the rise of virtual worlds

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Presenter: Dorette Steenkamp (@metaMeerkat on Twitter)

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Page 1: The Rise of Virtual Worlds

Presenter: Dorette Steenkamp (@metaMeerkat on Twitter)

Page 2: The Rise of Virtual Worlds

Brief Overview of Virtual Worlds and particularly Second Life(R)

~ adopting virtual worlds early

and dealing with teething & digital diapers ~

Page 3: The Rise of Virtual Worlds
Page 4: The Rise of Virtual Worlds

What are virtual worlds?

Online environments that have game-like immersion

and social media functions

without game-like goals or rules.

At the heart is a sense of presence with others

at the same time and in the same place (with an

ability to grow/adapt to community needs).

Courtesy: Jennifer Ragan-Fore, of ISTEquoting Giff Constable, of Electric Sheep

Page 5: The Rise of Virtual Worlds
Page 6: The Rise of Virtual Worlds

I am an avatar

I am (also) an avatar

I have an avatar

I have friends who are avatars

What is an avatar?

Digital Identity

Why does it matter to have an avatar?

You

r Organ

isation

’s B

rand

or R

epu

tation

Page 7: The Rise of Virtual Worlds

~ Advocacy for Uthango’s development aims in Africa ~

~ Investment to Address Information Poverty via Virtual Worlds ~

Kingston University UKDelaware College USA

USC Centre for Public DiplomacyUN Workgroup on Internet Governance

Page 8: The Rise of Virtual Worlds

~ Advocacy for Uthango’s development aims in Africa ~

~ Investment to Address Information Poverty via Virtual Worlds ~

Eolus Environmental Exhibition with IBM/Philips

[e]bizikele with Hippo Technologies and RDV Animations (Muse Isle)

Page 9: The Rise of Virtual Worlds

~ Advocacy for Uthango’s development aims in Africa ~

~ Investment to Address Information Poverty via Virtual Worlds ~

Annual Africa Day with Orange Telecoms (France)

African-based events promotion

Page 10: The Rise of Virtual Worlds

~ Mandela Day inSL (@ Virtual Africa) ~

Page 11: The Rise of Virtual Worlds

Gar

tner

Hyp

e C

ycle

of

Emer

gin

g Te

chn

olo

gies

20

08

Page 12: The Rise of Virtual Worlds

The model for 100 years has been pretty simple: Target wealthy people or foundations or corporations, interrupt them with unanticipated, impersonal, irrelevant messages they don't want to get, delivered over and over and over again until they give you money or help...That model worked really well for a long...It's important to understand there's nothing wrong with this, because the ends do justify the means. The problem is that that's not working so well any more. - Seth Godin

Page 13: The Rise of Virtual Worlds

Benefits Challenges

Networking Bandwidth Access

Experiential Learning Possibilities Hardware Requirements

3D-format Creation of Models Euro-centric Development

Information-sharing & Advocacy Perception of VWs as ‘Games’

High Entertainment value Limited Understanding of Potential

Immersive, Fun and Flexible Unrealistic Expectations

Global Intercultural Dialogue

Cost-Effective Marketing

Page 14: The Rise of Virtual Worlds

Approval by Linden Lab as Community Gateway

Workshops in November 2009:

“Online Ambassadors and Digital Nomads”

Assist other organisations, businesses and professionals to establish in Second Life and develop a meaningful strategy

Secure investment capital for expansion, and further research and development into application of virtual worlds

Page 15: The Rise of Virtual Worlds

Shout-Out for Old Mutual for making our participation at SangoNet 2009 Conferences possible, and showing a keen interest in our efforts...

Thank you for your Interest

Follow @uthango and @virtualafrica on Twitter

Join UTHANGO group in FaceBook

[email protected]

Page 16: The Rise of Virtual Worlds

slafrica.wordpress.com