the games libraries play (and how they

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The Games Libraries Play (and How They Align Them) Presented by: Kelly Czarnecki 11.05.09

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The Games Libraries Play (and How They Align Them)

Presented by: Kelly Czarnecki

11.05.09

Where to Find the Slides. . .

Email: [email protected]

Slideshare: www.slideshare.net/kczarnec

AASL Virtual Track Pass: www.learningtimes.net/aasl/

What is a game?

. . .an imaginative world where you can try things-explore and inquire

. . .learning by play

. . .more than one definition

What are electronic games played on?

What are electronic games played on?

Nintendo Wii Personal ComputerPlayStation 2

PlayStation 3

iPhone

PlayStation Portable

Nintendo DSiApple’s iMac

Statistical Overview: Teens (12-17) and Gaming

From Teens, Mobile & Games: An Overview of Pew Internet Data (May 2009) http://tinyurl.com/yf7qmtk

Ownership Devices Used For Gaming

71% Mobile phone 48%

77% Game Console 86%

60% Desktop/Laptop 73%

55% Portable Device 60%

“Kids are hungry to learn but we need to speak their language” – Educator Donna Stevens

What Gaming Can Do. . .

Help enhance the curricula, not substitute it Help kids be engaged Help motivate Apply what they’ve learned Help youth be producers, not just consumers Help youth be in a position of power Learn to be something rather than just learn

about

“If we treat school activity in terms of learning, playing, and helping, then we can more thoroughly engage children in the learning process” – Sasha Barab, co-creator of Quest Atlantis

What are Schools Doing with Electronic Gaming?

Q2L or

Quest to Learn

Mission: Students today can and do learn in different ways, often through interaction with digital media and games

www.q2l.org

What are Schools Doing with Electronic Gaming?

“Students have been challenged to read 25 books this year. Each student has a daily book log to record their reading on. For each completed book, students will earn game pieces that they can add to a collaborative game the school will be building inGamestar Mechanic, a digital game”

Quest to Learn

What are Libraries Doing with Electronic Gaming?

Gamers Club:

Luther Jackson Middle School in Falls Church, Virginia

• “For one afternoon every week our middle school library becomes a gamer’s paradise”

• “It provides a space where we can meet kids in their own experience, on their own terms, and open up real conversations about what matters to all of us.”

• “Now we have a new group of library kids.”

Multimedia & Internet @ Schools, March 2009: http://tinyurl.com/yj67f6e

What are Libraries Doing with Gaming?

Northwest School of the Arts and ImaginOn: a School and Public Library Partnership.

Charlotte, NC

• Afterschool gaming and tutoring program

• Middle and High Schoolers

• Board, card, and video games

What are Schools Doing with Electronic Gaming?

• Shift in focus of Physical Education classes

• Promoting Physical Health and Learning

Dance Dance Revolution

What are SchoolsDoing with Electronic Gaming?

Future City National

Competition: using the Sims4 video

game

www.futurecity.org/

Article in School Library Journal: July 2009: http://tinyurl.com/yjhgmqv

“Though the percentage of young people in virtual worlds is modest, the creativity demonstrated by those who are in them is staggering – and inspiring.” – Born Digital

What are Libraries Doing with Electronic Gaming?

Virtual Worlds:

Teen Second Life(http://teen.secondlife.com)

Ramapo IslandsSuffern Middle School

Suffern, New York

What are SchoolsDoing with Electronic Gaming?

Science in Second LifeHigh School for Global Citizenship: Brooklyn, NYGlobal Kids

What are Schools Doing with Electronic Gaming?

www.whyville.net

• Classes compete against one another

• Whyville PlaneWorks and Whyville Biotech

What are SchoolsDoing with Electronic Gaming?

http://scratch.mit.edu/galleries/view/29

“Digital is the old way of thinking, mobile is the new way”-Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning (January 2009, Joan Ganz Cooney report).

What are Schools Doing with Mobile Gaming?

• Augmented Reality Simulations

• Interview virtual characters

• Investigate simulated scenarios collaboratively

What are Schools Doing with Mobile Gaming?

• Combines Storytelling and gameplay

• Vocabulary enrichment program

What are Schools Doing with Mobile Gaming?

Free resource for geocaching

The Wider World of Gaming. . .

A range of reading and writing outside of the worlds (blogging, chatting, fan fic, etc.)

Teens who play with others in person are more likely to be civically engaged

Giving students reason to think about why the tools they’re being taught are useful

Using the library resources Global culture is emerging Shift of video games being played against computers

to games played against and with other humans

Cost of programs mentioned

Future City

http://tinyurl.com/ycr4ewq (fee based)

Teen Second Life

teen.secondlife.com (fee based to own land and have a

background check but not to create account)

Quest Atlantis

http://atlantis.crlt.indiana.edu/ (subscription based)

Scratch

http://scratch.mit.edu (free and open source)

GITA-Location in Education program

www.gita.org (free shipping of GPS units and resources)

More Online Resources

RezEd

www.rezed.org

Games for Educators

www.g4ed.com

Games for Change

www.gamesforchange.org

Games and Gaming Resources (ALA/Verizon)

http://gaming.ala.org/resources

Links to Online games

http://del.icio.us.com/informationgoddess29/onlinegame

Print Resources