game take on their own life. This book helps to gel

    the default setting of the game in to something

    more meaningful, and Slavicsek’s writing is quick

    and efficient; the plot burns along at a breakneck

    pace and I found myself rather enjoying the

    various little interweaving tales of Falon, Magrath,

    Shara, Erak, Roghar, Tempest and many more. I

    should emphasize that I burned out on fantasy

    novels many, many years ago; I’ve read very few

    that I enjoyed at all in the last decade, and while

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    this book offered nothing specifically new to the

    genre as a whole, it nonetheless crafted a fine tale

    that carried along quickly and enjoyably. Well

    worth a read for fans of action-heavy fantasy or 4th

     

    edition Dungeons & Dragons!

    --Tori Bergquist

    Bash Down the Door and Slice Open the

    Bad Guy

    Edited by W.H. Horner

    When I said I disliked most fantasy (rather,

    simply overdosed on it during my high school and

    college years) I should have clarified andmentioned that there are two subgenres I love.

    The endlessly amusing swords & sorcery genre

    that Howard started is one; I also have a desire for

    good satirical/farcial fantasy novels. Suddenly we

    have a collection of short fiction from Fantasist

    Enterprises that has the best of both worlds

    within. I snagged a copy at Bubonicon 42 in

    Albuquerque, and found myself stricken by this

    novel’s impressive collection of well-told nutty

    fantasy tales.

    Most of the names in this collection are new to

    me, but every single one was worth the read, and

    I’ll be keeping an eye out for more stories by theseauthors. From Jeremy Yoder’s “A Lesson in

    Heroics,” feraturing sordid tale of Horab the

    barbarian on to “The Great Thrakkian Rebellion”

    by Megan Crewe (in which the minions get fed up

    with the overlord), each and every story within is a

    breath of fresh air in the genre of humorous

    fantasy. There are a few more well-known authors

    within as well, including K.D. Wentworth and

    Lawrence C. Connoly and Jim Hines. There may be

    others who are popular but merely writers I

    haven’t heard of; I intend to get better acquainted

    with the works of everyone in this tome, however;

    it’s pretty rare that I come away from an anthology

    like this that there wasn’t at least one dud, yetthat’s exactly what happened. 

    I strongly recommend Bash Down the Door and

    Slice Open the Bad Guy  to everyone who loves the

    blended genre of humor and fantasy, you won’t be

    disappointed. 

    --Tori Bergquist

    Bringing Down The Horse

    CD Review

    Jakob Dylan's voice is tinged with the mournful

    whine that made his father the world's most

    famous folk-rock singer. Dylan's band, The

    Wallflowers, has made a name for itself on MTV

    because of the stark video for its single 1 "One

    Headlight." Their debut album, Bringing Down The

    Horse (Interscope), suggests that there is much

    more to the Wallflowers than famous parents and

    top-ten videos.

    The richness of this album hits you immediately

    in the form of the aforementioned hit single. "One

    Headlight" is like the Lovecraftian version of theHansons' "Mmmm Bop": a maddeningly catchy

    pop song about a doomed relationship. "One

    Headlight" bristles with dark landscapes. When

    Dylan sings that he doesn't remember when his

    lost love "died easy of a broken heart disease,"

    you believe him. When he describes her funeral,

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    you can almost feel the misty rain pummeling her

    headstone.

    The album moves forward from "One Headlight"

    to heights of artistic excellence that continually

    prove that we are not dealing with one-hit

    wonders here. Mournful ballads like "Sixth Avenue

    Heartache" and "Three Marlenas" still resonate

    with infectious melodies that make it difficult notto sing or at least hum along. "The Difference" is

    the best straight-out rocker on the disc, and its

    celebratory mood contrasts sharply with the

    mournfulness of "One Headlight." After repeated

    listenings, I have begun to realize that Bob is not

    the only Dylan destined to make a mark on the

    face of popular music.

