the game (2). one more round of theory to review: memory is a facet of consciousness that reflects...
TRANSCRIPT
THE GAME (2)
THE DOUBLE-TIMED SEARCH FOR MEANING
One Mor
e Round of
TheoryTHE DOUBLE-TIMED SEARCH FOR MEANING
To review: memory is a facet of
consciousness that reflects signs
to us of remembered
people, events, and situations that we have internalized.
But memory, when it re-projects our relation to
the object-now-sign has another ability: to
reproduce and re-project both how we saw the object of the gaze as how we were seen by it during the
internalization process.
In every memory, we are positioned
and we are capable of positioning ourselves in
relation to the remembrance.
Memories are iconic. They
present pictures.
At some level, every
memories pictures us in relation to its
content.
Iconic memory is part of an overwriting
process.
Mental conception acts like a
balloon caption in a comic
strip.
Information writes itself into the
image produced from our gazing at the object and the object’s gazing at
us.
When we internalize the object, we internalize the sign of the object and its
gaze. Signs have value to us and they are given value by the discourse or system
of representation constructing them.
When we internalize signs and the over-writing
process produced by our thoughts about these
signs, this phenomenon can only occur within an ideological or discursive
frame of reference.
The frame of memory both orders meaning attributed to the sign (by us and by a particular discourse) and it
is ordered by our seeing and the image of memory
seeing us.
When we internalize the
object, we internalize the sign of the object and its iconic gaze.
We are over-written as we are over-seen:
that is seen in the instant [parole] and in the long view of the icon’s potential
[langue].
This is how memory sees us into a
discursive and/or ideological frame of
reference.
The Function of Memory in The
Game
THE DOUBLE-TIMED SEARCH FOR MEANING
The Signs that Memory Recalls
In The Game memory is
connected to the father’s suicidal jump out of his
world into his sons’ lives.
The Signs that Memory Recalls
That is where the dead father
“lives”: in his sons' relationship to him, in their
memories of him.
The Signs that Memory Recalls
That is his “relational grave,”
at least, to maintain his
“ghostly” relation to them.
The Signs that Memory Recalls
In the film, performative actions must
counteract the power of memory.
The Signs that Memory Recalls
In the film, wisdom is a performative action that puts
into the movement of an event
The Signs that Memory Recalls
– the act of suicide –
The Signs that Memory Recalls
as a way of releasing from memory the
father’s hold on his son’s life.
The Signs that Memory Recalls
The enactment of the pseudo-
suicidal event is the
strange wisdom of
performative enactment in The Game.
Performative Time
& Sequence
In the game within The Game the
performance staged by
C.R.S. drives Nicholas to
enact the act of suicide
so that its difference becomes
more real to him than the memory of the father’s
suicide.
The Unwise Act
While the act of
suicide offers
nothing worthwhil
e,
The Unwise Act
nothing
worth repeati
ng
The Unwise Act
for most peopl
e,
The “Wisdom” of the Act!
the film would
have us believe
that
The “Wisdom” of the Act!
it is benefici
al to Nicholas
Von Orton.
The “Wisdom” of the Act!
In this film, wisdom is the act performed, the
act of suicide in its actuality when Nicolas
Von Orton jumps off the skyscraper to his re-experienced “death.”
The performative act has the power to
trump memory – to separate him from his father’s enactment of suicide all those years
before.
The Transfer of Registers
The performative act also separates
him from something else: memory itself as the predominate
site of his life, simply because he has spent his
life trying to avoid memories of his
father.
Transfer of Registers
Now memory itself is transcribed into a different register,
into the transcription of memory as
secondary.
The memory of his father’s suicide as
secondary to lived experience.
Animating the Sign Anew
When Nicholas jumps off that Skyscraper, he enlivens the sign,
breaths life into the sign-becoming
as opposed to the tyranny of the rememberedsign-of-what-was.
Animating the Sign Anew
Nicholas’s impending death animates the memory of his father’s act,
brings it alive, moves the signs-of-memory beyond the register of signs
into the reality of his pseudo-death, that is, into an event made of signs but also made of
something more than signs – an experience of death which can’t be understood
completely even within its enactment.
Animating the Sign
The sign of his father’s death was the memory that
helps push Nicholas to his
edge.
For a very long time, this set of
sequenced signs held the power to
organize, transform, and constitute the
field of consciousness.
Animating the Sign
His father’s jump into obscurity was there as a memory of an
event-structure.
Whose “force relations” could aid C.R.S. in pushing him to his
edge – the literal edge of that high precipice he sought in “dumb”
recognition.
Animating the Sign
Ironically, when he jumps, he leaps past
the positioning of reflexive memory – past any memory’s ability to structure
his life.
