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Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill, 2000.

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Page 1: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Prototyping

Teaching materials to accompany:Product Design and Development

Chapter 12Karl T. Ulrich and Steven D. Eppinger2nd Edition, Irwin McGraw-Hill, 2000.

Page 2: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Product Design and DevelopmentKarl T. Ulrich and Steven D. Eppinger2nd edition, Irwin McGraw-Hill, 2000.

Chapter Table of Contents1. Introduction2. Development Processes and Organizations3. Product Planning4. Identifying Customer Needs5. Product Specifications6. Concept Generation7. Concept Selection8. Concept Testing9. Product Architecture10. Industrial Design11. Design for Manufacturing12. Prototyping13. Product Development Economics 14. Managing Projects

Page 3: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Product Development Process

PlanningPlanning ConceptDevelopment

ConceptDevelopment

System-LevelDesign

System-LevelDesign

DetailDesignDetail

DesignTesting andRefinement

Testing andRefinement

ProductionRamp-Up

ProductionRamp-Up

Prototyping is done throughout the development process.

Page 4: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Concept Development Process

Perform Economic Analysis

Benchmark Competitive Products

Build and Test Models and Prototypes

IdentifyCustomer

Needs

EstablishTarget

Specifications

GenerateProduct

Concepts

SelectProduct

Concept(s)

Set Final

Specifications

PlanDownstreamDevelopment

MissionStatement

DevelopmentPlanTest

ProductConcept(s)

Page 5: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Prototyping Example:Apple PowerBook Duo Trackball

Page 6: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Four Uses of Prototypes• Learning

– answering questions about performance or feasibility

– e.g., proof-of-concept model• Communication

– demonstration of product for feedback– e.g., 3D physical models of style or function

• Integration– combination of sub-systems into system model– e.g., alpha or beta test models

• Milestones– goal for development team’s schedule– e.g., first testable hardware

Page 7: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Types of PrototypesPhysical

alphaprototype

betaprototypeball

supportprototype

finalproduct

trackball mechanismlinked to circuit

simulationFocused Comprehensive

notgenerallyfeasible

simulationof trackball

circuits

equationsmodeling ball

supports Analytical

Page 8: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Physical vs. Analytical PrototypesAnalytical Prototypes

• Mathematical model of the product.

• Can only exhibit behavior arising from explicitly modeled phenomena. (However, behavior is not always anticipated.

• Some behavior may be an artifact of the analytical method.

• Often allow more experimental freedom than physical models.

Physical Prototypes• Tangible approximation of

the product.• May exhibit unmodeled

behavior. • Some behavior may be an

artifact of the approximation.

• Often best for communication.

Page 9: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Focused vs. Comprehensive Prototypes

Focused Prototypes• Implement one or a few

attributes of the product.

• Answer specific questions about the product design.

• Generally several are required.

Comprehensive Prototypes• Implement many or all

attributes of the product.• Offer opportunities for

rigorous testing.• Often best for milestones

and integration.

Page 10: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Boeing 777 TestingBrakes Test• Minimum rotor thickness• Maximum takeoff weight• Maximum runway speed• Will the brakes ignite?Wing Test• Maximum loading• When will it break?• Where will it break?

Page 11: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Comprehensive Prototypes

Cost of Comprehensive PrototypeHighLow

Tech

nica

l or M

arke

t Ris

kH

igh

Low

One prototype may be used for verification.

Many comprehensiveprototypes are built.

Some comprehensiveprototypes build (and sold?).

Few or no comprehensiveprototypes are built.

Page 12: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Prototyping Strategy• Use prototypes to reduce uncertainty.• Make models with a defined purpose.• Consider multiple forms of prototypes.• Choose the timing of prototype cycles.

–Many early models are used to validate concepts.

–Relatively few comprehensive models are necessary to test integration.

• Plan time to learn from prototype cycles.–Avoid the “hardware swamp”.

Page 13: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Rapid Prototyping Methods• Most of these methods are additive, rather

than subtractive, processes. • Build parts in layers based on CAD model.• SLA=Stereolithogrpahy Apparatus• SLS=Selective Laser Sintering• 3D Printing• LOM=Laminated Object Manufacturing• Others every year...

Page 14: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Virtual Prototyping• 3D CAD models enable many kinds of

analysis:– Fit and assembly– Manufacturability– Form and style– Kinematics– Finite element analysis (stress, thermal)– Crash testing– more every year...

Page 15: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

BMW Virtual Crash Test

From: Scientific American, March 1999

Page 16: Teaching materials to accompany...Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,

Traditional Prototyping Methods

• CNC machining• Rubber molding + urethane casting

• Materials: wood, foam, plastics, etc.• Model making requires special skills.