    --Dan Lambert

     

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    Death on the ToiletBy Robert Stikmanz

    Although no moon shone, the lowering clouds

    trapped enough light from the neighboringsubdivision to illuminate forty yards of ditch cut

    into the old man's property. Bigger MacGregor

    stood at the window of the home he shared with

    his youngest granddaughter and her son,

    remembering the band of mixed growth he had

    spent a decade bringing back from naked caliche.

    That narrow strip of restored savanna had been

    the pride of the entire MacGregor family until

    adjoining woods were claimed by the nearby city

    under extra-territorial jurisdiction. Using the same

    authority they had seized the plot of MacGregor

    land as right of way, and signed off on destruction

    of both woods and strip by an outfit calledTremaine Developments. News cameras looking

    on, the city's mayor had turned the first shovel of

    dirt to signal another bold step in the name of

    progress.

    The vaporous yellow of reflected streetlights did

    nothing to beautify the scar of ditch bounding the

    MacGregor homestead. Eighty-two years old and a

    restless sleeper, Bigger stopped at the window at

    least once a night to grieve for his lost savanna and

    seethe at the memory of fat, pompous Duane

    Tremaine III, chewing a cigar while dismissing all

    protests with pieties about expanding tax base and

    the benefits of making “fallow lands” profitable. Turning from the window, Bigger opened his

    bathroom door to find Death sitting on the toilet.

    The old man stared for several minutes, expecting

    the spectral shape to contract and resolve into his

    great grandson, Paulie, or, failing that, into some

    other mundane presence, perhaps a burglar. The

    figure, however, remained what it was, its hood

    angled toward Bigger in such a way that the mortal

    man thought it stared back.

    “So this is it, then?” Bigger asked. 

    The figure shook its head in answer, extending

    an arm not toward MacGregor but out to the side.

    Folds of its robe spread as it did so, becoming the

    feathers of an enormous wing. Hundreds of eyes

    peered from among midnight plumage, winking

    slowly and asynchronously as they studied the

    man, who blinked and studied back.

    Suddenly, most of the eyes closed as one,

    clenching shut, and the figure appeared to hunch

    in upon itself. Bigger heard, or imagined he heard,

    a ghost of the sound of bowels voiding, and a smell

    like concentrated calla lilies filled the bathroom.The palpable wave of scent pushed him back into

    the hall. In its wake, the many eyes opened again,

    appearing drained. Impressions not of his making

    took shape in his mind as MacGregor struggled to

    interpret what he assumed was a message from

    beyond life's pale.

    “Unexpected stop. A consequence of working

    closely with Pestilence.” 

    From out of the black within its hood came a

    sound like Death moistening its lips. Bigger

    wondered about the etiquette of the situation,

    whether or not he should offer a glass of water,

    but he had no opportunity. The figure strainedagain, its arm pulling in slightly as the effort forced

    shut its many eyes. The smell of callas billowed out

    as Death again voided.

    “Umnh!” formed as an impression in Bigger's

    mind. His own guts gurgled in sympathy.

    A moment later, the figure had regained its

    poise, if poise is an attribute one might ascribe to

    Fatality. It refastened its eyes on its accidental

    host. After an instant of what seemed like

    awkward hesitation, words took soundless shape

    in the mortal's head.

    “There is an appointment that must be kept.” 

    The specter pointed to a scythe standing againstthe wall directly in front of it. Bigger was sure no

    scythe had been there an instant before. He

    nodded toward it and smiled.

    “No man waits for Death?” he asked. 

    The figure shook its hooded head.

    “Hardly original.” Even silent, the observation

    seemed weary. “No matter. Your assistance is

    needed.” 

    “Mine?” MacGregor's thoughts raced as he tried

    to discern what this declaration portended. With

    understanding came disbelief. “You want me to

    sub for you?” 

    The Reaper nodded, pointing more emphatically

    at its implement.

    “I'm hardly qualified,” the man objected. “I'd

    have no idea what to do.”  

    Death jabbed its finger more forcefully, its silent

    voice ringing inside the mortal's skull.

    “The scythe will lead.” 

    Bigger looked from the honed edge of blue-black

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    metal to the figure on the commode.

    “Are you asking me to handle your appointment

    as a favor?” 