After all, if he dies, there can be no
reflexive retrospective analysis on his part of the meaning of the act
of jumping into the who-knows-where?
Time DoubledOnly in this act can Nicholas’ death come
home to him, in its actuality,
and, by extension, only
through its enactment, can life come home to him as well –
Time Doubledas an event that is different from his memory of
his father’s death.
Only now can he see himself as another
person, his own person, with the
prospect of a different death, his own death and his
own life.
Timed-Out Memory
The memory of his father’s death haunted Nicholas, wrote over his existence,
doubling the son’s narrative with the father’s – which was written beyond the
grave. The father’s narrative was activated at the precise moment Von
Orton got lift off and pitched himself off the roof of his
estate for all to see.
Nicholas saw it, and from that moment on, a part of his life was arrested in that moment, held hostage to
that event, in that timed-out memory in which the past lived itself, enacted and reenacted in Nicholas’s
memory.
Timed-Out Memory
In that way was time doubled!
But Nicholas doubles the memory of “the act”
differently when he jumps off the roof at the end of the
film.
Timed-Out Memory
In that way was time doubled again . . .
He enacts the act and sets up a parallel “jump time”
and duplicate “jump space” that cuts through memory,
eliminating it as the key element of his existence.
Time Doubled
In this way is time doubled differently.
Time Doubled
Time Doubled
A FUTURE CONTINGENCY
Time Doubled
Until that point, there was always a future
contingency that was derailing him, the
contingency of ending his life in the way that his
father did.
Time Doubled
Until that point, his future was always moving towards him in a certain
determinacy.
Time Doubled
Remember, when the game ended, and Nicholas had been
stripped of everything (money, power, dignity,
even his brother), he chooses to end his life precisely as he father
did all those years ago.
Time Doubled
Time Doubled
Time Doubled
and out of his father’s narrative as well, for
this last “scene” reduplicated his
father’s act, son-like-father, but the
“identical” was both identical and different!
THE TWIST
The act whose promised memory all these years did not
deliver.The act of reduplication
was the last act of a script written many
years hence.But something
happened on the way down . . .
THE TWIST
HIS PAST MEET HIS FUTURE IN THE PRESENT
OF LIVED CONFUSION.
THE TWIST
He DIED his own death in all its
vivid presence, and that LIVING
DEATH BECOME LIFE AGAIN
became a means of separation.
The Search for Signification in The Game
The Search for Signification
The Search for Signification
The search for signification in this film is a search to pair certain signifiers with certain signifieds.
The nature of the game demands that.
The actions of the game bring about a desire for the “eternal question”:
The Search for Signification
“what is the game?”
The Search for Signification
To understand the meaning of the game, Nicolas must try to CONNECT THE DOTS: the actions he witnesses (signifiers) with the motivation of CRS ("Consumer Recreation Services") to determine the real meaning of signified-action.
In the film, he is endlessly tries to pair signifier with signified.
The Search for Signification
Only at the end of the film does he realize that the signs, while of immense importance, are less important than the experience produced from not knowing, from losing his ability to connect signifier from signified, from LOSING the ability to oversee his empire through controlling the signs before him, from losing complete control of the narratives that C.R.S. presented to him, and finally
The Search for Signification
to the signified-meaning of his father’s death for
him.
The Search for SignificationThe Game
proceeds in order for him to learn this
not-knowing, which severs
signifier-memory-
image from signified-memory-
meaning, so he can cut the
cord of the memory that
has buried him in his father’s
grave.
The Game is a game of signification, of the
density of signs meaning what they
don’t appear to mean.
Finally, the signs in memory force him to
sever their connection to his father’s death,
so that . . .
The Search for Signification
he can
reclaim his own narrative, his
own deat
h, and by
extension, even for a brief extended
moment, his
own life.
In the Coffin, the Breath of Life
Von Orton, back from the Dead
Time Doubled
We see the father’s death, and so does
Nicholas.
But the scene of the son locked in
the tomb-like darkness is every
bit as eerie.
Time Doubled
Dumped in a coffin in Mexico, Nicholas must
live through/thru the darkness of the grave, in its doubled darkness
--
-- because he has been entombed all these years in his father’s
grave and now his own as well.
Foreshadowing: the jump into the trash bin.
Foreshadowing
Foreshadowing
Foreshadowing
A QUESTION FOR YOU: HOW MUCH OF NICHOLAS’ BEHAVIOR CAME IN REACTION TO C.R.S.’s PROMPTS AND HOW MUCH OF IT CAME FROM THE MEMRORY THAT WAS LEADING
TO DEATH’S DOOR ALL THOSE YEARS?