the chicago gaming industry

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The Chicago Gaming Industry • Jonathan Zevallos • Osmanuddin Subhan • Jesus Carrera • Peter Jimenez • Joby John

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The Chicago Gaming Industry. Jonathan Zevallos Osmanuddin Subhan Jesus Carrera Peter Jimenez Joby John. History of Video Games. In 1961 MIT student Steve Russell made the first video game, called spacewars . - PowerPoint PPT Presentation

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Page 1: The Chicago Gaming Industry

The Chicago Gaming Industry

• Jonathan Zevallos • Osmanuddin Subhan

• Jesus Carrera

• Peter Jimenez • Joby John

Page 2: The Chicago Gaming Industry

History of Video Games

In 1961 MIT student Steve Russell made the first video game, called spacewars.

In 1962 Atari founder Nolan Bushnell sees Spacewars and wants to make computer games.

In 1972Bushnell founded Atari and created Pong, a ping-pong game on an arcade system.

In 1979 game company Namco releases the most popular arcade game of all time Pac-man.

In 1981 Nintendo releases Donkey Kong.

From 1982-1984 the Great Crash occurred, because of stock drops, and sales of video games weren't high because there were too many games

out.

Page 3: The Chicago Gaming Industry

More History In 1983 Nintendo releases the Famicon, a

home video game console In 1985 the success of Famicon in

America, made Sega create its own console Sega master

From ‘85-93 video games amasses great success and many game companies realeased follows ups on their consoles

In 1993 3D graphics were used for the first time on a video game called StarFox.

In 1995 2 of the brand new consoles are introduced the the n64, and Sony Playstation

In 1998 Sega release the Dreamcast, which sets the standard for games, with the use a “realistic 3D graphics”

In 2000 Sony release the Playstation 2, while Nintendo release the Gamecube and Microsoft shows its new system.

All Systems receive great success, but the playstation 2 gets the most console sales.

Page 4: The Chicago Gaming Industry

In Recent Years In 2005 Microsoft

releases the Xbox 360, while Sony and Nintendo are still in development.

In 2006 Nintendo and Sony release their systems, Nintendo goes a different approach than Microsoft and Sony.

Page 5: The Chicago Gaming Industry

• Computer customization• Microcenter’s promotions• Values in graphics cards• Majority of people within gaming are younger males• The only major computer store in the Cook County area• Specialization in computer gaming customization

Micro Center Gaming

Page 6: The Chicago Gaming Industry

Microcenter’s Gaming Computers

• Microcenter’s Gaming Computers• High demands for high powered computing• The rise of online gaming• Computing to a higher level with highs speed processors

Page 7: The Chicago Gaming Industry

The Product of High Powered Computing

• Improved pixels (higher resolution images)• Faster speeds• Game expansion• Development becomes slower and more meticulous• Heightened game efficiency• Artificial intelligence becomes smarter (the game opponent• Micro Center wishes to supply

Page 8: The Chicago Gaming Industry

GAME DEVELOPMENT

“Program-Ace is a company with 8 years of successful track record and vigorous growth at IT market. Program-Ace successfully cooperates with companies from 17 countries. Among our renowned customers are such companies as

Namco Hometek, LavaMind, Kuju, ValuSoft/THQ, Mindsystems and other leaders of IT industry.”

Page 9: The Chicago Gaming Industry

Pre-Production NDA – Non-disclosure agreement stating that any information given

to a second party cannot be shared for a certain amount of time. Discussion begins

Detail of gameplay including: Basic features Amount of levels Story/Idea Environments/Characters

Budget and Amount of time until Completion Game Concepts:

Mission Game Features Basic Overview Basic Concepts Level briefs Added Content that varies with the game being developed

Product Development Agreement – Fixed terms and conditions, schedule, and Pricing.

Page 10: The Chicago Gaming Industry

Production:Analysis and Design

Game Design: Concept Foundation (Ai, Features, Essence, Characters, and Elements) UI Graphics and Video Audio Plot (story) Level Descriptions

Technical Design: Specifications Platform and OS Objects Controls Data Relations Format Graphics Engine Technical Descriptions of Elements Audio

Final Project Time and Estimate – Amount of time needed in each area and the final quote

Page 11: The Chicago Gaming Industry

Development Final Concept Art – Shown before

implemented: Environments Characters and NPC’s Gameplay

Stages: All-Text Format Alpha – 1 more levels fully implemented. Small

bugs and errors are common and acceptable. Beta – All levels fully implemented. Small bugs

and errors still common and acceptable. Localization Final Release – Completed Game ready for

release. All bugs and errors should be fixed at this point.

Page 12: The Chicago Gaming Industry