    Death shook its head, and started to jab once

    more but was overtaken by another spasm of

    voiding. Bigger snorted.

    “What? Just because you have the runs you think

    you can draft any convenient body to handle yourgig?” 

    The specter nodded, and pointed once more to

    the scythe.

    “I don't think so,” the man resisted. “I have no

    idea how to go about harvesting somebody's life.” 

    He started to back away from the bathroom, but

    the world suddenly stretched in a disorienting

    way, and he found himself standing outside, clad

    in Death's garment, clasping the tool of Death's

    trade. Inside his head he heard a fading echo, “The

    blade will lead. Follow the blade....” 

    As if cued by these instructions, the scythe pulled

    MacGregor toward the scar of ground that hadonce been the back third of his yard. After ten

    years of building up depleted soil, removing

    invasive plants and restoring native vegetation, he

    had been forced to stand by as the crews of

    Tremaine Developments had dug out the strip to a

    depth of nine feet, making drainage for a gated

    subdivision that now occupied what had been fifty

    acres of forest. The Reaper's blade drew the man

    toward the lip of this ditch, where an enormous

    cottonwood had struggled to hold on, sacrificing

    more boughs month by month as it tried to

    contain its disrupted existence. Only the day

    before, Bigger had noted that a single branch

    remained in leaf, and that remnant foliage had

    looked none too healthy.

    As he stepped beside the tree, the scythe came

    around of its own accord, sweeping in an

    unhurried, stately arc through the bole of the

    trunk. It met no resistance. When the blade had

    passed through, the trunk seemed unmarked, but

    after no more than a fraction of a second the

    remaining leaves let go with tiny pops, faint, but

    clearly audible to ears heightened by the office he

    filled. Astonished, Bigger felt life depart the tree. It

    came through him like a focused beam, like a tight

    flow of energy moving with the stateliness of the

    stroke that had released it. Its passage imparted acharge that both diffused throughout his person

    and concentrated in the blade.

    “Not so bad,” he thought with relief, and turned

    back toward the house.

    The scythe, however, was propelled by other

    intentions. It yanked him, with none of the earlier

    gentleness, away from the tree and toward a small

    luminescence converging swiftly upon another

    even smaller. Though pulled at a speed surpassing

    anything in his experience, he still recognized the

    luminous bodies as a screech owl in the act of

    pouncing on a vole. Violence that would have

    dislocated his shoulders had he not been standing

    proxy for Death swept the blade in churning,chopping blows that paced the talons of the owl as

    they pierced vitals and snatched the prey. The

    rodent died shrieking. Its life, wee though it was,

    rocketed up Bigger's arms and out his back like a

    ghostly projectile.

    “An appointment!” MacGregor yelled to the

    night. “You said 'an appointment.' That was two!” 

    The contrast between the death of the vole and

    that of the tree could not have been greater. This

    tiny demise, which had gone through him like an

    infinitesimal pellet, shook him profoundly. In his

    human guise, such an experience would have

    brought him to his knees in grief. It was not thathe was sentimental about voles. He was, actually,

    a good deal less sentimental about them than

    about the raptor dining on its catch even as the

    man—agent and witness—sought to recover.

    What was different was the churning of the event,

    the brutal turbulence. Whatever the creature's

    vitality or spirit or life essence may have been, it

    had shot through Bigger with pain and fear, rather

    than flowing with release as that of the tree had

    done. In one aspect, however, the two events

    were the same. The death of the vole had given

    him energy, and, even more, had energized the

    scythe.

    Realizing this, that both he and the blade were

    fed by these mortalities, Bigger tried once more to

    turn home. When the Reaper's instrument again

    pulled him in another direction, he flung it,

    opening his grasp to release it to fall where it

    might. The fatal tool, however, would not leave his

    hands. Despite the strength with which he shoved

    it away, the smooth grain of its stock remained

    solidly against his palms. What is more, it drew

    him inexorably toward a third appointment.

