electronic arts in the gaming industry

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  • 7/21/2019 Electronic Arts in the Gaming Industry

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    Dobjlc`t ]jlrhr Nox 45?4

    B`ulgjoklg D|rhglrr Rbj``c

    D|rhglrr Omnhghr}to}h`g ogm Rlthbl Nogoklnlg}

    dx

    Bjthr}hog Cryc Ntyhf Jo|cthbj

    Nhbjolc Mhnh}th R`lcdltk

    Bjotob}ltr *{' ruoblr(# lzbc' ]DB# TLA ogm OUU9 ?=='?5=

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    VDOBJLC@T ]JLRHR NHBJOLC R@LCDLTK ! BJTHR]HOG JO\CTHBJ^ Nox# 45?4

    Lclb}t`ghb Ot}r hg }jl Konhgk Hgm|r}tx s ]odcl `a B`g}lg}r ?

    ]odcl `a B`g}lg}r

    Ut`c`k|l u' 4

    Ut`ilb} R}o}lnlg} u' 2Ut`ilb} Atonl{`tf u' 2

    ?' Nl}j`m`c`kx u' =

    ?'? ]jl`tx `a Rbhlgbl u' =

    ?'4 Bj`hbl `a ]jl`tx u'