    Ironically—at least, it seemed to him ironic—the

    line he traveled was the length of the ditch that

    ran now where his beloved strip of restored wild

    had been. He moved through the air a good ninefeet above the bottom of the ditch, as though his

    role as Death's involuntary agent forced him to

    travel the ghost of a landscape that had ceased to

    exist. In his passage he felt, with a clarity absolute

    and unmistakable, the signature of each organism

    that had been snuffed during the excavation. Every

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    extinguished clump of grass, every uprooted

    shrub, every broken insect touched him with its

    identity.

    “They died in their thousands for this ditch,” he

    sorrowed in his thoughts, and in his thoughts, felt

    as much as heard in answer, “Eight hundred thirty-

    six thousand, seven hundred seventeen eukaryotic

    deaths in that serial assignment.” “Eukaryotes?” he wondered. “What about the

    bacteria? Is that number so huge not even Death

    will count them?” 

    No words formed in his mind, but he became

    aware of a conviction, something he had not

    known before, that prokaryotic mortality was

    handled in an ungraspably different arrangement.

    When a bacterium ended, it was in a manner other

    than death as he believed he understood it. On the

    other hand, the experience of this night placed

    everything he thought he knew in a rather

    different perspective.

    Although he traveled at what must have beenastonishing speed, the brush with hundreds of

    thousands of minuscule haunts made the journey

    of forty yards seem to take forever. At last, he

    passed the boundary from his insulted property

    into the new subdivision. Thankfully, he was

    spared hauntings from the myriad demises visited

    in that constructed habitat. Drawn by the scythe,

    he flashed toward this third encounter.

    An instant later he stood before a house, the

    largest and most obviously customized among the

    blocks of repeating floor plans. Without ever

    having been there, Bigger knew this was home of

    Duane Tremaine III, the developer who had

    ordered destruction of his lovingly nurtured

    woodland edge. A surge of rage and grief smashed

    together in his core and erupted through him like a

    beacon towering into space. Hardly had he

    registered this storm of emotion, however, before

    he found himself inside the house. For a

    heartbeat, he paused in the entry, just within the

    door. Another heartbeat later placed him at the

    foot of Tremaine's bed. The corpulent developer

    lay upon it, less asleep than unconscious, laboring

    to breathe.

    As MacGregor realized he was again watching

    the final instants of a life, the scythe spasmed in

    his hand. The shock of it thrashed his arms. Clearlythe implement had brought him to an

    appointment with fury. In wielding the blade that

    sliced the thread of Tremaine's existence, Bigger

    would, in fact, become the instrument that would

    make the developer's death a mirror of the

    violence wrought upon the lost band of savanna.

    The razor steel hungered toward the energy it was

    about to release.

    “No!” MacGregor shouted, throwing himself

    back as the blade bucked forward. When the

    implement twisted right, Bigger, locking his will

    more than his muscles, yanked left. Answering, the

    scythe arced up, over his head. Body frail with all

    his eighty-two years but his determinationsharpened by a lifetime of persevering, of refusing

    to give up, he knew that in conviction rather than

    sinew he would find his strength. As the scythe

    swooped to kill, the old man threw himself

    backward and rolled, to come up on his feet facing

    away from the deathbed. He held the implement

    braced in front of him, the curve of its edge

    looming above his head. In an instant, he knew

    without thought, as he had known the difference

    of prokaryotes, that his age meant nothing in the

    sepulchral role he played. If Death's blade was

    preternatural steel, the spirit of Bigger MacGregor

    was adamantine, and he would not be forced tocarve even his enemy.

    The scythe did not yield. It was not capable of

    yielding, but in this moment neither was the being

    charged to carry it. Bigger turned carefully,

    maintaining his grip on the instrument straining to

    chop and slice the figure in the bed. With hard-

    won deliberateness, he allowed the point of the

    blade to sink without hurry toward its target's

    chest. He could not impart grace to the

    movement, nor dignity, but, really, he had no

    interest in granting the developer a graceful or

    dignified death. What he could do, and what he

    did, was allow Duane Tremaine III to go quietly

    into never-ending night.

    The blade sank inches into the expiring body, its

    fury reined as its tip pierced the center of a

    floundering heart. Bigger held it there motionless

    for a fraction of a second, refusing to allow the

    steel to buck and shred. Then, as Tremaine's life

    flowed up and out, he passed the razor curve

    through the new corpse in a single, smooth stroke.

    The developer's life force washed through the

    agent of his demise, leaving a residue of energy in

    both old man and implement as the now released

    livingness flowed on to wherever it went. Already

    dead, Tremaine's body gave up its last breath in an

    almost inaudible sigh.MacGregor wasted no time over the body. He

    turned and stepped toward the door to the room.

    Immediately, he was outside. Another step found

    him at the lip of the ditch, and another found him

    back in the hall of his home, at the door of the

    restroom. Death stood waiting, eyes hidden in the

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    plumage of its winged arm again folded close like

    the deep sleeves of a robe. Bigger held out the

    scythe, and Death took it. For a moment the

    specter appeared to regard him curiously, but he

    would never know for sure what went on in the

    recesses of that hood. When the figure turned to

    leave, the man said, “Guess I'll see you soon.” 

    Death stopped, seeming to hesitate. Once more,words formed in Bigger's mind.

    “Not today.” 

    The mortal nodded. The Reaper turned away,

    fading as it did so, leaving no trace of its time in

    the bathroom except an overwhelming smell of

    calla lilies.

    MacGregor stood in thought until a small voice

    called out, “Papa?” Turning, he saw his great

    grandson standing at the end of the hall.

    “Paulie?” the old man asked. “What are you

    doing up, son?” 

    “Papa, I had a dream. It scared me.” 

    Bigger moved toward the boy.“I'm sorry, little one. Come on.” He knelt,

    opening his arms to the child. “Let's go in the den,

    and Papa will rock you back to sleep.” 

    The boy sniffed as he stepped into Bigger's

    embrace.

    “Papa, what's that smell?” he asked. 

    “Flowers, I think,” Bigger told him. “Nothing to

    worry about. It'll be gone by morning.” 

    Daybreak found man and boy asleep in the

    rocker, the child upon his great grandfather's lap,

    head against the frail, old chest. The boy's mother

    woke her grandfather when she lifted her son to

    carry him to his bed.

    “Papa, are you all right?” she asked. 

    “I think so, sweetie.” Bigger stretched, his joints

    cracking as he straightened. “We just had

    dreams.” 

    Another six months elapsed before Death's

    appointment with Bigger MacGregor. The passing

    was not entirely painless, and it did not come

    when he was asleep, but the old man managed it

    with dignity and grace. His granddaughter had

    lifted a drowsing Paulie from his lap scarcely ten

    minutes before Bigger, again in the rocker,

    breathed his last.

    Years later Paulie would note that his great

    grandfather had been wrong about the smell. Overtime, it grew less cloying, but it never entirely

    disappeared. Even after centuries, the house long

    crumbled away, the subdivision turned, first, to

    desert, then slowly, ever so slowly again to

    savanna, a traveler passing the spot where the

    bathroom once had been would note an

    unaccountable odor of calla lilies.

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    Blue Moose Press UpdateThe news for close observers of Robert Stikmanz

    and the various products of my imagination is that

    a thorough reset has been in progress over recent

    months.

    My basic contact information remains the same:

    Robert Stikmanz

    P.O. Box 66696

     Austin TX 78766

    [email protected]

    Anyone interested in finding out more about my

    fiction and art, or staying current on all matters

    Stikmantic, can visit my website

    (http://www.robertstikmanz.com) for allmanner of explanatory text—including my

    irregularly updated blog. For more topical, social

    media connection, Facebook is host to both my

    personal profile (facebook.com/robert.stikmanz)

    and a page devoted to my art and fiction

    (facebook.com/hiddenlandsofnod). 

    Blue Moose Press 

    (http://thebluemoosepress.com) willrerelease my existing novels on the following

    schedule:

    Prelude to a Change of Mind, Book One of The

    Hidden Lands of Nod, on June 15, 2010

    Entranscing, Book Two of The Hidden Lands of

    Nod, on July 15, 2010

    Sleeper Awakes, Book Three of The Hidden Lands

    of Nod, on September 15, 2010

    Blue Moose Press will also rerelease my fantasy

    divination system, Nod's Way, or Hidden Dragon, 

    on August 15, 2010

    Other books by Blue Moose Press include:

    Rowan of the Wood  by Christine and Ethan Rose

    YA Fantasy. 978-0-9819949-0-1 $12.95Indie Excellence Award Winner

    After a millennium of imprisonment in his magic

    wand, an ancient wizard possesses the young boy

    who released him. When danger is nigh, he

    emerges from the frightened child to set things

    right. Both he and the boy try to grasp what has

    happened to them only to discover a deeper

    problem. Somehow the wizard’s bride from the

    ancient past has survived and become something

    evil.

    http://www.rowanofthewood.com

    Witch on the Water  by Christine and Ethan RoseYA Fantasy. 978-0-9819949-2-5 $12.95

    Cullen thought he had enough trouble surviving

    school, dealing with his miserable home life, and

    being possessed by Rowan, a 1400-year-old

    wizard. But when Rowan’s wife, the sadistic

    vampire Fiana, comes back seeking revenge,

    Cullen and his band of misfits must do what they

    can to stop her. This time Cullen’s favorite teacher

    is Fiana’s first target. 

    http://www.witchonthewater.com

     Avalon Revisited  by O. M. Grey

    Paranormal Romance. 978-0-9819949-5-6 $10.99Arthur has made his existence as a vampire

    bearable for over three hundred years by

    immersing himself in blood and debauchery.

    Aboard an airship gala, he meets Avalon, an

    aspiring vampire slayer who sparks fire into

    Arthur’s shriveled heart. Together they try to solve

    the mystery of several horrendous murders on the

    dark streets of London. Cultures clash and

    pressures rise in this sexy Steampunk Romance.

    http://omgrey.wordpress.com--Robert Stikmanz

     

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    The day THEY came!By Gregory J. Saunders

    John Cooke lay on the carpet staring wide-eyed

    at the ceiling and the bright balloons floating

    there. Yellow, green and blue; trailing streamers of

    silver ribbon, each swaying lightly in unseen

    currents of air as if dancing to music only they

    could hear. Each one shimmering iridescent with

    reflected light from the single square of sunshine

    that filled the room. Soft shag caressed him on one

    side as he basked in the natural heat on the other,

    watching the colored orbs through motes of dust

    that appeared as if by magic as they passed

    through the beam of sunlight. It was magical. It

    was his birthday. His gifts shimmered with equal

     joy; their foil wrappings catching the brightness as

    they surrounded him on the floor, throwing

    rainbow colors throughout the small room. Each

    carefully and strategically placed so as not to lose

    track of a single one. John was seven years old and

    waiting as patiently as he could for people to

    arrive while listening to his mother putter about

    the kitchen preparing her delicious

    wonders. Waiting. Anticipating.

    A memory!

    John’s eyes flutter open and he is suddenly cold,

    not realizing sleep had overcome him. His

    sunbeam is nowhere to be found. Outside hiswindow the world is still bright and sunny. In fact

    the neighborhood is sun-drenched everywhere

    except around his house. It is as if a small cloud

    has parked itself over his roof alone conspiring to

    rob John of his joy. The balloons seem dull without

    the sun, the small wrapped boxes less thrilling,

    almost plain. Bleary eyed and shivering he begins

    to call to his mother, yet an opening door makes

    him pause; curious because no doorbell or knock

    nor greeting accompanied the sound. Another

    shiver having nothing to do with the cold races

    through him. Though he doesn’t know why, there

    is a niggling of déjà vu. Suddenly a breathless andtrembling, “Oh My God!” issues from the

    kitchen. His mother’s scream is terrified, the sound

    sending shock waves like jolts of electricity

    through his body, stabbing his brain and flaring

    wide his eyes. Never in his young life had John felt

    true fear. Never until now.

    “Hide John, run and-!” Her scream is cut of, the

    sudden silence deafening. But John has nowhere

    to run. Every avenue of escape leads to the kitchen

    and past whatever horrible thing is happening

    there. He whimpers softly and crawls behind the

    couch, laying down and making himself as small

    and invisible as possible, wishing he could curl into

    a ball and squeeze his eyes shut to stave off the

    terror. But he can’t so he peers out from

    underneath and between the heavy oak legs,

    hyperventilating within a body that has now

    passed far beyond his control. Great shivers and

    sobs wrack his thin chest, his breath doing what

    the vacuum couldn’t, sucking up the old dust,

    effectively choking him. Worse still, from here he

    can see into the kitchen and see his mother laying

    face down on the tile.

    Her eyes hold his, pleading with him though he

    doesn’t know why. Shadows surround her,

    indistinct yet odd and frighteningly shaped. Each a

    fragment from a nightmare that begs to be

    remembered. A mind nearly shattered registers a

    single fact; this has happened before! 

    He can neither blink nor remove his vision as a

    bright stabbing beam of red flashes behind her

    head scribing a thin sharp line through the

    air. Wisps of smoke curl up from her skull for a

    single instant, then the light is gone, the gray mistdissipating to nothing. Another device

    flashes. Through his tears his mother’s familiar

    face distorts and ripples, but the cause is not the

    moisture in his eyes. Instead it is a grinding and

    tearing that drives him further towards

    madness. Yet even now there is a moment of utter

    clarity as an arm reaches down. He hears a soft

    puckering sound as if suction is suddenly released

    and his mother’s brain rises bloodlessly from her

    head gripped in a steel grey hand. His vision locks

    with his mothers as the light in her eyes dims then

    fades to glassy lifelessness.

    John can’t even scream in his terror, frightenedto the point of paralysis. He wants to move. Wants

    desperately to save her, knowing nothing he could

    possibly do could help. John realizes the greatest

    fear one can know; I am powerless! Instead, John

    squeezes his eyes tightly shut as if darkness alone

    can erase the memory. Yet his mind still sees the

    scene with perfect clarity and hideous unforgiving

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    detail. Involuntarily his eyes pop back open as his

    body experiences a new rush of horror, one that

    stops his heart, freezing all bodily function. Wide

    are his eyes, but he can’t see the hand that grips

    him by the back of the neck nor the thing that

    holds him seven feet in the air. But he does feel.

    The iron grip of long boney fingers and the sudden

    burning in the back of his skull. All the moreterrifying because he knows what comes

    next. What pain there is fades completely. He feels

    a tug and his senses darken. No sight. No

    sound. No taste or feeling. He simply floats in

    nothing as if he is lighter than air in a lightless

    room.

    A memory!

    John is allowed only these two memories. One

    pleasant and one not. His keepers know that this

    balance is necessary to stimulate his brain and

    keep it viable. Without them it would die. Yes, this

    is all John has, two memories that play over andover in a never-ending cycle of love, terror and

    pain. A hell unique to him and the hundreds of

    others that were harvested. John is also

    aware. Aware of the one-hundred and forty three

    other souls that make up his pod. Aware of the

    one-hundred and forty four pods that comprise

    the vast living gray-matter processor that runs the

    vessel. Each brain and each brainstem locked in

    individual chambers not unlike a giant

    honeycomb. Each connected to one-another and

    to the ship. John sees as the ship sees. A barely

    changing picture of endless and far away stars as

    the ship travels through one sprawling arm of the

    galaxy at very near the speed of light. Mind

    numbingly and mind killingly monotonous. If it

    weren’t for the memories. 

    It is said that humans use only a fraction of thebrain’s potential. A vast pool of computing power

    wasted on little more than emotion. John knows

    the beings that captured him only as the

    harvesters. Beings incredibly advanced and totally

    alien. Yet the harvesters have solved the

    mystery. They hold the key. They alone have the

    knowledge and the technology to use the human

    brain entire, to the eternal woe of John and those

    like him. John will never know hunger. He will

    never know disease or old age. He will never know

    more than he does right now. Never have more

    than two memories and the emotions they evoke.

    Forty-seven years twenty eight hours threeminutes fifteen seconds and forty-five light years

    separate John from his seventh birthday. A day

    that is endlessly sunny and bright and full of

    promise. A day of ultimate horror. The day he

    prayed he’d died because, it was The Day They

    Came!

     

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    An Interview with Gregory J. SaundersBy Jeremiah Griffin

    Greg Saunders’ writing career started in 2002

    on a whim. The intent was to write a book. Simple

    as that. As a first step he began with the line, “Tminus 3 and counting.” Some of you may find that

    line in the first book, Light Of A Distant Star.

    Several years were spent on that single tome, and

     from one it grew to three and the trilogy,

    Unknown Country. His genre of choice is

     Adventure with a taste of Sci/Fi and a dash of

    Fantasy, but he also steps out into thrillers with a

    bit of horror - as in the novella,  Zahir  and the

     forthcoming Heart  Wood .

    Greg does have a real job –  two actually. He

    works for the state of New Mexico as the Deputy

    Executive Director and Chief Information Officer

     for the Gaming Control Board, which is a casinoregulatory body. In addition, he is an adjunct

    instructor at the Central New Mexico Community

    College. In his spare time he writes book reviews

     for ReadingNewMexico.com and

     AllBookReviews.com.

    Reviews for Greg’s books can be seen on the

    ReadingNewMexico.com website, and he has

    several posted on his own site under author

    reviews. Greg also has a couple of magazine

    articles published. One appeared in the November  

    2002 Indian Gaming periodical and was specific

    to gaming regulation. The second is in the

     forthcoming Bugle Magazine published by the

    Rocky Mountain Elk Foundation.

    Speaking of this, Greg lives in the state’s largest

    city, Albuquerque, but is an avid outdoorsman and

     puts much of his hunting experience into his work.

     As he tells it, “I reside in the city, but my  spirit is

    usually chasing elk and my day dreams dance

    within the wonderful and myriad worlds of fiction.

    Whether it is with Niloc and the world of Mith-sul-

    anroth, ( Unknown Country  Trilogy  ), or the evil eye

    of a Zahir, I find life richer with the endless

     possibilities of the impossible, improbable and

    incredible.”  

    Jeremiah Griffin: Well, Mr. Saunders you havean interesting book series going. How many books

    have been published so far?

    Greg Saunders:  Jeremiah, first of all, thank you

    for the opportunity to appear in your news letter.

    So far my publishing encompasses three novels

    and one novella, though I have a fifth book near

    completion and others in the works. The novels,

    Light From A Distant Star, Light Of An Alien Sun

    and Light Of The Home World are a trilogy of firstalien contact. Basically, what happens if first

    contact were an accident? This trilogy has been

    described by one reviewer as reminiscent of Edgar

    Rice Burroughs. A statement of which I am

    obviously very proud. The novella was a diversion

    for me. Something different to write after

    completing the trilogy. The book is called Zahir and

    is a thriller set deep in the rain forests of the

    Amazon where oil speculation runs into the

    protectors of the forest. Basically my version of

    the chupacabra.

    JG: Perhaps you could describe a bit aboutthe setting of your series?

    GS: I’ve always been fascinated by the

    probability of alien life and alien civilizations. I will

    state the obvious here; for them to reach earth

    they would be incredibly advanced and not

    necessarily benign. But I also have a deep love for

    swords and sorcery. I find my mind wandering

    such worlds as Shanarra and Midkemia or treading

    the Underdark with Drzzit. So many writers have

    brought to life armies of elves and other creatures

    of faerie or ancient lore. Or simply dredged

    fantastic monsters from the deep recesses of their

    minds. I guess Tolkien didn’t know what he started

    with his Mr. Baggins. I read them all and they stuck

    with me. When I decided to write I wanted to do

    something a bit different. I’m certainly not the first

    to combine spaceships and aliens with swords and

    fantasy, nor will I be the last, but I think my

    approach is unique. My world is Mith-Sul-Anroth.

    A world that flourished thousands of years ago and

    was a world between. A galactic Switzerland